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(Topic ID: 167576)

Batman 66 - Official Club Thread

By TigerLaw

4 years ago

Topic Stats

  • 16,259 posts
  • 613 Pinsiders participating
  • Latest reply 1 day ago by Spyderturbo007
  • Topic is favorited by 232 Pinsiders


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Topic index (key posts)

47 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #366 Adding the Batsignal to LE Posted by docquest (3 years ago)

Post #402 Very detailed review Posted by MT45 (3 years ago)

Post #457 DocQuests Helicopter comparison. Posted by docquest (3 years ago)

Post #463 Docquest's vehicle comparison Posted by docquest (3 years ago)

Post #501 Version 0.65 Code released Posted by PiperPinball (3 years ago)

Post #564 Docquest's helicopter install. Posted by docquest (3 years ago)

Post #1159 Adjusting the Magnet Posted by PiperPinball (3 years ago)

Post #1234 Helicopter attachment. Posted by docquest (3 years ago)

Post #1314 Photos of Episode 111 Machine Posted by iceman44 (3 years ago)

Post #1322 Version 0.68 Code released Posted by ATLpb (3 years ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#23 4 years ago
Quoted from Aurich:

Weird. I mean, I'm not saying anyone is going to get screwed over, I'm sure you can get your money back, it's not like I think it's a scam. But it's just odd to put down money without a price. How hard can it be to just tell you? If you're not ready to put a price together maybe you're not ready to make these games and take orders for them.

"Lets see how quickly this sells out, then we'll announce the price." Wish I could run my business that way.

4 months later
#847 3 years ago
Quoted from rotordave:

Pro tip - never level off the glass.
Analogy - levelling your house floor by measuring the roof.
On the PinGuy app, there is a button down the bottom that says "playfield" or "glass". Push the playfield button.

This is a bit off topic, but that Glass button on PinGuy is only meant to be used once you have already leveled the actual playfield. The idea is you level the playfield first, then put the glass back in, then use the "Learn Glass" button to record the Glass level relative to the playfield. Then you save the settings under "Collection".

Once you've done this, you actually don't need to remove the glass to level any of the games you have recorded in your Collection. Just put the phone straight on the glass, select the game in "Collection" and make sure the Glass button is selected. It's a really good feature, especially if you move your games around a bit or take them to shows etc.

#933 3 years ago
Quoted from rlslick:

Question for you guys. I'm in on an LE #99 that I just unboxed. Haven't powered it up yet as I'm going in and doing a thourough check of playfield etc. I noticed that my magnet by the spinner looks sunken in by about 1/8 all the way around. Assume this should be touch with the playfield??
Also, my batmobile looks like it has bat shit all over the windshield... it's pretty rough looking. Anyone else have the same thing going on?

That magnet is way too low. Should be flush or a fraction above to prevent wear on the edge of the pf. It's a pretty simple adjustment but you'll likely need a big wrench to loosen the nut under the PF, and a big flathead to twist the magnet.

#937 3 years ago
Quoted from bigd1979:

Ate the new style magnets adjustable ? I know the middle core is but is the outer part?

Had to adjust my TWD which was like rlsrick 's. Assuming it's the same.

#962 3 years ago

Sweeeeet. In stock?

#1126 3 years ago
Quoted from MK6PIN:

Double spots added....bottom 2/3rds playfield lit very well ( this in a dark room) on to the top 1/3 ( have a couple of ideas) waiting on parts.....

Anyone worked out how to light up the rotating mech yet?

#1134 3 years ago
Quoted from rotordave:

Pretty sure the Shark codename had something to do with this .....

Guess he needs a can of this:

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#1139 3 years ago
Quoted from Pimp77:

That's the best gadget!

Happy with it. Just picked it up yesterday.

Here's the card lol:

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Overall really happy with the game. Code is basic but not as bad as I thought it would be based on Pinside. Quality is good - some minor issues, but nothing that can't be fixed. Confident this will evolve to be a good game.

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#1142 3 years ago
Quoted from kermit24:

Those 5 games are an All-Star Stern lineup for sure!

Wasn't intentionally all Stern. I've just been downsizing from 12 games that were a mix of BW, JJP and Stern to these 5. For each game I sold, I'd go through an imaginary process of putting "quarters" on games I wanted play. The last game to be selected would get the chop. Like musical chairs. And this is what I was left with (obviously except b66 which hadn't arrived yet). The only exception is ST could have been AC/DC, but I just recently swapped those 2 for a change and enjoying ST just as much at the moment.

So far really happy with having less games and particularly these ones.

#1184 3 years ago
Quoted from jfh:

1) Does it have the wings for the turntable?
2) what do you have to take off the playfield to install it?
3) are you going to recommend any modifications?

4) Is the magnet also covered or is there hole for it?

#1188 3 years ago
Quoted from wyopin:

Any fixes for the ball that gets stuck behind the bat mobile turntable?

Thinking im going to put a small piece of mylar at the top, just behind the turntable disc. That should raise it enough just enough to stop it catching. Happened once to me and it needed a small nudge to dislodge. But I need to steepen my game which may fix it anyway.

#1189 3 years ago

Just a couple of things I noticed on this game:

- Apron is thick metal (yay)
- New side rails being use - also metal. Looks like they may be the new standard. These are a really solid U shape rail and a big improvement over the old wooden rails. They are pre-drilled for the PF screws.
- Cabinet bottom is now painted black - also an improvement
- Spike board cage is also on Australian games

#1197 3 years ago
Quoted from rockrand:

1,I thought I herd Gomez say the the batmobile spinner had some good ball bearings thus has better spinning than the cube on avengers but when I see bm66 gameplay the car never spins as fast as avengers mabey that is a good thing with the batmobile flying off on some games

I know he said the spinner is now self centering compared to avengers. Don't think he said it was faster, but could be wrong.

#1211 3 years ago

Just an idea for anyone getting rejected or rattley left orbit shots, try this out:

Move the left nib rubber from the outside of the left ramp to the inside. With the PF fully up, Just need to undo the ramp nuts from under the pf, then remove the small screws that hold the rubber, and move it to the inside of the ramp entrance, then re-attach (I think you might have to flip the rubber so the holes line up).

Does the same job, but opens up the left orbit a lot. I haven't noticed that The left ramp entrance is any different. A miss hit left orbit shot still occasionally rattles a bit, but never rejects.

Be great if others could try it to see if they notice the difference.

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#1221 3 years ago
Quoted from Chrizg:

Moving that bracket to the inside of the ramp will tear the balls up. It will do more harm than good as the scratched balls will tear up the playfield.

You talking about the screw threads on the left side?

