(Topic ID: 167576)

Batman 66 - Official Club Thread


By TigerLaw

3 years ago



Topic Stats

  • 14,658 posts
  • 548 Pinsiders participating
  • Latest reply 5 hours ago by TigerLaw
  • Topic is favorited by 214 Pinsiders

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Topic index (key posts)

47 key posts have been marked in this topic, showing the first 20

Post #366 Adding the Batsignal to LE Posted by docquest (2 years ago)

Post #402 Very detailed review Posted by MT45 (2 years ago)

Post #457 DocQuests Helicopter comparison. Posted by docquest (2 years ago)

Post #463 Docquest's vehicle comparison Posted by docquest (2 years ago)

Post #501 Version 0.65 Code released Posted by PiperPinball (2 years ago)

Post #564 Docquest's helicopter install. Posted by docquest (2 years ago)

Post #1159 Adjusting the Magnet Posted by PiperPinball (2 years ago)

Post #1234 Helicopter attachment. Posted by docquest (2 years ago)

Post #1314 Photos of Episode 111 Machine Posted by iceman44 (2 years ago)

Post #1322 Version 0.68 Code released Posted by ATLpb (2 years ago)

Post #1649 How to level the turntable mech on Batman 66. Posted by rlslick (2 years ago)

Post #1658 Version 0.69 code released Posted by PinB (2 years ago)

Post #1914 How to Diagnose "Stuck Joker" targets. Posted by vireland (2 years ago)

Post #2008 Version 0.70 Code released Posted by frolic (2 years ago)

Post #2353 Version 0.71 Code released Posted by frolic (2 years ago)

Post #2556 Version 0.75 Code released Posted by vireland (2 years ago)

Post #2755 Game Adjustment #139 for Enabling Attract Mode Music Posted by thundergod76 (2 years ago)

Post #2873 Link to announcement of Batman'66 Accessories. Posted by Rasavage (2 years ago)

Post #2926 BatSignal Beacon information. Posted by MK6PIN (2 years ago)

Post #3369 docquest's full helicopter guide. Posted by docquest (2 years ago)


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#935 2 years ago
Quoted from cooked71:

That magnet is way too low. Should be flush or a fraction above to prevent wear on the edge of the pf. It's a pretty simple adjustment but you'll likely need a big wrench to loosen the nut under the PF, and a big flathead to twist the magnet.

Might also be a good idea to warm the locking nut with a heat gun (on LOW setting) if it is very stiff. They sometimes have a lot of Threadlock on.

1 week later
#1350 2 years ago
Quoted from J85M:

Left orbit is the same as BDK then, I just can't remember for the life of me when I had my BDK if you could loop from the right orbit.
Either way I hope Lyman adds it to this game,it would be great to be able to do a fast right orbit loop, as well as the bat cave lock into the turntable mech which looks like a satisfying shot.

Yes. BTDK has right loop shots to the left flipper.

#1351 2 years ago
Quoted from Concretehardt:

I thought Stern play tested these things!?

They do. In your home.

3 weeks later
#1813 2 years ago
Quoted from Georgeh:

Anyone know where this screw is from I found it in the bottom of the cabinet

Chicago ?

#1814 2 years ago
Quoted from jfh:

I'd buy one if I could understand enough German to order one ...

Email them, they understand English.

mail@pinball-universe.de

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