(Topic ID: 33977)

Baywatch Club....Members Only!


By dnhayden

6 years ago



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  • Latest reply 1 day ago by swinks
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There are 3055 posts in this topic. You are on page 61 of 62.
#3001 74 days ago

Got the upper left flipper aligned perfect now, perfectly aligned with the curvature of the left orbit guide; if you don't flip a counter-clockwise traveling ball, it rolls perfectly past as if the flipper were the guide, and now the Ironman ramp is makeable on demand every time (consistent with skill, obviously).

Any tips on dialing in the right side shark flipper ball launcher? Still running stock code, so I don't expect that or the gate to act perfectly.

Planning to tear the top half of the game down (with assistance from the guide on pg 52 of this thread) maybe this Saturday. After that, Chad's code (to address everything above, but ESPECIALLY the seizure show before and during multiball!), and colorDMD, and this baby will be about perfect.

Really enjoying this game more and more as I play a few more games each time after working on it. Never realized how underrated this game was now that it plays great and everything is pretty much working as it should (Any of the ones I had played prior were beat or had multiple things wrong). Flow for days or stop-and-go. Can't really think of another game that caters to both playing styles as well is this one. It's very fast for its era, and it can be a real ass kicker. Might I say this may be Joe Balcer's best game?

#3002 74 days ago

Yall should post pics along with which type you used! I feel like the cool blue just has an unnatural kind of look to it sometimes but this might just be a problem with my brain. My brain always has a problem with purple though.

In regard to the shark flip I think I had mine set to the maximum setting for the best results. It's just too variable how fast it comes to the flipper, I think I'm probably at about 50%.

#3003 74 days ago
Quoted from Chalkey:

Yall should post pics along with which type you used! I feel like the cool blue just has an unnatural kind of look to it sometimes but this might just be a problem with my brain. My brain always has a problem with purple though.
In regard to the shark flip I think I had mine set to the maximum setting for the best results. It's just too variable how fast it comes to the flipper, I think I'm probably at about 50%.

I'm talking about the ball-relauncher that shoots the ball back around for a shot at the Ironman ramp (when you pick the third skill shot for example). Its just above and to the right of the shark flipper.

I think my actual shark flip setting is at 60? Works about 50% of the time as well.

#3004 74 days ago

Weird, I had mine set at like 1 and sometimes it was still too early.

My shark kicker was 100% once I took it out, filled in the holes, and remounted it. Plus a new sleeve.

#3005 74 days ago
Quoted from zacaj:

Weird, I had mine set at like 1 and sometimes it was still too early.
My shark kicker was 100% once I took it out, filled in the holes, and remounted it. Plus a new sleeve.

Holes? Huh?

As to the second part, if you're talking about the kicker out of the shark hole scoop, mine is almost too powerful, haha. It kicks the ball out FAST into the upper relight laser kick target, then usually bounces back across down the out lane about half the time, using up the laser kick or draining. You really have to anticipate the kick and nudge hard right when it ejects to safely avoid it. Might have to bend the scoop slightly...

#3006 74 days ago
Quoted from Grandnational007:

Holes? Huh?
As to the second part, if you're talking about the kicker out of the shark hole scoop, mine is almost too powerful, haha. It kicks the ball out FAST into the upper relight laser kick target, then usually bounces back across down the out lane about half the time, using up the laser kick or draining. You really have to anticipate the kick and nudge hard right when it ejects to safely avoid it. Might have to bend the scoop slightly...

Mounting holes. I'm talking about the kicker on the right though.

My shark did that too, but I thought it was nice how it'd usually relight the kickback. It has a ball save so even if it goes down the outlane you won't lose the ball

#3007 74 days ago

Oh my bad. I had to align my launcher so that it hit the ball straight on, I remember that it was cocked to one side. Loosened and retightened and it helped a lot.

#3008 73 days ago

Put these in last night. Crazy difference between game on and off with the art styled speaker grill that completely disappears when turned on.

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1 week later
#3009 62 days ago

In the club...on the rescue

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#3010 62 days ago
Quoted from PeterG:

In the club...on the rescue[quoted image][quoted image]

Welcome Peter,

Be sure to put in the updated roms!

#3011 62 days ago
Quoted from jorro:

Welcome Peter,
Be sure to put in the updated roms!

Which version?

#3012 62 days ago

Chad Code. It’s 4.01 I think

#3014 61 days ago

Hmm I do not have an eprom burner, can this code be bought somewhere, or can someone help?

#3015 61 days ago
Quoted from PeterG:

Hmm I do not have an eprom burner, can this code be bought somewhere, or can someone help?

Maybe flipperwinkel.nl ?
And you can look in the adverts bellow this topic matt's i believe?

