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(Topic ID: 167576)

Batman 66 - Official Club Thread

By TigerLaw

4 years ago

Topic Stats

  • 16,259 posts
  • 613 Pinsiders participating
  • Latest reply 7 days ago by Spyderturbo007
  • Topic is favorited by 232 Pinsiders


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Topic index (key posts)

47 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #366 Adding the Batsignal to LE Posted by docquest (3 years ago)

Post #402 Very detailed review Posted by MT45 (3 years ago)

Post #457 DocQuests Helicopter comparison. Posted by docquest (3 years ago)

Post #463 Docquest's vehicle comparison Posted by docquest (3 years ago)

Post #501 Version 0.65 Code released Posted by PiperPinball (3 years ago)

Post #564 Docquest's helicopter install. Posted by docquest (3 years ago)

Post #1159 Adjusting the Magnet Posted by PiperPinball (3 years ago)

Post #1234 Helicopter attachment. Posted by docquest (3 years ago)

Post #1314 Photos of Episode 111 Machine Posted by iceman44 (3 years ago)

Post #1322 Version 0.68 Code released Posted by ATLpb (3 years ago)

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#254 3 years ago
Quoted from WeirPinball:

Not mine, but set this up for a customer and helped him play a few games to break it in

I'm in! Bought an LE today. Should be here next week. Can't wait!

It's going to be set up next to the TAF you restored for me ...

#257 3 years ago

(And yes, I feel a bit guilty for finding/buying an LE in a day when they have been sold out for months. But my gameroom has been ready for this for years ...)

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#305 3 years ago
Quoted from labnip:

( ( (( BAM )) ) ) ( ( (( POW )) ) )

Don't ZAP yourself setting it up ...

#310 3 years ago

I seem to remember someone that custom laser cut PET for pins. Anyone have a link? May be a good thing to put on BM66 day one.

#361 3 years ago
Quoted from MT45:

Anyone else have this MESS with their plaque? Pulled the protective plastic cover off and it left behind a gooey mess that only Goo Gone would remove. Cleaned it up then re-installed with a PET-G cover to protect it from scratches ...

That horrible QC on any game, let alone a $15k one ...

#421 3 years ago

Chris Franchi will be having a print sale starting next Friday and will have a print specific to the pinball game and some other BM66 art.

#426 3 years ago
Quoted from docquest:

Hoping to become an official member of this club this week. I even shoveled a path to the basement in preparation.

Hey - you paid for the game already. That's about as official as it gets. You're in!

#430 3 years ago
Quoted from Mojosan:

Not sure how many guys will like this mod or not, but I replaced the Batmobile and bat boat on my BM66SLE with the Corgi Batmobile I've had since I was 9 yrs old.
It's a little larger scale than the HotWheels one, it's nicked up from being played with, and I'll have to reposition the bat boat to the left ramp protector, but it has a lot of meaning to me.

Cool. I used to have the same one, but my Mom through it out long ago.

Hopefully someone will make a mod so Premium / LE users can do something similar.

#447 3 years ago

Batgaget #58 Bat mini-charge is in the house. Game (and Topper) delivered today. Code level .6

Batgirl on the sides (!)

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#449 3 years ago

Ok, what are you guys choosing for the keychain? Logo or Emblem?

(Also in the Goodie bag - extra target stickers, pricing cards, Game Instruction card in Spanish)

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#450 3 years ago

What is a power up?

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#455 3 years ago
Quoted from MK6PIN:

Awesome, AND a topper!!!....congrats!!!

A topper with the emblem applied correctly even ...

#459 3 years ago

I wonder if the Eaglemoss ones will be too big to put in the playfield.

#461 3 years ago
Quoted from musketd:

Anybody get the new update was supposed to be posted today?

No. Discussion of new code in this thread:

#482 3 years ago
Quoted from MT45:

Rattled shots on left orbit will be the norm for any shot that is not "near perfect". Next time you have the glass off, hold a ball up there next to the's barely enough room for a ball to pass! Really tight so it requires good accuracy.

My left orbit shot gets blocked by the wire to the cat sign on the left ramp if the shot isn't perfect. Going to have to see if I can tie the cable to something.

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#484 3 years ago

Any thoughts on how best to protect the magnet from getting dimpled to death? Do people making protectors cover the magnet too?

#495 3 years ago
Quoted from docquest:

whats another day.

Your most agonizing 24 hours in 2017?

I would drive your car to your wife's work, leave it and take the van and go get the game. But that's just me. You've been ready for your grail game for how long?

Congrats on getting your game whether it's this afternoon or tomorrow.

#496 3 years ago

Anyone know how to tell if Churchill made the playfields for a given Batman game?

Been reading about the problems people have had with ghosting on playfields made by another vendor and would like some piece of mind.

#502 3 years ago
Quoted from taz:

My LE topper arrived today. It's an easy install, but there's an astonishing number of wires to connect; seems like the topper harness could bring in signals from a large chunk of the pinball machine. I can't believe it takes all of those wires to run the few lights and SLE bat projector, so I'm hoping that there's a lot more interaction coming in the future than merely some attract lighting.

It is pretty amazing there are two boards and that many connections required for the topper. It is very cool, but I hope it's used for something cool during game play.

#503 3 years ago

Started a new thread for code discussion.

Note that Stern also uploaded corrected versions of the flyers showing the proper artwork.

#509 3 years ago
Quoted from txstargazer3:

And I hope the topper is made available for the Premium.

There is a part number for the boards in the manual, a part number for the topper and a common code base. I presume if your distributor can order those parts you could add the topper.

#510 3 years ago
Quoted from J85M:

I hope the topper interacts a lot with the game as this will be my first ever topper.

I hope it will eventually do more, but even with what it does now it's the best topper I've seen.

#515 3 years ago
Quoted from J85M:

I am guessing the premium is missing the boards found in the LE and SLE?

I have not looked inside one, just guessing the boards are not in a Premium based on some comments George made at Expo.

#523 3 years ago
Quoted from ngg:

i havent seen pics of any "sub-villains" on the LED screen on my LE.....
Is that a difference in coding between SLE and LE???

Difference in coding yes, but same code. The software is aware of the game model, but the basic game play is identical between models.

#552 3 years ago
Quoted from docquest:

I really wanted a gadget version and I was happy to see I got one. I was even happier to see what one it was. I peeked in the box and couldnt believe my luck, its the freaking Batmobile!

Holy Jackpot !!

Edit: OK, Holy Fake Inflated Jackpot ... I should have know better - the real Batmobile is Gadget #1

#554 3 years ago
#561 3 years ago
Quoted from iceman44:

How do you order/buy a print on that site? Hiding it!

Open the gallery. Instructions are under each print on how to send a PayPal payment to the artist. Editions are limited to 66, so if you want one, order soon. Sales are cut off on the 20th or when sold out.

#569 3 years ago
Quoted from docquest:

I took a metal coat hanger and cut off a few inches of it to make a copter support. Twisted a little loop on the end and captured it with the same nut the SLE uses to mount its copter.
In addition to looking nice, the eaglemoss vehicles alread have tapped screw holes and the screws from where they mount to their display box. Make another loop on the other side of the wire and secure it via a screw under the copter. Tweak the shape of the wire until it looks good.

Looks nice. I'd like to do something similar. Have an eaglemoss Batmobile, Batboat, Batcopter, Batcycle, Batgirl cycle coming. Will have to see what fits where, but I like the copter where you have it.

Were your pictures taken with the glass off?

#570 3 years ago
Quoted from thundergod76:

Wow! I paid in full for my Pre in Oct. in hopes of getting a signed card. If I don't get one I'm gonna be pissed!

There are a few signed cards on eBay, though not in silver pen.

#575 3 years ago
Quoted from bkfiv:

I completely agree. Those were two perks that made spending some extra on this title worth it (to date I've been a 'Pro' guy). If you're happy or pleasantly surprised you're getting Batgirl, that's how we felt. Except we paid for our Premiums with Batgirl on them. We shouldn't be UNpleasantly surprised that these items have changed for the worse.

