(Topic ID: 167576)

Batman 66 - Official Club Thread

By TigerLaw

7 years ago


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  • 18,687 posts
  • 792 Pinsiders participating
  • Latest reply 7 hours ago by Scotty_K
  • Topic is favorited by 314 Pinsiders

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Topic index (key posts)

51 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #366 Adding the Batsignal to LE Posted by docquest (7 years ago)

Post #402 Very detailed review Posted by MT45 (7 years ago)

Post #457 DocQuests Helicopter comparison. Posted by docquest (7 years ago)

Post #463 Docquest's vehicle comparison Posted by docquest (7 years ago)

Post #501 Version 0.65 Code released Posted by PiperPinball (7 years ago)

Post #564 Docquest's helicopter install. Posted by docquest (7 years ago)

Post #1159 Adjusting the Magnet Posted by PiperPinball (7 years ago)

Post #1234 Helicopter attachment. Posted by docquest (7 years ago)

Post #1314 Photos of Episode 111 Machine Posted by iceman44 (7 years ago)

Post #1322 Version 0.68 Code released Posted by ATLpb (7 years ago)


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#10717 5 years ago

Apologies if this has been answered before, a quick search didn't find anything. Sometimes in a major villain mode I'll hit the penguin scoop and it won't kick it out. The screen will say "Shoot for the bat signal" and just kind of wait like it's expecting me to do something. I'm sure I'm missing something obvious, but what's the delay about and what am I supposed to be doing there?

#10719 5 years ago
Quoted from Lonzo:

In my experience, it’s a longer than normal wait but after the animations are done on the screen, the ball will kick out and you shoot for the left outer loop that has the orange arrow. If you hit it, then you will have 2x for the entire mode.

Awesome, thank you! Yes, sorry, my original post did imply it never kicked out. There is a delay. I will test that out after work today!

1 month later
#11071 5 years ago
Quoted from Doctor6:

Perhaps... but I own neither and am looking for suggestions.

I own both. I try to do 10 games per day as practice etc, and my thoughts are sort of based around that. First, you'll play each game of BM66 wayyyy longer. I can finish 10 games of TWD very quickly and feel like I made no progress at all haha. BM66 is more forgiving. With all of the different scoring strategies, I actually think BM66 does have/will have deeper code than TWD. Just more to do in the code. I think TWD is a fun game that kicks your butt if it's set up tough, and Batman is a tough game if you try to do anything to complete various code objectives just because it demands a lot from you shot-wise. It never feels unfair though. TWD feels unfair sometimes.

Also, and I say this while fully loving my TWD premium, the left ramp shot on TWD premium is absolute garbage and I've never been able to get mine to work perfectly. It's a major turnoff. There are ramp extensions and things like that I haven't been able to add yet because more are being made, but it's still worth considering.

Personally, after a bunch of play on both, if I had to buy again from scratch and could only do one, I would choose BM66. The screen is great, the callouts and music are fun, it can play long but that also isn't necessarily a bad thing. I do tend to get a little bored trying to cram 10 games in a row just because for BM66 10 games in a row is a lot, but that's my practice schedule fault, not the game's fault. It's a beautiful machine, fun to shoot, and my own experience is that the worst mechanically I've had to deal with is sometimes the ball gets stuck in the turntable but ball check always releases it. TWD is frustrating, punishing and has more unique shots than BM66. Just depends what you like when you play. I'd still go with BM66 though.

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