Quoted from BrewinBombers:0.69 available now
V0.69.0 - February 16, 2017
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- Added shaker motor effects.
- Cleaned up villain super jackpot award display effects (text, speed up).
- Added display effect and sounds for extra ball.
- Added display effect and sounds for extra ball lit.
- Fixed a bug in the batphone hurry-up where stacking the 4th villain
would not lock in the 4th villain; the 4th villain would continually
allow the batphone hurry-up to be restarted.
- Restart batphone hurry-up award from mystery now given every other time.
- Pop bumper target increases the pop bumper values.
- Implemented new versioning scheme.
- Added turntable magnet to villain vision shots to the turntable during
main multiball.
- Changed the names of the TV target targets and lamps.
- Stop penguin skill shot on certain playfield switches.
- Rework text bubbles for skill shot.
- Cleaned up control gate issues. Added open control gate for combos and
for batphone hurry-up.
- Extra ball now awarded on the left loop switch as well as the top eject.
- Added batphone hurry-up champion.
- Fixed an issue with the node start-up code that would fail to detect
the Villain Vision (TV) node on certain games. The node start-up code
would continually reset the node bus, and after 5 tries, give up.
Shortly after giving up, the TV node would come on-line. This has been
corrected.
- Major villain mode scoring now based on:
a) Number of times all villains have been captured
b) Batphone hurry-up score
c) Number of villain shots made.
- Major villain advance was not being initialized correctly (villains
would not require more shots after they had been completed). This has
been fixed.
- Added restart batphone hurry-up award to mystery.