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(Topic ID: 167576)

Batman 66 - Official Club Thread

By TigerLaw

4 years ago

Topic Stats

  • 16,256 posts
  • 613 Pinsiders participating
  • Latest reply 1 day ago by docquest
  • Topic is favorited by 232 Pinsiders


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Topic index (key posts)

47 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #366 Adding the Batsignal to LE Posted by docquest (3 years ago)

Post #402 Very detailed review Posted by MT45 (3 years ago)

Post #457 DocQuests Helicopter comparison. Posted by docquest (3 years ago)

Post #463 Docquest's vehicle comparison Posted by docquest (3 years ago)

Post #501 Version 0.65 Code released Posted by PiperPinball (3 years ago)

Post #564 Docquest's helicopter install. Posted by docquest (3 years ago)

Post #1159 Adjusting the Magnet Posted by PiperPinball (3 years ago)

Post #1234 Helicopter attachment. Posted by docquest (3 years ago)

Post #1314 Photos of Episode 111 Machine Posted by iceman44 (3 years ago)

Post #1322 Version 0.68 Code released Posted by ATLpb (3 years ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#165 3 years ago

LE owner here.

I really hope to have this before Christmas.

2 weeks later
#168 3 years ago

Getting so close. I can't wait.

#174 3 years ago
Quoted from J85M:

MK since it looks like your going to be getting your BM66 any day now, do you have any plans on trying out Cliffy's BDK VUK protector? Crane and VUK look identical in position so it should fit, just thought I would ask, and if not does anyone else plan on test fitting on?

If Stern is consistent with their last 2 games, the cliffy protector will already be installed.

#181 3 years ago

Anyone who has the game, did they install Cliffy's on the playfield?

I know it won't be found on the drain or shooter lane.

#185 3 years ago
Quoted from thundergod76:

The one guy who has one posted in the other thread said no Cliffys were installed by Stern.

OMG!!!!! That is unreal.

How does Spidey VE and Ghostbusters come with Cliffy's, but their most expensive game ever doesn't???

1 week later
#201 3 years ago

My LE hasn't arrived yet.

Is it safe to assume all the LEs shipped by now?

#240 3 years ago

#62 is on its way to me.

If it isn't here Friday, it'll be here Monday.

#297 3 years ago
Quoted from hawkmoon:

Wow.proud SLE owners!! Just talked to my Distro,my LE will be WEEKS before I get mine,so,count yourselves in the lucky first bunch! Last deal I do with those guys

Who's your distributor?

#319 3 years ago

Shipping company called...mine arrives Tuesday.

#425 3 years ago

After looking closely at the scope pics for Dark Knight and Batman 66, it appears the scoop did not change. I'm also taking Gomez at his word that everything on that side remained untouched.

I ordered the cliffy protector.

I will report back on if it fits or not later this week after I get the cliffy and game.

#611 3 years ago

LE Episode #62 here.

Special thanks to PinballSupernova for the video of my machine.

#626 3 years ago
Quoted from jfh:

The video has some nice split screen of the LCD and playfield action (about the last third of the video). Not on the 0.65 code level, but still useful.

As the code matures, more video of the machine being played will be posted.

#644 3 years ago

Anyone else install the cliffy for the scoop yet?

I'm not taking any chances with mine.

#878 3 years ago
Quoted from MT45:

Heads up on potential issue with LEDs under slings. They are pretty close to the edge of the rubbers and apparently one of mine made contact with the ball as it shoved the sling rubber back.
Cracked the top right off.
Replaced with some purple max
Original white LED'S in last pic

It happened on my machine too.

Load up on these bulbs.

#1055 3 years ago

Any Batman 66 owners live near Cliffy?

In my opinion, I think we are going to need some protection for the spinning device.

I already installed the Dark Knight scoop fits perfectly.

#1060 3 years ago
Quoted from ATLpb:

Good call on the scoop.
What do you mean about the spinning device- protect what specifically?

There's a pretty big space between the playfield and the rotating device. I can see the wood taking a beating in that area.

For the amount everyone has spent, I'd imagine everyone wants max protection.

#1062 3 years ago

I had asked him about making a protector there. He said he'd do it if anyone near him can provide him the game/playfield.

#1063 3 years ago
Quoted from thundergod76:

Do you know if the BDK shooter lane Cliffy will fit BM66?

He is working on the shooter lane.

Edit: my original answer was in regards to the scoop. I misread your question.

#1065 3 years ago
Quoted from thundergod76:

Do u know if the siderail Cliffy is needed? I thought I read BM66 siderails were metal.

Not needed. Game comes with one.

#1084 3 years ago

That picture shows exactly why Cliffy's are a must on every machine.

#1086 3 years ago

I don't own TWD yet, does the magnet throw the ball around like it does it Batman?

I own Iron Man VE. It has the old style magnets and Stern installed Mylar around the 2 magnets due to how it throws the ball around.

#1141 3 years ago

I'm working on a fix for the ball flying off the left ramp.

Does anyone know of a store that sells hex spacers?