I suspect if you are a Premium owner expecting Batgirl art based on the original flyers, your distributor could get replacement stickers for you. You could ask about the card, but that was never promised to any Premium buyer (though I understand the expectation that 180 early Premiums would have them). Maybe they are being randomly placed on Premiums during the build process.

#578 3 years ago
Quoted from calprog:

Having issues downloading new code. Following directions. Any ideas. See pics on two screens i get. This is the second flash drive used. The spike system sucks. I had a led light fail and this caused half of the lights to go out and flippers to fail. Unbelievable!!!

I do not remember seeing this sequence during the update process. I presume the failures you mention happened before the update?

#624 3 years ago
Quoted from Trekkie1978:

LE Episode #62 here.
Special thanks to PinballSupernova for the video of my machine.
ยป YouTube video

The video has some nice split screen of the LCD and playfield action (about the last third of the video). Not on the 0.65 code level, but still useful.

#625 3 years ago

I'm thinking of replacing the stock rubbers with some colored one. Anyone have a suggestion on brand and/or colors that would work well with the game?

#708 3 years ago
Quoted from MK6PIN:

hope Stern will make it right ( you would think so)

Hope isn't going to cut it here. Stern needs to be proactive by developing a response plan and communicating it quickly.

If any of the SLE owners see similar problems, it could create a PR nightmare ("owners of the most expensive production pinball machine ever sold are reporting massive issues with poor craftsmanship and playfield defects on Stern's flagship new Batman game"). Unlike any previous game, Batman SLE/LE games were clearly targeted almost solely at the collector/home market. Comments at Expo indicate that Stern understands this, but with multiple examples of playfield problems this early in the life of the game, they clearly haven't done anything to address the expectations of this market segment.

If the playfield problems were one-offs, it would be a minor concern for the market overall. But if this is now a systemic problem with the primary component of a pinball game, it does not bode well for Stern, especially if operators and collectors actually do start voting with their wallets.

As an LE owner, I'm extremely discouraged and disappointed to see others with these issues. I hope I don't see similar problems, but it is unreasonable to expect my experience will end up being any different. I'm going to go over my game with a fine tooth comb before another ball is plunged and may even wait until I can install a full playfield protector. It is a shame I even have to consider that, but it's a travesty that some have already suffered such significant damage in such a short period of gameplay.

#727 3 years ago
Quoted from Texasff78:

I purchased the game from Pinball Alley in Rochester, New York. Playfield manufacturing date was 12/2/2016. Mine is LE 38 Interdigital Batsorter. I am located in Texas and the game is home use only. I got the game on January 3rd. The sticker below is on the playfield.

What's the serial number and date of manufacture? It will be on the back of the main cabinet. It may also be on the box, but I don't remember and no longer have my box.

I'll be glad to collect details from folks that want to report that info to see if we can identify anything in common. However, I would expect that we aren't talking too many different batches of playfields this early.

#733 3 years ago
Quoted from TigerLaw:

Alas, that's what happens when I fall behind in a thread.

Don't feel bad - you weren't the only one that got fooled ...

#746 3 years ago
Quoted from frolic:

So far, I believe we've only seen 1 playfield affected in this thread, so it could just be a one off problem.

At least two - texasff78 and calprog.

#814 3 years ago

Mirco has playfield protectors up for preorder. Will not be shipped before the end of the month (waiting on production playfield to fine tune the prototype). I ordered one.

Decided I'd try one and see if I like it rather than take a chance I have a defective playfield. Not going to play my LE much, if at all, until it's installed. That's probably silly, but no too much sillier than paying $10k for a toy ...

#824 3 years ago

In either case, it doesn't seem like this is a difficult install - take off both ramps and the sling covers?

Quoted from MT45:

I'm going to send them an email to give them a heads up that they will need to add two small "ears" of material to the left and right of the piece of the protector just below the turntable. (They probqbly already know this). My original template did not have these designed in and I HAD TO add them afterward. There are 2 small cavities built into those areas that allow the pinball to be pushed into as the turntable spins to help alleviate jamming the mech. If you don't have those small pieces the ball gets pushed into those cavities and off the edge of the protector, then can't rollback over that 2mm edge. I cut 2 small pieces of material afterward and mylar ed them in and it now works perfect ... see image for area.

Thank you for doing this - I hope Mirco can add these flaps to the production versions.

#828 3 years ago
Quoted from bemmett:

Sad when it is coming to this on new games. How do those protectors install anyway

I agree. It is sad to have to consider this, but I consider the $100 to be playfield insurance. I've never used one before, but have heard good things from folks that have used them on other games. And $100 is nothing compared to the anguish of possibly going through what others have with defective playfields. Even if I end up having a defective playfield and Stern does replace it, that would cost me more in time and aggravation.

The nice thing about these compared to other options is that it just lays on the playfield - no adhesive, no sealing, just a nice coat of wax before laying it down. I hope it doesn't make the PF look dull, but I think I'd rather have dull than damaged.

#841 3 years ago
Quoted from iceman44:

How do you know if you have a defective PF if you use the protector?
What if the protector gets all scratched up, ends up being not worth it after a year or so and you pull it off and find you have a F ed up PF.?

What do you think the PF would be F'ed up from? It's a smooth piece of plastic going on a waxed playfield that will have little if any movement. What would damage the PF?

You are correct I probably won't know if I have a defective playfield. But the whole point of using a protector on a new game is to avoid dealing with the fallout if I do.

#852 3 years ago

Post in another thread says Stern rejecting almost all BM66 playfields coming in for Premium builds. Anyone have any more details?

#863 3 years ago

Thanks for doing this.

You three look like you are having fun. The ramps aren't as hard to make as you guys are showing ...

#871 3 years ago

piperpinball - which Catwoman toy is that?

I like the ramp stickers? Decals?

#877 3 years ago
Quoted from PiperPinball:

Its the hallmark Catwomen. We installed a single 1.8mm cool white, slow flickering led behind the diamond in her hand.

Can you provide more details / pics on how/where you mounted the LED?

#888 3 years ago

In general, I agree with both of you. But since we don't have any confidence that Stern has a handle on the playfield issues yet, I'm not willing to risk the aggravation of having to deal with a return/replace scenario. That is not covered by the warranty, so that relies on the goodwill of Stern and/or the distributor.

If I knew for sure my PF would be replaced if it exhibits some of the issues others have seen, I would absolutely play my game now and hope for the best. But that's a potentially expensive bet avoided by a $100 protector (or less if DIY).

I'll reevaluate if I can't stand having the protector on my game and certainly hope that we don't see any other playfield issues on Batman games.

But I'm with you with regard to future NIB games - no longer a consideration until there is general consensus that the playfield quality issues have been fixed. That is disappointing, as I have great interest in two rumored future titles.

#889 3 years ago

I'm pretty sure that's a protector made out of a different and thicker material than what would be used on Batman.

#891 3 years ago
Quoted from ATLpb:

I don't understand pf protectors personally. To each their own!
I do understand lighting. George skimped a bit on GI I added four spotlights and a trough light. I ran out of whites so I had to use some purple for two spots and green for trough temporarily. These pics are glass on with PDI.
I'll be streaming this again tomorrow around 7pm EST

Yup, I think spots are needed on this game.

#903 3 years ago
Quoted from PiperPinball:

Ive had no problems with BM66LE #66 and no dimpling, etc. We played over 50 games last night and about a dozen or so this morning. Hopefully nothing changes.

Good to hear. My game was built the same day so maybe that means our playfields are from the same batch.

But I would still like to understand why a couple of the games in this thread look like crap and that one magnet is totally trashed.

#909 3 years ago
Quoted from MT45:

Was watching some BM66 tonight (somewhere around episode 34-36 or so) and went down to play a game afterward.
Realized that one of the first "mods" I did was to add the Pinball Life red "Pinguard Nylon Legbolt" washers (red). Never took the time to share the pic
Small but nice touch

I like the washers, but I think I would also go with black leg bolts.

