If you must put a price tag on measuring fun, it should be based on resale loss instead of initial purchase price. Unless you plan on keeping a game forever, does it really matter what you paid for it initially? If you buy a NIB DILE for $9k, and lose 700-1000, can you justify the enjoyment you experienced for the loss? There’s value in amount of game play the machine experienced while in your possession, no? I think that’s a better question to ask rather than “Is Beatles $8k worth of fun?”