(Topic ID: 278014)

Best code of Stern spike 2?

By rai

3 years ago


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    Topic poll

    “Best code of Stern spike 2?”

    • BM66 47 votes
      22%
    • SW 37 votes
      17%
    • DP 13 votes
      6%
    • JP2 54 votes
      25%
    • Elvira 28 votes
      13%
    • GotG 1 vote
    • Maiden 24 votes
      11%
    • BKSOR 0 votes
    • Stranger Things 6 votes
      3%
    • TMNT 4 votes
      2%
    • Aerosmith 2 votes
      1%
    • Beatles 0 votes

    (216 votes)

    There are 79 posts in this topic. You are on page 2 of 2.
    #51 3 years ago
    Quoted from rai:

    Eskaybee.
    I notice a lot of people don’t love SW although it’s a killer theme, do you think it’s just not everyone’s cup of tea or do you think it’s too ‘extra’ or what?
    I know the bonus X shots are something people complain about but to me once I got the hang of them it’s great to hit an important shot at 30 or 40x is a rush.
    SW would still be as great to me without the bonus X rules, but after getting the feel for them I can’t imagine the game without.
    I don’t want every pin to have crazy 40x multipliers but it’s good for me having one in a large collection it’s something different and over the top.

    I Just don’t think it’s everyone’s cup of tea. It’s really an unorthodox ruleset, but I think it’s one of the best rulesets in pinball and an awesome game for home use. A lot of the vocal minority hate on it because it doesn’t have dolls in it. I’ve heard it’s not popular in the competitive scene as well, don’t know if that’s true or not but this game is FUN in a home use environment and is a fun casual multiplayer game (where competition isn’t life or death) as games are quick and it’s FUN to watch people do good on this table.

    That said, to answer a couple of the complaints on the game. Video Mode - yes, it can be repetitious if you play as Han, or even Leia. But, when I had this game mastered, playing as Luke, I would hardly ever see the video mode. Maybe once in 5games; and i lowered the timer all the way to minimum so that helped. The other complaint about Light saber duel...it is what it is; it’s a bad ass mode and you need to do it to get to the emperor; and it fits the theme integration. But, Sometimes I would have fun with it and anticipate that I had LSD lit coming out of a multiball and be able to start a mode before LSD had a chance to light.

    RAI -
    Curious why you ended up going premium over the pro? I never liked the premium on location, and while I didn’t understand the rules at the time, I always had fun on the pro. Then, after owning the pro for a year or more, i started playing an LE on location and loved it. Not enough to sell my pro and upgrade to a premium, however, now that i say that, I did sell my pro nearly a year ago and do contemplate buying SW back and going with the SW premium comic instead of a pro. But, there’s so many games out there now that I haven’t played that every time i think about buying an SW premium, I get drawn to other shiny things lol. Rough world we live in

    #52 3 years ago
    Quoted from Jediturtle:

    Batman 66 gets my vote. It doesn't have the adrenaline pumping excitement that I usually crave in a game, but the theme is integrated amazingly and is just so damn fun. The depth and breadth are staggering, and there are so many ways to play the game. Go for the major villains and blaze towards Villain Escape quickly? Go deep through each stage of the major villains? Change things up with the flipper press selections at the beginning of the game so you can play through a second, entirely different episode set for each villain? Go for minor villains...which is basically an entire game worth of depth by themselves? So many combinations and strategies to choose from with the minors, culminating in a choice of three very fun wizard modes. Or screw all the modes and see how crazy high you can build up your Batphone hurry-up...a very dangerous and addicting distraction that can blow up a score. Or mix and match any of the above in creative ways. Maybe finish Mr Freeze to kill the timers and then try to build up an insane Villain Escape jackpot value. So many ways to go. Yes...there is a specific combination of minor villains which is the known way to best blow up the machine if you are only looking for the highest scores, but like most things it is easier said than done. Hopefully Lyman will address this "exploit" at some point, but it certainly doesn't take away from all the choices, directions, and strategies that this game offers. No matter how you feel about how it shoots, it's hard to argue the quality of the code in Batman 66.
    No matter what your preference, I think most of us would have to agree that we are in an era of some pretty amazing code overall. Sure, B/W games get most of the credit as the best machines made, but the depth of even the deepest B/W game has been eclipsed by most modern machines. We are to the point that when a machine with more simple code is released (say Munsters), it gets torn apart over it...even though it is every bit as deep as most of those B/W games that so many rave about.

