Quoted from Mocean:Practical issues make T2 twice as hard. You're dealing with two different license holders.
So, on that note, my ideas for t2 share some similarities with the OPs. Here's an example:
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T2 ideas:
The left database saucer as a "Command decision" shot like in STTNG. A player selects a mission mode and "travels through time" to start that mission. Some mini-modes can remain active for progress while mission modes are in play.
Idle mode/no mission mode active:
Future war: graphics and sounds show the battle in the future. Key shots award points, collect enough to power up the time travel saucer shot (think adding miles in Road Show). You need a certain amount of energy to enable certain mission modes. this lets the player not have to play the same sequence of missions over and over but also allows some missions to be harder to unlock
Cant he just make the rules on his own and then take "donations"?
That being said, I am so on board for T2. We should start a thread dedicated to T2 rule re-writing. I have some ideas too.
Really like the "future war" idea for an idle "mode" between selecting modes. Would be cool to have an animation of 800's getting mowed down with bullets that shoot when ever the pops gets hit, like ST with its blasters or WD with the walkers.
I also think it would be cool to be able to choose original/new rules at game start.