#911 3 years ago

Don't forget to post your episode and gadget info in the related thread:

#942 3 years ago
Quoted from taz:

Here are some pictures of my mods to BM66 so far.
- PDI glass, of course
- 4 black spotlights added to the GI on top of the slings
- Batmobile and Batcycle near the flippers (temporary until some innovative Pinsider comes up with a better idea)
- Spotlight in the back right, currently wired to the GI as well
- Bust to access batpoles on top of a bumper cap (again until someone comes up with a better idea)
- Batcopter above the left ramp
There's less room for mods than I expected. The only obvious open spots that seem to remain are by the right ramp cat and the far left, back corner, perhaps. The bust should have been by the phone, but there's just not enough room there to add it. I wonder if it might be worth the extra work to mount little bat spotlights all over to enhance the GI instead of the usual silver/black pin spotlights we're used to? I'll throw that idea out there and hope one of our Pinsider modders come up with something like that, though it'll cost a bit to buy a bunch of bat signals. Anyway, some of these are place holders until I see a better idea.

How did you mount the toys? I presume they are the Mattel versions and not the Eaglemoss ones?

#943 3 years ago
Quoted from ATLpb:

Found white lights for my spots. Friend brought some, including trough LEDs. Way better. I also did a batmobile, batcopter, and boat.

Looks like the trough light is washing out the bottom of the bat logo. Does it look like that in person?

#958 3 years ago


#961 3 years ago
Quoted from labnip:

the red bat-phone toy on the turn-table is all red. But, if you watch the LCD, the videos of the red bat-phone show it having a black center piece. think the toy should be colored black too in the middle?

This one has bugged me ever since I first saw the game. A decal is needed for sure.

#973 3 years ago
Quoted from hawkmoon:

Hello,Fellow Bat Fans!! MY B66LE came yesterday,and I've gotten all the paperwork out of it,but,not unboxed yet!!My question is,Where do you find out what Bat gadget you get??? Nothing in my paperwork says what it is??There is a #56 on the box,does that give a clue?? Any help ??Thanks!!!

You have to look on the plaque on the left front of the backbox.

Unbox it and let us know ... you could have an episode or a gadget.

Post pics here:

#980 3 years ago

Interesting that you have 53 and the box said 56. Sorry to hear about the TV. To answer your question, yes. My game was playable out of the box.

Do what many of us have done - go through your game, check for loose and missing screws/hardware, check the zip ties (especially left ramp), glue the Batmobile screws in and do the QC that Stern apparently missed on many of these games. And keep your fingers crossed your playfield isn't defective.

#987 3 years ago
Quoted from TigerLaw:

I'm guessing the $11,500 firm price is what's stopping those two from getting together.

Yup. $10k list is insane enough to start with. I really, really wanted an LE. But no way, no how would I have ever considered more. I hope the Batman flippers flop.

For those where $10k-$11k is rounding error, maybe. I suspect that LE will be available for quite some time.

#991 3 years ago
Quoted from calprog:

Is the topper interactive during game play? No lights are on at all.

The topper currently only functions during attract mode.

How did a light short out two node boards?

#996 3 years ago
Quoted from MT45:

Happened again. LED in sling (specifically the right top led) ... ball is impacting. Replaced with flat tops this time.

What is a flat top and why do you think that will be better?

#1012 3 years ago
Quoted from hawkmoon: B66LE #53 was delivered Friday! Pin never worked! Completely FUBAR!! Shaft to the turntable welds broken!

Do you have a picture?

#1014 3 years ago

Based on the serial numbers I've seen, at least 600 (SLE/LE/Premiums) are out now and I'm sure that's low.

I don't know where you're getting 2-3% or what you consider issues, but what matters is the type of issues. Missing or loose screws is one thing; playfields that look like the surface of the moon after 100 plays is much worse.

#1021 3 years ago
Quoted from PiperPinball:

Where can one order it? Link?

If it's orderable, your distributor can do it. But the part number isn't listed in the manual. Perhaps it's in the addendum that came with the SLE topper.

#1030 3 years ago
Quoted from docquest:

Hopefully it wont be too over priced.

It's going to be a Stern accessory. By definition that means it will be overpriced ... especially since they know their potential market is limited to 240.

#1037 3 years ago
Quoted from docquest:

I assumed premium buyers could use it as well. Seems like Stern would be leaving money on the table if it was just for LE owners.

I just assumed it connected to the auxiliary boards for the toppers that are only on the LEs and SLEs.

#1038 3 years ago
Quoted from MK6PIN:

There are actually 2 node cards in the top of the backbox dedicated just for the topper ( seems like overkill, but true)....guessing the premiums don't have these cards (?)

Correct. I presume they could be added, but the Premiums do not come with them.

#1048 3 years ago
Quoted from Ed_in_Texas:

It may have been mentioned already, but I was surprised to see the head decals on the LE and Premium were switched. I like the Batgirl head decals and was a little confused to open my Premium and find it had LE head decals (Batman on one side, Robin on the other). I inquired about it and was told they switched them.

This was covered a few weeks ago. The backbox side art was switched between the Premiums and LEs after the initial flyers were printed. The updated flyers are on the Stern site, but the original promo art "photos" has not.

It would be interesting to see what % of Premium/LE owners were disappointed by the change. I'm an LE owner that wanted the Batgirl art, so I was happy. But I'm sure some were disappointed.

#1050 3 years ago

CCC and BM66 - a lot of pinball money side by side (!)

#1057 3 years ago
Quoted from rlslick:

I figured it out. Checked all of the cables and found that the one cable that was plugged on the left board into CN1 was off by one pin. Not sure if Stern purposely did this because the topper shipped seperately or what.

It wasn't Stern that plugged the cable in incorrectly...

#1069 3 years ago
Quoted from PiperPinball:

Holy Bat-theme pinball game cards!

Holy Schizophrenia, Batman!

#1073 3 years ago
Quoted from taz:

Here's a photo of an experiment I'm trying, dueling Batlights. I installed docquest's version in the back right corner hooked into the appropriate SLE plug. The one in the back left corner is hooked into the GI. Truth be told, there's not a lot of real estate for installing these. Anyone else thinking about going with more than one?

I think more than one is overkill, especially given the number of Batsignals already depicted on the playfield. I haven't installed my docquest light (awesome work!), but can't figure out a better spot for it than the back right. I did look at where yo have the left one, but it looked "lost" and did not draw my eye to it like the Stern location.

But I agree with the idea to get more light on the playfield - it's just too dark.

#1075 3 years ago
Quoted from Gritty:

Just installed yellow plastic protectors.

It's a little hard to tell by the pictures - what is your impression about them looking directly at the game?

#1082 3 years ago
Quoted from pinmister:

I saw this photo in another thread and it made me cringe. I am shaking my head on this one, this is not normal to have wear this quickly. If I saw HO! HO! HEE! HEE! right below major defective pf wear I would feel like Stern was taunting me, every time I looked at it.

Yeah, for some reason there is a group of people that want to equate this and some of the other horrible playfield issues with normal dimpling and expected wear. Not sure what they gain by denying that Stern has a quality issue with some portion of the playfields that they haven't figured out how to resolve yet.

#1089 3 years ago
Quoted from docquest:

Looks like export Aerosmith games need a metal cage around the spike 2 board for EMI reasons. So will export Batman66 games need that as well?


#1095 3 years ago

Anyone hooked up an external Polk subwoofer yet? How do you connect it?

#1125 3 years ago
Quoted from zucot:

I had double spots set up like that too, but the harsh reflection of the bulb on the black artwork right next to egghead and bookworm was driving me crazy.

So where did you move them? Or did you just take them off?

#1183 3 years ago
Quoted from MT45:

OK ... update time. I'm working with the folks from Germany doing some test fitting of the new PF protector for BM66 (you're going to love it. Nice fit, total coverage and not too hard to install).

1) Does it have the wings for the turntable?

2) what do you have to take off the playfield to install it?