#1224 3 years ago

Yeh, It's a work in progress. It's only the screw threads im worried about - the bracket is the same on either side and in fact the ball has been hitting the other side of the bracket in the original position. I've already got some tape covering the screw heads. We'll see how much they get hit. Still trying to decide 100% if that's the problem.

#1226 3 years ago
Quoted from J85M:

Maybe try a spare blue pad and try a slit and slide it over the ramp edge/front face lip, might have been a TF I saw it on, either way the ramp was perfect underneath the pad it did its job.

Good idea - I'll give it a go. Need to get a blue pad from my distributor.

#1228 3 years ago
Quoted from MK6PIN:

Would be a bit of extra work, but I would think taking the bracket off, widening the outer hole, and using countersink screws would be a nice, clean fix....good get!!!.....I'll have to look at mine when I'm back in town Monday.......

Did a bit more work on it today, and there is no doubt it helps the left loop. Absolutely no rejects, and only the odd rattle. Having the bracket on either side of the ramp entrance makes no difference to ball "damage" IMO. If the nibs are in the original position, the ball can just as easily hit the metal ramp itself. In any case, in this circumstance the ball was hitting the nib bracket when it was outside the ramp (when it was bouncing around the left orbit).

As I said My only concern are the threaded screw holes left on the outside. I've covered them in a small amount of tape just to test it out - made dozens of left loop shots, and no damage to the tape. So the ball is either not hitting them, or not hitting them enough to damage the tape.

I'll take the risk. There are plenty of other edges on this game that will do more damage to the ball. And it is a big improvement.

The main issue is the geometry of the entrance to the left loop. To make way for the extra left ramp (as opposed to BDK) the loop had to be narrowed, and the angle had to be changed (flattened). As a result the ball is hitting the left loop guide at an angle that makes it bounce a bit instead of following the guide around. I also did some slight bending of this part of the ball guide and it has helped also.

#1267 3 years ago

Had a quick look at the one way gate at the back of the PF on the outer loop (above the rotating mech), and it looks like the gate has a lift coil. So maybe we will eventually get a full loop shot around the right loop when locks aren't lit, instead of ending in the pops.

#1269 3 years ago
Quoted from BrewinBombers:

Super skill shot does this already; I would love to see more 'true orbit' shots from this game.

Cool, forgot to try super skill shot yet - left flipper button as usual?

#1277 3 years ago

Just a warning to anyone thinking of using locktite to secure the batmobile screws on the spinning disc. The base of the car is plastic. The stuff I used is called Threadlock - and it melted the plastic!!!! Don't know about locktite but assume it would be a similar formulation.

This car is one area Stern really skimped. It's literally a super cheapo Hot Wheels car. And attaching it with a couple of small self tapping screws! Come on Stern - u can do better.

#1279 3 years ago
Quoted from iceman44:

Thanks guys, having an issue with the turn table! As in it won't turn
I played with the glass off for a bit, couldn't move forward because table wouldn't turn to allow me to hit the bat phone!
It's not level as in low in front and high in the back. Gonna call Stern to figure out best way to adjust this monster mech without F ing it up further.
I'll take pics of card and episode shortly.

Check all the connectors that attach to the boards underneath the turntable. Mine wouldn't turn either, and turns out one of the plugs had come loose.

#1286 3 years ago
Quoted from MK6PIN:

Very BM car was a typical version, with a " pot metal" chassis.

Are you a SLE or LE? Mine is the cheapest of cheap Hot Wheels (literally) car with full plastic base. (The car itself is metal.)

#1289 3 years ago
Quoted from MK6PIN:

Just LE....must have gotten is just pot metal, however, so didn't see a point in attempting to tap the holes and use a proper screw, so not sure it's a whole lot better than the plastic base in this case....

I ended up Aralditing some proper threaded bolts into the holes left by the screws, and bolted the car to the disc using nylon lock nuts. Which is how it should have been done in the first place. Its not going anywhere now.

#1298 3 years ago

Apart from the Hot Wheels Batmobile, the other cheap ass thing on this game is the bat sticker around the lock down bar button. That thing looks 100% crap. Im guessing the pin striping on the SLE is the same red adhesive stuff. I cant believe Stern sent the games out like that. They should be making a proper laser cut alloy one like every other game (that was cheaper) and sending them to all owners.

#1333 3 years ago
Quoted from iceman44:

Well I've done what I can. This last piece just sheared off from somewhere in the mech.
So as I turn the pin on and it goes into set up, the table tries to turn and does if I help it, the problem is that white piece you see, the rotor doesn't line up properly to turn it so I have to manually do it, push it a little bit and get the rotor lined up and it moves, then blocks again.
No telling what is F ed up after the wires that got split, etc.

That piece is one of the Opto receivers from an opto board that tells Spike what position the turntable is in. So wont work without it. But might be something else in there blocking it also. Pretty sure that would need to be re-soldered on the board. Better just to get a new board.

Even better just get Stern to send you a whole new turntable mech. They can take the old one back and fix it.

#1346 3 years ago
Quoted from J85M:

Are you able to make complete orbit shots from either side?

No code yet to lift the one way gate to allow complete orbit through right orbit - so its into the pops. It is possible as the gate has a coil and there is a super skill shot that passes all the way around. Really hope it happens.

All shots from left end in the top scoop so wont be possible to loop from left orbit.

#1352 3 years ago
Quoted from stoptap:

Yes. BTDK has right loop shots to the left flipper.

Good there is hope

#1406 3 years ago
Quoted from J85M:

Finally heard UK games should be shipping within next couple of weeks
Hopefully get another 2 or 3 code updates by the time they arrive, that will make the wait worth it.

So slow??? We've had ours for 2 weeks already, and our ship takes at least 2 weeks longer. Alien might be shipping by the time u get your B66!!

#1446 3 years ago
Quoted from Cheese_WizardPQ:

Easy mod for not SLE. My boy already had the bat signal in its toys. Hope he will not freak out.

Lol. Classic!

#1482 3 years ago
Quoted from Rasavage:

Got my premium last week, so I'm officially in the club.
I know there has been some discussion about the left orbit and I'm curious if the blue nub on the outside of the ramp is necessary. What is its intended purpose? Thanks.

The discussion has not been about whether its necessary, but whether to move it from the outside of the left ramp, to the inside. It is without doubt necessary as BrewinBombers said, but moving it opens up the left orbit significantly.

#1487 3 years ago

Honestly, the dimpling on mine is not bad. Substantially less than GB, TWD or ST.

#1521 3 years ago

Has anyone installed one of these shooter rods yet? The bat symbol one looks good. Any pics of it installed?

#1525 3 years ago

Nice catch. Does it Look like it extends further aroun? And it's thicker. Mine doesn't need to go that far around. Must have to be supported somewhere else.

