(Topic ID: 167576)

Batman 66 - Official Club Thread

By TigerLaw

7 years ago


Topic Heartbeat

Topic Stats

  • 18,687 posts
  • 792 Pinsiders participating
  • Latest reply 7 hours ago by Scotty_K
  • Topic is favorited by 314 Pinsiders

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Topic index (key posts)

51 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #366 Adding the Batsignal to LE Posted by docquest (7 years ago)

Post #402 Very detailed review Posted by MT45 (7 years ago)

Post #457 DocQuests Helicopter comparison. Posted by docquest (7 years ago)

Post #463 Docquest's vehicle comparison Posted by docquest (7 years ago)

Post #501 Version 0.65 Code released Posted by PiperPinball (7 years ago)

Post #564 Docquest's helicopter install. Posted by docquest (7 years ago)

Post #1159 Adjusting the Magnet Posted by PiperPinball (7 years ago)

Post #1234 Helicopter attachment. Posted by docquest (7 years ago)

Post #1314 Photos of Episode 111 Machine Posted by iceman44 (7 years ago)

Post #1322 Version 0.68 Code released Posted by ATLpb (7 years ago)


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#16447 3 years ago

Anyone in the Houston area that can help a newbie get a brand new Batman 66 dialed-in?

*Free pizza and beer included.

#16451 3 years ago

Is there a Batman 66 guide for dummies? I have a new machine and I am just trying to learn the basics - not even advanced play just yet. For example, what are the gadgets for and when is it best to use them?

#16460 3 years ago

MY BALLS GET STUCK...

1. Behind the left Catwoman ramp.
2. To the left of the mini TV. There is a plunger there or something with an alley behind it and my ball goes back there and stays. Also, what is this for?

SUGGETIONS TO KEEP MY BALLS MOVING?

#16468 3 years ago
Quoted from Captive_Ball:

Is it the ball lock area shown below? Are you able to get 3 balls locked there to start the Multiball? Hopefully the post releases them when multiball starts and/or when the game is complete. If you start a game right away after completing one and there are balls in the lock, it will not release them.
[quoted image]

When the turn table is in this exact position as shown in the photo, I have had balls skip the plunger and get stuck. Since the turntable is not in the multi-ball position, it does not recognize it as a multi-ball addition and nothing happens.

Also, behind the left catwoman ramp is a small metal bar. I often have a ball die out and get stuck on this bar behind the ramp.

Suggestions?

3 weeks later
#16527 3 years ago

What are the easiest ways to earn an extra ball/shoot again?

#16538 3 years ago
Quoted from Scotty_K:

Probably the easiest way is to defeat any two of the major villains; cash each one in for points after the first round, rather than continuing on. After the second villain is completed, the extra ball lights up and is earned by hitting the Bat signal saucer in the back/upper right (same as for "Mystery" or "TV" shots).

Any other ways??

5 months later
#16805 2 years ago

My Batman 66 appears to be having a technical issue. Can someone explain to me the issue and how to go about getting it fixed?

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