Quoted from vikingerik:
Even the gem powers are reasonably intuitive. Power Gem = powers up that avenger. Reality = score multiplier. Time = add time. Soul = jackpot after another quest. Space = move gems. Mind = free hits. The only complicated part is how Mind Gem changes with leveling up that avenger. I'm convinced people are just panicking at that one piece of complexity and throwing out the entire game with it.
None of this shit is even remotely intuitive, and I've had the game for a month. If you can answer any of the following questions in plain, easy to understand English, I'd genuinely appreciate it!:
WHy do I want to power up an avenger? What's the benefit? Are some avengers better to power up than others? What powers do I get? What's the point of "leveling up" avengers anyway (beyond getting to the Soul Gem and other modes), with or without a gem? Who the fuck knows!
Why would I want to move or "recharge" a gem? Do gems lose power? If I place "reality gem" on a shot, is it multiplied for the rest of the game? The ball? Or just 4 shots? How does placing reality gem on the drop targets "make grid completions easier?" WHo the fuck knows?!
Why do I want "free hits" with Mind Gem and where do I put them so they are actually useful? Am I supposed to save it for Soul Gem mode? There doesn't seem to be much benefit for "free hits" on most shots during game play. It's pretty clear Elwin hates the action button, it's use always seems like a total afterthought in his games.
Some of the super scoring modes are huge - super spinner, Super Guantlet, super targets, etc. How do I start them, or choose which one to start? Doesn't seem to say anywhere in the game. Why does Binary hurry up just seem to start every now and then?
Your first paragraph is correct - start modes, bring in multiballs, like every other game. But there's way more to this game and the game really seems to go out of its way to not explain any of it to you. And yes, I've read the tiltforums rulesheet on it, but it just felt like being punched in the face.
AIQ's rules seem impossible to understand, and also impossible to explain. I'm enjoying it, and getting the hang of the rules, but it's taking longer than any other game I can think of. Maiden and JP, I had the knack on those after a dozen plays. Godzilla seems pretty easy to grip as well.