#1536 3 years ago

Came up with a simple but effective solution to the dark/unlit targets under the bat phone that looks stock and even flashes with the phone light:

Just used the LED off a normal bayonet LED, and soldered it to the LED under the phone. Then used double sided tape to stick the LED to the front bottom of the phone which hangs just over the lip of the plastic.

Trickiest part is getting to the phone and unscrewing it from underneath. With the phone position towards the front, just undo the turntable parts starting at the top until you get to the phone then undo all the screws holding the plastic. Then lift up the plastic and unscrew the phone from the bottom.

White looks great but could possibly use a red LED also.

Now to work out lighting for the TV targets - a bit trickier, but got an idea.

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#1537 3 years ago

And here's the one for the TV targets:

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Might change it to a warmer white when I get a chance.

Was a bit fiddly to fit, but not too technical. Made up an LED, attached to a long wire which I fed through the turntable (followed the Cat5 cable that connects the monitor). Then fed it through the flexible cable mesh and tube that connects the turntable to the playfield. Then soldered it to a gi bracket. Because it's on the GI This doesn't flash like the phone which is perfect.

If you wanted the phone light to be always on like this, you could do the same setup for it.

#1538 3 years ago

Here's some pics. Out of order bit Pinside mucks them up. If anyone wants some more details let me know:
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#1541 3 years ago
Quoted from ATLpb:

Really like the creativeness man! Gotta say though I didn't really see it as a huge issue(s). But certainly looks better with what you've done. Great detail pics too. I may try it. Wonder if a color besides white could be better,maybe purple or ice blue

It really lifts it. Maybe not so obvious in the pics, but I found those targets to be so dull and dark. This gives it a bit of life.

Will definitely try some other colours. Got an idea for the TV to use an ordinary globe socket making it easier to change.

#1551 3 years ago
Quoted from cooked71:

It really lifts it. Maybe not so obvious in the pics, but I found those targets to be so dull and dark. This gives it a bit of life.
Will definitely try some other colours. Got an idea for the TV to use an ordinary globe socket making it easier to change.

So here's my tweak of the TV light. Looks heaps better IMO - more like factory. Plus it's easier to remove the TV, and you can change the globe. Using the same feed to a GI globe on the PF that I detailed earlier, I swapped the glued in fixed globe for a normal 555 wedge socket which fits perfectly under the TV and can be screwed in place using the existing screw that holds the LCD in place. I also used one of the small 2pin connectors for easy removal of the TV.

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#1555 3 years ago
Quoted from labnip:

Just got playfield protector from Germany...
Damn it!! Already has dimple issues & haven't even played on it yet
I'll try to get some close up shots with the light hitting it just right...
Maybe with enough dimples it'll even out.

labnip you better order the protector for the box of the protector.

#1560 3 years ago
Quoted from jfh:

Playfield protector installed today. Unless you know where to look, you can't tell it's there. Nice job on it. Apparently much easier to put on when you take the crane off the top. I can't think of any downside to using it, especially on a home game. And it looks so much nicer than it photographs - adds a very nice glasslike sheen to the PF.
Handful of games and already had clear issues at the shooter lane and by Riddler saucer, so stopped playing until the protector showed up. First game after it was installed (first ball even!). the Batmobile comes flying down the playfield. Locktite/glue no help ... no chance this will screw back on. Going to have to get a replacement.
The BDK cliffy is a perfect fit for the Penguin scoop.

Same happened to me with the locktite. The locktite actually melts the plastic on the crap Hotwheels bat car and the whole thing fell off. Ended up bolting it on.

#1561 3 years ago

Does BTDK have the same Riddler hole?

#1594 3 years ago
Quoted from MT45:

Wife bought me Batman and when he wants to play his own pinball game, smart men step aside.

Lol. Didn't know Batman was so short.

Had to do a double take on that. At first I thought it was your kid dressed up as Batman, then I thought maybe it was your very petit wife dressed up.

#1614 3 years ago

Would be a bit concerned the other larger, die cast Batmobile's are too heavy for the spinner. Has anyone tried it?

#1637 3 years ago
Quoted from jfh:

With regard to the turntable, I'm not talking about adjusting it up and down. I can't figure out how to adjust the front to back or side to side pitch.

Mine needs to come down at the back (the big turntable).

#1639 3 years ago
Quoted from rlslick:

I think we're all having this same problem. What's odd is that back-side of my turntable is flush with the backside of the playfield as it should be but the front is .25" too low. There's one center rod connecting all of the layered turntable pieces a kebab. That being said, there's some give (slack) on the rod allowing the top part to shift ever so slightly but enough to throw it off alignment. If you look just under the table about an inch down there's 3 white colored plastics with a small lip that look to guide/support the circular metal plate as it rotates. I may attempt to mess with them this evening to see if adjusting them makes any difference. If it does will be a real bitch to fine tune.

So we need to be able to change the angle of the kebab. Mine is perfect at the front, but high at the back. I tried using some washers to change the angle of the whole mech where it attaches to the under PF but it made the front too high and the alignment seemed to be stressing the motor a bit.

I would be happy with flush at the front and the turntable lower at the back.

#1652 3 years ago
Quoted from rlslick:

Ok guys, Chaz came through with the pic as to what to what needs to be loosened in order to change the pitch of the turntable. He confirmed what I questioned and circled on the photo as the right screw(s) to loosen in order to change the pitch of the turntable.
Be sure the whole turntable assembly is screwed tightly to the playfield before preparing to adjust the pitch.
There are three of these brackets w/bolts that you need to loosen at the same time but do not unscrew them all the way. (See pic) You will know when it's loose enough as there will be some give allowing you to move the turntable up and down. I had the playfield up leaning against the head unit as if I were to do standard maintenance under the playfield. I then placed one hand on the turntable and playfield while looking at the underside of the playfield, using the other hand to push the turntable focusing first on front part until I could feel that the turntable was flush with the playfield. While holding the turntable flush with the playfield, slightly tightened the screws just enough so you can lower the playfield to check that it's aligned correctly. If aligned, tighten all 3 screws well. I was able to aligned the table on my first try...lucky I suppose.
Taking out the whole playfield and putting it on a turntable would be best if you have one. Unfortunately I do not and had to go the route as I described to get it fixed. Not ideal but it worked.

Thanks rlslick - so yours is flush now? If the fix is that simple, that's a major game "flaw" fixed.

#1657 3 years ago
Quoted from rlslick:

cooked71 - Your welcome, glad I was able to see this to the end. Owe it Chaz for his time and fantastic support!

Fixed it tonight and now it's perfectly flush. Had to put some washers under the back adjuster bracket because I couldn't lower mine enough to make it flush. But now it's perfect! No ball hangs at all and super smooth.

