The following were collected/summarized from the Batman 66 Club thread
Bugs / inconsistencies:
a) Shaker motor doesn't trigger the first few crane hits. Slingshot flashers no longer seem to go off with a crane hit.
b) The episode continue screen breaks the "style guide" for the display. It should have the comic-book style notes for the choices, but it's just text overlaid on the screen in hard-to-read fashion.
c) super skill shot didn't consistently light the yellow arrows
d) Can skip Riddler 2 and go directly to Riddler 3 by pressing the button again quickly.
Clarifications needed during game play:
a) what does "shoot to light the Bat Beacon" mean?
b) What to shoot for during Riddler mode?
c) Continuing the major villain mode is little confusing as to what to do next. I was shooting Catwoman 3 for awhile with nothing flashing white and SJP not lit.
d) "To the Bat Poles" is a little confusing now too. The 2nd shot on Riddler still isn't orange.
e) Bat Turn mode is all kinds of wonky as to when it ends, when it continues, what's flashing etc. When you take bat turn into base mode and start a new villain things go very sideways for awhile.
Major features missing or very incomplete:
a) Minor villains
b) Batgirl mode or gameplay
c) Batusi mode
d) Villian Vision taunts
Suggestions
a) magnet should grab the ball for a few seconds after answering the Batphone
b) normalize volume of West/Ward callouts. Many are too loud. Batman climbing vertically clip needs to be faded in/out (Personal note - the climbing clip was the most jarring audio issue in the release. As bad as you think might be, it's worse during the game)
c) assemble specific gadgets to build a Bat belt to improve score or progress when battling villains,
d) a hurry up with those crazy foldable Bat shields
e) A Batclimb mode
f) "Holy" sayings mode