(Topic ID: 201361)

Batman '66 v0.81 Bugs & Features

By BrewinBombers

6 years ago


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  • 67 posts
  • 21 Pinsiders participating
  • Latest reply 6 years ago by Sethman
  • Topic is favorited by 7 Pinsiders

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#22 6 years ago

I really enjoyed playing the new code on Batman ‘66 today. The new code, in my opinion, has changed the whole dynamic and strategy of this game. Before, everybody would start a villain and then immediately go for three locks to get multi-ball. This is not the best strategy on the latest code.

On this code, the real points are obtained from the story mode. Not collecting the super jackpot, but continuing the mode and playing out the storyline of the villain is how you really get the points. It was so fun and entertaining to see the new animations and speech that are in this code update.

Yes, Multipliers are a key element of this game even more than before. Here’s the strategy:
• Start a villain by answering the Bat Phone.
• Immediately go for the 2-Way combo to 2x multiply the entire Mode by shooting the right scoop, then shooting the left orbit.
• After collecting the necessary shots, shoot Super Jackpot in the right scoop. Don’t collect the SJ, but continue the story. Now the next phase of the villain mode is all 3x multiplied.
• After collecting the necessary shots, shoot Super Jackpot in the right scoop. Don’t collect the SJ, but continue the story. Now the next phase of the villain mode is all 4x multiplied.
• After collecting the necessary shots, shoot Super Jackpot in the right scoop. Don’t collect the SJ, but continue the story. Now the next phase of the villain mode is all 5x multiplied.
• Before collecting the final SJ, have a “Commission Gordon Shot Multiplier” on the right scoop, and go through the Bat Cave to start 2x playfield scoring.
• All these Multipliers will add up and combine to give you a MEGA SJ! (See the photo below of my Penguin champion).

This code update was definitely in the right direction and was implemented very well.

When I scored a 600+ million Super Jackpot in Villain Escape Wizard Mode, I was amazed and felt a sense of accomplishment...a feeling I’d never had before on that game.

The minor TV season villains are still not coded.
I’m excited to see how they are integrated into the story line.

Cheers!

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