#1150 3 years ago
Quoted from MT45:

Pinball Life. I just ordered a bunch and have ordered in the past. Many sizes available

I was looking for a local store.

I ended up putting my order through them anyway.

#1308 3 years ago
Quoted from iceman44:

Here is what I'm gonna tackle tonight. Chas was very helpful as usual.
1). Turn table assembly is likely screwed up with a broken weld. Not sure. Gonna try again tonight with code update. But table won't turn all the way.
I will go through distro for a replacement most likely.
2). Flippers are dead. He said it might be related to Node 8 being bad and has to be replaced. One strange thing though is that while doing the glass off thing last night, the right flipper moved upright and stayed locked until I turned it off again. Weird.
3). Wiring assembly from the head down to the PF appears to be too short! I can't get the PF into the full service position, too tight, yep I've looked for any crimping or hang ups.
Says they possibly hooked up a shorter one? He was going to check himself.
I'll post pics tonight of card and plaque and update progress if any!

Is it the cat 5 wire that is too short?

#1310 3 years ago
Quoted from iceman44:

Gonna try and figure it out tonight. Will unplug the harness and see what's going on
That part I can get direct overnight. The rest goes through Distro

Any cat 5 wires will work.

If that wire isn't long enough, it may not have a good connection. In my KISS machine, there was a cat 5 wire that just caused problems. When I put in a new one, everything worked perfectly.

If I were in your shoes, I would try everything else first, before taking off the rotating playfield. It's not going to be easy getting that out or putting it back into the game.

#1329 3 years ago

Does that piece have any screw holes or does it look like it clips on to something?

#1332 3 years ago

IMG_2210 (resized).JPG

#1334 3 years ago

Do you see the black piece right next to the screw? There's 3 small boards above the white plastic that have them. There's 1 board under the plastic that has it too. Pic to follow.

#1335 3 years ago

IMG_2211 (resized).JPG

#1338 3 years ago

IMG_2213 (resized).JPG

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#1339 3 years ago

Trying to show you where it comes out of, plus the colors of the wires. Hope it helps!

#1387 3 years ago
Quoted from bkfiv:

OK out of the box it seems like I'm having the same left ramp ball jumping the wire like a lot of others. That I'll work with.

I'm working on a fix for this. Hoping to have it finished tonight and I'll post what I did.

#1424 3 years ago

Even with the current state of the code, the game is still a fun game.

#1448 3 years ago

Here is my fix for the air balls. A thicker piece of plastic. This one doesn't flex like the one installed on the game. I also used longer screws to attach it to the ramp.

IMG_2229 (resized).JPG

#1455 3 years ago

With the new code, the magnet looks to be very active.

Not sure what others think, but I think Mylar around it is needed.

I bought the Iron Man VE magnet Mylar. Put it on the magnet, trimmed the top at the edge and around the magnet.

It's a shame it isn't already installed on the game.

#1523 3 years ago

I was just watching the latest video on Facebook. Did Stern put a new left ramp plastic on?

#1527 3 years ago

They should've just done what I did. Use a thicker plastic and slightly longer screws.

That new plastic extends a lot further. It gets right in the way of Batman & Robin climbing up the wall.

#1529 3 years ago

At the 10:25 mark, it is clear how the new plastic is mounted. They put a hex spacer on top of the gate in the rear.

#1532 3 years ago

I won't put that bigger plastic on my machine.

I cut a piece of Lexan that was just a little bit thicker than the plastic that comes with the game. It works perfectly.

#1608 3 years ago
Quoted from thundergod76:

Not sure the Hallmark Batmobile will fit. It's definitely longer than the Hot Wheels one. I'll measure mine tonight and post if someone else doesn't do so before me. By the way does anyone know how to adjust the crane so it's centered above each target? Mine is off a little and when it returns home it smacks the metal on the side.

I would look underneath. There has to be sensors down there under the metal plate.

#1618 3 years ago
Quoted from hawkmoon:

Question,Bat Fans,On the little t.v. ,all I have seen is a View of the Batcave and Red bat phone!! Has anyone else seen anything move on the t.v.??Any different view,or scene??Thanks!!

Did you get a multi-ball yet?

#1620 3 years ago

That little TV should be going nuts during multi-ball.

On .68 code?

#1659 3 years ago

I'm guessing 1.0 will be finished code.

Spidey VE shipped with code 1.0, then had a minor fix with code 1.01

#1663 3 years ago
Quoted from iceman44:

Well, its a great update for me from .65
But it has a LONG ways to go
And i have no doubt 1.0 will be fantastic

I think Lyman is going to turn this machine into a must have.

#1667 3 years ago

Not sure if others did this, but I got tired of seeing through the translight the 2 LCD wires hanging down.

I zip tied then to other wires, now the translight looks better when it's lit up.

IMG_2241 (resized).JPG

#1676 3 years ago

Is there a min-wizard mode in the current code?

Last night, I completed the 4 main villains...I didn't know what to do next.

#1711 3 years ago

I know the code still has a way to go...but the more I play this machine, the more I love this machine.