#1692 3 years ago

And we haven't even seen how the sub-villains and gadgets will be integrated.

Really enjoying the simplicity of the layout. It's super fast - there is almost no stopping. Slings can be brutal. And the risk reward shots are great. Animations/call outs/music are already leagues above most games.

#1717 3 years ago
Quoted from tonyoz:

Really enjoying the game.
Only problem I am having is that the ball lock on the turn table does not always hold the balls and sometimes when the turntable spins it brings those balls into play, before all 3 balls locked. Anyone else had that?

Only had it happen during a ball search on .65 code. But it in normal play it's never happened.

#1747 3 years ago

Has anyone hit up Stern for the improved left wireform plastic cover that we saw being installed on the premiums during a factory tour?

#1752 3 years ago
Quoted from iceman44:

It came on my pin. No rattle in the ramp either.

Pic? Why no rattle?

edit: Trekkie got in first

#1757 3 years ago

Is that all from Stern?

Edit: just saw the stern instructions for the ramp kit at the bottom of the box. Be making some enquiries tomorrow.

#1800 3 years ago
Quoted from jfh:

I'd buy one if I could understand enough German to order one ...

That actually looks pretty clever. Might get one just to try it out.

labnip should get one to put over the top of his PF protector.

#1842 3 years ago
Quoted from MattS:

In the past my distributor, JJ from Game Exchange, just sent it to me without asking. An example would be the GB ecto goggles protector..
In this case I received it directly from Stern since that is who I bought the machine from.
Im sure if you contact your distributor you will get the kit.

Looks like SLE buyers get it direct. The rest of us should hit up our distributors. I'm waiting on a reply from mine.

#1862 3 years ago
Quoted from docquest:

If you are in the new england area area stop at the North East Comicon in Hanover MA this weekend. Adam West and Burt Ward will be there saturday and sunday. I will have my Batman66 LE there to play with 100% of the coin drop going to the Dana Farber Cancer Institute. Just finished setting it up right next to the batmobile and the bat cycle.
Come meet the real Batman and Robin and play pinball for a good cause!

Whose batmobile is it?

1 week later
#1959 3 years ago
Quoted from J85M:

any idea why Stern have gone with a new button on BM66?

Guessing its cheaper than routing a recess in the ply.

#1961 3 years ago
Quoted from twenty84:

Not all the parts are shown. All the parts inside the can including the part with the light and electrical switch is essentially the same as earlier Sterns and going back to the 90s BW games. It did have an LED in it but it was esssntially just a replacement for the bulb that would be there in earlier designs.

Probably not. The cabinet still needs to be recessed for the newer switch.

True, but its a single drill through instead of a routed/recessed hole. Agreed, probably not a huge cost saving either way. New button looks cheap IMO, but no big deal.

#1985 3 years ago
Quoted from J85M:

Awesome thanks for posting the info, hopefully George wasn't just spinning more sales talk, if Lyman has been working purely on BM66 code I imagine that's the reason we haven't seen an update in a while, he's probably been working double time to drop a game changing update prior to TPF, he's done similar things with updates in the past.

The 2 major things that haven't been implemented yet are gadgets and sub-villains. Im guessing he's attempting to implement either of those for the next update. Sub-villains are huge. Gadgets not so big, but will probably be important. I'm going with gadgets for the next update.

4 weeks later
#2266 3 years ago

And topper integration. Not a big deal, but that's a lot of electronics and wire for a topper to only flash a bit during attract mode.

Question for SLE your top right bat signal toy only active during attract mode?

#2274 3 years ago
Quoted from vireland:

Weirdly, it's never synced to the action of the batsignal on the plastic behind it.

Yeh, that would make sense to work the same as the bat signal on the back board. I've got the aftermarket one on my LE and it does the same as you describe. Just wanted to check I had it plugged in correctly.

#2280 3 years ago

Updated to .7 over the weekend and had some fantastic games:

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Got to the mini wizard mode for all villains a few times - what a blast. Think I must have also stacked regular multiball - had all 6 balls. Game was going crazy.

Really enjoying this game even on .7. So far the code has got all the typical Lyman touches which will make it great.

Also Installed the left ramp fix and it is a huge improvement.

#2282 3 years ago
Quoted from Rolls-Royce:

Thanks for the tip Vireland, I will try with that option tomorrow night and see how's like that then, hopefully It will be our 1st time catching them all.

Game is definitely no walk over. Shots are long and fairly narrow and the slings are fast and dangerous when combined with all the stand ups left and right. Its not super hard (eg like TWD), but its no snooze fest either. Pretty well balanced IMO.

I generally use the ball save time at the start of the first ball to hit up the Joker shots to start Joker, as they are most dangerous. You can usually qualify him before the first ball save ends.

#2287 3 years ago
Quoted from docquest:

Whoever got rhe shark repellent gadget on their game should hang this new Franchi print on the wall next to it

That would be me. That's cool. Where did u find that?

#2307 3 years ago
Quoted from iceman44:

I just sprung for an ASLE today.

Lol. I did too. Literally placed the order today.

#2310 3 years ago
Quoted from iceman44:

Haha, yep!
I feel like one of those experimental lab rats tapping on the cocaince dispenser. Gotta have more!

No self control. At least we'll have something to distract while waiting for B66 to be finished.

Played the LE at Sunshine Laundromat and really enjoyed it.

#2311 3 years ago
Quoted from docquest:

Whoever got rhe shark repellent gadget on their game should hang this new Franchi print on the wall next to it

I've hit him up on Facebook, and looks like he's not happy to send to Australia. Would anyone here be willing to have mine delivered to them, then on send it to me? Obviously I'd pay for the poster and shipping and would take responsibility for any damage.

#2314 3 years ago
Quoted from J85M:

I can go one better for you! Why don't you send me your LE plaque and ill send you my LE plaque and that way you don't have to worry about all the shipping hassle buying the art and it saves you some money too, please don't thank me its the least I can do ..................

Wow, great idea. There are no problems, only solutions.

Have you got yours yet? Code will be almost complete by the time you get it.

#2327 3 years ago
Quoted from thundergod76:

Why wouldn't he want to send you a print to Australia?? You're paying for it.

Yeh, I know. Their only reason was that the goods will get damaged. I told them I would take full responsibility if it got damaged, but they haven't responded.

#2328 3 years ago
Quoted from FalconPunch:

I've already offered cooked71 over $1000 for his plaque to be swapped and he said no. The guy likes his Shark Repellent.

I need my Shark Repellent whenever I list a game for sale.

Now, how about a certified original copy of my Shark Repellent plaque + Metallica LE for your Tron LE?

#2356 3 years ago

The bad is its only .71.
The good is if this is only .71, then when complete at one this game will be crazy deep.

