Quoted from Whysnow:
yeah, I know about all the ghosting insert issues, but for geometry I only did a few things to make ours play really well.
#1 was ound up the outlane guides so they are slightly taller = no more/ few ball hops over them
#2 was adjust the right ramp entrance so a smoother shot
#3 was adjust the drop target springs to be a bit snappier.
I honestly cant come up with any geometry flaws on the game. Every shot on the game is well laid out, has really nice feeds, and pushes you to be a better player. JAFL, but John did a really great job on the geometry of the game and espescially the feeds which give choices for passive or active catching and control. Code then challenges you to know your shots and make the right choices.
Why do you say these things which are not true?
Lies make baby Jesus cry.
Ghostbusters plays like it was designed by a mental patient on a bender with a crooked compass and everybody knows it. Has it's charms but "competent geometry" ain't one of em.