The theme integration is second to none...they captured the fun of the series. The extra ball animation...just brilliant.

I think that once more and more people discover this game, that Stern is going to need to ramp up production of the premiums.

When I move later this year, Ghostbusters LE & Batman LE will still sit side by side in the new game room . Last DMD and first LCD.

#1749 3 years ago
Quoted from cooked71:

Has anyone hit up Stern for the improved left wireform plastic cover that we saw being installed on the premiums during a factory tour?

Cut a new piece using lexan. Same size will fix the air balls.

#1751 3 years ago
Quoted from iceman44:

It came on my pin. No rattle in the ramp either.

Can you take a pic of it?


#1788 3 years ago

Did I see things right tonight when I got an extra ball...Steve Ritchie?

#1806 3 years ago
Quoted from iceman44:

I just used my handy self adhesive felt to protect shooter lane.
I've done nothing else to it yet as far as protection goes. I'll add some cling vinyl in the ramp drops.
What about the scoop? Mylar for that area anybody?

The magnet needs Mylar.

Cliffy has a scoop protector for the game.

#1858 3 years ago
Quoted from Pinstein:

Yes, once piece would be plenty but the smaller one is riveted on to the cat entrance plastic and too much of a pain for me to remove.

How does the new plastic protector connect to the cat plastic?

#1867 3 years ago
Quoted from thundergod76:

Under the original plastic with slightly longer machine screws. Other than a full wireform it should have been mounted this way originally.

So there's the original plastic and the new plastic on there at the same time?

#1878 3 years ago

Guess we are due any day for the next code update.

#1913 3 years ago


My Joker targets are not registering. I tested every switch in the game and those 2 are the only ones not registering.

I checked the board they are plugged into and everything looked fine. I'm trying to avoid taking that beast apart.

#1915 3 years ago
Quoted from vireland:

What happens usually is one or both those targets get jammed on the inside edge against that metal post in the center. If just one is "closed" it will block the other one. Check that both the targets move freely. If they seem to, in switch test mode pull the targets forward and see if that registers a hit. That only happens IF the switch is stuck closed and by moving it forward, you're "triggering" the switch by unsticking it.

Be right back...let me go test.

Update: THANK YOU!!!!!!!!!!!!!!!!!!!!!!

Gold star to vireland! This is why I love this site.

#1935 3 years ago

The problem with the original plastic over the left ramp was that it flexed too much. I just cut a piece of lexan to replace the original piece.

I spoke to Chas about my fix but I guess they didn't want to spend the money on the lexan.

#1939 3 years ago
Quoted from thundergod76:

Did you rivet the Cat sign to the new piece or just keep it attached to the original piece?

I riveted the new piece to the Cat sign.

#1983 3 years ago

IMO, I think it's silly to try and do an update every 2 weeks.

An update should be released when it's good and ready.

I know I've said it to others, but I knew exactly what I was getting into when I bought the Batman LE.

KISS was released May 2015...the cities still do nothing. Let's see when the secondary bad guys do something in Batman.

#2021 3 years ago


I downloaded the code and my machine won't read the 2 USB sticks I own.

#2045 3 years ago

I bought a new USB stick tonight and it worked...I now have 3 USB sticks.

#2052 3 years ago

Me likey the new code.

It's only going to start getting much better from here.

#2073 3 years ago
Quoted from MK6PIN:

LOTS of animation/ lighting effects added in 4 ball mb. More animated stuff in attract mode than before. Many combo shots registering, but haven't figured them out yet. Much, much more to do. Mini villains not there yet, and confusing what the gadget belt helps, but tons of fun just playing it. I could be dreaming, but the magnet seems more powerful. Grabs the ball hard on bat phone shots, and slings it around a lot more randomly in other modes.
Time to go play it some more....

Gadgets look like they count towards defeating a villain when activated.

I got a super jackpot at the atomic reactor tonight. Did they get a sound a like for the narrator, it sounded like him when I hit the shot.

1 week later
#2119 3 years ago
Quoted from Sethman:

I know it was mentioned earlier in this thread or one of the others.... what did you guys end up doing to fix the joker switch getting stuck?
Mine had been fine never an issue until tonight. It got jammed multiple times during a long play session. Total buzzkill to a good game when you can't engage the joker at all.

I have a new bracket on the way. I hope that does the trick.

#2125 3 years ago
Quoted from Sethman:

Did you call in to Stern and was that the suggested resolve? keep us posted

I took the bracket off, cut it at the bend, and welded it back together. I thought I could get it perfect, but my work yard isn't really set up for small welding jobs that needs precision.

The way I should've fixed it. Take the bracket off, file down on top of the bracket the side that needed raising.

The way mine sat, the left corner kept catching. If I thinned out that side of the bracket, it would've raised the target up enough to clear it and level out the stand up.

#2158 3 years ago

Anyone watch The Goldbergs last night?

#2160 3 years ago

Dynamic Due was the episode's title last night.

PHOTO-showsheet_Goldbergs_Couch-1280 (resized).jpg

#2175 3 years ago

Which is the last game Lyman worked on where the code was terrible or even just barely average?