At least it looks like Lyman has a "roadmap" to what he wants in the game and we're only 2/3 along.

#2357 3 years ago

Just to compare note, now that there is a new Bat Turn mode (which sounds fun), Gomez said he the spinner mech was re-designed to always return to centre. Mine doesn't always return to centre. Is everyone else the same?

I had a very quick look at the spinner, and it looks like there is a small magnet there to force it to centre. Its really hard to access on the turntable.

#2359 3 years ago
Quoted from vireland:

Same here. Maybe actual self-centering hardware was too expensive, so they threw a magnet in there and called it a day.

Im guessing the magnet was the re-design. Going to try and access it this weekend. Maybe the magnet needs to be closer to the spinner.

#2369 3 years ago
Quoted from docquest:

I love that Lyman put the batmobile parachute pickup service in the game. Just played it and it's a really cool mode.

Awesome, clever mode by the looks. Cracks me up just from the pics. Shows his true appreciation for the show.

#2374 3 years ago
Quoted from hawkmoon:

OK,Batfans,Something really Strange just happened on my pin:Was shooting the lit Batphone.ball went somewhere,and Alfred answered the Batphone and said"Commisioner,Batman isn't available today sir,sorry! And the pin went into ball search! Ball had already drained!! What??? Has any one else seen this???

LOL. Did it sneak in behind the batphone on the turntable. Ive been hoping for some sort of callout for that like "You cheat Dr Jones"on Indy.

#2382 3 years ago

Can anyone who has villain stacking on tell me if it's not possible to start Joker in stacking if it's not started first?

#2384 3 years ago
Quoted from docquest:

Here's whats up with what you saw.
This mode has the 4 main villains escaping out of jail and you need to round them back up. The earlier code used the animated cartoon style clips but for this code they switched to video clips from the show to show the breakout from Gotham penitentiary. The only video clips that have all 4 villains together was from the second to last episode in season 3 called "The Entrancing Dr. Cassandra" starring Ida Lupino as Dr Cassandra Spellcraft. Interesting fact: Ida was not only a movie star from the golden age of Hollywood but also the only female in the 50's who also produced and directed major films. She was the forst woman to direct a film noir, "The Hitch-Hiker".
In this episode Dr Cassandra and he husband come up with some invisibility pills. Their plan is to release all the Gotham super villains and also give them the invisibility pills so they can wreck havoc on Gotham. There is a brief clip where 6 major villains are shown escaping. they are Joker, Riddler, Catwoman, Penguin, Egghead and King Tut. By season 3 the ratings were dropping and the budgets were slashed so they cut as many corners as possible. In this case they saved money by having all the villains be played by stunt men not the actual actors. An interesting note is that Eartha Kitt was playing Catwoman in season 3 but for this episode the Catwoman double is someone picked to look like Julie Newmar instead.
Not only were they too cheap to use the real actors (or even have any henchmen in this episode) they also had no budget to do the actual choreography for the big the fight scene with all the villains. So they improvised and decided to have all the villains take the invisibility potion first. This way Batman, Robin, and Batgirl are fighting invisible people.
The heroic trio don't do so well fighting invisible villains so they decide to even the odd by turning all the light outs. So half the fight is in the dark and all you see are some random lights in the background. That's what you are seeing in the video clip on the LCD during this mode. Here's a you tube clip where you can see it as it appeared in the show.
» YouTube video
Here's what the writer, Stanley Ralph Ross, said about the episode:
“The producers ran over budget on this episode, and they could not afford to take the two days necessary to block and shoot the fight scenes. So, I wrote this episode in such a way that the fight was in the dark; therefore, the episode was shot in less time."
Here's a link to watch the whole fight from the beginning.
» YouTube video
Looks like we definitely have batgirl in the game now, at least a little bit. Maybe in a future code update the video for this mode can be fixed. They could just get better close up shots of the villains from other episode fights and splice them together. Or maybe use clips from the movie (might not happen if they don't have rights to movie though). If Stern doesn't do it, someone could fix it with better clips via pinball browser.

Cool story.

#2411 3 years ago

How cool is the music in Bat Turn? Where's O-din - he'd love it. Great mode in general. Can't believe this update is just a 0.01!! Imagine what we'll get by 1.01!!! Game won't be recognizable.

#2417 3 years ago
Quoted from Manimal:

I am guessing the .01 designator is more than likely poking fun at those in this thread that are hung up on what number the code revision is assigned.

Doubt it.

#2440 3 years ago
Quoted from Sutol:

Just noticed on my LE that the left and the right ramps are both chrome. I was under the impression that the left ramp was red.
Do I have a premium dressed in an Le dress??

100% the LE should have left wireform red powder coat.

#2444 3 years ago
Quoted from vireland:

Ask them for the left ramp kit and lower deflector kit while you're at it. Keeps the ball on the left ramp when it's going fast and stops airballs from getting stuck above the "G" on the Gadget plastic. Kit's free for the asking.

Good pickup - that should have been sent with the game by your Distro. The ramp fix makes a difference.

On the topic, mk6pin , whats the progress on the replacement wireform?

#2446 3 years ago
Quoted from J85M:

We have only just got our games in the UK, watching neilmcrae stream for an hour and a half I didn't see a single airball off the ramp, maybe because it took so long to get our games they come with the fix already installed? or does sutol photo above show his ramp without it??

Not so much airballs for me (never had one), but the fix makes the whole thing feel much sturdier and there's no rattle from the small flimsy plastic flap that was on there originally. In the photo the improved flap is not on the game. I'm surprised they weren't already installed on your games given they're so late. At the very least they should have been included in the shipment to your distro.

#2450 3 years ago

You should also ask for a different strength plunger spring (I think Green is the one you want - ill check tonight) as the one installed is way too soft (unless yours are already installed).

And if your Bat Car is only screwed to the spinning disc using Phillips head screws, you should ask for the upgraded one where the car is riveted to the disc. The screwed one will fall off.

#2453 3 years ago
Quoted from vireland:

I dunno, the spring that's on there is pretty good for hitting the rollover you want at the top, and if you're going for the super skill shot, just hold the left flipper and hit the gadget button to launch. Works fine.

On mine it barely made it out of the shooter lane. Certainly couldn't make it all the way around for super skill. But if it's making it around with the stock one , no need to change.

Reminds me to try the new gadget/ball lock off the skill shot thing in the new code. Can't quite visualize how that's going to work.

#2454 3 years ago
Quoted from J85M:

I plan on removing that red/pink circular plastic under the batmobile and replacing it with either something clear, grey or with the bat symbol on it. The red/pink looks out of place imo.

Still haven't got yours!?!?!?

