Best attract modes

(Topic ID: 206942)

Best attract modes


By Buzz

11 months ago



Topic Stats

  • 49 posts
  • 38 Pinsiders participating
  • Latest reply 11 months ago by Yelobird
  • Topic is favorited by 3 Pinsiders

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    #1 11 months ago

    I'm always amazed at the attract mode on my F-14. The music and lights, especially those beacons. It definitely crabs your attention and lights up the room. Growing up in arcades I love the sounds. It's a shame my Sterns just sit there all quite secretly wishing they were made like they used to be. What are some of your favorites that you are impressed with?

    #2 11 months ago

    I love Cyclone...”hey you with the face”

    #3 11 months ago

    The light show on TNA is amazing in attract mode. That’s the first one I’ve really noticed to be honest. Pinball Magic attract mode is cool too.

    Least favorite?

    “Quit talking and start chalking”. Yeah I turned that off.

    I prefer sounds only if you hit the flipper button. If you’ve just played a game and it has sound for a bit, that’s cool. Just not constantly if not being played.

    #4 11 months ago

    STLE is stunning in attract mode...

    #5 11 months ago

    I think there's a great charm and fun with random attract noises. Well said Buzz about modern games that just sit there, quiet, just lite up.
    Addams will yell at you every once in awhile.
    Gilligan's plays the whole song every 30 min. But its the Bally twinkle noise i like about every 15 min.
    Black Rose does the whole pirate song every hour.
    Totan will randomly have a call out.
    I had to turn the Indy music off, not good and to often.
    Fire, love random siren, clicking, horse noises.
    Wish Fish tales had one, it doesn't.

    #6 11 months ago

    AFM when it darkens the playfield and fires the strobe under the mothership.

    Most annoying as hell: Centaur when it kicks 5 balls out onto the playfield every 5 minutes...besides being annoying it's bad for the playfield. Luckily it can be shut off.

    Quoted from chuckwurt:

    I prefer sounds only if you hit the flipper button. If you’ve just played a game and it has sound for a bit, that’s cool. Just not constantly if not being played.

    I have two games I can't turn off sounds in attract mode, T2 and Zac Time Machine. On T2 there is an option to turn it off but it does nothing.

    #7 11 months ago

    So many have great light shows for sure. I'm a weirdo for sure, but love a bunch of sounds to go with my light show. My wife can only take so much of F-14 it will do little attracts but then will go into a 10 min come play me.

    #8 11 months ago
    Quoted from Buzz:

    So many have great light shows for sure. I'm a weirdo for sure, but love a bunch of sounds to go with my light show. My wife can only take so much of F-14 it will do little attracts but then will go into a 10 min come play me.

    I love the game over show on f14. Makes me want to hit start over and over again.

    #9 11 months ago

    I like the GI from BSD and DrWho

    #10 11 months ago
    Quoted from chuckwurt:

    The light show on TNA is amazing in attract mode. That’s the first one I’ve really noticed to be honest. Pinball Magic attract mode is cool too.
    Least favorite?
    “Quit talking and start chalking”. Yeah I turned that off.
    I prefer sounds only if you hit the flipper button. If you’ve just played a game and it has sound for a bit, that’s cool. Just not constantly if not being played.

    I second TNA. Initially, I thought WOZ had a better light show than TNA, but looking at it more, I think TNA tops it.

    #11 11 months ago

    I like the LOTR extended attract mode. Has to be turned on in settings.

    #12 11 months ago

    Yeah TNAs is awesome

    #13 11 months ago

    I didn't know LOTR had an attract mode. I've never found one on my Sterns. Are there any others?

    #14 11 months ago

    DI has an amazing/mesmerizing attract mode!

    #15 11 months ago

    F14 Tomcat. Although, you'll turn it off after you've seen it about 2 times.

    #16 11 months ago

    The Hobbit. Use of the 2 LCD screens and amazing LED light show.

    #17 11 months ago

    I remember my Creature had a cool attract mode.

    10
    #18 11 months ago

    Centaur plays by itself and makes a hell of a lot of noise -- while you are in another room and you forget about that feature.
    I just tell visitors when we are upstairs having drinks later that "We have ghosts, and not to worry."

    You can't top Centaur.
    (robin where's the icon for #micdrop ?)

    -mof

    #19 11 months ago

    I still remember in the late 80's when we first heard Pinbot say: "I...See...You!"
    The arcade was dead quiet when it happened...which made this extra creepy - Almost sent us running the other way!

    #20 11 months ago

    Jjp pins have great lightshows in attract mode.
    Afm also has a cool one with flashers/strobe if its set on. Cftbl does a neat little show which is like your at the movies. Bsd is really well done also.

    #21 11 months ago
    Quoted from mof:

    Centaur plays by itself and makes a hell of a lot of noise -- while you are in another room and you forget about that feature.
    I just tell visitors when we are upstairs having drinks later that "We have ghosts, and not to worry."
    You can't top Centaur.
    (robin where's the icon for #micdrop ?)
    -mof

    Does anyone know of anymore games that kick out balls in attract modes?

    #22 11 months ago
    Quoted from Pinballlew:

    Does anyone know of anymore games that kick out balls in attract modes?

    Doesn't Rollergames do this? Maybe I'm thinking after they are locked and MB is ready.

