Back again for the evening crowd. Trying to dial this thing in and want to see if someone can help clear up a few things. I'm using Chad's code for reference...
1. Is there a setting to only advance the locks on completion of the drops and not on ball advancement? On hard and extra hard it looks like it takes more sets of drops to light the lock within the same ball, but it will still advance one per ball. Am I missing something or is this a Sega quirk?
2. How exactly do the shark awards work? Whenever I get a shark I see RST on the display...not sure what that means. Do you have to collect sharks via the scoop THEN shark flip in for the award?
3. The "light orbit" on the right inlane roll over...what does this do? I hear a sound when I hit the switch but nothing seems to light? I assumed it would light the left orbit for some sort of hurry up shot but maybe I'm just missing it...
Thanks for any light anyone can shed!