#2246 3 years ago

Permanent fix for the stuck joker targets.

I received a new bracket today from Stern (they actually sent the whole target assembly). I took off the old L bracket that connects to under the playfield and installed the new L bracket (warning, it is a real pain). My old bracket wasn't straight, causing the edge of the target to get stuck. My new bracket is perfectly straight, resulting in the target never being able to get stuck.

#2255 3 years ago

I'm guessing a code update this week.

I'm assuming it will start pulling in the minor villains.

#2290 3 years ago

Today the day for .71?

#2322 3 years ago

Very disappointing that no code dropped today.

Hopefully the next update is massive.

#2340 3 years ago

5 weeks since last update?

#2371 3 years ago

Me likey the new code.

#2388 3 years ago

I'd rather have the cartoon of the villains breaking out instead of the stunt actors.

#2472 3 years ago
Quoted from kingkong16:

Anyone still having problems with the Joker target sticking on the metal post? I have adjusted it a few times now under the PF but it still gets stuck when the ball hits it hard. What are the best ways to fix this?

#1 - File down the top of the bracket that rests against the underside of the playfield.

#2 - Have Stern send you a new bracket.

#2482 3 years ago
Quoted from NeilMcRae:

are folks installing a cliffy on the super jackpot saucer? is there one available?

I did and yes there is one available.

The cliffy does make the shot harder, like his original KISS protector. He does want to make a new one, like the updated KISS protector, but someone needs to get him a machine so he can redesign it. Is there anyone near him that can help out?

Without a machine, he can't make the shooter protector either.

#2487 3 years ago
Quoted from J85M:

Yeah that must be a BM66 issue becusdd the one i had on my BDK fit perfectly inline with the scoop lip/edge. Although I remember some people saying it made the shot harder on BDK but I never had that issue. If cliff can work with someone local to get a new protector for a perfect fit that would be awesome and I would be in for one!

Is there anyone local to him with the game?

I won't take the cliffy off to make the shot easier.

1 week later
#2513 3 years ago
Quoted from ATLpb:

One of the extra ball animations has a golden duck or goose on the dock? Is that potentially a hint at their next "boutique" title? Willy Wonka was on the "what should we make next" feedback cards at Expo '16 when the game was revealed.

I think the ducks are there because some days you just can't get rid of a bomb.

1 week later
#2546 3 years ago

Once Cliff can redesign it the way he did with the KISS scoop, the shot will become easier to make.

1 week later
#2561 3 years ago

If anyone at Stern is reading this...let Lyman know that he is the man!

This game is going to turn into one of Stern's best games...most of the Batman 66 owners know that.

#2565 3 years ago
Quoted from vireland:

What, no credit for KaPow? It's technically their game in partnership with Stern.

Kapow was used to get the license.

Lyman is coding it.

#2586 3 years ago

I approve of the new code.

Give Lyman another 3-5 months and watch sales of the premium pick up.

IMG_2368 (resized).jpg

#2595 3 years ago
Quoted from thundergod76:

Pretty sure that's been in the code since at least .70. You rarely hear it but makes me laugh every time. However when they say "super jackpot is lit" the red arrow never seems to be lit. Is the super jackpot the atomic pile?


#2597 3 years ago
Quoted from thundergod76:

Thanks Trekkie. Having trouble installing new code. Put the usb in the backbox and turned on. When I hit select it just sits there and does nothing. No service menu buttons work. After a minute a strange faint buzz can be heard from backbox. I'm approaching my 18th hour of downloading etc. This is getting annoying. Anyone else?

Get a new USB stick. If that doesn't work, you may need a new SD card from Stern.

I think it took my machine about 10 minutes to update.

#2619 3 years ago

My game got a good workout last night. It was agreed that the code is now fun...let's be real...ship code was pretty bad.

How does one put up a high score in the batphone hurry up? One of my friends got 22 million in the hurry up...we had no idea how he did it.

#2629 3 years ago

She only gave you a score of 26 million....

You definitely have a keeper...don't do anything to mess it up. Lol

1 week later
#2726 3 years ago

Adam West was such an important part of my childhood (born 1978). I loved the show as a kid and still do as an adult.

So sad to see him go. I'm really happy that Stern decided to do Batman 66. Adam West will forever be part of my life through the game and the series on blu-ray.

I really wish I was able to go to the Chicago expo to meet him.

#2740 3 years ago
Quoted from thundergod76:

Your new PRE is looking very spiffy with those mirror blades! I'm holding out to see what Franchi comes up with for Stern. The Stern accessories wait for this machine is getting ridiculous.

Call your distributor. They should be able to order you the art blades that came on the LE.

#2742 3 years ago

Has anyone adjusted their magnet yet?

I was cleaning my playfield today and noticed one side was a little too low.

Easy adjustment?

#2802 3 years ago

I'm guessing 2 more weeks till the next code update.

I'm wondering if Lyman has any other tricks up his sleeve or if he will focus on the secondary villains and/or the seasons.

