I find that Gomez quote rather interesting. As someone who works in management in a creative field, it is quite odd from a business perspective to let the staff dictate their own work assignments.
Of course you want to foster your employees creativity and inspire them with assignments that align with their passions, etc but business is business...teams shouldn't get to chose (or refuse) to work on projects, that breeds chaos and inconsistent leadership. Beetlejuice would be a HUGE success of a theme...far more so than Munsters and other similar recent titles - why is the business and leadership not driving decisions around titles? Why would they let the design team drive the bus? How is that good for business to pass on a slam dunk theme?
Black Knight SOR is another example of this in reverse. By most accounts this is a failure that did not live up to sales expectations. I happen to really like the game personally but Stern as a business would have made a boatload more money if Beetlejuice had been in the pipeline of design and production in place of BK SOR.