3) are you going to recommend any modifications?

#1230 3 years ago

You happen to know a part number for that wire? LEs and Premiums don't have it.

Is the black screw the one that comes on the Eaglemoss?

#1409 3 years ago
Quoted from docquest:

I scanned through the clips in pinball browser of the 0.68 firmware and didnt see any clips from the movie. Also didnt see any batgirl clips either.
Interestingly, l didnt see any video clips of shame, egghead, mr freeze, mad hatter, or king tut. They did have "cartoonized" clips of the minor villains getting jailed though (similar to the jail clips of the 4 major villains).
There were a bunch of bookworm video clips in there though. It seems odd they would have video clips of bookworm but not the minor villains. So I hope they will add the others later (and maybe movie clips and batgirl).

I can understand if they can't have movie clips because of licensing issues, but we absolutely need Batgirl clips!

#1452 3 years ago

Anyone know what scale the Batmobile on the turntable is?

#1458 3 years ago

The Catwoman mod is awesome - great job. I especially like the detail of blacking out the red wire.

For anyone willing to make one for those of us who have absolutely no dexterity or skill to make this mod, I'll be your first customer ...

#1559 3 years ago

Playfield protector installed today. Unless you know where to look, you can't tell it's there. Nice job on it. Apparently much easier to put on when you take the crane off the top. I can't think of any downside to using it, especially on a home game. And it looks so much nicer than it photographs - adds a very nice glasslike sheen to the PF.

Handful of games and already had clear issues at the shooter lane and by Riddler saucer, so stopped playing until the protector showed up. First game after it was installed (first ball even!). the Batmobile comes flying down the playfield. Locktite/glue no help ... no chance this will screw back on. Going to have to get a replacement.

The BDK cliffy is a perfect fit for the Penguin scoop.

IMG_2192 (resized).JPG
IMG_2194 (resized).JPG

#1562 3 years ago
Quoted from cooked71:

Same happened to me with the locktite. The locktite actually melts the plastic on the crap Hotwheels bat car and the whole thing fell off. Ended up bolting it on.

I'm hoping one car I just ordered has a metal bottom. NFW my current car can be bolted/riveted back on - nothing left to grab. For now, no Batmobile in the Batcave ...

#1563 3 years ago

Has anyone played with audio or video out of the game to an external amp/monitor?

#1574 3 years ago

If you haven't already done so, post your game details here:

And don't forget to take the poll. I have quite a few more games documented than poll votes.

#1575 3 years ago

What pitch are people leveling their games at?

#1585 3 years ago
Quoted from thundergod76:

Aww s**t!! I just put some blue Loctite on mine. Is it doomed for sure?

I got 1/2 way through one ball of play ...

#1589 3 years ago

I have attached one of the black collapsible cup holders to my machine. I thought that was the most appropriate style, because I want to create a sticker for the face.

I was thinking something like "Bat Drink Containment Device", but the font would be too small to read. My daughter suggested "Bat Beverage Berth".

Anyone have any good Bat gadget names for a cup holder they would like to share?

#1592 3 years ago

Batman doesn't drink alcohol.

#1623 3 years ago
Quoted from rlslick:

Need some help here. Just received a new rotating assembly from Stern. After installing it, I noticed that the front part of the rotating disk facing towards the player isn't flush with the playfield. Ball at times will get stuck on the left and center lip which at the moment is about 1/8 - .25 down. I
Called support and they tried to explain that there is a way to adjust the mech. Still confused on where to change the height. If someone has expierenced the same issue can you post a pic showing which screw(s) to adjust. Thanks in advance!

I have a similar issue and couldn't find a way to adjust one section of the turntable - need a way to tilt the center support axis.

#1624 3 years ago
Quoted from Sethman:

See if they'll send out an updated replacement. Let us know.

They will. Spoke to Chaz a few minutes ago. Sending me a replacement Batmobile assembly and a shipping label to send the old one back.

#1625 3 years ago
Quoted from jfh:

I have a similar issue and couldn't find a way to adjust one section of the turntable - need a way to tilt the center support axis.

According to Chaz, if you put the turntable in the Batphone position, there should be two feet that can be loosened to allow you to adjust the pitch. I don't remember seeing those, but will check it out.

#1630 3 years ago
Quoted from iceman44:

Sending a new turn table? I watched tech adjusting it to level. Took some trial and error to get it right

No, just the Batmobile spinner. I'm going to see if the turntable front to back leveling can be done before I would ask for a replacement. I'm concerned it might be damaged because it wasn't properly secured to the playfield, but if it can be leveled that's a whole lot easier then replacing the whole thing.

#1636 3 years ago
Quoted from iceman44:

Sending a new turn table? I watched tech adjusting it to level. Took some trial and error to get it right

With regard to the turntable, I'm not talking about adjusting it up and down. I can't figure out how to adjust the front to back or side to side pitch.

#1640 3 years ago
Quoted from cooked71:

I would be happy with flush at the front and the turntable lower at the back.

IIRC, this is the way Chas said it is supposed to be. It apparently is not supposed to be perfectly level at all three positions (which I don't understand).

#1643 3 years ago
Quoted from docquest:

For LE and SLE owners.
Does the bat logo on your topper go on and off or is it on all the time?
I noticed mine is always on and when I go into diagnostics for that lamp its still on and doesn't flash.
Is this how it works on everyone elses topper?

I believe mine is always on. Can't check tonight, but can tomorrow.

#1647 3 years ago
Quoted from hawkmoon:

OK you guys go fu....g around with that metal "kabob",you break it,and a replacement will cost you more time than money to replace! Now,I'm warning you! Of 3 B66s in my area,my tech has had the same thing happen to all three!Just a headsup on a weak part!!

The tech has broken 3 turntables? Doing what exactly?

#1661 3 years ago

I want to turn down the force at which the ball feed kicker fires, but couldn't find an adjustment. Anyone know if there is one and/or where it is?

#1665 3 years ago

I like the new full orbit shots in .69!

#1709 3 years ago

While I would love to see the movie bomb sequence, I suspect the license only covers the TV series.

#1721 3 years ago
Quoted from ATLpb:

reminded me to strongly recommend the Flipper Fidelity Spike 2 high output upgrade speaker and sub kit. Don't have to be an audiophile to hear the dramatic improvement.

Absolutely agree. Huge difference.

#1730 3 years ago
Quoted from ATLpb:

It's dramatic. Regarding the Jensens, I haven't heard an SLE in person yet.

Ditto. I'm sure they are better than stock, but no idea how they compare to the FF set.

#1733 3 years ago
Quoted from MK6PIN:

Batphone, w proper button:

Which toy is that? Where did you get it? Looks the the best option if you aren't going to do a bust/desk setup.

Or is that the Stern chew toy with a modification?

#1739 3 years ago

I like the Riddler plastic!

#1748 3 years ago

What is this a picture of?

#1776 3 years ago
Quoted from thundergod76:

Did anyone else notice the little Batman trophy next to the grand champion high score seems to have disappeared with the latest code?

The trophy appears when any player in the previous game makes the HS table. It's still there.

#1799 3 years ago
Quoted from PinNin:

There is a shooterlane protector for BM66 available:

I'd buy one if I could understand enough German to order one ...

#1807 3 years ago
Quoted from docquest:

if you open it in with google chrome browser a "translate page" option appears in the upper right corner. Here's the translated version.

I got that far, just couldn't get the shopping cart to work with google translate

#1808 3 years ago
Quoted from J85M:

Thought I would drop this link in here, thread created by cooked71
How many BM66 owners would be interested in an enclosed wireform to replace the cheap'o plastic cover?
Ideally a small top side only wireform could be made to make the beginning of the ramps complete/full wireforms, it would also be the most cost effective option, but if it had to be a complete replacement wireform would people still be interested at the added expense?

I am absolutely in. The cost would be a drop in the bucket compared to the price of the game and the ramp would be like it should have been in the first place.

