here's the LE read me for 0.68. looks like a solid, yet not drastic update. I'm happy.
1/11 0.65 came out
1/31 0.68 came out
works for me. I got time, my game is going nowhere.
V0.68 - January 31, 2017
- Added backgrounds for Mad Hatter and Egghead.
- Timers were not being paused when the minor villain select screen was
running. This has been corrected.
- Removed AUTO default setting for the villain extra ball (the default
is now 2 villains).
- Added display effect, sounds, and speech for main multiball super
- Reworked the multiball rule:
- All shots lit (green).
- Shot scores go up 50k a shot.
- After 15 shots (adjustable), super jackpot lit at the atomic pile
(the turntable moves to the batcave position when lit).
- Main multiball was not computing the scores for the jackpots correctly.
This has been fixed.
- Added sounds for bat phone hurry-up gordon target and ball locked
- Top eject and trough were not waiting for multiball start to finish
before kicking balls. This has been corrected.
- Blink the villain lamp associated with the villain for batphone hurry-up.
- Blink the villain lamp associated with the active villain.
- Added missed effects for batphone hurry-up when the hurry-up times out.
- Gordon target increases and restarts the batphone hurry-up.
- Fixed a bug with the major villain modes where the progress for starting
the modes was not being initialized correctly.
- Fixed vertical centering on some text items.
- Added Penguin skill shot.
- Changed RGB LED colors for super skill shot.
- Changed skill shot scores.
- Changed super skill shot to award major villain mode or gadget, as
- Fixed a bug in the skill shot that was causing the skill shot points
to increase over time by large amounts.
- Fixed a bug that was causing the number of shots for the villains to
not increase after the villain was completed.
- Mystery awards were not being given out during multiball. This has
- Shot multiplier target no longer easier if shot multiplier shots are
lit from mystery.
- Light shot multiplier shots award is given out less frequently from
mystery the more it is awarded.
- The shot multiplier target lamp was not being disabled when the
multiplier shots were lit. This has been corrected.
- Shot multiplier target hits were not being reset when the multiplier
shots were lit from mystery. This has been corrected.
- Added mystery display effect, sounds, and speech.
- Added a setting to allow penguin advance from the pop bumpers, but not
after the first penguin completion. (This is the default.)
- Combo award for the penguin VUK was being identified as coming from
the left loop. This has been corrected.
- Added a sound for using a gadget.
- Added status lamps to the catwoman mode.
- All balls are released from the turntable lock at once when there are
no balls locked.
- Fixed a crash bug at the start of ball 2, 3, which occurred with a
villain mode running at the time the skill shot text label was called
to be displayed.
- Incremental updates - speed up future code updates by only copying