    This guy has it right. That is just some supremely deep AND great code.

    #53 3 years ago

    Ehoh. Easily approachable, very clear what to hit, very deep and wide rules.

    #54 3 years ago
    Quoted from Eskaybee:

    RAI -
    Curious why you ended up going premium over the pro? I never liked the premium on location, and while I didn’t understand the rules at the time, I always had fun on the pro. Then, after owning the pro for a year or more, i started playing an LE on location and loved it. Not enough to sell my pro and upgrade to a premium, however, now that i say that, I did sell my pro nearly a year ago and do contemplate buying SW back and going with the SW premium comic instead of a pro. But, there’s so many games out there now that I haven’t played that every time i think about buying an SW premium, I get drawn to other shiny things lol. Rough world we live in

    I got SW premium for the hyper loop. Many times I’m in for the pro because I think play faster, I have TWD and Met pro and I hear GoT pro is the way to go. But some games have a killer features like maybe GB premium with under PF ramp and magna slings that are rare to be seen in other games but they need to be fun not just something for the sake of being something like the moving ramp in XMLE.

    Anyway initially when I played SW only played the premium on location and a few times the hyper loop wasn’t working like it would fall off the loop. But when it was working tho that was my most exciting thing ever, it was like the ring shot in LotR when the magnet holds the ball and shoots it around to the ramp. That’s the thing I love about pinball.

    I was going to buy the pro and played a bit on location but something was missing because I was used to the hyper loop because I was initiated on the premium from all my previous times playing. I was hooked and decided on the comic premium and my loop is perfect no problems and hitting the hyper loop hurry up or multi ball is my happy place. Doesn’t even matter if I’m having a bad game, I just want to see the ball shooting around the loop.

    I really love the comic pro art better because it’s the space ships, I think I like inanimate art better than characters. And the size aspect of the cabinet art is not the best on the premium but the art looks better in person anyway and I like the translight art on the premium too.

    I really haven’t got too far on SW yet not even destroying the Death Star but been close. I’m looking forward to that.

    What is the light saber battle road block? I’ve got to that mode but not completed it. I’m not that great so need practice but wanted to understand how that mode locks you out of the progression?

    #55 3 years ago

    I’m interested to see Jurassic Park is rated the highest for code. I played it some on location but not really understanding the rules. It didn’t really wow me but maybe because I’m still confused.

    #56 3 years ago

    BM66 wins hands down for me. EHOH is catching up though.....hey i'm a Lyman fan

    #57 3 years ago
    Quoted from Macca101010:

    BM66 wins hands down for me. EHOH is catching up though.....hey i'm a Lyman fan

    I can see by your collection.

    I’m watching the videos on BM66, supposedly Stern is making a small batch of new Catwoman versions in November. Thinking maybe to grab one. However I was not a huge fan of the turntable mechanism, is this a fun pin to shoot or is it more about the code and you have to put up with the layout and mechanics?

    https://www.gameroom-goodies.com/batman-66-premium-edition-pinball-machine/?gclid=EAIaIQobChMIk7DUkryE7AIVyZ-zCh0PkgrBEAQYASABEgLZuvD_BwE

    I had EHOH temporarily was fun but the jokes get old after a while.

    #58 3 years ago
    Quoted from rai:

    I had EHOH temporarily was fun but the jokes get old after a while.

    I think that’s the case for most pins that are home use. After a while, any call out no matter how great loses its luster after a bit. With EHoH, just hit both flipper buttons when the clips come on and you will skip right past them. Maybe you can do that with other pins as well.

