I need some help in fixing a problem with the ball lock post. I am running 0.75. It is releasing any locked balls whenever a villain is completed. It was working ok before I started experimenting with the game settings. I have restored the parameters back to their factory defaults, but the problem persists.
I am thinking of reloading the 0.75 code from scratch, as probably something in the code image been corrupted, or there is a bug in the parameter handling. Has anyone else experienced problems with either ball locks not being recognized, or false multiballs?