Quoted from xfassa:Have you ever bought a NIB?
If so, was the code complete?
If not, what did you pay for said game?
OK, here's my NIB history:
-Family Guy (didn't really pay for it, but it was selling for about $3700 NIB). Code was relatively complete on launch...in the sense that the vision behind the game was all in there, all modes were there. Updates were quick and often, and was mostly scoring tweaks, new audio, typo/font fixes. Minor things. No one who bought this game complained about the code.
-Wheel of Fortune. I bought it on clearance NIB for $2450, knowing it had incomplete code. Still - WOF's "incomplete" was way more complex and complete than most of the games these days. Still a totally enjoyable game...and for the price I paid? Not worth complaining about.
-Iron Man. I believe it was around $4000 or less. Complete on launch...there were updates, but very minor
-Batman Dark Knight. Also around $4000. I bought the 2010 later run after Lyman did a huge code update. Game originally came out in 2008...I waited for code.
-Avatar LE. I think it was $5100. Complete at launch. Think it had minor updates.
-Transformers Combo LE. I believe it was $5300. I'd say it was complete at launch, even though the "Optimus Roadblock" ruined the game IMO. There was eventually an update that added an option to fix this.
-AC/DC Premium. I think it was $5800. I bought it after a big update hit that was a game changer. There were still more updates after that, but I bought it when the code was in a place that made the game really special.
-X-Men LE. I think it was $6200. WORST code EVER at launch. Updates made it even worse and buggier. This game was a f*cking NIGHTMARE. It finally got to the point of being playable...some people love the game...I can't stand it. It's dead to me.
-Metallica LE. $6800. Now, this one's like Batman 66 sorta...launched with pretty bare code, all the Crank It Up stuff wasn't there...I think it was 6 to 8 months until the big update hit that turned it into the game it is today.
-Star Trek LE. $7300. So ST is where I started to finally burn out on being a beta tester. Notice how the prices keep getting higher...so naturally I have higher expectations. Like X-Men, there was a lot of "stuff" in the code...lots of modes...but none of it really gelled...plus it had a lot of bugs, missing features (the Asteroid flashers had no code...not sure if they ever got fixed), and other annoying aspects. It finally got a major update when Dwight jumped on it...and it seems some people are happy with it. To me, it's like X-Men....it was close, but misses the mark.
So there you go...I've had ups and downs with NIB games and code. All the Sterns I still have are Keith and Lyman coded games. Lucky for you - you've got a Lyman!!! That being said, for me - spending that much on a single game that's in early early beta mode...just can't do it. It's rewarding a company with big riches for not delivering on a very basic principal: This is a game. Game's have rules. Rules have to be in the game.
If I ever consider B66 for my collection, it'll be a Premium when the code is done.