    #59 3 years ago

    For me it’s Jurassic Park. It’s approachable by casual players who can just go for things like T Rex modes or raptor multiball but has depth to the point I don’t think I will ever see everything in one game. Some games I try to get through the paddocks others I concentrate on multiballs, others I try just for score or to get to a mini wizard mode.
    After watching some streams of Avengers Infinity Quest I feel like that one could be as good but would need to play and watch the code develop it to find out.
    I think I’ve played all the Spike 2 games a good amount except EHOH, haven’t played that one or really watched much video so I can’t speak to it but I hear good things.

    #60 3 years ago

    BM66 would be my pick. For this pin you need to spend time on it with its layout but its depth is tremendous. So many ways to attack it. I was pretty horrible at it when first playing it but it took some time to get used too. SW would be a close second with its crazy multiplier factor. Both really great on theme integration.

    #61 3 years ago
    Quoted from FalconDriver:

    SW would be a close second with its crazy multiplier factor. Both really great on theme integration.

    I've been enjoying all the SW love in this thread. I really like the game. You just mentioned both of Pinsides SW triggers though. 'Math chess' and lack of dolls! Aka you ruined my childhood Gary! /ShakeFist
    You may have just unleashed the Kraken.

    #62 3 years ago

    I’m ok that SW doesn’t have dolls and action figures and At-At walkers covering the PF. To me there’s so much stuff in the code, video clips that is fine with the Death Star and the Falcon.

    3 weeks later
    #63 3 years ago

    SW right shots can be a hard shot. Ramp, orbit, scoop. Not a big fan of Yoda at the end of ball. But the rest of the code is pretty fun.

    #64 3 years ago
    Quoted from huo:

    SW right shots can be a hard shot. Ramp, orbit, scoop. Not a big fan of Yoda at the end of ball. But the rest of the code is pretty fun.

    The ramp isn't too bad, especially from a backhand. I love that backhand...one of my all time favorites. Scoop is pretty tough, and mine still gives the occasional bounce-out which doesn't help. That right orbit though...damn that's a tough shot. Glad to hear it's not just me. Usually Steve Ritchie orbits are easy and satisfying to nail, but this one is just nasty.

    I agree a little more variety in the end of ball animations would be great. Would love to see more Jabba...and maybe Salacious Crumb laughing at me when I drain!

    #65 3 years ago

    Death star is the only tough shot for me. The saucer might but j never aim for it.

    #66 3 years ago

    I watched a stream of the new code update on Elvira, and it has firmly gone to the top of the list in my opinion.

    Lyman Sheats is known for great rules. But the use of assets has been incredible on Batman 66 and now Elvira HOH. The trailer feature at the end of the game? That's something that only comes about because Lyman locked himself in a room with a stack of DVDs of terrible movies, meticulously finding a couple good seconds here and there. The music is also among Stern's best.

    I'm saving money and considering what to cut loose to buy one next year.

    #67 3 years ago
    Quoted from TreyBo69:

    I watched a stream of the new code update on Elvira, and it has firmly gone to the top of the list in my opinion.
    Lyman Sheats is known for great rules. But the use of assets has been incredible on Batman 66 and now Elvira HOH. The trailer feature at the end of the game? That's something that only comes about because Lyman locked himself in a room with a stack of DVDs of terrible movies, meticulously finding a couple good seconds here and there. The music is also among Stern's best.
    I'm saving money and considering what to cut loose to buy one next year.

    EHOH owner, can confirm it is one of the best in YEARS. Theme integration is off the charts, shoots incredibly smooth, but is still a wicked challenge somehow. Also is packed with mechs!

    #68 3 years ago

    Back in post#4 I stated JP and EHOH. Well after 1.0 drop I'd now like to say EHOH then JP with AIQ starting to rise up as well..

