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Quoted from e4wesley:MY BALLS GET STUCK...
1. Behind the left Catwoman ramp.
2. To the left of the mini TV. There is a plunger there or something with an alley behind it and my ball goes back there and stays. Also, what is this for?
SUGGETIONS TO KEEP MY BALLS MOVING?
Is it the ball lock area shown below? Are you able to get 3 balls locked there to start the Multiball? Hopefully the post releases them when multiball starts and/or when the game is complete. If you start a game right away after completing one and there are balls in the lock, it will not release them.
Quoted from e4wesley:When the turn table is in this exact position as shown in the photo, I have had balls skip the plunger and get stuck. Since the turntable is not in the multi-ball position, it does not recognize it as a multi-ball addition and nothing happens.
Also, behind the left catwoman ramp is a small metal bar. I often have a ball die out and get stuck on this bar behind the ramp.
Suggestions?
Think I would have to either see a video of the issue or come see it in action. I'm not sure I understand what you are explaining.
Quoted from Royale-W-Cheese:I wish someone could do a game play video but strictly on the minor villain's and what do you need to hit to complete them.
I watched one a few days ago and had no idea that MH lets you replay for book worm...those kinda things I cant find anywhere. Still kinda confused on egghead stacking etc etc.
Cmon Guys steak and beer for helping..
Did you already see this in thread last year?
https://pinside.com/pinball/forum/topic/batman-66-official-club-thread/page/249#post-4844089
Thanks to @Upkickpinball. I know this mod isn't expensive, but adds good depth to the factory bat phone
Quoted from TonyScoots:Beautiful
Was it difficult to install the playfield protector?
It's not bad at all. After taking both ramps off...just messed a little with the spinner and removed the ball gates on the top right. Was able to move it around the crane so that didn't have to be taken off.
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