(Topic ID: 167576)

Batman 66 - Official Club Thread


By TigerLaw

3 years ago



Topic Stats

  • 14,602 posts
  • 547 Pinsiders participating
  • Latest reply 3 hours ago by VividPsychosis
  • Topic is favorited by 212 Pinsiders

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Topic index (key posts)

47 key posts have been marked in this topic, showing the first 20

Post #366 Adding the Batsignal to LE Posted by docquest (2 years ago)

Post #402 Very detailed review Posted by MT45 (2 years ago)

Post #457 DocQuests Helicopter comparison. Posted by docquest (2 years ago)

Post #463 Docquest's vehicle comparison Posted by docquest (2 years ago)

Post #501 Version 0.65 Code released Posted by PiperPinball (2 years ago)

Post #564 Docquest's helicopter install. Posted by docquest (2 years ago)

Post #1159 Adjusting the Magnet Posted by PiperPinball (2 years ago)

Post #1234 Helicopter attachment. Posted by docquest (2 years ago)

Post #1314 Photos of Episode 111 Machine Posted by iceman44 (2 years ago)

Post #1322 Version 0.68 Code released Posted by ATLpb (2 years ago)

Post #1649 How to level the turntable mech on Batman 66. Posted by rlslick (2 years ago)

Post #1658 Version 0.69 code released Posted by PinB (2 years ago)

Post #1914 How to Diagnose "Stuck Joker" targets. Posted by vireland (2 years ago)

Post #2008 Version 0.70 Code released Posted by frolic (2 years ago)

Post #2353 Version 0.71 Code released Posted by frolic (2 years ago)

Post #2556 Version 0.75 Code released Posted by vireland (2 years ago)

Post #2755 Game Adjustment #139 for Enabling Attract Mode Music Posted by thundergod76 (2 years ago)

Post #2873 Link to announcement of Batman'66 Accessories. Posted by Rasavage (2 years ago)

Post #2926 BatSignal Beacon information. Posted by MK6PIN (2 years ago)

Post #3369 docquest's full helicopter guide. Posted by docquest (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#200 2 years ago

I got 81 - the Batroscope.

Should be new code today, excited to see what changes it brings!

#312 2 years ago

Put all yellow Titan bands on my machine with black flipper bands.

Added a led strip by the flippers and a spotlight to help brighten the center of the playfield.

Just need a cliffy for the scoop and I'm all set.

IMG_2164 (resized).JPG

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#483 2 years ago

On my game that cable is zip tied to the metal ramp.

2 weeks later
#1124 2 years ago

I had double spots set up like that too, but the harsh reflection of the bulb on the black artwork right next to egghead and bookworm was driving me crazy.

#1331 2 years ago

Hang in there Ice! You're a good dude for having a positive attitude about the issue.

1 month later
#2027 2 years ago

We get it dude. You think it was released too early. Moving on.

I think there might be more callouts when collecting a mystery award.

Haven't hit the new wizard mode yet, but my whole approach to the game is different now that mode scores impact the wizard multiball.

The presentation around locking balls is cooler.

2 months later
10
#2909 2 years ago

One random dude says that he heard Lyman was off of the code and now the sky is falling. Oh Pinside.

1 month later
#3954 2 years ago

Every time I see a ton of activity on this thread I am disappointed.

1 month later
#4728 2 years ago

X-Men is an awesome game with the captive ball mod.

2 weeks later
#5164 2 years ago

Weren’t automated the distributors selling Stern Star Wars Pinballs on eBay when it was Star Trek that had just been announced?

#5381 2 years ago

Someone please play the new code and report back.

#5398 1 year ago

So noone else has played it on the floor at expo to notice any other differences?

#5514 1 year ago

What happened to the minor villains? Did they decide to change their approach on these guys?

#5696 1 year ago
Quoted from vireland:

He already did...on Batman TDK. So, hopefully this is the redemption.

This is actually a big reason why I bought the game.

#5703 1 year ago

I’m in. How much?

#5825 1 year ago

So, how bout that atomic pile?

#5841 1 year ago

Where do I order? Who do I paypal? Im in.

#5967 1 year ago

How exactly does the to the batcave stuff work? You qualify a villain mode and then can shoot the villain shot to start the main mode, shoot the penguin shot and then the left loop to go to the batcave, or shoot the Gordon shot?

What does going to the batcave do?

What happens if you hit the Gordon target before the penguin scoop or mode shot?

#5970 1 year ago

So the highest point strat is to qualify a mode, hit Gordon, and then the bat poles?

How many times can you hit Gordon? I guess if the bat poles are on a timer you only have so much time to hit your shots.

#6151 1 year ago

I installed my mod and am happy with it overall. The flasher dome on the top of mine is pretty scuffed though. Anyone else have that?

9 months later
#10624 1 year ago

Anyone else ever have the atomic pile shot bounce back into the playfield instead of exiting the side like it’s supposed to? Maybe my one way gate is sticking.

8 months later
#13068 5 months ago

Thank you guys for documenting your turntable experiences. I hope I never have to tear mine apart, haha.

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