(Topic ID: 167576)

Batman 66 - Official Club Thread

By TigerLaw

7 years ago


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Topic index (key posts)

51 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #366 Adding the Batsignal to LE Posted by docquest (7 years ago)

Post #402 Very detailed review Posted by MT45 (7 years ago)

Post #457 DocQuests Helicopter comparison. Posted by docquest (7 years ago)

Post #463 Docquest's vehicle comparison Posted by docquest (7 years ago)

Post #501 Version 0.65 Code released Posted by PiperPinball (7 years ago)

Post #564 Docquest's helicopter install. Posted by docquest (7 years ago)

Post #1159 Adjusting the Magnet Posted by PiperPinball (7 years ago)

Post #1234 Helicopter attachment. Posted by docquest (7 years ago)

Post #1314 Photos of Episode 111 Machine Posted by iceman44 (7 years ago)

Post #1322 Version 0.68 Code released Posted by ATLpb (7 years ago)


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#126 7 years ago

New Batman '66 info from Gomez himself via C2C podcast:

CRANE TOY
- The Penguin will be driving it & wreaking havoc on Gotham
- Mildly modified but roughly in the same place on the playfield
- Will have recognizable behavior
- Its corresponding inserts will be in the same place as BDK

PLAYFIELD LAYOUT
- Left ramp & right ramp that cross
- Lots of the same elements on right-hand side as BDK
- Left-hand side has been redesigned
- Completely new feature on left side of game that provides 3 distinct interactive modes for the player & also acts as an additional ball lock.
- Way more shots than BDK (less "stop & go")
- Shots have a combo system now

LCD SCREEN
- Approximately the size of a medium laptop (15.6" diagonal screen) on a hinge speaker display panel
- Will play clips from the old show

ARTWORK
- Will be a combination of TV & comic art with live-action imagery
- Will be more sophisticated than what was shown on the flier
- Multiple artists working on it so you'll see some variation in illustration styles

Stern is planning to have the game playable at Expo.

Source:
http://www.podcastgarden.com/episode/episode-229_86459

5 months later
#1658 7 years ago

New code up now:
http://sternpinball.com/game-code/game-code-batman-premium
http://sternpinball.com/game-code/game-code-batman-super-le

V0.69.0 - February 16, 2017
===========================
- Added shaker motor effects.
- Cleaned up villain super jackpot award display effects (text, speed up).
- Added display effect and sounds for extra ball.
- Added display effect and sounds for extra ball lit.
- Fixed a bug in the batphone hurry-up where stacking the 4th villain
would not lock in the 4th villain; the 4th villain would continually
allow the batphone hurry-up to be restarted.
- Restart batphone hurry-up award from mystery now given every other time.
- Pop bumper target increases the pop bumper values.
- Implemented new versioning scheme.
- Added turntable magnet to villain vision shots to the turntable during
main multiball.
- Changed the names of the TV target targets and lamps.
- Stop penguin skill shot on certain playfield switches.
- Rework text bubbles for skill shot.
- Cleaned up control gate issues. Added open control gate for combos and
for batphone hurry-up.
- Extra ball now awarded on the left loop switch as well as the top eject.
- Added batphone hurry-up champion.
- Fixed an issue with the node start-up code that would fail to detect
the Villain Vision (TV) node on certain games. The node start-up code
would continually reset the node bus, and after 5 tries, give up.
Shortly after giving up, the TV node would come on-line. This has been
corrected.
- Major villain mode scoring now based on:
a) Number of times all villains have been captured
b) Batphone hurry-up score
c) Number of villain shots made.
- Major villain advance was not being initialized correctly (villains
would not require more shots after they had been completed). This has
been fixed.
- Added restart batphone hurry-up award to mystery.

5 months later
#3661 6 years ago
Quoted from taz:

Hey, as we patiently await the next BM66 code drop, does anyone have any idea who is coding GotG, if that is indeed the next Stern game as often rumored?

I remember hearing that Tanio Klyce was going to be lead coder on an upcoming game (I believe Trudeau mentioned it in an interview around the time that Ghostbusters was released last year).

Also, Keith Elwin recently said that he would be doing the ruleset for his Stern game (he mentioned this on his Pinball Profile podcast episode).

So perhaps we can expect a bit of a shakeup in the rotation of lead coders for future titles.

5 months later
#7758 6 years ago

Here's what's new:

V0.85.0 - Jan. 4, 2018
======================

- Added SHAME mode:
- 2 ball multiball.
- GADGET and TV targets lit (two GADGET, one TV).
- Pop bumpers cycle lit targets.
- All switches score and add to the target values.
- Once 4 targets are made, two shots are lit, one on the left side
and one on the right side; each shot scores the target value.
- Seven shots (adjustable) to complete the mode; multiball does not
end.
- Added MAD HATTER mode:
- Two shots lit (random).
- Every 10 seconds (adjustable), if a shot is not made, a new shot
is added.
- Complete all shots in this stage to advance to the next stage.
- Fixed an issue where the small TVs for channel changing would possibly
not appear on ball 2 or later in a multi-player game for some players.
- Fixed an issue where the static on the small TVs for channel changing
would possibly run indefinitely.
- Re-balanced some sounds and speech.
- Changed some minor villain video clips in attract mode to remove
talking with no speech.
- Removed the ability (via adjustments) to stack lighting the jackpot
shot for the EGGHEAD mode. The jackpot can be lit one time only.
- Reworked small TV art:
- Increased spacing between small TVs.
- Increased visibility of timers.
- Static layer moved to cover text layer so text will not show on
top of static.
- Added high scores for MAD HATTER, and SHAME modes.
- Stern logo rendered over city-scape background so pricing and credits
can be seen.
- Fixed an issue with the Villain Escape where the gadget would not award
a CRANE shot if only CRANE shots were available.
- Added adjustments to carry over the GADGET and TV targets (default: YES).
- Changed flipper blowoff for mystery such that it instantly displays the
mystery award.

http://sternpinball.com/game-code

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