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(Topic ID: 33977)

Baywatch Club....Members Only!


By dnhayden

7 years ago



Topic Stats

  • 3,586 posts
  • 241 Pinsiders participating
  • Latest reply 3 hours ago by Gogojohnnyquack
  • Topic is favorited by 79 Pinsiders

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There are 3586 posts in this topic. You are on page 71 of 72.
#3501 68 days ago
Quoted from BioBa:

I honestly don't know. The powder coater showed me a picture of toy tractor he did in that blue lol. It looked perfect and I said go ahead. When I got it the trim back it matched the cabinet colour perfectly. I guess I was lucky!
The restoration did not take 8 years. I had the machine for over 8 years before I decided to do the restoration

#3502 67 days ago
Quoted from BioBa:

I honestly don't know. The powder coater showed me a picture of toy tractor he did in that blue lol. It looked perfect and I said go ahead. When I got it the trim back it matched the cabinet colour perfectly. I guess I was lucky!

Were new decals or originals?

#3503 61 days ago

Anybody have a lead on the front coin door decal, one with Sonic on it?

I pm'ed robb63 as I noticed he had some a few years back but prolly all out Im assuming.

#3504 61 days ago
Quoted from GraniteStatePin:

Anybody have a lead on the front coin door decal, one with Sonic on it?

I pm'ed robb63 as I noticed he had some a few years back but prolly all out Im assuming.

I uploaded the artwork right here - have someone print out a sticker for you.

https://pinside.com/pinball/forum/topic/baywatch-clubmembers-only/page/44#post-4308317

#3505 61 days ago

I am needing a Dmd Display for a Baywatch If anyone has one for sale Let me know Thanks

#3506 61 days ago
Quoted from markpin2013:

I am needing a Dmd Display for a Baywatch If anyone has one for sale Let me know Thanks

the original? I got one pm me if interested.

#3507 61 days ago

I just did a total shop job on my baywatch, which included removing everything on the topside to clean and polish. All back together successfully but now the ball when launched on the skill shot moves quicker and hits the ball gate before it has a chance to open up by the pops. Can i adjust the timing of the gate to open quicker?

#3509 61 days ago
Quoted from markpin2013:

I am needing a Dmd Display for a Baywatch If anyone has one for sale Let me know Thanks

While a used original might be a good bit cheaper. Adding a ColorDMD to this game might be one fo the best mods in pinball! dimthedaylights I'm not meaning to step on your toes.

#3510 61 days ago
Quoted from Clytor:

While a used original might be a good bit cheaper. Adding a ColorDMD to this game might be one fo the best mods in pinball! dimthedaylights I'm not meaning to step on your toes.

no youre 100% right the only reason i have an original is i put in the colordmd, and I have it in all my machines but in this machine its an absolute must

#3511 61 days ago
Quoted from Scoot:

I just did a total shop job on my baywatch, which included removing everything on the topside to clean and polish. All back together successfully but now the ball when launched on the skill shot moves quicker and hits the ball gate before it has a chance to open up by the pops. Can i adjust the timing of the gate to open quicker?

Are you sure it's not just hitting a guide on the side? I had that problem and solved it with a piece of plastic taped to the inside of the launcher.

#3512 61 days ago
Quoted from Scoot:

I just did a total shop job on my baywatch, which included removing everything on the topside to clean and polish. All back together successfully but now the ball when launched on the skill shot moves quicker and hits the ball gate before it has a chance to open up by the pops. Can i adjust the timing of the gate to open quicker?

A couple additional considerations that could help with this problem:

1) Check the two screws for the ball launch wireform closest tot he shooter lane. You need to ensure that those screws are tightened properly which serve to align the wireform at the appropriate height and ensure the ball makes proper contact with the launcher and has the right momentum to make the longer skill shot.

2) Check to ensure that the wireform behind the guard toward where the ball drops onto the playfield at the end of the ball launch is properly screwed in/secured. It's possible that this wireform isn't secured/positioned properly and that could impact the ball's path during the skill shot launch.

3) Are you running the chad code? If not, I know that his code helped to address the gate timing and could help to resolve this. I wouldn't think this is your issue since it sounds as if you didn't experience this issue prior to your shop job.

#3513 60 days ago
Quoted from sudsy7:

I uploaded the artwork right here - have someone print out a sticker for you.
https://pinside.com/pinball/forum/topic/baywatch-clubmembers-only/page/44#post-4308317

Thanks!!!

1 week later
#3514 50 days ago

Ok dumb question time which way does the coil sleeve go in the launch assembly?