#1825 3 years ago
Quoted from labnip:

if we put on the full playfield protector (overlay), do we also need the cliffy protectors? or no?
if we did need both, i'm guessing the cliffy protectors would go on first, then playfield protector.

I put the Cliffy on the scoop before the overlay. No issues.

#1826 3 years ago
Quoted from 82Trooper:

Where would one specifically locate a Cliffy for this game...that is available?
I am assuming it is the same as BDK.....but I cannot find one for sale??

It is the BDK scoop Cliffy. Perfect fit.

#1827 3 years ago
Quoted from J85M:

I would take the Crane over the usual static bash toys that make the playfield look more loaded but don't actually do anything

Until I started playing the game, my first thought is "the playfield is too open and looks a little sparse". But that changed when I saw the crane go into action. I think it's one of the most unique bash toys in modern pinball and it works very well in this game. It's not original, but very few are going to have both BDK and BM66 in their collections. If you have either, you have a game with a very cool toy.

The most common complaint about BM66 (QC issues notwithstanding) is that it's just a retheme of BDK because of the scoop and crane. I remember playing BDK a fair bit and really wanted to like it. I never did. I don't know how much theme played into that (not a big BDK movie fan).

As someone else said, I think there was a missed opportunities by not having toys like "sliding down the Batpoles" or "Batmobile exits the Batcave", but if we just see BM66 as a retheme, George got it right this time and the uniqueness of the crane toy is a big part of why it works.

#1860 3 years ago

Very cool!

See if you can get a picture of either one playing it ...

If it were my game, I'd get them to personalize and sign the translite.

#1871 3 years ago
Quoted from ATLpb:

Stage 2 beautification initiated... Hemi and I have a master plan.

Care to share your plan?

#1880 3 years ago
Quoted from docquest:

A had a flipper spring break on my Batman66 this weekend. First time I've ever seen a spring break. The connecting loop on one end just snapped off. Is that typically seen on Stern machines? It was at a show so I had to improvise a fix by uncoiling the last few turns and making a new connecting loop.

Never had a spring break on a Stern before, but have only owned 4.

How was the game received at the show? Did you have the duo autograph the game?

#1885 3 years ago
Quoted from o-din:

Or he wants to make sure the next code drop is epic. That's what I'm thinking.

That's what I'm hoping.

Be nice to get some official word from Stern that Lyman will be given the resources to properly finish the game on the company dime.

#1906 3 years ago
Quoted from docquest:

It was a good weekend. It was a real treat to play my Batman66 with the actual Batman and Robin.

That's the Pinside understatement of the year.


#1912 3 years ago
Quoted from docquest:

During our game walkthrough I told him the code would be evolving and there would be future updates.

I typed up a summary of the current rules and modes, the email address to send his info to Stern to get on the code update email list, and a copy of the page from the manual that details the update process.

I would have put the current code on a USB stick and given it to the pinball boy wonder .... just sayin'.

(Also just sayin' how incredibly jealous I am of your weekend!)

#1941 3 years ago
Quoted from Rdoyle1978:

Did he really say the thing about the utility belt? I've seen Adam West in full on charm mode and that's one of the standby lines

West has used that line for years in interviews and appearances. Even though I've heard it a lot, it's always funny.

#1943 3 years ago
Quoted from melumga:

With the introduction of the right orbit loop in code .69, I find that upon completing the loop twice consecutively that the 3rd time around the ball has picked up so much speed that attempting to hit the loop again causes the ball to kick up and hit the glass. Makes me wince every time and I've learned to hold back on hitting the loop more than twice. Is anyone else having this issue and what can be done about it?

I would check to see if the left flipper rubber is on correctly. I'm pretty sure I've made the right orbit three times in a row and didn't see this happen.

#1958 3 years ago
Quoted from twenty84:

While waiting for the next code update, I replaced the stock start button (came crooked from the factory) with one of my own design.

Very nicely done!

#1973 3 years ago
Quoted from iceman44:

They will send out new assembly asap
Then you gotta install it. I went through the same thing

I haven't examined mine. You've probably looked at the assembly a lot closer - how well do you think it's going to hold up over time?

1 week later
#2107 3 years ago

In 0.70, if trying to start a game and a ball is missing, Pinball ball search does not trigger the Riddler scoop switch.

1 week later
#2156 3 years ago
Quoted from BrewinBombers:

I wonder if the "incremental update" option does this. I too have a few settings that are annoying to reset. I did the 'full update' from 69 to 70.

Yes, it does. What is surprising to me is that all the play counts are reset too.

#2169 3 years ago
Quoted from vireland:

Well, today is 2 weeks since the last small update, but they've been as long as 5 weeks between updates. Someone said it was supposed to be today, but Stern is not exactly reliable with their pledge to update Batman every two weeks (hasn't happened once on the two week "Gomez Drops" mark since release). So probably some time between today and 3 weeks from today.

For someone who has given up on the game, you sure bitch a lot about the code. Stern has pledged that Lyman will be given the time he believes he needs to complete the game. That is enough for me and almost everyone else who bought in to Batman 66.

You complaining any time Stern doesn't release an update when you think they should adds nothing to the discussion about the game. I'm sure you have justified it to yourself that you're selling the game because the code is incomplete. Fine - that's your prerogative. But there's no reason you have to back-door bad mouth the game because you are disappointed at the frequency of code updates on a game you wished you hadn't purchased in the first place.

#2179 3 years ago
Quoted from vireland:

I still have the machine. Covered. It now gets played for a day or so when the new code drops and is almost like the old code, then goes back into hibernation for 3-5 weeks until the next drop.
Anyone who believes that Lyman is being given full time to work on Batman '66 NOW is a rube. The code drops are way too sparse to account for 40 hours x the number of weeks it took since the last drop (in the case of .70 that was 5 weeks. The update was no way, no how 200 hours of work). And if they believe that he will be given time to polish it out into a masterpiece, I have a bridge to sell you. He's being pulled in too many directions, and I wouldn't be surprised if he was working on at least parts of one or two other pins currently besides Batman.
Nothing Gomez has said regarding Batman'66 code has come to pass. His two week promised "Gomez drop" schedule "until we getcha there" never materialized, and the space between drops is getting longer and longer, most recently 5 weeks.
In our case, this was supposed to be a cool "thank you" to players on a route, but the machine is so shallow with almost no content that we won't even put it on route. The operator I work with is not a happy camper about the whole situation. So the machine's up for sale, and if it sells, great. If it doesn't, at the current rate we should be able to put it out in late Summer with beta code for players to finally enjoy. Until then, it sits covered, waiting for the engine to make it fun.

As I said, you have sour grapes about your purchase. You continue to make unsubstantiated claims about how Lyman is spending his time which contradict statements from both Stern and Lyman. He has done some work on the Spike 2 platform, so if you want to split hairs - there you go.

If anyone is a rube, it's someone who bought the game without understanding the status of BM66. I don't know of a SINGLE owner that didn't understand (a) the code was very early because the game was pushed forward 5 months and (b) Lyman was doing the software. Was it a risk (especially as an LE or SLE buyer)? Sure. But it was a known risk and educated buyers moved forward knowing that status.

I'm sorry you had unrealistic expectations or didn't do your homework. But your constant whining is childish.

#2190 3 years ago

The game was accelerated 5 months. A fair baseline comparasion against other initial releases is late May.

#2195 3 years ago
Quoted from vireland:

To say a club thread has to be unrealistically chipper when we're almost 5 months post-launch

As I stated above, I'm pretty sure everyone who did their homework knew what to expect (except for you and your operator friend apparently)

We are not unrealistically chipper. What we are is tired of your incessant whining about the same thing over and over and over. What is your end game? You say you want the game to turn out awesome, but it seems like all you want to do is to gets others down on the game because code isn't being updated as fast as you, the world renowned self proclaimed pinball software development expert whose math shows zero comprehension of the software development process, want to see.

Other owners are going to make their own judgements on whether or not it was a wise move for them to buy the game so early. We don't need your schizophrenic rants of itsucksitsucksitsucksihopeitsgoingtobeawesonebutitsucks to decide for us.

