(Topic ID: 201361)

Batman '66 v0.81 Bugs & Features

By BrewinBombers

6 years ago


Topic Heartbeat

Topic Stats

  • 67 posts
  • 21 Pinsiders participating
  • Latest reply 6 years ago by Sethman
  • Topic is favorited by 7 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

61B69B24-5BB7-469F-9704-FA1D046A266B (resized).jpeg

You're currently viewing posts by Pinsider BrewinBombers.
Click here to go back to viewing the entire thread.

#1 6 years ago

UPDATE - We'll clear out items from here as they're verified as fixed in .81

Lots of goodness in .80, but we're a stretch from done. I'll bring .75 bugs over as I find them.

=== Bugs new in .80 ===

General:
* Base Mode: Pricing text should not appear on screen if game set to Free Play
* Bat turn causes several issues when finishing a mode and then starting a 2nd villain. Villain does not immediately start; bat turn lights and sounds don't carry through consistently.
* Sound and callouts are at inconsistent volume. Default voice attenuation settings cause some callouts to be inaudible.

Riddler Mode
* Riddler mode does not light a 2nd shot orange for "to the bat poles"
* Riddler mode does not light SJP for 'Cliffhanger' at the end of any level. Player must complete all Riddler levels to capture.

Penguin Mode
* First two (?) crane hits do not activate shaker motor

=== Fixed from .75 ===
* HSTD for major villains and combo champs now works

#3 6 years ago

Improvements to the Gordon flasher are very nice.

Gordon at the start of a major villain is still unclear and the message on the lcd is gone in an instant!

#4 6 years ago

Updating the rules on TiltForums for now. Once they're more fully documented, I'll update the Pinside rulesheet too.

#25 6 years ago

Nice work @aaronjames!

All the new video and callouts are great. I keep forgetting to look at the villain vision; I start a game thinking "Watch the VV no matter what..." and then I don't lol.

After a lot of play, the bugs seem pretty confined to Riddler mode and Bat Turn. I don't have a shaker, so I can't discuss that. I also haven't been into MB or the Wiz much as I've been focusing on the major villains.

I'll wrap up everything posted here and edit the OP to make it nice and handy.

Main bug: Riddler mode doesn't do the cliffhanger thing, it just moves right into the next section.

#27 6 years ago
Quoted from jfh:

The following were collected/summarized from the Batman 66 Club thread
Bugs / inconsistencies:

c) super skill shot didn't consistently light the yellow arrows

jfh I couldn't reproduce this one. Yellow SSS arrows are during major villain modes. During base mode / no active villain, the SSS should flash the major shots in their respective colors & hitting one should start the mode.

#28 6 years ago

I haven't been able to test hold bonus / hold bonus x. Anyone seen it work yet.

#32 6 years ago

Bamatami Award Lock mystery award should simply light the lock if it's not lit already from hits to the targets or light the next lock light for you. It doesn't actually lock a ball even though it could given the positioning of the saucer and turntable in this particular game.

I've received "Award Lock" several times and seen the expected behavior.

#35 6 years ago

legionsoup check to see if the targets that progress towards joker mode are getting stuck behind the bracket. It's a common problem.

#37 6 years ago

Looks like it cleans up a lot of these items.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 11.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 50.00
Cabinet - Armor And Blades
arcade-cabinets.com
 
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
 
$ 163.00
Playfield - Toys/Add-ons
The MOD Couple
 
$ 50.00
Playfield - Protection
Duke Pinball
 
$ 25.75
Playfield - Toys/Add-ons
The MOD Couple
 
From: $ 5.00
Playfield - Protection
UpKick Pinball
 
From: $ 5.00
Cabinet - Other
Filament Printing
 
$ 130.00
Cabinet - Toppers
Docquest Pinball Mods
 
Trade
Machine - For Trade
Fort Wayne, IN
$ 25.95
Cabinet - Shooter Rods
The MOD Couple
 
From: $ 15.00
Playfield - Other
YouBentMyWookie
 
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
 
$ 259.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 49.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 29.99
Playfield - Decals
Cento Creations
 
$ 25.00
Playfield - Protection
ScottyMods
 
$ 8.99
Cabinet - Other
Inscribed Solutions
 
$ 99.99
Lighting - Other
Lighted Pinball Mods
 
32,495
Machine - For Sale
Ontario, CA
$ 28.00
Playfield - Toys/Add-ons
ULEKstore
 
$ 8.00
Cabinet - Other
NO GOUGE PINBALL™
 
Wanted
Machine - Wanted
Richfield, MI
$ 30.25
Cabinet - Armor And Blades
The MOD Couple
 
$ 45.00
Cabinet - Decals
Inscribed Solutions
 
11,000
Machine - For Sale
Grand Rapids, MI

You're currently viewing posts by Pinsider BrewinBombers.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/batman-66-v080-bugs-features?tu=BrewinBombers and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.