#3515 50 days ago
Quoted from dimthedaylights:

Ok dumb question time which way does the coil sleeve go in the launch assembly?

Flange end will be opposite to the coil stop

#3516 50 days ago
Quoted from yellowghost:

Flange end will be opposite to the coil stop

Wait really? I think I did it wrong so the part that sticks out should be at the ball facing side not the stop facing side? When i replaced the sleeves i just copied what was already done. ( worth nothing it sticks out passed the coil on both sides but I guess the flange side as you said is what I’m referring to)

#3517 49 days ago
Quoted from dimthedaylights:

Wait really? I think I did it wrong so the part that sticks out should be at the ball facing side not the stop facing side? When i replaced the sleeves i just copied what was already done. ( worth nothing it sticks out passed the coil on both sides but I guess the flange side as you said is what I’m referring to)

There is no "coil stop" on the ball launcher (the plunger hits the ball - not a "coil stop"). The flanged end of the sleeve goes to the rear (it would be closest to you when you're standing next to the coin door).

#3518 49 days ago
Quoted from sudsy7:

There is no "coil stop" on the ball launcher (the plunger hits the ball - not a "coil stop"). The flanged end of the sleeve goes to the rear (it would be closest to you when you're standing next to the coin door).

Sorry meant rubber grommet that the plunger hits

#3519 49 days ago

So to be clear the the coil sleeve goes in from the side with the wired connection not the side that faces the play field?

#3520 49 days ago
Quoted from dimthedaylights:

So to be clear the the coil sleeve goes in from the side with the wired connection not the side that faces the play field?

Yes! Also, there should be a spring washer (some people call it a wavy washer) on that end as well.

#3521 49 days ago
Quoted from sudsy7:

Yes! Also, there should be a spring washer (some people call it a wavy washer) on that end as well.

Yup! Got all that thanks, I just stupidly have the sleeve reversed! Appreciate the help

#3522 48 days ago

Looking to install chad's rom 4.01 Theres a note about running display rom 4.00 on pinball code webpage "make sure your game is running DISPLAY VERSION 4.00 for proper game functionality. " My game has display V4.02 for rom3 and rom0.

Anybody know if these are compatible? Is it display version 4.00 and up or has to be 4.00? I actually couldnt even find any info on 4.02?

#3523 48 days ago
Quoted from GraniteStatePin:

My game has display V4.02 for rom3 and rom0.

So, when you boot up, the very first screen should say something like "Display Version A4.00". Does yours say something different? I wouldn't go by the label on the chips.

#3524 47 days ago

Correct, it actually says 4.02

#3525 47 days ago

anyone have a spare plastic that goes over the shark targets?

#3526 47 days ago
Quoted from GoldenOreos:

anyone have a spare plastic that goes over the shark targets?

CBDDBB73-13FA-4EF4-A645-D96E7F451170 (resized).jpeg

Had to see the plastic. (Added pic) Will keep an eye out and let you know If i see one.

#3527 47 days ago
Quoted from GraniteStatePin:

Correct, it actually says 4.02

I don't recall anyone ever having this problem. I would go ahead and upgrade the game ROM to ChadH 4.01, and see what happens. If it doesn't play well, I would downgrade the display back to v4.00. The original game ROM version has so many issues, it sucks all the fun out of the game.

1 week later
#3528 38 days ago

Two questions for the team:

1. I recently got sick of not being able to get a ball up the left ramp, so I installed a “Guns N Roses” coil on the lower right flipper. It fixed the problem, but now the game feels off balance, with one side way stronger than the other. I wonder if installing the old right coil on the left side would help. Has anyone tried this?

2. About 90% of my drains occur when the ball comes down the right side lane, past the shark flipper, bounces off the wire lane divider and falls into the outline. Any tips for how I can fix this for a more consistently clean feed to the right flipper?

#3529 37 days ago
Quoted from alexanr1:

[quoted image]
Had to see the plastic. (Added pic) Will keep an eye out and let you know If i see one.

I will look tommorow.

#3530 36 days ago
Quoted from TopMoose:

Two questions for the team:
1. I recently got sick of not being able to get a ball up the left ramp, so I installed a “Guns N Roses” coil on the lower right flipper. It fixed the problem, but now the game feels off balance, with one side way stronger than the other. I wonder if installing the old right coil on the left side would help. Has anyone tried this?
2. About 90% of my drains occur when the ball comes down the right side lane, past the shark flipper, bounces off the wire lane divider and falls into the outline. Any tips for how I can fix this for a more consistently clean feed to the right flipper?

Adjust the shark flipper within it's pawl (take a slow mo of the ball running down it; if the ball hits the the wire, adjust the flipper to the right; if it hits the outlane rubber, adjust it to the left.

