(Topic ID: 227512)

Batman 66 v0.98.0 & Deadpool v0.95.0 Code Update

By pickleric

5 years ago



Topic Stats

  • 2 posts
  • 2 Pinsiders participating
  • Latest reply 5 years ago by kklank
  • No one calls this topic a favorite

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#1 5 years ago

Batman 66

Super Limited Edition – v0.98.0:
http://www.sternpinball.com/game-code/game-code-batman-super-le

Limited Edition – v0.98.0:
http://www.sternpinball.com/game-code/game-code-batman-le

Premium – v0.98.0:
http://www.sternpinball.com/game-code/game-code-batman-premium

README

https://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.ssl.cf5.rackcdn.com/batman-0_98_0-README.TXT

V0.98.0 - Oct. 17, 2018
=======================

- Reworked the Bookworm mode so it is easier to finish.
- Cleaned up speech requests for King Tut 27/28 so new requests are honored
over old ones.
- Changed completion requirements and scoring for King Tut 27/28.
- Cleaned up last stage background clips for King Tut 27/28 (two were close
together, similar).
- Added right target bank target awards to King Tut 27/28; these increase
the scoring for the mode by a decent amount.
- Reworked small TV allocation/deallocation so TV exit animations can be
run.
- Existing choreography, totals, queued and main display effects are now
stopped when changing channels.
- Reworked the "completed" and "total" effects for the minor villain
modes. If the mode is completed, the villain "jailed" animation is
played. If not, a still image of the villain is shown with the total
number of points scored during the mode.
- Implemented correct episode title messages for minor villain modes, based
on the current (possibly saved) state of the rule.
- Changed scoring for Shame 59/60. Additional shot and switch points are
awarded for starting and completing other minor villain modes.
- Changed the number of shots for Shame 59/60 last stage from 7 to 5 for
completion (easier). Added GI effects for GADGET/TV targets. Cleaned
up messages for the background display effect so there is more information
shown regarding the current state of the rule. Cleaned up speech requests
so new requests are honored over old ones.
- Rollover and rollunder switches (loops, ramps) now cause an end-of-ball
condition (bonus) if there is a drain immediately after a serve where any
of these switches are made before the drain.

Deadpool

Pro – v0.95.0:
http://www.sternpinball.com/games/deadpool/pro

Premium – v0.95.0:
http://www.sternpinball.com/games/deadpool/premium

Limited Edition – v0.95.0:
http://www.sternpinball.com/games/deadpool/le

README

https://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.ssl.cf5.rackcdn.com/Deadpool_LE-0_95_0-README.TXT

LE V0.95.0 - Oct. 18, 2018
==========================
- Updates to mode progression
- Complete Juggernaut, Mystique, and Sabretooth Battles to light
Sauron Multiball
- Complete Sauron Multiball to light Sauron Teamup Battles (Juggernaut 2,
Mystique 2, Sabretooth 2)
- Complete Sauron Teamup Battles (Juggernaut 2, Mystique 2, Sabretooth 2)
to light Mr. Sinister Battle.
- Complete Megalodon and T-Rex Quests to light Extra Ball.
- Complete Mr. Sinister Battle and Megalodon and T-Rex Quests to light
Mr. Sinister Multiball.
- Sauron Teamup Battles: Sauron enters each battle to help the villains fight
Deadpool. Sauron shots are green.
- Right Katana shot change: Right Katana mode shots are awarded on the
Right Katana Lane or the Right Katana Ramp.
Katana Ball Lock and Ninja Multiball Super Jackpot are awarded only
on the Right Katana Ramp.
- Playfield Multiplier Rule: the Snikt Shot (Snikt Target to Right
Katana Ramp) increases the Playfield Multiplier up to 5x and resets
the timer. Once the multiplier reaches 5x, the Snikt Shot adds 5 seconds
to the timer.
- Extra Ball is awarded for completing the Megalodon and T-Rex Quests.
Weapon Jackpot no longer award Extra Ball.
- Mode Select Cancel - hold BOOM Button for 2.5 seconds during Mode Select
to cancel the starting a Battle or Quest.
- Added rule audits.
- Added mode total score displays.
- Added animation, speech, and sound.
- Fixed: short plunge to right orbit switch will no longer give
right orbit awards.
- Switch and lamp name changes
- Fixed naming of D-A-E-D switches and lamps to D-E-A-D.
- Renamed "INNER TURNAROUND" to "INNER LOOP".
- Renamed "LOWER INSIDE LOOP" to "INNER LOOP".
- Renamed "SUPER JACKPOT TARGET" to "COLOSSAL JACKPOT TARGET"

#2 5 years ago

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