#3016 61 days ago

Will version 4.01 work with color DMD?

#3017 61 days ago

You can order roms from meloyelo51 Matt's Basement Arcade. He has a pinside store.

#3018 61 days ago
Quoted from PeterG:

Will version 4.01 work with color DMD?

Yes, as long as you have display rom version 4.0.

#3019 61 days ago

I do roms , i am rompingirl on Ebay but can do better on price direct.

#3020 61 days ago
Quoted from Chalkey:

Oh my bad. I had to align my launcher so that it hit the ball straight on, I remember that it was cocked to one side. Loosened and retightened and it helped a lot.

Did you have to do anything else? Mine also struggles to make it through the gate for the skillshots sometimes. I've noticed that with the apron off, the coil is angled backwards a bit, so the plunger is actually dragging across the sleeve a bit and I think that's what causes it to lose some power. I've tried adjusting it side to side, back and forth, etc., but really think I need to find away to even out the coil. I can get a picture if this doesn't make sense...

#3021 60 days ago
Quoted from Chalkey:

You can order roms from meloyelo51 Matt's Basement Arcade. He has a pinside store.

I got the updated rom from Matt’s basement arcade as well. Super quick turnaround and worked perfectly!!

#3022 60 days ago

Grant you can come look at my BW anytime.

#3023 59 days ago

Anyone know the best place to buy the latest rom version. I hate the automatic multi ball lit by ball 2

#3024 59 days ago

Meloyelo51 from Matt's Basement Arcade can get you what you need, be sure to donate to ChadH at pinballcode.com if you go with his rom version (which is my recommendation, it's excellent!)

#3025 59 days ago
Quoted from mavantix:

Meloyelo51 from Matt's Basement Arcade can get you what you need, be sure to donate to ChadH at pinballcode.com if you go with his rom version (which is my recommendation, it's excellent!)

Both great suggestions!

#3026 58 days ago
Quoted from grantopia:

Did you have to do anything else? Mine also struggles to make it through the gate for the skillshots sometimes. I've noticed that with the apron off, the coil is angled backwards a bit, so the plunger is actually dragging across the sleeve a bit and I think that's what causes it to lose some power. I've tried adjusting it side to side, back and forth, etc., but really think I need to find away to even out the coil. I can get a picture if this doesn't make sense...

I waxed the ball launch wireform from the shooter to the back wall. Gives the ball less friction and a little more speed to get around. Plenty of other tweaks for adjusting the skill shot power to get thru the upper gate, but this tweak is easy and quick to try. Also wax the area above the pops where the ball comes out of the shooter wireform, keep that area nice and fast.

#3027 58 days ago
Quoted from V8haha:

Anyone know the best place to buy the latest rom version. I hate the automatic multi ball lit by ball 2

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1 week later
#3028 48 days ago

I noticed a crack in the paper of my cab speaker. I went into the speaker test in the menu and only the 2 voice rom test create any sound (chadH code). Is this normal?

After going through this I did what a normal person would have done and crawled under the cab after starting a game. Speaker still works.

1 week later
#3029 35 days ago

Here is another candidate for a future v4.02 revision: There is apparently a delay when Tourist Season Mode starts, and so an immediate Tourist Season shot (right ramp) will not count toward earning a country. This is most noticeable when starting the mode by hitting the right ramp (ball returns immediately to the left flipper via wireform), then shooting the right ramp again - but no credit for the 1st country is registered.

#3030 33 days ago

Has anyone a baywatch pinball promo plastic for sale?

#3031 29 days ago
Quoted from sudsy7:

Here is another candidate for a future v4.02 revision: There is apparently a delay when Tourist Season Mode starts,

Similar delay issue with GUARD millions encountered - shot middle ramp ("U") to start GUARD millions - ball returned to left flipper via wireform and immediately shot back to middle ramp but did not collect 50 million. Not sure at this point if the delay issue is only with the horizontal modes or is with vertical modes too, but will report them as encountered.

#3032 27 days ago

What is the best place to get some baywatch plastics? Pinball Center has a set in europe, but I hear they are not good? Anyone has tried them?

#3033 27 days ago
Quoted from PeterG:

What is the best place to get some baywatch plastics? Pinball Center has a set in europe, but I hear they are not good? Anyone has tried them?

Bay Area Amusements has randoms in stock last time I looked

#3034 26 days ago

I think my baywatch is an early prototype.
The wiring for the upperball kicker (solenoid 4a) is connected to 32V via a Brown wire, but the manual says it should be a yellow / Purple wire. Makes sence since this is 50 V and my kicker is very weak. Can anyone take a picture on the under side so I know which 50 v solenoid is the "correct" one to solder a wire to?