#2842 3 years ago
Quoted from cooked71:

Sounds like that flap you've got is smaller and too thin, so it rattles and sometimes the ball can fly off. This was on the original games, but Stern released a longer and thiner plastic flap that goes under the smaller one you have. It came in a fix kit that also had the steel diverter for the left plastic.
Also, if you're having trouble with the plunger spring (too soft plunge), they will give you a stronger spring. In some early games the sting was too soft.

What's the right color spring for the game?

My fix for the flap, was cutting a new one out of thicker plastic. Plastic won't bend and works perfectly. I just had to remove the old plastic and river this one to the cat metal.

#2846 3 years ago
Quoted from cooked71:

You didn't get the Stern one? Best thing about the Stern one is the support post at the back - makes the whole thing more sturdy.

I did get it, but 4 months after I already fixed mine. The Lexan that I cut works perfectly. No reason for me to update it.

#2854 3 years ago
Quoted from J85M:

News/info of code may come tomorrow fingers crossed.

I'm guessing June 29/30. Be a nice to have it for the holiday weekend.

#2965 3 years ago
Quoted from J85M:

If I was a betting man I would put money on most of us buying LEs was on the fact Lyman was on code.

If Lonnie was doing code, I would've never bought this game at the increased asking price.

#2991 3 years ago
Quoted from Mojosan:

Anyone having an issue with one of the villain vision targets getting stuck behind the metal bracket that's part of the mech? I recall seeing it addressed before, but searching for it turned up blank.
I've attempted to tighten/loosen the mech a bit and target was good for 5 plays or so then got stuck again.

1 - take off the L bracket that rests against the playfield. Filenthe top down a little bit. This will raise the target so it stops getting stuck.

2 - have Stern send you a new target.

Stern sent me a new target. All I did was install the newer L bracket. Worked perfectly.

#3024 3 years ago
Quoted from marksf123:

Thanks - I bought HUO
Is there a link on how to update the SW?

Did you get the one stretch was selling?

#3052 3 years ago

Someone local to cliffy needs to get him this game.

Cliff said he'll redesign the scoop cliffy, but he needs the physical game in order to do it.

1 week later
#3204 3 years ago

A bit disappointing not having code today.

1 week later
#3349 3 years ago

The way I see it, the longer the wait, the bigger the update.

I'd rather Lyman stay focused on coding the game instead of trying to get constant updates out.

Don't forget, patience is a virtue...granted, whoever first said that probably never had to wait for anything.

#3357 3 years ago

I'm sure the next update will be substantial.

Now, Stern should come out and say that in order to get us complete code faster, they want to make the updates less frequent.

I'm sure testing for release takes some time.

#3487 3 years ago

What is the correct color plunger spring should I put in the game?

1 week later
#3655 3 years ago

We are one day closer...I just don't know what day.

At that is point, if I had to guess, it's coming out right before Labor Day weekend.

#3687 3 years ago

My prediction is that after the next code drop, sales of the premium will pick up big time.

#3690 3 years ago
Quoted from J85M:

After watching the SW Premium stream last night, it left me feeling even more confident I made the right purchase.
Big BM66 fan and huge SW fan, jumped on BM66 ahead of SW because Lyman was coding and because of the limited availability, wanted the LE for its extras.
Was always worried I'd wanted SW more but after seeing the Premium, BM66 is the better game imo, when it comes to theme integration BM66 knocks SW out the park.

I think Batman 66 has the best theme integration out of all the Stern machines.

#3694 3 years ago
Quoted from MK6PIN:

Its truly amazing how the machine captures the it!!!

When I play games like GOT or Iron Man, they come across as serious. Batman 66 has such a corny feel to it, thus they captured the magic of the show.

#3699 3 years ago
Quoted from NeilMcRae:

Same thing happened with TWD - sales slow to start with then the Lymanator came along and it was hastalavista baby and the orders flowed.

Same thing with Star Trek after Dwight fixed the code.

#3750 3 years ago
Quoted from docquest:

Batman seemed a little OCD with his incessant labeling of everything in the batcave.

But it wasnt just him, seems everyone in Gotham liked to label things.

Or in this case explicitly not label things.

So I thought it would be fitting to dress up the coin door area with some labels to make sure people know what everything is.

Need to add a "bat start button" and maybe a "bat coin door lock".

I love in the movie, when the Penguin asks for water in the bat cave and Batman says something along the lines of "The water dispenser is clearly marked."

#3891 3 years ago

This next code drop is going to be epic...almost 3 months since the last one.

IMO, this might be "finished" code when released. I'm sure we'll get another update to fix the bugs.

#3919 3 years ago

I would love a Superman & Superman II Donner Cut would be great.

#3927 3 years ago

Superman 78 would be a no brainer for me.

Borg + Franchi + Lyman + John Williams score = ca-ching

#3951 3 years ago

Unknown (resized).jpeg

1 week later
#4169 3 years ago
Quoted from iceman44:

I think Trudeau and Yeti have teamed up again on Iron Maiden
Keith and Franchi on Kapow
We shall see!

I think it's safe to say we won't be seeing anymore Trudeau designs.