I put new stops and sleeves in and cleaned everything up (as the plungers looked good) a few weeks ago, and it has made ALL the difference; after a marathon game, I found making the full lifeguard ramp extremely difficult if not impossible; now not a problem at all. Having a GNR myself, I know how strong those coils are, and I would be worried about potentially causing damage to things. And I can only imagine how unbalanced/underpowered the other flippers must feel now. I'd swap back and fully rebuild the lower flippers and restop/coil the ironman and shark flippers.

#3531 36 days ago
Quoted from Grandnational007:

Adjust the shark flipper within it's pawl (take a slow mo of the ball running down it; if the ball hits the the wire, adjust the flipper to the right; if it hits the outlane rubber, adjust it to the left.
I put new stops and sleeves in and cleaned everything up (as the plungers looked good) a few weeks ago, and it has made ALL the difference; after a marathon game, I found making the full lifeguard ramp extremely difficult if not impossible; now not a problem at all. Having a GNR myself, I know how strong those coils are, and I would be worried about potentially causing damage to things. And I can only imagine how unbalanced/underpowered the other flippers must feel now. I'd swap back and fully rebuild the lower flippers and restop/coil the ironman and shark flippers.

Thanks - replacing the pawl and links, coil stops, coils and EOS switches on both lower flippers was my first step. When that didn't help, I got a new Rottendog board for the lower flippers and it had no noticeable effect. Voltages have been checked, the playfield has been re-waxed and upgrading the right coil is a last resort. You're right - the left ramp is super easy now, but I'm afraid of damaging my center ramp and standup targets. I'm learning how to play more gently on that side of the play field.

I've replaced the right flipper coil three times now (twice with the recommended coil) and it's always great at first, but after two weeks it starts to get sluggish, so I'm holding off before I call this "fixed." Maybe this new coil will weaken to the sweet spot where it can get the ball up the tower ramp without damaging any of the other stuff on the playfield.

#3532 36 days ago
Quoted from TopMoose:

Two questions for the team:
1. I recently got sick of not being able to get a ball up the left ramp, so I installed a “Guns N Roses” coil on the lower right flipper. It fixed the problem, but now the game feels off balance, with one side way stronger than the other. I wonder if installing the old right coil on the left side would help. Has anyone tried this?
2. About 90% of my drains occur when the ball comes down the right side lane, past the shark flipper, bounces off the wire lane divider and falls into the outline. Any tips for how I can fix this for a more consistently clean feed to the right flipper?

I installed LOTR Coils on both Baywatch and Godzilla, never looked back, and yes I had rebuilt them before upping the coils and could instantly feel the better performance.

#3533 36 days ago

Very strange indeed...

It may or may not help, but check for loose transistors or cold solder joints on the high power section of the flipper board. They are notorious for getting wacked by inadvertent playfield drops on them (what I refer to as the data east/sega flop)

Now that I just reread what you posted, you swapped to a rd flipper board and it still had issues...

Check ALL of the fuses in the game. Even ones that aren't associated with the flippers can have an effect. Use a meter, not by sight.

Check the cpu board flipper relay for cold solder joints or for the relay itself going out.

The flipperwinkel DE repair site has been invaluable to me in working on DE/Sega games.

#3534 35 days ago
Quoted from alexanr1:

[quoted image]
Had to see the plastic. (Added pic) Will keep an eye out and let you know If i see one.

I have one but I do live in Australia
PM if you’re interested

2 weeks later
#3535 16 days ago

New member here. My wife and I drove to Cincinnati this weekend to pick up our new Baywatch from a fellow pinsider. The whole family is really loving it, as we haven't had a DMD game since I sold my DW five years ago.

I have been looking to buy an early DMD game for a couple months, but kept striking out. My wife was feeling sorry for me and started looking herself to see what's available. She knows nothing about pinball, but theme is very important to her. She loves Marvel and kept saying what aobut this, and I say it's xxxx money, then nevermind. She came across Baywatch and said said you didn't tell me they made a Baywatch pinball. I immediately had approval to up my budget, so search was on. Patience isn't our strong suit, so we did a short road trip to pick one up.

Quick question, as I haven't had time to dig in. The shark Vuk doesn't eject balls unless there is a ball search. Maybe it's just an adjustment issue? I'll try to figure it out tomorrow, but I'm still learning this stuff. This is the first Sega I've not only owned, but ever played.
IMG_20200912_204025384 (resized).jpg

#3536 16 days ago

The switch in the vuk might be bad . Go to switch test to see. They have a bad rep. of going bad ! If you have to order a new switch - get 2.