    #23 11 months ago
    Quoted from schudel5:

    Most annoying as hell: Centaur when it kicks 5 balls out onto the playfield every 5 minutes...besides being annoying it's bad for the playfield. Luckily it can be shut off.

    Centaur has the coolest attract mode ever, IMO. No game at the time could have done an attract mode like that. And pressing the flipper button to hear him go through the features was also unprecedented.

    Seeing the autoplay feature every 15 minutes catch guests off guard is very satisfying. That said, it can be annoying when you're trying to watch tv or have your head under the playfield of a game when it goes off. Centaur is uber cool though so I can't see myself ever turning it off.

    #24 11 months ago

    cftbl movie time is awesome
    freddy was a noise maker pretty cool
    bsd is killer too

    #25 11 months ago

    Cool topic!

    I've always thought that games with controllable GI had fun attract modes. BSD fades the entire game's GI during attract mode from left to right. I always thought it was interesting how you could turn that feature off.

    Earthshaker clicks off all the game's GI, and does a cool "collapsing" light show every couple minutes. Neat effect.

    #26 11 months ago

    The old Data East Jurassic Park had a great attract mode ... loud exciting music with the T-Rex looking right at you

    Gilligans Island was a classic attract mode .... had the show song with the graphics of the crew

    Going with newer games, Star Wars and the random movie clips and scrolling words never gets old

    #27 11 months ago
    Quoted from schudel5:

    Doesn't Rollergames do this? Maybe I'm thinking after they are locked and MB is ready.

    I am unsure if it does it in attract mode...I know it does the lock loop randomly during game play...which I think is way cool and plays with your mind.

    #28 11 months ago
    Quoted from Pinballlew:

    Does anyone know of anymore games that kick out balls in attract modes?

    Yes, Check Point also kicks out it's three balls for attract . It too can be changed in settings
    -David Doney
    Norvell Mi 49263

    #29 11 months ago

    I like how Pinbot shows the basic rules in attract mode, even lighting up shots on the playfield to go with the alphanumeric text.

    #30 11 months ago

    Capcom Kingpin. Amazing light show.

    LTG : )

    #31 11 months ago

    LOTR

    Love how it lights up the shots and gives the players direction of the games goal

    #32 11 months ago

    Always liked Space Station with "condition green"

    #33 11 months ago

    Don’t forget about Space Shuttle, and how it would spell out it’s name in the bonus lamp matrix. Nice feature for the time.

    And Mr. and Mrs. Pac-Man spelling out “BALLY” in its lamp matrix.

    #34 11 months ago

    TNA was the only game that came to mind, but it's not something I really pay all that much attention too. The patterns in TNA really stand out when you're looking at a monitor that's capturing the whole playfield.

    #35 11 months ago

    Still like black hole and HH. Otherwise any jjp.

    #36 11 months ago

    Bride of Pinbot is my favorite “PLAY ME”

    Machines I don’t own with amazing attract modes- Tales from the Crypt, Haunted House, Freddy, and Centaur

    #37 11 months ago

    TAF

    #38 11 months ago

    This has been very cool to learn about other pins and some great stories about their attract modes.

    #39 11 months ago

    F14 is my absolute favorite. Now you DIE followed by the guns. Oh yeah

    #40 11 months ago

    Some of my games from the 60s with blinking lights behind the backglass are very attractive.

    #41 11 months ago

    Creature from the Black Lagoon by a mile. The countdown is awesome, and then you get the “movie trailer.” So cool!

    #42 11 months ago

    Bally Xenon "Try me again" with the sexy Suzanne Ciani voice is hard to beat.

    #43 11 months ago
    Quoted from o-din:

    Some of my games from the 60s with blinking lights behind the backglass are very attractive.

    Speaking of, did any EM games use stepper units creatively to give some fancy blinking lights like a pseudo-attract mode? I know Gottlieb's Flying Carpet did that cool thing with the upper rollovers when the score motor was running, but that's all I can think of.

    #44 11 months ago

    This thread reminds me of the saddest part about Spider-Man: It's boot ROM has a better attract mode than the game does....true

    #45 11 months ago

    Creature from the Black Lagoon for sure! I love the whole "The movie starts in two minutes!" sequence and it really sold me on the game when I first saw it.

    #46 11 months ago
    Quoted from mbaumle:

    Speaking of, did any EM games use stepper units creatively to give some fancy blinking lights like a pseudo-attract mode?

    Not in attract mode, but you have games like Fireball with it's roving odin value using a motor to one I just picked up Wms Stop N Go that uses a stepper to constantly change the center target value.

    #47 11 months ago
    Quoted from lpeters82:

    TNA was the only game that came to mind, but it's not something I really pay all that much attention too. The patterns in TNA really stand out when you're looking at a monitor that's capturing the whole playfield.

    Especially the rotating star. That is so cool.

    #48 11 months ago

    I want to throw in a vote for Cactus Jack's! Almost forgot about that one. At the time, I believe that no other game had more lamp inserts in the playfield, and the entire face of the banjo was nothing more than a huge light show. It wasn't even a bonus counter. Just tons of colored lights doing all sorts of neat little patterns and effects!

    #49 11 months ago

    My first thought was CFTBL but I have to give Stern credit on the Batman 66 (LE and SLE) attract mode. Classic TV running, batmobile spinning topper strobe and antennas lit, and the icing on the cake a bat signal projected on the ceiling from the back box while playing the ever classic Batman soundtrack. Love it.

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