#4197 3 years ago

How would the powdercoat hold up with the VUK ?

#4238 3 years ago

The Bat Computer is predicting today.....

#4305 3 years ago
Quoted from Mayboyz:

I think stern has been not telling the truth on a lot of things.
But me buying an SLE i was promised in writing this game would be complete.
You cannot buy parts ( Decals, Armor, topper parts, Cabinet decals, assemblies or plastic sets)
Who ever heard on not being able to buy parts?
They have not done right by this pin and I'm not sure they are going to either.
They have big problems in the STERN house and the only way to fix this is to not buy there pins.
Its all about $$$ to them no longer quality.

Not buy parts? I already purchased parts for this game.

IMO regarding the code, I think Lyman found the monthly code drops were slowing his progress. He probably told Gomez that he wanted to focus on finishing the game, instead of implementing minor updates every 30 days.

Does the wait suck? Absolutely. My machine only gets played when friends come over.

Stern...listen up...I'm giving you some free advice. If I'm the marketing department, I'm doing a youtube video of Lyman working on the game, where he talks about how much effort he has put in, how he thinks people will love his vision, and show quick clips of new animations/videos with callouts. Put it on the Facebook page and watch sales of premiums pick up.

#4383 3 years ago

How many days since the last code update?

At least I have other games to play while I wait.

#4454 3 years ago

Stern should really come out and communicate with this title.

I understand if they can't give a definite timeline. But they should at least give us an idea of what the next code update will entail.

The new Star Wars doesn't have complete code, but it's deep code. Current Batman code is fun...but extremely shallow.

#4463 3 years ago
Quoted from MK6PIN:

Sneak peek....ignore the ramp ( being used for fitting)....look at prelim wireform....will also have Hidden switch to replace gate.....this is gorgeous, and will be lightning fast and solid!!!

Has it been tested in the game yet? I did a lot of testing with different sized lexan to make the smallest plastic possible.

What I found, the ball loves to jump off the ramp. I marked up your pic where I think the metal should be extended to...I'm not an artist, did the best I could. I don't think the top of the ramp is far enough forward. It may also need a top to the right side of it.

The other thing too, the plastic piece needs to be cut down to hold the cat plastic above the ramp.

83ad3dd3053264c39e78860e3bb3ed194f0574a6 (resized).jpg

#4468 3 years ago
Quoted from MK6PIN:

I'll have it later in the week to test away....I really dig the partial form, and how the total shape gives it a very fresh look. Matt asked if he should move the partial forward....told him to leave as is until I had a chance to play it.
This is just the prototype......we will work the bugs out ( if any) after I get to blast some steel through it. Original ramp was never finished, floppy, and needed a last minute piece of plastic to hold the ball on the ramp. This will have a nice channel, and flow properly.
Once I raised the back of my form by the diverter, I could never get the ball to launch off at the front. If we have to move it forward, no biggie. Matt is a genious with these things, and the final version will be a must have, period.
Figured it would be fun to post some positive progress, so everyone could see the work in progress....

I hope you're able to perfect it. The real shame is that this ramp should've been designed like this from the beginning.

Do you have an idea of what it would cost us to get one?

#4471 3 years ago

Will he be able to match the red the ramp comes in?

#4498 3 years ago
Quoted from legionsoup:

Sorry if this is a dumb question, but is this after-market ramp that's being worked on to replace the current ramp that has the clear plastic to keep the ball on the rails?
Let's say I'm interested. How difficult would it be to install if I've done very little/no real work on a pinball machine? (I've changed some fuses, changed out DMD for a color DMD, and added some really easy mods).

Remove a few nuts, loosen the metal entrance ramp. Should take no more than 2 minutes to remove and install.

#4519 3 years ago

The problem with the initial plastic that shipped with the game, is that it was too bendable. The bigger plastic isn't any stronger, it's bolted down in the rear, that's what keeps it in place.

I cut a piece of lexan the exact size as the original and it works perfectly. Doesn't bend at all and the ball still travels fast on the ramp.

#4526 3 years ago
Quoted from MK6PIN:

The replacement plastic was also substantially longer....did you raise the pitch on the back w foam ( like many) to cure the problem, or saying just the lexan did it ( if that was the case, the ball would be hitting the underside of the plastic)

Lexan fixed it. Ball still hits it, but the lexan has no give in it like the original plastic.

#4544 3 years ago

Right side doesn't need the lexan. If my plastic on the right side were to crack, then I'd make one.

1 week later
#4654 3 years ago
Quoted from MK6PIN:

Posted in other thread.....Matt is shipping me the wireform back tomorrow, will be here for me to install and start testing this weekend!!!
Picking up my fresh powder coated coindoor and shooter assembly Friday. Is this a sign?!? Code Thursday!?!? I'm liking our chances this week!!!.....

Can you take video of the ramp in action?

1 week later
#4786 3 years ago
Quoted from MattS:

So I'm moving games around to make room for ACDC vault and just notice the bottom of BM66 is nice!
Do the premium and LE cabs look like this?
Just figured it could be something else to discuss while we wait for code......

