(Topic ID: 167576)

Batman 66 - Official Club Thread

By TigerLaw

7 years ago


Topic Heartbeat

Topic Stats

  • 18,683 posts
  • 792 Pinsiders participating
  • Latest reply 11 days ago by Doctor6
  • Topic is favorited by 313 Pinsiders

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Topic index (key posts)

51 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #366 Adding the Batsignal to LE Posted by docquest (7 years ago)

Post #402 Very detailed review Posted by MT45 (7 years ago)

Post #457 DocQuests Helicopter comparison. Posted by docquest (7 years ago)

Post #463 Docquest's vehicle comparison Posted by docquest (7 years ago)

Post #501 Version 0.65 Code released Posted by PiperPinball (7 years ago)

Post #564 Docquest's helicopter install. Posted by docquest (7 years ago)

Post #1159 Adjusting the Magnet Posted by PiperPinball (7 years ago)

Post #1234 Helicopter attachment. Posted by docquest (7 years ago)

Post #1314 Photos of Episode 111 Machine Posted by iceman44 (7 years ago)

Post #1322 Version 0.68 Code released Posted by ATLpb (7 years ago)


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11
#16443 3 years ago

Holy chromium sphere Batman, finally in the club!
5B035205-662C-499B-9EE7-496981E16138 (resized).jpeg5B035205-662C-499B-9EE7-496981E16138 (resized).jpeg

1 week later
#16466 3 years ago
Quoted from e4wesley:

MY BALLS GET STUCK...
1. Behind the left Catwoman ramp.
2. To the left of the mini TV. There is a plunger there or something with an alley behind it and my ball goes back there and stays. Also, what is this for?
SUGGETIONS TO KEEP MY BALLS MOVING?

Is it the ball lock area shown below? Are you able to get 3 balls locked there to start the Multiball? Hopefully the post releases them when multiball starts and/or when the game is complete. If you start a game right away after completing one and there are balls in the lock, it will not release them.

DDE536C4-1EE7-4924-9BAB-09D0DE84FADD (resized).jpegDDE536C4-1EE7-4924-9BAB-09D0DE84FADD (resized).jpeg

#16469 3 years ago
Quoted from e4wesley:

When the turn table is in this exact position as shown in the photo, I have had balls skip the plunger and get stuck. Since the turntable is not in the multi-ball position, it does not recognize it as a multi-ball addition and nothing happens.
Also, behind the left catwoman ramp is a small metal bar. I often have a ball die out and get stuck on this bar behind the ramp.
Suggestions?

Think I would have to either see a video of the issue or come see it in action. I'm not sure I understand what you are explaining.

#16474 3 years ago
Quoted from Royale-W-Cheese:

I wish someone could do a game play video but strictly on the minor villain's and what do you need to hit to complete them.
I watched one a few days ago and had no idea that MH lets you replay for book worm...those kinda things I cant find anywhere. Still kinda confused on egghead stacking etc etc.
Cmon Guys steak and beer for helping..

Did you already see this in thread last year?

https://pinside.com/pinball/forum/topic/batman-66-official-club-thread/page/249#post-4844089

2 months later
#16641 2 years ago

Thanks to @Upkickpinball. I know this mod isn't expensive, but adds good depth to the factory bat phone

https://pinside.com/pinball/market/shops/1256-upkick-pinball/05015-stern-batman-66-bat-phone-silver-decal

pasted_image (resized).pngpasted_image (resized).png

9 months later
#17358 2 years ago
Quoted from TonyScoots:

Beautiful
Was it difficult to install the playfield protector?

It's not bad at all. After taking both ramps off...just messed a little with the spinner and removed the ball gates on the top right. Was able to move it around the crane so that didn't have to be taken off.

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