(Topic ID: 163549)

Battery for MPU

By Caoliber01

7 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

#1 7 years ago

Is anyone using the energizer lithium AA battery's on there boards instead of alkaline, what's your thoughts?

#2 7 years ago

Lithium are fine. I'm sure a few folks use them. The important thing is to get them off the board, remotely located.
--
Chris Hibler - CARGPB #31
http://ChrisHiblerPinball.com/contact/
http://webpages.charter.net/chibler/Pinball/index.htm
http://www.PinWiki.com - The new place for pinball repair info

#3 7 years ago

Install NVRAM and save your battery money and never worry about battery puke again.

I had remote battery packs on all my games that have AA batteries. One remote battery pack leaked and really made a mess in the corner of the back box. The alkaline damage creeps a fair distance. If you use batteries lithium is the way to go in a remote pack inside a ziploc bag.

I had purchased memory chips for my games and after this last battery puke event it motivated me to take the time and install them.
I should have done is LONG ago.

#4 7 years ago
Quoted from cal50:

Install NVRAM and save your battery money and never worry about battery puke again

If this is within your capability then I agree. All of mine now have NVRAM, aside from Gottlieb 5101 games. I use SuperCaps on those. Just my particular preference. YMMV.
--
Chris Hibler - CARGPB #31
http://ChrisHiblerPinball.com/contact/
http://webpages.charter.net/chibler/Pinball/index.htm
http://www.PinWiki.com - The new place for pinball repair info

#6 7 years ago

The lithium will last many years and no worries imo. But about same price for a four pack as NV ram so.....

#7 7 years ago

But with NVRAM the clock stops when you turn a game off. So unless you reset the time when you turn the game back on you may miss out on a midnight madness.

#8 7 years ago
Quoted from Taxman:

But with NVRAM the clock stops when you turn a game off. So unless you reset the time when you turn the game back on you may miss out on a midnight madness.

I enjoy midnight madness without staying up until midnight.........
Clock starts running when powered on.

#9 7 years ago

That, and the clock is completely unused and irrelevant in all but about six WPC games.

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

#10 7 years ago
Quoted from Borygard:

That, and the clock is completely unused and irrelevant in all but about six WPC games.
--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

http://pinwiki.com/wiki/index.php?title=MPU_Battery_Replacement_Options#Games_Affected_By_a_Real-Time_Clock

#11 7 years ago

I use nvram on non-invasive installs like dataeast/sega/stern whitestar games. on WPC games, i've seen too many people screw up an otherwise perfect cpu board trying to remove the solder-in ram. my preference on these game is a cr2032 coin battery (very low cost, easy to install.) And it does maintain the date/time data in a conventional way. this is helpful for games that use the clock like Creature, Twilight Zone, Dirty Harry, Johnny Mnemonic, WHO dunnit, Theatre of Magic, Congo, Junk Yard, NBA Fastbreak, Medieval Madness (all but the first two use the clock for some form of "midnight madness".)

#12 7 years ago

Socketing the MPU board is a simple job IF you have the skill and tool needed ( Hakko 808 rules).
10 years back I never had a battery leak. In the last 10 years I have lost a few items from battery puke. The cheap items were a pc mouse, maglite, etc and one expensive item Duracell comped me on but was irreplaceable. Two different brands of batteries far away from expiration date.

Mounting a remote battery holder only moves the damage off the MPU board to a different area.
Seriously, put a bag over them or far away. The corrosive battery puke carries a pretty good distance and will damage or rust things it contacts.

Nvram is just an option in the toolbox to consider.....

#13 7 years ago

I only have 2 games left that still have batteries in them. And those will probably be swapped over to NVRAM in the next couple weeks when I have time to get them back and pull the CPUs.

NVRAM in the games that can handle it, SuperCaps in the old Bally games. It's so nice to not worry about them.

And... Ardvark Pinball is running a special for cheap NVRAM installs at Pintastic. Yeah, that's an ad.

5 months later
#14 7 years ago

Ok please forgive me for my ignorance for this question... I have a TOM and was considering NVRAM I have looked at some old posts about NVRAM and the list on pinwiki (the one that ForceFlow linked) what I am confused on is the wording I guess. On pinwiki and other posts it states "Theatre of Magic ("hermaphrodite position" - midnight madness does not depend on real time clock since it is a game mode)"

So my question is if midnight madness does not depend on the real time clock and is a game mode... is it (for all practical purposes) impacted by NVRAM?

Again sorry if this is a duh question but as I read it there is no change.

#15 7 years ago
Quoted from spinpin:

So my question is if midnight madness does not depend on the real time clock and is a game mode... is it (for all practical purposes) impacted by NVRAM?

Yes, midnight madness depends on the real time clock. It goes into the mode when the clock reaches midnight, no matter what is happening at the time.

However, TOM does not have the special midnight madness mode like some other games do. NVRAM will not affect any modes in TOM. Midnight Madness is the name of a regular mode in TOM that can be started on every game played.

Only these games have special midnight madness mode
•Congo
•Dirty Harry
•Johnny Mnemonic
•Junk Yard
NBA Fastbreak
•Who Dunnit

Promoted items from Pinside Marketplace and Pinside Shops!
$ 27.99
Lighting - Interactive
Lee's Parts
 
$ 29.00
Cabinet - Other
Filament Printing
 
8,400 (OBO)
Machine - For Sale
Winston-salem, NC
$ 35.00
Cabinet - Other
Rocket City Pinball
 
$ 64.99
$ 19.95
Lighting - Led
Mitchell Lighting
 
From: $ 25.00
Playfield - Decals
Pinball Invasion
 
$ 85.00
Boards
Pinball Haus
 
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
$ 1.00
Pinball Machine
Pinball Alley
 
$ 250.00
Lighting - Interactive
Professor Pinball
 
6,300
Machine - For Sale
Sanford, NC
$ 22.50
Playfield - Decals
Pinball Haus
 
$ 399.00
Cabinet - Decals
Mircoplayfields
 
$ 1,059.00
Pinball Machine
Mircoplayfields
 
$ 9.95
$ 9.99
Eproms
Matt's Basement Arcade
 
$ 15.95
Lighting - Led
Mitchell Lighting
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
6,000 (OBO)
Machine - For Sale
Mechanicsville, VA
$ 15.00
$ 25.99
Lighting - Led
Lee's Parts
 
6,000
Machine - For Sale
West Chester, PA
$ 8.50
Lighting - Led
Pinball Haus
 
$ 29.90
Playfield - Toys/Add-ons
Pinball Haus
 
$ 49.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 20.00
Playfield - Decals
Pinball Haus
 
Great pinball charity
Pinball Edu

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/battery-for-mpu and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.