That's just on Batman. My Star Wars LE & Ghostbusters LE have no paint on the bottom.

#4800 3 years ago

How many days are we up to since the last code drop?

#4836 3 years ago
Quoted from Yelobird:

Sorry I may just be to lazy to read all 97 pages again but what was the fix for the stuck (sticking) joker target switch? Pulling the glass to pop it out every 10 plays seems counterproductive. Any advice would be appreciated I'm certain I seen this asked before just couldn't find it. Thanks.

I put it new brackets. That did it for me.

#4838 3 years ago

It's the L shaped bracket that holds the switch to the playfield.

#4842 3 years ago
Quoted from J85M:

Did you double them up? Reposition? Or simply use a better bracket than factory ones? Thanks.

Got new ones from the factory.

The other thing you can do, is take the bracket off. File down the side that sits against the playfield. The targets stick because they are sitting a hair too low.

#4851 3 years ago
Quoted from Bamatami:

How do you even get to that?! Stern sent me a new target, but for a newbie, it looks like I'm about to replace a part on the ISS!

It's underneath the playfield. Use magnetic tools.

It's not hard, just a pain cause of the tightness of the area.

#4911 3 years ago

Why is the score reading 00?

1 week later
#5087 3 years ago

Future boutique releases by Stern won't be rushed out the door. This was only due to the 30th anniversary.

#5091 3 years ago

I hope it's today.

I'm busy the next 3 nights...I don't want to wait till Saturday to finally play the new code, if it is released tomorrow.

#5391 3 years ago

Stern was better off not showing up to Expo at all.

1 week later
#5674 3 years ago

Didn't Gary say the SPIKE system would be easier to code?

#5795 2 years ago

I logon to see all of these new posts....was hoping it was the code update.

2 weeks later
#6346 2 years ago

I'm really loving the new code.

What a world of difference 5 months of coding did for this machine.

1 week later
#6597 2 years ago

Looks like Cliffy’s will be available shortly for this game.

#6601 2 years ago
Quoted from docquest:

I got a crane scoop cliffy a while ago when I first got my game. I thought it was same as the one he made for the dark knight. Is he making another version?

Yes. The updated version is similar to his updated version of the KISS scoop. The protector has a 45 degree band in it now, opening up the shot more.

#6643 2 years ago

New code should be this week?

#6888 2 years ago

Where does the washer go on the cliffy set?

#6906 2 years ago
Quoted from jfh:

I haven't received the set yet. I just asked for everything and those were the pictures he sent. He's really backligged at the moment and said it would be a few weeks. I also asked where the washer went. He said it goes under the switch to tilt it into the hole.

That’s where it goes. Makes sense, because the protector makes the switch stop working. All I did, was the bend the end and it worked perfectly...guess I have an extra washer now.

2 weeks later
#7236 2 years ago
Quoted from jfh:

If you have Batman in a row of games where it isn't easy to get to the head to update code, consider running a 10' USB extension cable from the CPU board to the coin door. I ran one down the left side of the cabinet and it was the perfect length after using a few wire ties along the way.
It was great to update to 0.84 without having to get the pin lifter, move the game, open the backbox, remove the translite and then reverse everything. Just open the coin door, plug in the USB drive and power up the game.

I'd be nice if Stern put a UBS slot on the coin would make life so much easier.

3 weeks later
#7728 2 years ago
Quoted from hawkmoon:

Is the capacitor kit useful if I don't have a shaker motor on my pin??I understand this is also necessary on GB as well!!!

Capacitor kit is a breeze to install.

1 week later
#7974 2 years ago

I think the best way to fix the issue, is to take the L bracket off from underneath and file the top side down just a bit. This will raise the target high enough to not get caught on the metal edge.

IMO, when they designed that area, there was no metal edge. Then in testing, they experienced some wear, thus they added the metal edge without correcting the height of the standup target.

#8031 2 years ago
Quoted from thundergod76:

I thought BM66 Cliffys were the same as Batman TDK Cliffys. What other ones does he have for BM66?

Re-designed scoop...cuts down on the rejected shots.

Shooter lane.

The kick out area in the upper right hand corner. Protector for the edge and a protector for the square cutout where the ball sits.

#8034 2 years ago
Quoted from thundergod76:

Thanks! I have his TDK Cliffy on the scoop. Get tons of rejects with that and a playfield protector on. Still, all the clear from the rear scoop and the saucer chipped off in the first few weeks of play. My shooter is near perfect with Mylar. Should I even bother with the newer Cliffys?

I would put every cliffy on this game.

Game is way too expensive to not protect.

#8061 2 years ago

Thank you Lyman!!!

#8114 2 years ago
Quoted from Sethman:

Getting the minor villains in and active was a good hurdle to get over for them and us.
So that leaves us still waiting to see implementation of Batusi and how the Seasons affect things right?
Definitely need something else for the crane though. At current code, its not utilized nearly enough for its space and BOM impact. I'm hoping there's some dedicated, additional mode tied to it, that gets dropped on us out of the blue. Similar to how Bat Turn took the underutilized batmobile spinner and made it interesting and useful.