#2198 3 years ago
Quoted from ronaldvg:

I do not agree with this statement. I own a BM66LE and indeed i knew the code was not very good when they showed the machine, but I expected that Stern would take pride in delivering a good experience, especcially with this machine. They presented it as their best machine ever and also priced it like that. It has been everything but that, quality wise and gameplay/code wise.
I feel the same frustration as vireland . Not so much that the machine is bad, but the fact that we are constantly being fooled (or lied to) by Stern about the progression of the software. No way that an experienced programmer as Lyman takes this many hours producing that little code.
I do not understand the hostile reactions to the stating of the fact that Stern does not (NEVER) do what they say. They just do not come through on their statements. We paid a crapload of money based on the statements of Stern regarding BM66 and until now we do not have much to show for it.
I believe sincerely that the machine will get better and I will not sell it or anything, but I also dislike the fact that Stern is obviously always more interested in the next game that will bring in the money than taking care of the people that support and trust them to deliver on what they promised.

You and vireland miss the obvious. Batman 66 was pushed up at least 5 months in the development cycle. That means under normal circumstances there would have been work (e.g. code development) going on for 5 months we would not have seen. We are essentially seeing that now - the incremental steps toward an initial release. It's not reasonable to judge that until the initial cycle should have been done.

To compare apples to apples we should be judging by what Stern has released for Batman by late May or early June. To do anything else simply displays complete ignorance of the product development cycle. If Stern hadn't pushed Batman up to name the 50th anniversary date no one would be upset about code status because we wouldn't even have the game yet.

#2201 3 years ago
Quoted from vireland:

A hilarious statement since I do game software for a living. I have about 25 years of experience with the "software development process", so yeah, I know BS when I see it regarding coding output vs claimed time allocated. No way Lyman is spending 100% of his time on Batman '66 for the last 19 weeks as Gomez claimed

Then you of all people should know that being on a project full time does not equate to 40 hours a week of coding/development.

I know BS when I see it too. If you were to look in a mirror it would be obvious where it's coming from.

#2202 3 years ago
Quoted from ronaldvg:

You miss my point that I am trying to make. It is not about the code development at all, my gripes are with the fact that Stern cannot be trusted with their statements. Not regarding the code, not regarding the number of SLE's being built etcetera.

Ah. Well on that, I agree. To a point. Stern has a long way to go with communication (see the GB playfield replacement issues). But most of the knock on BM66 code has been based on third party comments, not anything official from Stern (and no, George's "every two weeks" was not an official Stern position).

"Can Stern be trusted?" Is a whole different conversation of which Batman code is only a small part. The future buying patterns of past (and potential future) Stern customers will provide the answer to that question.

#2208 3 years ago
Quoted from vireland:

You're right. Full time in software development is often 60 and sometimes 80 hours a week in crunch time. But you're not helping your case.

You should really learn to quit when you're behind. Now you want to change project management methodology to try and make a point? I've been an architect, developer and project manager on major (multi-million dollar) and minor software projects so I know you are cherry picking to advance your point without any basis in fact. You aren't part of Stern development nor privy to their process. Stop claiming you know better than those at Stern that actually do.

#2209 3 years ago
Quoted from Oldgoat:

Ok, so honest question here. I have no idea how the software development is done for this game. However, I have a fair bit of experience in development, including running development for a software company. We tried to break products down into the smallest independent modules we could. Not only did this facilitate reuse, it also simplified testing and allowed multiple teams to work on components independently. (It's the old axiom "what one developer can code in one week, two can code in three") As a result, when we decided on a specific release package, large chunks of work could be excluded from the release. Maybe some aspect wasn't done, perhaps there were efficiency issues, maybe the test process couldn't be completed in time or, god forbid, maybe there were bugs. Added to this was the fact that a release would often include changes to some of the 'behind the curtain' code to enhance supportability, efficiency or lay the groundwork for some future capability. These often took a lot of time but were hidden from the users. As a result, it would be impossible for an outsider to conjecture on how much time was spent on development between two releases.
So now for my questions. Are the components structured in a similar manner? In other words, is work on callouts independent from video, independent from the this feature (say crane), independent from another feature (say turntable)? If so, is it possible that large amounts of time are being spent coding components that are not included in a given release? Is it also possible that some aspects are being reworked for efficiency, future needs, etc.?

This would be interesting to know. We know that the work on the callouts for Batman 66 and presumably most/all of the video (not necessarily new animation) has been done because they are already in the code.

I presume that coding for the platform (Spike 2, which is new with BM66) may include function not fully utilized by BM66 and is therefore somewhat independent, but that code for specific game features like the crane and turntable is not.

I think we have some evidence of work for efficiency/future needs of the platform in the last few updates (replacing the old style red dots instant info, support for incremental updates) that aren't directly related to Batman code. If indeed Lyman is responsible for the Spike 2 platform code as well as the Batman code, then the pace of game feature enhancement can be understood. But I don't think we should assume Lyman is doing all the work. I doubt he is doing any of the graphics or any asset editing.

I would love to see Stern put something together to show us what was involved in development of both Spike 2 and Batman.

#2211 3 years ago

Good post @jonm. I think we can all agree that Stern has failed miserably in demonstrating that they understand how to commicate with their customers or acknowledge and thank the customers who supported Stern so they could even have an anniversary pin.

But Stern succeeds in spite of itself because operators, enthusiasts and rec room buyers (to use Gary's market segments) continue to buy new games no matter what Stern does (or more correctly, doesn't do). Until there is a marked decrease in sales that can be directly attributed to Stern's failures, we are just going to see more of the same.

#2218 3 years ago
Quoted from taz:

I'm hopeful that there has been some behind the scenes work all along on the minor villains and that we'll see them in the next update or so and it'll jump up 10% or further along. Perhaps Lyman has been working and building on minor villains all along, but has had to keep it unimplemented in game play thus far due to Gomez insisting on smaller but faster updates than usual. It's probably something that has to be turned on all the way or not at all, without bugging up the game play.

This is a great point. There could very well be code that is just being branched around because a particular feature isn't ready for prime time. The other thing to consider is that it always take some extra time to get a release candidate together (build, test, regression test) so any time spent getting a release ready for us is less time spent on actually writing code. (Probably not a lot, but still).

1 week later
#2273 3 years ago
Quoted from taz:

Better be some damn Batgirl in there soon too! She's featured on my LE's translight, head sides, and a playfield plastic. That's at least as much as the dynamic duo.

Agreed. I haven't gone through all the video in the code, but I haven't seen any with Batgirl. Does anyone know if there are any Batgirl clips in there?

#2329 3 years ago
Quoted from cooked71:

Yeh, I know. Their only reason was that the goods will get damaged. I told them I would take full responsibility if it got damaged, but they haven't responded.

Getting prints from Franchi is hit or miss. If there is any issue or hiccup, it takes months to resolve and he is horrible about timely communication. Great art, terrible customer service.

#2330 3 years ago
Quoted from vireland:

And three weeks of "a bug came up that prevents release" is grade "A" Gomez BS. There are plenty of recent Stern games with buggy firmware (GB still has a transient reboot bug, even). In the state BM'66 is in people EXPECT that, so there's no reason not to release the code and let people choose whether the improvements outweigh the "bug" downside. Unless that was made all up and Lyman's not been working on Batman 100% of his time as previously stated and Gomez is once again vamping for time.
4 weeks since the last Gomez Drop. A third of a year since the game shipped.

I knew you couldn't resist another cheap shot. It's amazing you slam Gomez assuming third or fourth hand comments are fact. You still don't seem to understand the timeline here. Which is pretty amazing given your self-proclaimed intimate knowledge of Lyman's work habits and Stern's code development process.

1 week later
#2399 3 years ago
Quoted from J85M:

Received No:110, no I idea if it is an Episode or Gadget, haven't been able to open it yet due to work

Getting a new pin is always reason for a vacation day.

#2418 3 years ago
Quoted from 82Trooper:

What to you do to activate this mode/video?