#2463 3 years ago
Quoted from ATLpb:

Stern pays attention to this forum and others. Not sure why you'd doubt it.

Because the idea that Lyman, or anyone at Stern, would change their update designators so that the " more than likely poking fun at those in this thread" seems highly unlikely. Could be wrong, and don't really care either way.

#2481 3 years ago
Quoted from NeilMcRae:

are folks installing a cliffy on the super jackpot saucer? is there one available?

Got one on the way from Cliff - he said the TDK scoop is the same. Shouldn't be far away - I can post a photo when it's on if no one else has by the time I get it.

I'm not going to worry about the Mystery saucer as I don't think the ball hits fast enough. (He hasn't got one ready yet anyway).

2 weeks later
#2540 3 years ago
Quoted from frolic:

If we're lucky they'll also offer the SLE speaker grills .

And weren't they also going to sell the SLE bat light for the topper?

#2545 3 years ago
Quoted from frg:

So here we go... Batman hit my stable

Very happy with this nice machine - thanks to Ronald!
I bought two bat signals...
A small one for the top right corner and a larger one for ??? - don't know yet

Since my gameroom is quite full and there is very little empty "wall" I have to be a bit creative, but I don't know yet. Not sure if it can be used as a diy upgrade to a SLE topper.
I really love the look AND most of all - the Batman 66 vibes which are delivered greatly by this machine.
Let's be confident Lyman will get the code done, because even though it is already fun to play... 0.71 is not 1.0 or even on a TWD | AC/DC | MET level.
Since a playfield and a shooter lane protector are already installed only a scoop protector is missing... any news if there is one available?


I've just fitted the Cliffy BDK one and it fits perfectly. I did get the occasional reject when I first installed it, but seems to have settled down.

1 week later
#2559 3 years ago

Nice weekend code update! Didn't expect it.

#2576 3 years ago
Quoted from Batman60:

I'm new to this forum and have question. I have a premium 66 pinball that is still in the box, it came with the .70 code. I went to the Stern website today to get the update and all I see is the new one (.75) did I miss something, am I able to get the other update. Sorry If I sound stupid, I am an old guy with a new pinball.

Welcome and enjoy! Hurry up and crack that box open!!!

Don't even bother playing on the old code. Update straight away to .75.

#2631 3 years ago
Quoted from melumga:

The missus made me this Bat-acular cake for my birthday...

Holy Bat-Cake Batman!

Wow! Happy Birthday.

#2642 3 years ago
Quoted from vireland:

I turned off Villain repeats so it won't accidentally activate Riddler or Penguin when you're trying to get Joker or Catwoman going.

Thats a good idea. Does anyone know if you complete a villain twice before getting to Villain Escape mini wizard, does the next round of villains begin with the twice beaten villain already completed? (if that makes sense )

#2644 3 years ago
Quoted from vireland:

I don't believe so, which is another reason I turned it off.

In that case it should be off by default.

#2661 3 years ago

The other thing BM66 has over SW is Lyman!!!

When he's done, they need to reduce the price of the Premium to be more of a Promium and it will be a classic.

1 week later
#2711 3 years ago
Quoted from Shapeshifter:

For the Lyman fans, he is doing Elvira 3 after this game so add that to your list

Really?!? Great, another game I'm going to have to buy.

#2780 3 years ago
Quoted from jfh:

It will be a major disappointment if they don't.

Would seem unfair to offer an upgrade to a premium owners that's not available to LE owners. Unfortunately I wouldn't put it past Stern if it means they sell more toppers.

#2816 3 years ago
Quoted from TRAMD:

I played BM66 for the first time tonight. I played about 4 games on a Premium, scoring around 100 mil each time (I am a mediocre player). I enjoyed it but I was really disappointed by the lack of audio/speech to go with the videos. I expected extensive video clips with audio but they just weren't there. One of the best things about the show was the campy dialogue and it seems very scant on this game. There was some Joker mode where he just repeatedly makes weird faces at the camera and mouths something but he doesn't actually say anything. Is it possible that something was turned off on the game I played? Sorry if this isn't the right place to post this; I didn't figure it warranted a new thread. Thanks.

At this stage the code is still in beta (0.75) so it's very hard to judge what will end up in the game once it's finished. There are a huge amount of clips from the show in the code that haven't been used yet, so heres hoping allot of it makes its way into the game once it's done.

The game shouldn't have been released in this state. The more people who play it on location without knowing that it's not finished is only going to harm future sales.

#2832 3 years ago
Quoted from wcbu64:

I really liked that bat cave lock shot too until it stopped working. The ball now flies through and down the left orbit to the flippers (I feel like I should be awarded a "combo" like in TWD). I've experienced several problems with the turntable (batmobile falling off, stuck balls, etc.) . . . I'm going to look back through the thread to see what others have done to address the "common" problems so far. This may warrant a new topic in and of itself.

Therapy a new batmobile where the car is rivetted on instead of screwed. Hit Stern or your distributor up for one.

#2836 3 years ago
Quoted from wcbu64:

Thanks . . . I wasn't aware Stern made another one with rivets (didn't see a service bulletin like I've seen them do on occasion for other identified problems with other titles).

I dont think it was anything official, but the newer runs of BM66's came riveted from the factory. They should have sent out a replacement for every early owner.

Since you obviously have an early run, you should check it has the new flap over the left wireform and the metal guide on the left plastic above the left outlane. This was an official fix from the factory.

#2841 3 years ago
Quoted from wcbu64:

I have an Episode #92 LE and it came with the flap over the left wireform (balls get stuck there a lot), but no metal guide on the left Batgirl plastic.

Sounds like that flap you've got is smaller and too thin, so it rattles and sometimes the ball can fly off. This was on the original games, but Stern released a longer and thicker plastic flap that goes under the smaller one you have and also secures to the gate on the loop. It came in a fix kit that also had the steel diverter for the left plastic.

Also, if you're having trouble with the plunger spring (too soft plunge), they will give you a stronger spring. In some early games the sting was too soft.

#2843 3 years ago
Quoted from ATLpb:

My March'17 build premium had a different (assuming fixed/riveted) then my December'16 build LE. I never had any trouble with the early build, I just noticed they are different because the color of the windshield. Blue on the new one

Yep. My early batmobile fell off after a few games.

#2844 3 years ago
Quoted from Trekkie1978:

My fix for the flap, was cutting a new one out of thicker plastic. Plastic won't bend and works perfectly. I just had to remove the old plastic and river this one to the cat metal.

You didn't get the Stern one? Best thing about the Stern one is the support post at the back - makes the whole thing more sturdy.

#2845 3 years ago
Quoted from Trekkie1978:

What's the right color spring for the game?

