AFM and MM did this well back in the day. You knew when you destroyed the castle. You felt the thunderous boom with satisfaction when taking down a UFO. Those choreographed moments make you feel good.
I feel like this is a crucial component that's understated in a lot of games today. Thus my question:
Which games of say the last decade, do the best job of rewarding you with sights and sounds when you accomplish something big?
(Admittedly, I'm shopping for my next pin, and while this isn't the main thing I'm looking for in a game, it could quite possibly be the little nuance that pushes me to one game over another.)