If I had to guess for the seasons, I think it'll be completing season 1 of a character, before season 2 opens up for the character.

Granted, this is nothing more than a complete guess.

#8248 2 years ago

I say everyone should adjust the game to their skill level.

If the games weren't meant to be adjusted, then they wouldn't put any adjustments into the game.

#8289 2 years ago

I must say, I'm a bit shocked that these don't come up for sale in the community.

Every other game always has people selling, but not this one.

Not sure if that's a good thing or bad thing.

#8372 2 years ago

If all Kapow games are allowed to get the code that Batman is getting...then I’ll be buying every Kapow game going forward.

#8389 2 years ago

My thoughts on the new code:


#8427 2 years ago

I got close to Batusi multiball last night. Had 2 seasons finished...then I forgot how to hit a shot.

#8447 2 years ago

Last night, I got 2 seasons completed. Start King Tut season 3 with the Mr. Freeze timers on.

I had King Tut with frozen timers, I had playfield 3X frozen as well.

I hit all of the lit Tut shots...but I didn't have him completed. Is there a shot I need to look for, like the bat computer or something like that? I really thought I was going to get the Batusi multi-ball last night.

#8533 2 years ago

I got to a mode tonight where there were fireworks or something similar on the screen.

What mode is that?

#8538 2 years ago

I put this up last night...and I tilted on ball 3...ugh.

E14A3E8A-BF46-4136-98F1-1BE4DB4342FE (resized).jpeg

#8541 2 years ago
Quoted from Robertstone0407:

How are you guys getting these scores. I dont consider my self a bad player and im on stock settings but my personal high is 450million

The key is to play through the whole main villain modes. Last night, I put up around 900 million on Riddler and 850 million on penguin. Go for as many multi-balls as you can get. I put up 133 million on Shame. On ball 2, I had a 539 million bonus...don't ask me how I got it.

On villain escape and batusi multi-balls, I just killed it as well.

I can't believe I tilted on ball 3...I would've loved to have known what my bonus would've been.

#8543 2 years ago
Quoted from Robertstone0407:

I don't know exactly but ive see. People put up bilions on just penguin. Also when you start a villian and shoot the penguin scoop then make the orbit to the mystery hole is it confirmed on all villians that it makes that mode 2x?

Yes to the 2x.

Also try to time the playfiled multiplier with a multi-ball.

If you can, get Mr. Freeze completed. He freezes all the timers.

2 weeks later
#8854 2 years ago

I say set the amount of balls to whatever you want.

We pay thousands for these games...who cares if someone sets their game to 1 ball or 10 balls.

1 week later
#8961 2 years ago
Quoted from Eskaybee:

So is there any advantages to playing or completing certain minor villains before others? Are there rewards for completing minor or major villains? And how do you qualify batsui mb?

To qualify, you need to complete 1 minor villain from each season.

Freeze is the one to complete. All timers get frozen during your ball.

#8964 2 years ago
Quoted from taz:

Most of us are still sorting out the Minor Villains, as they're the newest part of the code, so take whatever we say with a grain of salt until you can spend some time on them. They're the most interesting part of the game to me though and on .87 code you have a choice of the following, each with unique rules and difficulty. Also, once attempted, they're locked out from further attempts, even if you don't complete them.
Season 1 - Mad Hatter, King Tut, Book Worm
Season 2 - Two Egg, Mr. Freeze, Shame
Season 3 - King Tut
To get to Batusi you must "complete," not start one from each season (your choice) which lights the Season inserts, then hit a solid left orbit to the Batsignal. Season 2 seems to be the hardest for me, even though you only have one option for Season 3 at present. I've been to Batusi once and took the path of Mad Hatter, Mr. Freeze, and King Tut. I've completed both King Tuts and Mad Hatter multiple times, but the others seem much more difficult to me for some reason. They're complicated by almost always being stacked with other modes and on timers, so a couple of bricked shots that get to slinging around uncontrolled can eat your time up.
Mr. Freeze was recently updated to add the Dynamic Duo in snow cones. His is a very "cool" mode. You shoot flashing red lights to turn them white and then shoot them again to put the light out. Shame is a two ball multiball that as far as I know, I've not come close to finishing. Once one of the balls drain, and it's not a long ball save, you're out of Shame mode. I tend to select Shame when on my final ball knowing the end is near, to try and get a little extra mileage out of that two baller against other running modes. As someone mentioned earlier, Book Worm is supposed to be easier once you've completed some other minor villains. Like Shame I have a 100% failure rate on Book Worm so I can't add anything to that. Someone previously mentioned that Two Egg shouldn't be that hard either, but each time I start him I seem to drain quickly. It must those egg shots to the head.
Others might chime in with more specifics on various Minor Villain modes.

Once you ply a through all the minor villains, they all become unlocked to play through again. Not 100% sure if completed ones become unlocked too, I'd imagine they would.

#9052 2 years ago

Maybe they meant to write Star Wars code. It did just update to 1.01.

2 weeks later
#9274 2 years ago