BAT TURN mode:
- Lit at the ATOMIC PILE after 10 hits (default) to the BATMOBILE.
- BATMOBILE spins increase the payoff value.
- When the mode starts, all shots are lit for the payoff value, which
counts down.
- Shoot any shot to collect the payoff value and stop the countdown.
The shot will no longer be available.
- Hitting the BATMOBILE increases the payoff value, re-lights all of
the shots, and re-starts the countdown.
- If a multiball mode (either TURNTABLE MULTIBALL or VILLAIN ESCAPE)
runs with BAT TURN and the turntable moves to the TV side, all of the
shots are re-lit and worth 2x the current payoff value, and the value
will not count down. Shooting a lit shot re-lights all of the other
- The mode is TIMED (40 seconds, default). The timer can be reset to
40 seconds by hitting the BATMOBILE, or by getting "MORE TIME" from
tHe Mystery award.

#2419 3 years ago
Quoted from Manimal:

lol, I am guessing the .01 designator is more than likely poking fun at those in this thread that are hung up on what number the code revision is assigned. The version number means nothing as far as quantity of code goes, it is just an arbitrary number the programmer assigns to the revision. You will probably see a small code change with a big revision number somewhere in the

I agree. I thought the .01 was a great smackdown of our resident negative Nancy, who immediately took the bait.

Certainly can't expect 29 more major modes before the game is "complete", but it does seem to indicate there is a lot more to come.

#2422 3 years ago

We were all surprised by the new Bat Turn mode.

That got me to thinking - other than the obvious modes missing/incomplete (seasons, minor villians, Batusi) - what other modes would be cool? Here are some I'd like to see:

- Holy Flypaper mode : Get Robin to say as many "Holy" phrases as possible

- Bat Wall Climb - reveal as many window guest stars as possible. Use the Riddler hole shot to hold the ball while playing the longer clips.

- Enter Batgirl (maybe the Season 3 mode?)

- Good Citizen mode: Batman gives advice on each shot

Any other suggestions?

#2435 3 years ago
Quoted from NeilMcRae:

can anyone explain how the X shots and X lights work? makes me think of multi kill

Hit the Commissioner Gordon target 3 times to light the x targets, then making the flashing shot will multiply (double?) value of the shot. I think you can repeat to increase the multiplier, but I've never done it.

#2464 3 years ago
Quoted from cooked71:

Because the idea that Lyman, or anyone at Stern, would change their update designators so that the " more than likely poking fun at those in this thread" seems highly unlikely.

Actually, I think it's more likely than not. It's too perfect a zing for the code complaints not to be deliberate.

#2470 3 years ago
Quoted from Phbooms:

Im really looking at buying a BM66. Im wondering how deep the code actually is right now? Is there any wizard modes coded yet? How long does it take to play through the entire game, basicly dont want to see the entire game in the first few days like Hobbit.

If you assume the Batsui adjustments in settings refer to a final wizard mode, then the answer to your question is no. Some might consider villian escape to be a wizard mode, so maybe the answer is yes. If you are a good player I believe you could play the (.71 level) code in a few days. I haven't yet, but I'm only an average player at best.

If you are looking to buy a Premium NIB, I'd wait to see the how the code fleshes out. Premiums will be available for quite a while. I had the same questions as you and only bought the game early because I had to decide on a NIB LE. If the LE hadn't been a possibility, I was planning to wait until at least summer and take another look.

#2471 3 years ago
Quoted from kingkong16:

Anyone still having problems with the Joker target sticking on the metal post? I have adjusted it a few times now under the PF but it still gets stuck when the ball hits it hard. What are the best ways to fix this?

I have not experienced this, but someone placed a small piece of target foam behind it and I think another bent the target forward slightly. There are details and pics earlier in the thread.

#2502 3 years ago
Quoted from ATLpb:

Sorry if this was covered already, but has anyone seen what very much appears to be Steve Ritchie in one of the many extra ball animations. I'm 99% sure it's him wearing a black tucked in t shirt with glasses.
I know I'm not hallucinating because my buddy didn't believe so then we went glass off to confirm... and sure enough.
Steve Ritchie is the new cow Easter egg lol

Yes, the tourist is absolutely Steve.

#2509 3 years ago

Maybe Gary has changed his tune on code in general. When I have talked to him in the past, his comments were always along the line of "operators don't really care about code the way you guys do" (before "enthusiasts" became an official market segment for him).

However, BM66 may be in a chicken and egg situation - if the game isn't selling well (I have no idea how well the Premiums are selling), how do you know if it's because of code status? What evidence is there that says major game sales are tied to the robustness of the code?

BM66 may be in a special situation - certainly everyone on Pinside or anyone that went to Expo should have known the game was released early with alpha code. But that didn't matter to those interested in an LE or SLE. But if you don't care about one of the limited editions, why would you buy a game early/now if you are concerned that it may never be "finished"? No reason to take that risk since the game is likely to be in production for three years or so. I had the same thought process - I was very interested in the game, but if I couldn't get an LE, I was going to wait and see.

I do think sales will increase as the code matures, but I hope sales aren't crippled just because the game has an early ding for alpha code. If Lyman does what we all hope he will, BM66 will turn out to be a sleeper hit.

#2524 3 years ago

Always sucks to sell a game when you really don't want to.

Good luck with your move and hope to see you back in the club in short order.

3 weeks later
#2697 3 years ago
Quoted from vireland:

The next update will probably b 6/29/17. That's 35 days, which is right in the range for the last few updates of 31-34 days. There's an off-chance that we get it on 6/22/17, but that's an abnormally quick 28 day Gomez drop. There hasn't been a "two week" Gomez drop below 30 days apart since February.

Spoken authoritatively by someone who knows absolutely nothing about the Stern code process.

#2714 3 years ago
Quoted from taz:

Okay, so we're about half way in between the most recent and next BM66 code updates and there's not a lot to talk about until the next code drop, except the crazy SW threads, so what do we all think is coming in the next code update? Keeping in mind that there was quite a bit of polish and some new clips in the last update, though a couple of the primary modes are probably in line to catch up to the last update's polish. Here are the most likely options I could think of:
1 - A surprise new mode like Bat Turn. (This is my personal vote and hope right now)
2 - Implementation of Minor Villains.
3 - A much bigger implementation of Gadgets than what we've seen thus far.
4 - Implementation of Seasons.
5 - Wizard or Minor Wizard modes, creation, updates, or polish.
6 - A substantial amount (shit load) of new call outs and video clips.
7 - Just a lot more polish, bug fixes, etc., kind of like the last update.
So, what's on your minds if you care to opine?

8. Batgirl

#2716 3 years ago

Was just about to post.

R.I.P. Adam.

Thanks for the wonder, hope and fun that you brought to Batman.

For me, there was only one Batman - Adam West.

#2738 3 years ago
Quoted from thundergod76:

The Stern accessories wait for this machine is getting ridiculous.

I'm guessing they haven't sold enough games yet to make doing accessories worthwhile.

#2776 3 years ago
Quoted from BrewinBombers:

They just showed boxes and boxes of "Bat Signal Topper Kits" on the Stern live stream.


#2778 3 years ago
Quoted from docquest:

If so I hope they still plan to offer just the batsignal projector for the LE owners who already have a topper.

It will be a major disappointment if they don't.

#2781 3 years ago
Quoted from cooked71:

Would seem unfair to offer an upgrade to a premium owners that's not available to LE owners. Unfortunately I wouldn't put it past Stern if it means they sell more toppers.

The rumored Premium topper is totally different though since the Premium does not have the boards in the back box to drive the topper like the S/LEs do.

#2785 3 years ago
Quoted from thundergod76:

Kinda odd that these alleged toppers are ready to leave the factory and Stern hasn't given so much as a teaser.

That would require Stern to have someone on staff that understands basic marketing concepts.

#2796 3 years ago

If you haven't heard them, listen to Wally Wingbert's "Adam West" songs, both the original 1989 version and the 2004 dance mix. I happen to think they make fine tributes to the Bright Knight.

