(Topic ID: 33977)

Baywatch Club....Members Only!


By dnhayden

7 years ago



Topic Stats

  • 3,392 posts
  • 233 Pinsiders participating
  • Latest reply 5 hours ago by PeterG
  • Topic is favorited by 74 Pinsiders

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You're currently viewing posts by Pinsider allsportdvd.
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#3153 4 months ago

Hi all. Just joined the club, picked up a nice example with color dmd included!
My question to the group is what the differences are with Chad’s Code and where do I get the ROMs?

#3162 4 months ago

Okay awesome response! I’ve made contact with meloyelo51 and hope to hear back soon

#3164 4 months ago

Now that I’ve been testing my Baywatch, the skill shot for the side flipper doesn’t go all the way around to the kicker and lands in the pops. Am I safe to assume a stronger coil is needed? Any other tips here?

#3166 4 months ago
Quoted from jorro:

Have you tried reflowing the solder, cleaning/replacing the coilbushing, and make shure the position of coil and brackets is still good and tightened.

Will try this things thanks!

#3171 4 months ago

Mine isn’t making it that far. The plunger also has a bit of play inside the sleeve, is that normal for this title?

#3174 3 months ago

Thanks for the responses, I’ll certainly do all the adjustments upon putting back together.
Lastly, does anyone have a spare of this plastic?

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2 weeks later
#3178 3 months ago
Quoted from TopMoose:

So sorry to hear about that and I wish I had a solution for you. But until you find a new subway, I believe you can disable the trap door and keep playing!

You can, Bowen has it disabled in the Papa Tutorial

#3185 3 months ago
Quoted from per3per3:

I agree. I've owned and played the hell out of a wide variety of machines and definitely love me some Baywatch. Just a lot of different shots, tons of ramps, and some pretty fun flow. I just keep coming back to it and just don't see it leaving my collection. The addition of the large ColorDMD was great! Also added the enerGI maestro board to control the flasher blinking and to eliminate the annoying clicking from the relay.

Where do you get the enerGI board?

#3190 3 months ago
Quoted from per3per3:

Got one from another pinsider a year or two ago. Here's the original thread if you want to contact the pinsider that makes them: https://pinside.com/pinball/forum/topic/led-gi-smoother-for-data-east

FYI for anyone thinking of adding the EnerGI it’s out of production

#3194 3 months ago

I went with Titan yellow on mine

3 weeks later
#3215 66 days ago

My Baywatch restoration is starting to take shape. Great quality decals from Retro Refurbs, inner blades from Tilt Graphics. Going with blue cabinet and blue powdercoat

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1 week later
#3231 59 days ago

I’ve added my cliffy set too. Doesn’t seem to have the piece at the back mentioned before but the front lifts when I tighten the screws in place. Playfield now back in place as well. Now to replace plastics

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2 weeks later
#3294 39 days ago

Has anyone else bought the plastic set from Pinball Center? The blue in the plastics is much darker than the originals but then a few plastics have the correct blue. Or is there somewhere else to buy a set?

#3301 38 days ago
Quoted from PeterG:

I bought that, and indeed the blue is darker. I think when you change all, it will not be noticed. I needed it for some broken plastics. overall quality is fair not excellent. I did not see another option for a complete set.

Thanks for replying. It’s most noticeable when 2 of the adjacent plastics are 2 different shades of blue

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2 weeks later
#3344 19 days ago

More work done on my Baywatch restoration tonight, just waiting on cliffy ramp flaps to progress to the next step

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1 week later
#3347 12 days ago

Another update, done the top of the playfield, need to work under it now

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#3349 11 days ago
Quoted from jorro:

Realy Nice!!

Where did you get your shark targets decals?

They were on the machine when I got it.

#3363 6 days ago

Now that my machine is restored and working, what tips are there for ensuring the skill shot side ramp works properly?
Mine gets the ball to the side coil 1 in 3 times and then the side coil fires it around to the flipper about 1 in 3 times also. This makes the side ramp skill shot a pretty rare occurrence. The correct coils are in each of the plunger spots and the 2 lift gates work fine

#3365 6 days ago
Quoted from TopMoose:

I could use some advice, maybe from those who have done a restoration.
I noticed today that the two flash lamps mounted in the cabinet under the backbox and above the pop bumpers aren't working. Is there an easy way to access those bulbs? The opening inside the backbox is too narrow to see anything, the lamp covers are riveted on from the back and the front of the piece appears to be stapled to the inside of the cabinet.
How does one change those bulbs?

I literally just finished a restoration on this machine. Those bulbs should be screwed in, not riveted. Or at least the side that the bulb attaches to. Each bulb is on a L shaped bracket. You need to at least unscrew the 3 screws that attach that plate to the back of the machine. Worst case then carefully remove the staples to take the piece out if in fact yours is riveted

#3372 4 days ago
Quoted from Ive:

Hi mate
Are you running Chads Baywatch code ? I know he tweaked the gate timing to make some shots more reliable. I'm not sure if that is your issue or not ?

Yes I am. Watching the Buffalo Pinball stream the Baywatch there fires the ball quite easily to the coil behind the shark flipper and quite powerfully back to the upper flipper. Mine does not do that

#3381 1 day ago
Quoted from allsportdvd:

Now that my machine is restored and working, what tips are there for ensuring the skill shot side ramp works properly?
Mine gets the ball to the side coil 1 in 3 times and then the side coil fires it around to the flipper about 1 in 3 times also. This makes the side ramp skill shot a pretty rare occurrence. The correct coils are in each of the plunger spots and the 2 lift gates work fine

I’ve replaced the coil, coil sleeve and springy washer and now the plunger is weaker than it was before on the auto plunge. Has anyone tried a stronger coil? If so which coil works?

#3383 1 day ago
Quoted from northerndude:

Maybe it’s not striking it perfectly square in the ball?
I have a feeling mines not hitting it perfect and just missing a bit of the power it should have

It is, still not making it around

#3384 1 day ago

Okay, the auto ball launch is officially driving me insane.
I have put washers under the plate to lift the entire ball assembly and when it shoots the ball is now making it around 2 out of 3 times.

The problem now is whenever I hit the right flipper the ball launch noise happens and kills all the skill shots. The ball launch noise happens constantly in gameplay when I hit the right flipper.

Would the diode possibly be in backwards? I copied the last coil setup

#3386 1 day ago
Quoted from jorro:

Just to be safe, check the switch matrix for all things in the same lines, there could be a switch or contact wire faulty ie down the line
That could make weird things happen.

Switch test seems fine, nothing locked on or not working

#3391 20 hours ago

I'm aware of that too but no, I'm only hitting the right flipper and nearly every time I flip the right flipper in gameplay, the game makes the noise like I missed the skill shot

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