I'll have to check. Not sure if Stern officially changed it, but my original was way too soft. @randomkg what's the spring colour on your new premium?

#2885 3 years ago

What do you guys think is the best villain mode to take in to multiball? I'm thinking Penguin because it's relatively difficult to finish quickly. Had a game where I took Penguin in, had a decent multiball, and ended up with a 500m+ villain bonus once I hit the scoop to capture the villain after multiball.

AFAIK Villain bonus depends on how many of the other villain shots you make before you cash in at the scoop. Some modes it's too easy to accidentally finish during multiball, before you can build up the jackpot. Good thing about Penguin is it's unlikely you'll hit all the crane shots during multiball, but will hit plenty of other villain shots necessary to build up jackpot.

Loving the code so far. Classic Lyman code, and I love the slightly old school, slightly quirky layout. Even the turntable has really grown on me. It's a shame so many have already written this game off, but I guess that doesn't matter to those that already own it. Looking forward to the next update.

#2889 3 years ago
Quoted from hawkmoon:

;I got it that Mr Lyman has been taken off the B66 for other projects! He will be doing any more code from home in his spare time!!


#2954 3 years ago
Quoted from docquest:

Who's the other guy in the pic with him?

Good question, was wondering that myself.

#2984 3 years ago
Quoted from rotordave:

Nothing beats men in tights. Ooofffff did I just say that ....

Quoted for posterity.

#3031 3 years ago

That Super LE sold for $14k on eBay. I thought these were supposed to sell for 1/2 price according to the army of haters. Still $1k short of original price, but that's not bad given the game is not finished.

#3050 3 years ago
Quoted from ATLpb:

I put the cliffy protector in the scoop.
I got a ton of rejects.
I'm taking the cliffy protector out of the scoop.

Same here. Thinking of taking it out also, but that scoop cops a beating.

2 weeks later
#3289 3 years ago
Quoted from Jjsmooth:

Played a B66 on location today after playing SW for first time. Really surprised how short-lived B66 was. The turn table mech is a joke.
And I almost fell for it.

LOL. You're comparing B66 to a SW pro....Code aside, I had the exact opposite thought when I played SW Pro yesterday. SW Pro is the most stripped down game I've ever played from Stern...but I haven't played any Stern 80's SS.

Anyway, wrong thread for your crap. Plenty of other B66 hate threads you can toss off in make yourself happy in.

#3291 3 years ago

True, but I guess its a bit of entertainment whilst waiting for code.

#3310 3 years ago

Can anyone work out the time it took games like ACDC/Metallica/Star Trek/TWD to get to "complete" game status. I'm thinking it was at least a year on those, but could be wrong. We're still only at 9 month's for B66, just seems like longer for some reason.

1 week later
#3430 3 years ago

No goodie bag at all with B66. Hard to believe really, given the way this thing was marketed.

#3433 3 years ago
Quoted from vireland:

New code dropped today!
You're in luck....if you have Star Wars.

That's just a bare bone essential bug fix update.

#3444 3 years ago
Quoted from docquest:

Did you have a bag with extra stickers in yours like this?

Don't think so, but I could have missed it if it was a few decals. Will have another look.

#3445 3 years ago
Quoted from vireland:

I'd take a Batman'66 bugfix every 7 days over nothing for 56 days. No problem.

B66 may be far from complete, but I haven't had too many bugs on the latest code. What little is in there seems pretty stable. Maybe I'm wrong.

#3469 3 years ago
Quoted from Macca101010:

I'll ask him, it does look awesome hey

I'd be in for one @macca1010 . What are they printed on?

#3500 3 years ago

LOL, I was looking at the score thinking, "that's actually not a very good GC score - not even sure how it beat the defaults". Then I read it again and saw it was bat phone champ. That's huge!!! Think mines about 30 Mill.

#3535 3 years ago
Quoted from Rasavage:

Has anyone made a metal plate for the action button instead of the sticker?

I asked Cliffy about this but never got a response. Would have to be re-designed or slightly bent to sit flush. And do you just glue it on or rivet it? Would be a great upgrade though.

#3563 3 years ago
Quoted from jfh:

That's what is great about this club - plenty of people to help keep the faith if someone else has a little less energy to do so!

Its less like a club and more like a support group.

1 week later
#3651 3 years ago
Quoted from extendo:

Thanks for posting a positive comment about Batman 66 : P

Thats about as good as we're going to get from vireland

#3666 3 years ago

I can get AFMr, DI and TNA with finished code. After B66, why support Stern with mediocre games like SW at the risk of getting half baked code that may or (more than likely) may not be completed.

Ive had promises from my Stern distributor, who has had personal assurances from VERY senior people at Stern, that a significant B66 code drop was due nowish, and B66 will be complete by end of year. I trust him completely. Unfortunately I don't trust Stern.

#3683 3 years ago
Quoted from taz:

Hell hath no fury like what will rain down on them in a PR disaster if that happens.

Unless its Pulp Fiction LE with Lyman. I'd give them one more pass.

#3774 3 years ago
Quoted from o-din:

Starship troopers? Well, those that own BM66 have been very patient troopers.

Well Joe Kaminkow designed Starship Troopers and is Kapow, so theres your connection. Pretty good game, ST.

#3812 3 years ago
Quoted from J85M:

Holy copycat Batman!
Don't blame you man, the SLE pinstriping does look great, so I thought why not trick out my BM66 a little more, plus I like the idea of the powdercoated armour looking like its part of the Batmobile, it was one of the things that drew your eye to the SLE.

See, delayed code can actually have some benefits.

#3819 3 years ago

You guys are giving me pinstripe envy.

#3860 3 years ago

But if he gets rid of any, how will he know what they are?

#3975 3 years ago
Quoted from MK6PIN:

AFMRLE showed up yesterday

No wait for code there!

#3994 3 years ago
Quoted from MK6PIN:

As a followup to my post last night, just got off the phone w Mike at Automated, thanked him for the AFMRLE, then started talking BM. He is calling Gary, as well as several others at Stern NOW to express his customers displeasure in how they are handling the code/ communication issues.
Mike has always been great and upfront with me, and as one of the largest distros in the country, carries weight ( probably more than any of us individually). I really thanked him for doing this, and he assured me he knew the path to get resolution. I believe him.....we will see....
I think the distro is the best place to start......

Did exactly the same with my distributor about a 6 weeks ago. He called Gary who assured him 2 weeks for the next drop (I know, sounds like a 2 week joke) and game finished by end of year.

So, the first goal has been well and truly missed. Let's hope the end of year one works out.

#4076 3 years ago

Latest Coast 2 Coast episode Nate's having a candid chat with Josh Sharpe, and asks Josh what his favorite game is right now.....his answer, b66. Just unboxed one, realized it was a work in progress, but was loving it and some good comments about Lyman and code.