#2870 3 years ago
Quoted from rotordave:

If I ever find oblivion, I know there will be a big pile of my lost pinball parts there waiting for me.

Along with all the socks that disappear from the dryer.

#2872 3 years ago
Quoted from labnip:

is that Stern art or is it original BM66 TV show art ?


#2913 3 years ago
Quoted from docquest:

Another way to look at this. IF (big if) there is any truth to this rumor it could be that the next code update is 1.0 and is basically done (except for maybe some outstanding bug fixes). That could be a valid reason for Lyman to move on to support other projects.

There is far too much left to be done to expect the code is going to be complete with the next release.

I agree that we shouldn't jump to conclusions based on one rumor. I don't think it's realistic to expect that Lyman will work on BM66 exclusively until it's complete, but it is realistic to expect Stern to keep the commitment to allow him to finish the code. Expecting that he will finish the code on his own time is unfair.

Someone at Stern must understand that a big part of why Premiums aren't flying out the door is that people are waiting on the code. Unlike SLE and LE buyers, there was/is absolutely no reason to buy a Premium early.

Will people stop buying Stern games if the BM66 code is abandoned? Some, but probably not enough to make a difference. JJP sees and understands the value of deep and completed code to their customer base, which is 90% home. So far, Stern just pays lip service to that crowd.

#2959 3 years ago
Quoted from J85M:

Be great if they could continue this level of communication and fan service moving forward.

Not sure I would be so quick to praise posting a picture without comment or any detail as improved communication or fan service.

If they had posted the pic and said "Lyman will officially be working on the code until he says it's done", that would have been something to celebrate.

#2963 3 years ago
Quoted from ATLpb:

The game will be 'completed'- as much or more so than his modern games. If you think otherwise you aren't paying attention to all publicly available information.

I don't think otherwise - that's exactly why I was willing to take a risk on buying an LE with alpha level code in January. I may not have faith in Stern, but I do in Lyman.

But I don't think Stern should get credit for great marketing or customer service simply because they posted a picture without any commentary. The picture may imply something, but in this case words are worth more.

#3023 3 years ago
Quoted from marksf123:

Thanks everyone for the comments. I am excited about the game. I actually noticed it has 7.0 installed not 6.5 as I said earlier. I will try to update the SW later this week and let everyone know how it goes.

Welcome to the club!

You don't have to worry about loading multiple releases - just install the latest code (either 0.75 or later)

(You have your decimal point in the wrong place - current code is 0.75)

#3041 3 years ago
Quoted from vireland:

I have been involved with commercial game software for over 25 years and I can't figure out the version numbering vs the actual changelog on Batman'66. Gave up. All I know is we're a LONG way from anything close to basically complete.

We decided sometime ago that Lyman was just messing with the self-proclaimed software experts with the version numbering. Apparently one of them missed the joke ...

#3042 3 years ago
Quoted from marksf123:

So what would be the significance if it was .80 and not .76. Does anyone really know what an increase by .01 means? Not really sure how they choose the numbering system. Maybe a software person can chime in.

Versioning is totally up to the software team or project or release manager. Usually a 1.00 version release level indicates that all design elements are functional. A .01 level change typically indicates a minor bug fix or non-critical change, a .1 release indicates some minor change or addition to function. A version change (e.g. 2.0.0) would typically indicate a significant functional change or in the case of pinball code a significant rule change.

However, no one here knows what, if any, criteria Stern uses. Until we do, I would ignore the significance of any numbering less than 1.0.0

#3081 3 years ago

Sadly, I think the topper for the Premium looks like a mess. Especially with the Batsignal added on. Between the translite, topper and Batsignsl there are three versions of the logo in the span of a few inches. And the villain art is too repeative of what is on the translite. It's like it was designed in a vacuum without even considering how it would look on the game. And by giving the minor villains the same stature as the main four it will make it even more noticeable if they aren't added to the game in a big way.

Are there individual lights in the topper behind each villain so they could light up when they are active or have been defeated? Curious as to just how "interactive" the topper will be (not that the LE/SLE topper does that much, though Lyman should at least make it active in Bat Turn mode).

#3125 3 years ago
Quoted from J85M:

Great thanks, it is what kept coming up online but wanted to double check, seems to be no difference between the 2008 and 2015 releases other than different packaging, although the 2015 bat boat seems more metallic.
Has anyone tried putting a better model of the Batmobile on the spinner yet?

Any other scale there will be too long and too heavy.

#3140 3 years ago
Quoted from twenty84:

I modded my premium with a Bat signal topper I got custom made for $85. It is powered such that it says on whenever the game is on, but would be about as easy to make it on whenever the play field bat signal is on:

I got one of those too, but was extremely disappointed at how poorly the light throws. It is a single LED that barely gives off any light even in very dark conditions. It looks very nice, but fails as a functional batsignal. Maybe it's because I got the larger one, but it is absolutely not a substitute for the projector in the Stern batsignal.

#3147 3 years ago
Quoted from Bamatami:

I spoke with a pinball seller/repairer with quite a few years of experience. He says there will definitely be a "pro" model somewhere down the line. I just wanted other opinions. Yes, it means more $$ for Kapow, but if demand is high, they both will be making a lot of $$.

Sorry, Stern is not going to design another model for BM66. Any further production will be Premiums (which, as been pointed out, are really Pros). The Premiums don't seem to be selling well now and that's probably not going to change until potential buyers have a better idea of what's going to happen with the code.

Let's hope Stern realizes and understands the link between code and potential sales. If not (or they don't think the two are related), that doesn't bode well for the future of BM66.

1 week later
#3260 3 years ago
Quoted from thundergod76:

Totally agree! I added some of the soundtrack and it makes the game experience even more fun.

Where did you put it?

#3281 3 years ago
Quoted from PiperPinball:

Ok so I made a new trans-light for my BM66 LE#66.
Numerous reasons:
1. I was was pretty bummed I didn't get a gadget. So I added it. (bottom left corner)
2. The original LE trans-light was too busy and Batman/ Robins crotch front in center wasn't their best moment.
3. Batgirl and Catwomen front and center is more appealing, visually. (like the Tron girls)
Anyway, if you would like a custom translight and have your gadget added, send me a PM. Donations welcomed.
And if you if don't know your gadget, make one up> Batshit Detector # , Bat-Alternate-Translight #, etc.

How about one with the proper Batgirl (Yvonne) and Catwoman (Julie)?

#3286 3 years ago
Quoted from vireland:

Kapow boutique release vs Stern cornerstone release.

Big cash grab vs. bigger cash grab

#3311 3 years ago
Quoted from docquest:

I feel like Stern doesnt understand that they are alienating a large portion of their repeat customers with the way they market their new products and support their older products.
Most of it is my fault for buying it based on what was shown initially but it was a dream theme for me and I jumped on the hype train because I didnt want to miss out on an LE.

The real problem is that Stern does understand - they just don't seem to care. For every potential buyer that gives up because they feel burned Stern thinks there is another replacement buyer.

I bought an LE for exactly the same reasons - and banked heavily on Lyman. I'm not sure I would have risked it without Lyman on the project. And, with Batman 66, it was an LE or nothing for me.

My next "must have" is Elvira 3 - also rumored to be a Lyman game - but after BM66 (and the various quality issues on other titles) I may not be a day 1 buyer and may forgo an LE to see what the state of Elvira is until about a year after the release. Or maybe I forgo Elvira entirely and get Dialed In or a future JJP title.

Space is at a premium for me and I can't afford to gamble on what Stern is becoming - a company that cares more about quantity than quality and that seems to have little regard for what it takes to want customers to become repeat customers.

#3326 3 years ago

I have been playing Batman far less than I might otherwise be because of the code level. I'm pretty sure I've seen everything there is to see in .75 and I'm far from a great player.

Are others doing the same? Is your game mostly sitting waiting for new code? Or are you playing as much as you expected to, code level notwithstanding?