#3537 16 days ago
Quoted from TenaciousT:

The switch in the vuk might be bad . Go to switch test to see. They have a bad rep. of going bad ! If you have to order a new switch - get 2.

Yep, check the switch. If you don't get your shark award when you hit the scoop, probably a bad switch.

Quoted from RyanStl:

New member here. My wife and I drove to Cincinnati this weekend to pick up our new Baywatch from a fellow pinsider. The whole family is really loving it, as we haven't had a DMD game since I sold my DW five years ago.
I have been looking to buy an early DMD game for a couple months, but kept striking out. My wife was feeling sorry for me and started looking herself to see what's available. She knows nothing about pinball, but theme is very important to her. She loves Marvel and kept saying what aobut this, and I say it's xxxx money, then nevermind. She came across Baywatch and said said you didn't tell me they made a Baywatch pinball. I immediately had approval to up my budget, so search was on. Patience isn't our strong suit, so we did a short road trip to pick one up.
Quick question, as I haven't had time to dig in. The shark Vuk doesn't eject balls unless there is a ball search. Maybe it's just an adjustment issue? I'll try to figure it out tomorrow, but I'm still learning this stuff. This is the first Sega I've not only owned, but ever played.
[quoted image]

Great pickup! If you don't already have it, Chad H has after market code for this game that REALLY polishes up the rules and scoring.

#3538 16 days ago

Also to follow up even more, don’t use your finger to see if the switch is good, use a ball after. You could find it just isn’t travellling enough with the ball

#3539 16 days ago
Quoted from northerndude:

Also to follow up even more, don’t use your finger to see if the switch is good, use a ball after. You could find it just isn’t travellling enough with the ball

Oops, used a pencil to push down and got nothing. I'm going to figure out how to test the switch other ways. Maybe it's a Sega thing, but the diagnostics don't seem to run the tests. Lots to learn.

Edit: Ok, dummy me wasn't closing the coin door for the diagnostic tests. All switches register when activated except the shark scoop. I suppose that means bad switch.?

I'm putting together a LED list. Has anyone done this and can share? I don't want a pre-assembled kit, becuase I have a mix of LED and incandescent.

#3540 16 days ago

Don't use your finger to test with the coin door closed or your finger will be hurting . Just look for the switch test in Diag. when your done the Hoff. will say " you did all you could ".

#3541 15 days ago
Quoted from RyanStl:

Oops, used a pencil to push down and got nothing. I'm going to figure out how to test the switch other ways. Maybe it's a Sega thing, but the diagnostics don't seem to run the tests. Lots to learn.
Edit: Ok, dummy me wasn't closing the coin door for the diagnostic tests. All switches register when activated except the shark scoop. I suppose that means bad switch.?
I'm putting together a LED list. Has anyone done this and can share? I don't want a pre-assembled kit, becuase I have a mix of LED and incandescent.

It could be bad or just need adjusted. I can't recall off the top of my head if thats a switch or an opto. Check for the obvious loose wire, bad diode, etc also.

#3542 15 days ago
Quoted from grantopia:

It could be bad or just need adjusted. I can't recall off the top of my head if thats a switch or an opto. Check for the obvious loose wire, bad diode, etc also.

It's a loop microswitch. I'm digging through this thread and there are links to replacements switches that is a Y design and I see other threads about the shark scoop with similar information that it's probably a bad switch. I'm going to order one soon and try to replace. Bummer I didn't notice this yesterday until I got it home. I'm going to consider it a learning experience, as this is something I need to learn to deal with. Right now I'm going to plug the hole, so we don't have multiple ball searches each game when a boll goes down the shark scoop.

Edit: Hooray! It was a loose diode on the switch. Must have come loose in transit. I still need to get a decent soldering iron, but electrical tape has it together for now. This machine cleaned up nice. Now all I need to do is order LEDs and I'm set.

#3543 15 days ago
Quoted from RyanStl:

It's a loop microswitch. I'm digging through this thread and there are links to replacements switches that is a Y design and I see other threads about the shark scoop with similar information that it's probably a bad switch. I'm going to order one soon and try to replace. Bummer I didn't notice this yesterday until I got it home. I'm going to consider it a learning experience, as this is something I need to learn to deal with. Right now I'm going to plug the hole, so we don't have multiple ball searches each game when a boll goes down the shark scoop.
Edit: Hooray! It was a loose diode on the switch. Must have come loose in transit. I still need to get a decent soldering iron, but electrical tape has it together for now. This machine cleaned up nice. Now all I need to do is order LEDs and I'm set.