Episode 236 56m53s (right at the end after the Danesi interview).


#4153 3 years ago
Quoted from hank527:

I think it's simple. They want to be able to abandon games and not be held accountable.

Nailed it.

Quoted from frg:

Well I canceled my preorder this week on a SW for several reasons...
One of them was this issue with lacking code support / communication.


Wonder how many B66 owners also queued up for SW then cancelled. I'd guess the % of B66 owners who also ordered SW and followed through with it would be low. But it works appear $tern don't give a sh*t either.

#4183 3 years ago
Quoted from MK6PIN:

I'll absolutely do it.....I'm sure the first round won't be powdered or pretty, but will be cool to see this in progress. Real anxious to see the mini habitrail, extra bracing points, and a ramp without a wiretie hole in it....

Can't wait. Thanks for working on this!

Did I read u are also making a replacement bat signal around the lock bar button. The sticker sucks.

1 week later
#4407 3 years ago

One of you guys needs to change your avatar.

IMG_9057 (resized).PNG

I seriously doubt Lyman is working exclusively on B66. But I've got full confidence he'll get it done eventually. Been a long wait, and Stern should really be ashamed, but I like this game too much to sell it early. Sold STLE too early and before it's final update - not this time.

#4461 3 years ago
Quoted from MK6PIN:

Sneak peek....ignore the ramp ( being used for fitting)....look at prelim wireform....will also have Hidden switch to replace gate.....this is gorgeous, and will be lightning fast and solid!!!

WOW!!! Coming along nicely - exactly what I was thinking of. Why this wasn't done ex factory I have no idea.

#4479 3 years ago

Regards the switch location...where on the WF will it be? Towards the end, i.e. After the banked wireform bit?

#4481 3 years ago
Quoted from MK6PIN:

Yes, basically where the gate was, just a very neat, inconspicuous, side mount. You won't need to extend any wires or change the switch. Removes the huge bracket and gate need. He showed me an example on his Doom forms, and you could barely see the switch. I can only imagine how this final product will turn out. Just his take on the form shape blew me away.
I'll post a lot of pics when I get it in the machine, showing the differences.....

Great. I find gates more reliable than a switch, but it is ugly.

#4517 3 years ago
Quoted from Bonnevil69:

If it is a problem point which from what I read on here it seems to be. A solid hoop with fade back rails would work but it would lose momentum by hitting the form top. Just trying to get this right with minimum revisions that will take good play time away from Mark

Solid start with fade back rails would make sense as airballs were a problem originally. The ramp is short and steep so airballs seem unavoidable. But solid play testing from mk6 will show up any problems.

mk6pin make sure you do some testing at lowered gradients also as not everyone has their games at 7deg (I do and haven't had airball problems, but I know many like their games more towards 6.5).

#4538 3 years ago
Quoted from chet218:

I came back to 23 new messages after a couple of hours. A part of me thought code had been updated

I think this wireform is the next best thing.

#4594 3 years ago

Getting sick of waiting also. Having said that I totally agree with the rumoured strategy of releasing one big code update rather than lots of small ones. I'm no expert on coding, but wouldn't each release, no matter how big, involve a heap of tidying up and testing before release? Wouldn't it be better to do that once instead of multiple times? And if the next update involves a fundamental shift in gameplay, such as implementing tv modes and gadgets, it's kind of an all or nothing update. You can't release changes like that in parts as the whole game becomes a mess.

#4620 3 years ago

You are the man docquest

#4679 3 years ago
Quoted from J85M:

Could you drop a link in here though Mark? I seem to be struggling to find the wireform thread in my active threads list.. thanks.

Think he's referring to my original plea for wireform help. If so, ill re-name it and link to the bottom of the thread when he starts posting.

#4682 3 years ago
Quoted from MK6PIN:

That's the one, cooked...thanks...mark


#4702 3 years ago
Quoted from dzoomer:

A recent rumor with some potential merit is no GOTG at expo, but instead a massive BM66 update.

Taken as fact.

#4709 3 years ago
Quoted from vireland:

Don't feed the bear troll.

Fixed it for you (ill take the warning)

#4751 3 years ago
Quoted from Yelobird:

Update. Always positive in production we are ahead of schedule. The Sewer Mag Protector is now available and packaged to ship starting today! You can PM me direct if you wish though it would be best to use direct checkout via our Pinside Market store under "The Mod Couple"! I will update on production status of the Speaker Illumination kits as well as the Toy mounting custom plate soon. All still on track as promised. Thank everyone for their interest.
Direct Link to "The Mod Couple" Pinside market store:

That looks pretty cool. Never thought about improving that.

#4752 3 years ago

So the final thing that bugs me about b66, the atomic pile. Surely someone can come up with one that looks like the original.....

IMG_9197 (resized).JPG

#4822 3 years ago
Quoted from docquest:

Stern uses a white pop bumper body for the atomic pile. I replaced mine with a translucent pop bumper body which allows for a brighter flash from the flasher inside of it.

Nice idea doc. Which colour did you go with?

#4937 3 years ago
Quoted from rotordave:

Goodness!! It keeps going up ....

Holy Bat-phone exploit. That's huge!

#5014 3 years ago
Quoted from taz:

I finally had enough of repetitive Joker and Penguin and captured the villains until I couldn't stomach it anymore, so I pulled out a sheet to cover my boring-ass, over priced friggin BM66 game, only the first time I've done that since X-Men. Also, a few weeks ago I pulled out my checkbook and sent my 2017 NIB money to PPS. So, Stern can continue to take their damn time, I don't care. The last time I got rammed this hard in the buttocks, I was a JPoP RAZA buyer. Stern is dead to me.

U should be sending that post to Gómez, Stern, and whoever the investor guy is.

#5128 3 years ago
Quoted from J85M:

I brought the Batgirl cycle for that very reason, to replace the ugly factory deflector.
Has anyone had a ball jump up on the Batgirl plastic? As of yet I've never seen it happen although I haven't played my BM66 extensively.

Had it happen twice before I put the diverter on.

#5131 3 years ago

Main problem was the ball would jump on to the plastic and then go down the left outlane.

#5158 3 years ago

Off topic, but has anyone played around with Flipper angles. Always felt the default is a little low, but maybe that's necessary to make the TV and gadget targets.

#5166 3 years ago

Im guessing some people already have it and are testing it........ calling Josh Sharpe?? ifpapinball

#5297 3 years ago
Quoted from J85M:

Haha Gary just slipped up "Star Wars, we could have put the music and some lights into an empty box and sold loa...........",

Shouldnt he have said: "Star Wars, we.......put the music and some lights into an empty box and sold loa..........."

#5300 3 years ago