(Topic ID: 167576)

Batman 66 - Official Club Thread

By TigerLaw

7 years ago


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  • 18,683 posts
  • 792 Pinsiders participating
  • Latest reply 10 days ago by Doctor6
  • Topic is favorited by 313 Pinsiders

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Topic index (key posts)

51 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #366 Adding the Batsignal to LE Posted by docquest (7 years ago)

Post #402 Very detailed review Posted by MT45 (7 years ago)

Post #457 DocQuests Helicopter comparison. Posted by docquest (7 years ago)

Post #463 Docquest's vehicle comparison Posted by docquest (7 years ago)

Post #501 Version 0.65 Code released Posted by PiperPinball (7 years ago)

Post #564 Docquest's helicopter install. Posted by docquest (7 years ago)

Post #1159 Adjusting the Magnet Posted by PiperPinball (7 years ago)

Post #1234 Helicopter attachment. Posted by docquest (7 years ago)

Post #1314 Photos of Episode 111 Machine Posted by iceman44 (7 years ago)

Post #1322 Version 0.68 Code released Posted by ATLpb (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider chewiec.
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#16784 2 years ago

Does anybody have confirmation from their distributor that August is still the month in which the final build will happen? Last I heard was late August.

2 months later
#16870 2 years ago

Anyone know of the odds that the last run will be available in December? It’s been a year and with the backlog and supply shortages I have a feeling it will be delayed again. I sure hope I’m wrong!

1 month later
#16956 2 years ago

Distributor confirmed that the last he heard from Stern was the week of December 6th it will be on the line. License ends at the end of the year so it should happen. Fingers crossed!

3 weeks later
#17027 2 years ago

Just got mine delivered so it actually exists! Awesome game but I have one problem. If I hit the left cat ramp pure the ball will fly off when coming down and hit the Batgirl plastic and drain on the left outline sometimes. Does anyone else have that issue or have a fix? Game is level at 6.5 degrees.

#17035 2 years ago
Quoted from jfh:

There should be a metal diverter at the bottom of the Batgirl plastic. That was a fix to the original games that should be installed on new production games. If one isn’t on yours send Stern a note.
I replaced the diverter with the parachute van.[quoted image]

Yes, I have the diverter near the apron but the ball flys off the left rail so fast at the bend that it will pass it or go over it.

#17038 2 years ago
Quoted from jfh:

Does it have the left ramp plastic on top?
Also - totally unrelated- is the new apron plastic or metal?

Yes, it has the plastic on top and unfortunately the apron is plastic. Here is the area where the ball jumps off.

image (resized).jpgimage (resized).jpg
#17041 2 years ago
Quoted from thekaiser82:

chewiec seemed to think his apron was plastic and you are saying metal. I wonder which it is or if they did a mix?

I pulled the glass and it is metal. Much smoother metal compared to my Avengers Pro. Sorry for the mixup.

image (resized).jpgimage (resized).jpg
1 week later
#17089 2 years ago
Quoted from Nate1979:

Any luck fixing this? Just got my new in box setup today. Having the same issue there. Ball just flys off.
Also, this is my 4th new in box from Stern. I don’t remember the other units behaving like this. The balls seem to hook up everywhere on the field. Lots of jumping etc. can hardly catch the ball as there is so much spin it just spins off the flipper. I have not waxed or anything yet. Any advice? I am admittedly not the best player yet and only a couple years into the hobby but this game is just reacting different. Makes it hard to play. Maybe it will calm after more plays.
I do love the play, toys etc on it. So glad I was able to get on the list for one of these

I talked to Stern and they mentioned that it could be the ramp itself and are going to send out a new one. In the interim I found that I used some of the felt circular pads used for furniture on the plastic for the left ramp. I placed them on the inside roof of the plastic at the entrance of the left ramp and it seems to slow down the ball enough to not have it fly off at the first s curve. I can't see them from a players perspective so I don't worry about how it looks at this point and they will be easy to remove if a better solution presents itself. After doing it, I have next to none of the balls fly off the ramp. If a future update allows for the flipper power to be adjusted then that would probably help the issue but this has definitely eased the problem of the ball flying off and hitting the cabinet side.

3 weeks later
#17219 2 years ago

Does anyone else have an issue with the Ball Saved coming out during play post the update? If I drain one of the balls it ejects after the Ball Save activiates the game will continue playing so I am wondering if it is a software issue that was released in the newest code drop.

#17275 2 years ago
Quoted from chewiec:

Does anyone else have an issue with the Ball Saved coming out during play post the update? If I drain one of the balls it ejects after the Ball Save activiates the game will continue playing so I am wondering if it is a software issue that was released in the newest code drop.

For all of those on the most recent update do any of you have this issue? Easiest way to tell is when you get to the minor villain selection screen and you scroll from left to right you should hear the drain or have robin or the villains give you their drain callout. I’ve reached out to Stern but haven’t heard back.

2 years later
#18669 12 days ago

Is the new code stable or does it still suffer from lock up issues?

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