Quoted from sudsy7:First of all, judging by that score you are a seriously good player, and you need to increase game difficulty settings - not decrease them! Reduce your extra ball limit and increase your mode start criterion difficulty. Also, if you have your replay award set to Extra Ball, change it. If that doesn't work, play with one hand and/or blindfolded!
If the weird things happening in your game with the shark hole and shark awards aren't attributable to a simple switch/connector issue, then I would suspect a corrupt or perhaps poorly seated chip on your CPU board.
Good to know that the game pegs out at 10B. I'm adding that goal to my bucket list.
That score was a fluke and in no way an indication of my usual skills. I'm definitely limiting extra balls to 3 in the future.
A lot of the weirdness I described seems to center on the shark hole switch, so I'll check that out first. Then I can check the new ROM I installed and maybe re-install the old 4.0 chip to see if the problems persist. I may start a whole new forum topic so as not to take up too much more space here.
Agreed, but this particular problem seems to have started after I installed the ColorDMD. Could there be a correlation? What's weird is that when I make a shark flip shot, I still get the cartoon shark and flying chum animation, it awards 25M and kicks the ball back out. The only strangeness is that the award doesn't advance.
Quoted from ChadH:It's on for the remainder of the ball. This is how it was in 4.00 and there was no change to this in 4.01.
Good to know - I'll check that off my list.
Quoted from ChadH:Doesn't make sense at all. Sounding like maybe you have a bad Shark Hole switch? Is your game kicking out a ball because of Ball Search? What happens in Switch Test mode with the Shark Scoop? Maybe give all your switches a test while you are at it.
There's no ball search when this happens - it behaves exactly as if I'd locked the ball in the tower. This was happening before I upgraded to 4.1, so it's not a ROM issue - probably mechanical or a problem elsewhere on the boards. I'll do a switch test and see if I can solve the mystery. Current theory: the impact of the ball in the scoop is triggering a subway switch, which registers a locked ball and kicks out a new one. The scoop then ejects its ball, like it's supposed to and the game continues. But the game also keeps track of all five balls and when one drains, the game keeps going because it know that there should only be one.
Quoted from ChadH:Start-Of-Ball Ball Save timer was increased from 5 seconds (in 4.00) to 7 seconds (in 4.01).
Shark Scoop/Laser Kick Ball Save timer was increased from 2 seconds (in 4.00) to 3 seconds (in 4.01).
Does each mode have its own ball save? Because if I drain within the first few seconds of a mode, it will usually give it back.
Thanks guys!