Sweet, glad that helped! I would get a soldering iron ASAP and just replace the diode entirely so it doesn't happen again.

If you're looking for LEDs, Comet makes some great stuff. If you are going to LED the whole game, just be warned that it is a colossal pain in the ass as all the ground braid on the GI lamps is stapled down...boo. That said, it looks killer when done.

#3544 14 days ago
Quoted from grantopia:

Sweet, glad that helped! I would get a soldering iron ASAP and just replace the diode entirely so it doesn't happen again.
If you're looking for LEDs, Comet makes some great stuff. If you are going to LED the whole game, just be warned that it is a colossal pain in the ass as all the ground braid on the GI lamps is stapled down...boo. That said, it looks killer when done.

Put in my Comet order last night, plus iron from Amazon. I did an eyeball inventory of the different colors and base types. I don't think I'm going to worry about the really hard GI bulbs at the moment, but would love to access the pop bumbers to get LEDs in there. Those bulbs are out.

I'm bumming out I didn't order a nvram from Comet when I had enough in the cart for free shipping. Oh well.

I just ordered Chad's update from Matt's Basement Arcade. Can't wait to put that in. Also, bonus my Pingulp arrived the day we got home with the pin, which I bought with Ebay's 25 year anniversary credit for being a 20 yr long member.

This game is so much fun and has so much going for it. The icing on the cake is this my wife's nearly grail theme. The hot swimsuit babes is no problem for her.

#3545 14 days ago
Quoted from RyanStl:

I just ordered Chad's update from Matt's Basement Arcade.

Can anyone comment on this??? It doesn't seem right for a ROM burning service like Matt's Basement Arcade to be using Chad's ROMs which are available free. Maybe I'm wrong and they have permission??

#3546 14 days ago

Chad allows it, I don't have a rom burner, so I got Matts basement to do mine. You can toss Chad a few bucks for his troubles.
Read up Chads site about it.

"You like what I am doing?

Please note, if you pay someone to burn a ROM for you then I see none of that money. Feel free to toss a donation my way. It is much appreciated and keeps me motivated.

PayPal - The safer, easier way to pay online! "

#3547 14 days ago
Quoted from PTHermes:

Can anyone comment on this??? It doesn't seem right for a ROM burning service like Matt's Basement Arcade to be using Chad's ROMs which are available free. Maybe I'm wrong and they have permission??

Quoted from northerndude:

Chad allows it, I don't have a rom burner, so I got Matts basement to do mine. You can toss Chad a few bucks for his troubles.
Read up Chads site about it.
"You like what I am doing?
Please note, if you pay someone to burn a ROM for you then I see none of that money. Feel free to toss a donation my way. It is much appreciated and keeps me motivated.
PayPal - The safer, easier way to pay online! "

Same, I'm not going to buy a ROM burner and ROMs for one game to do myself. Matt's ROMs are talked highly of in this thread. His price is really good, as shipping is almost more. I'll donate to Chad when I get it working. I'm really looking forward to it.

Also, just realized Pinball Life has the NVRAM, not Comet. Now I need to get a basket going there.

Does anyone have the color code for the blue cabinet paint? I have some spots I would really love to touch up.

#3548 14 days ago
Quoted from RyanStl:

Same, I'm not going to buy a ROM burner and ROMs for one game to do myself. Matt's ROMs are talked highly of in this thread. His price is really good, as shipping is almost more. I'll donate to Chad when I get it working. I'm really looking forward to it.
Also, just realized Pinball Life has the NVRAM, not Comet. Now I need to get a basket going there.
Does anyone have the color code for the blue cabinet paint? I have some spots I would really love to touch up.

Don't forget the large color dmd while you have the credit card out .

20200829_212106 (resized).jpg
#3549 14 days ago
Quoted from grantopia:

Don't forget the large color dmd while you have the credit card out .
[quoted image]

Credit card is put away. Just made an order at Titan for some bands and a few LEDs I forgot to order from Comet. I would love a ColorDMD, but that will have to wait. My orange DMD is nice and bright, so will probably only replace if it fails.

I played for an hour and half tonight and couldn't beat the high scores my wife and kids put up today while I was at work. Turns out they were using the extra cabinet button on the left under the start button to use 5 balls. Not fair, but I'm not going to resort to that to beat them.

Still looking for that blue cabinet color code if anyone has it.

#3550 14 days ago
Quoted from RyanStl:

Still looking for that blue cabinet color code if anyone has it.

Baywatch Blue sold here:

http://www.pinballuniverse.com/PinballPaints.htm

I haven't used it myself, so cannot tell you how well it matches.

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