    7 months later
    #69 2 years ago

    JP's coding is simply amazing. I recently watched Elwin on Deadflip review the ruleset just to catch up on some of the rules I've forgotten......he had mentioned a potential 4th control room mode that I don't believe is in the game as of the last release. Hopefully an update is in our immediate future to add this and other pieces he intended.

    #70 2 years ago
    Quoted from tilt-master:

    JP's coding is simply amazing. I recently watched Elwin on Deadflip review the ruleset just to catch up on some of the rules I've forgotten......he had mentioned a potential 4th control room mode that I don't believe is in the game as of the last release. Hopefully an update is in our immediate future to add this and other pieces he intended.

    I’ll need to watch this.

    #71 2 years ago

    Keith Elwin’s Trio (AIQ, JP, IM), BM66, and EHOH all have amazing code.

    #72 2 years ago
    Quoted from tilt-master:

    JP's coding is simply amazing. I recently watched Elwin on Deadflip review the ruleset just to catch up on some of the rules I've forgotten......he had mentioned a potential 4th control room mode that I don't believe is in the game as of the last release. Hopefully an update is in our immediate future to add this and other pieces he intended.

    I'm not sure if it was what he was referring to (I haven't watched that stream recently), but there are 5 total control room modes. Finishing the 3 initial ones unlocks "Secure Control Room" mini-wizard mode, and that in turn unlocks "Invalid Frenzy".

    #73 2 years ago
    Quoted from Jediturtle:

    I'm not sure if it was what he was referring to (I haven't watched that stream recently), but there are 5 total control room modes. Finishing the 3 initial ones unlocks "Secure Control Room" mini-wizard mode, and that in turn unlocks "Invalid Frenzy".

    About 42 minutes into the video, Keith starts talking about the control room modes. He then talks about T-rex chase and then goes back to explaining control room. 45 minutes in he talks about the 4th mode (15 tower hits) that wasn't in the code as of the recording......it did not sound like Keith was referring to a mini wizard mode

    This was a great walkthrough video

    #74 2 years ago
    Quoted from tilt-master:

    About 42 minutes into the video, Keith starts talking about the control room modes. He then talks about T-rex chase and then goes back to explaining control room. 45 minutes in he talks about the 4th mode (15 tower hits) that wasn't in the code as of the recording......it did not sound like Keith was referring to a mini wizard mode
    This was a great walkthrough video

    Interesting. 15 tower hits is one of the four ways to qualify control room modes, and you have to use the fourth qualification method (whichever one you didn't use already) for Invalid Frenzy, so that could be what he meant. And Invalid might not have been in at that time. My best guess is that is what he was talking about, but who knows. Maybe there was initially something else planned.

    #75 2 years ago
    Quoted from Jediturtle:

    Interesting. 15 tower hits is one of the four ways to qualify control room modes, and you have to use the fourth qualification method (whichever one you didn't use already) for Invalid Frenzy, so that could be what he meant. And Invalid might not have been in at that time. My best guess is that is what he was talking about, but who knows. Maybe there was initially something else planned.

    Good point, I’m not good enough of a player to get to four so I’ll prob never know

    1 month later
    #76 2 years ago

    .

    #77 2 years ago

    Since I started this thread have bought JP premium. Initially I was puzzled didn’t understand the game but after much study I love the code.

    I’m debating to buy BM66 next, things I love are
    1) the commissioner Gordon multiplier it’s kind of obscure and unnecessary but it’s a fun risk reward.
    2) the minor villain modes (fun to try and complete a few), nice that you can switch TV channel and get to experience one or other of a stacked mode. Fun that it’s got a few different mini wizard modes that can be reached but not see very often.
    3) there are two different major Villian modes 8 total and each has different levels. I realize they might not be completely different but they have different shots and video call outs etc.

    If I get BM66 it’ll be along with JP and SW as pins I didn’t like at first because were a bit confusing but once I learn the rules they all shine.

    1 month later
    #79 2 years ago

    And AIQ.The game plays like a comic book come to life

    There are 79 posts in this topic. You are on page 2 of 2.

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