#3035 26 days ago

Hey all, looking for this plastic if anyone has an extra one? Been trying to find one for a while.
Totally appreciate it!
Rob

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#3036 26 days ago
Quoted from MAJRob:

Hey all, looking for this plastic if anyone has an extra one? Been trying to find one for a while.
Totally appreciate it!
Rob[quoted image]

https://pinside.com/pinball/market/shops/1026-pinball-haus/02039-baywatch-boat-plastic-z-plastic

#3037 26 days ago

Has anyone had this issue, boot the game, hit start, and the Hoff only days, baywatch will be. Boards were recently repaired, chads rom installed.

#3038 26 days ago

Mine does the "Baywatch will be <abrupt end>" at initial power up. (to clarify, NOT during the start of a new game when the machine is already powered on...)

From what I understand, this is normal. I've seen something about this before as to why it happens, but as I recall, it has no effect on anything.

#3039 26 days ago
Quoted from northvibe:

Has anyone had this issue, boot the game, hit start, and the Hoff only days, baywatch will be. Boards were recently repaired, chads rom installed.

Quoted from Grandnational007:

Mine does the "Baywatch will be &lt;abrupt end&gt;" at initial power up. (to clarify, NOT during the start of a new game when the machine is already powered on...)
From what I understand, this is normal. I've seen something about this before as to why it happens, but as I recall, it has no effect on anything.

Yes, this is very common. Someone can correct me if I'm wrong, but the initial clip is just the booting sound clip. If the MPU boots before the clip finishes, it just kills the clip and cuts over to attract mode.

#3040 26 days ago

Its a recurring thing with lots of data east/sega games and nothing to worry about if you're talking about the start up sound and not the start game sound.

#3042 25 days ago

Thanks! I’ll see if it does it after playing multiple games

#3043 23 days ago

Yeikes!!
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#3044 22 days ago

I love looking deep into the Hoffs eyes!!!

#3045 22 days ago

Well an employee told me they broke baywatch, went and looked and the flipper was sticking up. Well they felt weak anyway so I ordered 3 flipper rebuild kits.

#3046 17 days ago

Just wanted to check in to brag a little. Tonight I got my first Earthquake via Shark Awards!

Recently I've been approaching the game a little differently - First, I'll get all the shots, play through the modes and get to Earthquake. After that, I focus on Shark Awards - it's a lot of shots to the center VUK to feed the upper right flipper (and a lot of bricking) but tonight I managed to dial it all the way in to an Earthquake!

In case you're curious, the Shark Awards reset after that and you can go through the whole process again.

#3047 17 days ago
Quoted from TopMoose:

Just wanted to check in to brag a little. Tonight I got my first Earthquake via Shark Awards!
Recently I've been approaching the game a little differently - First, I'll get all the shots, play through the modes and get to Earthquake. After that, I focus on Shark Awards - it's a lot of shots to the center VUK to feed the upper right flipper (and a lot of bricking) but tonight I managed to dial it all the way in to an Earthquake!
In case you're curious, the Shark Awards reset after that and you can go through the whole process again.

Cool! I haven’t played mine much to even see earthquake yet. Do you have a shaker in yours? That may be interesting combo!

An employee just informed me last week the flipper on my baywatvh was sticking. Since I didn’t do a rebuild, I ordered all three. Hope it also makes them snappier as they have felt weak the last couple weeks I tried playing. Making the guard tower was barely doable.

#3048 16 days ago

Hey all. Just thought I'd let you know that I had to recreate the drop target plastic for my Baywatch. While I was at it, I noticed that many also request the shooter lane "boat" plastic, so I recreated it as well. I figured that I would make a few extras if anyone is interested here. If you'd like to purchase either one, or the set, let me know. Link to my marketplace ad below.

https://pinside.com/pinball/market/classifieds/ad/84171
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#3049 16 days ago
Quoted from maffewl:

Hey all. Just thought I'd let you know that I had to recreate the drop target plastic for my Baywatch. While I was at it, I noticed that many also request the shooter lane "boat" plastic, so I recreated it as well. I figured that I would make a few extras if anyone is interested here. If you'd like to purchase either one, or the set, let me know. Link to my marketplace ad below.
https://pinside.com/pinball/market/classifieds/ad/84171
[quoted image][quoted image]

Oh nice! I know these will be a happy sight for some! I’ll have to look to see what condition mine are in.

What are people doing for flipper coils? Stock ones or going to a stronger one? I found I have a couple wrong ones which would explain the lock shot sucking

https://pinside.com/pinball/forum/topic/sega-coil-strengths-baywatch-check#post-5177899

1 week later
#3050 3 days ago

Any ideas where to get the Extra Ball/League Play rectangular button on the front of the cabinet?

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