(Topic ID: 167576)

Batman 66 - Official Club Thread

By TigerLaw

7 years ago


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Topic index (key posts)

51 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #366 Adding the Batsignal to LE Posted by docquest (7 years ago)

Post #402 Very detailed review Posted by MT45 (7 years ago)

Post #457 DocQuests Helicopter comparison. Posted by docquest (7 years ago)

Post #463 Docquest's vehicle comparison Posted by docquest (7 years ago)

Post #501 Version 0.65 Code released Posted by PiperPinball (7 years ago)

Post #564 Docquest's helicopter install. Posted by docquest (7 years ago)

Post #1159 Adjusting the Magnet Posted by PiperPinball (7 years ago)

Post #1234 Helicopter attachment. Posted by docquest (7 years ago)

Post #1314 Photos of Episode 111 Machine Posted by iceman44 (7 years ago)

Post #1322 Version 0.68 Code released Posted by ATLpb (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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1 month later
10
#10803 5 years ago

Game code 0.94 available :

V0.94.0 - Aug. 30, 2018
=======================

- Added new King Tut mode: Season 2, Episode 87 ("King Tut's Coup")
and Season 2, Episode 88 ("Batman's Waterloo").
- Added ROBIN'S HOLY MULTIBALL mode for completing one TV mode from
SEASON 1, one TV mode from SEASON 2, and one TV mode from SEASON 3.
- Added a select screen for BATUSI MULTIBALL and ROBIN'S HOLY MULTIBALL
so the player can choose which mode to play after completing one TV
mode from SEASON 1, one TV mode from SEASON 2, and one TV mode from
SEASON 3.
- Changed the default volume to 17 (from 30, which was very loud).
- Moved the main TV timer so it can be seen when there are multiple
small TVs on the display.
- Added new video for Mad Hatter 69/70 in attract mode.
- Fixed an issue where the video quality of the video clips used for Mad
Hatter 69/70 was not good.

7 months later
12
#12912 5 years ago

V1.03.0 - Apr. 10, 2019
=======================

- Fixed a typo for the EGGHEAD 109 CHAMPION adjustment, it was displaying
EGGHEAD 47/48.
- Added more SLE speech.
- Fixed a typo for the BAT HIT TARGET (ATOMIC PILE) audit, it was
displaying BAT COMPUTER TARGET.
- Reworked the video clips for the minor villain select. These now
display unique still frames that correspond to each episode (and stage,
if progress has been saved) instead of a generic looping clip for each
villain that may or may not correspond to the episode being selected.
- Removed unusable video clips from the build.
- Implemented the "LOCKDOWN BUTTON BALL LAUNCH" adjustment; it was not
implemented.
- Re-ordered the score layouts so they are on top of everything else.
- Re-ordered the timers so they are underneath the static layer.
- Reworked text and integrated into display layers such that text can be
rendered on top of the video clips but underneath the score display
(the text will be clipped at the TV screen edges).
- Added new sounds.
- Fixed issues with penguin VUK not awarding penguin shots under certain
circumstances.
- Fixed "flaming end to player X" speech to happen only on the last ball
for the lowest scoring player with a bad score in a multi-player game.
- Synced some speech with video a bit better.
- Added some clips to bookworm 29/30 right target bank target award.
- Fixed an issue where the bookworm mode ep 29/30 was not killing the
queued effects before requesting an award effect.
- Fixed a problem with the penguin gadget that would cause the gadget
to not give a penguin shot.
- Reworked episode title text messages to use balanced quote characters.
- Reworked the Mr. Freeze mode to award the frozen shots first when the
gadget button is used (instead of adding a frozen shot, which makes the
mode more difficult to complete).
- Fixed issues with King Tut 27/28, 41/42, 87/88, 100, 117 and Mad Hatter
13/14, 69/70 not awarding shots from the turntable when the gadget button
was pressed.
- Corrected non-working game-specific non-volatile RAM settings that were
not being saved across power-ups.
- Fixed a problem with refresh timeouts for the control gate, the diverter,
and the lock post that would cause the devices to time out prematurely.
- Kill start effects before requesting award effects.
- Added lamp effects.
- Tweaked some switch debounce times (GADGET TARGETS).
- Fixed an issue with Shame 59/60 and Shame 115/116 where the mode was
not being marked started and thus could be replayed at any time without
having won any of the Mad Hatter modes.
- Added an audit for 6th coin slot.
- Cleaned up video clip speech. The speech is interrupted if a new video
clip runs and the new clip requests speech.
- Increased the volume of the villain escape music.
- Added SLE speech.
- Increased switch scores for egghead modes.
- Fixed an issue with the game start where any players added while the
"BATMAN" intro display effect was running would cause the music to cut
out.
- Adding a player no longer terminates all effects. Full screen effects
(extra ball lit, extra ball, mystery) are terminated; all others are
allowed to run.
- The bookworm mode was not crediting the gadget button press for the
first shot (turntable) during the mode. This has been corrected.
- Fix up video clip speech for bookworm; some speech was missing.
- Minor villain modes were not giving awards during the grace period.
This has been corrected.
- Added completed/total effects for minor villain small TVs.
- Added speech and text to penguin 3/4 super jackpot.
- Allow minor villain total/completed to run in small TVs before the TV
is removed at the end of the mode.
- Updated to system v2.26
- Updated to nodeboard firmware v0.38.0
- Updated TechAlert switch numbering to be consistent with the game manuals.
- Correct the delay between multiple Q24 knocker requests. Previously the
knocks would happen too rapidly and sound like a single loud knock. Now
there will be a 3/4 second delay between knocks. If the sound effect
knocker is also enabled, it will be syncronized with the Q24 knocker.
- Added Standard Adjustment #57 "PRICING FORMAT". Values are:
"STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY SYMBOL".
"MINIMAL" will replace consecutive identical coin/credit increments with "..".
"MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate
for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE,
or TAP.
USA 13 (as opposed to the currect active GAME PRICING) is used to demonstrate
the effects of the different options in the Service Menu as there is a
difference between STANDARD and MINIMAL formatting. (and there may not be in the current
active pricing).
STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00
- USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00
MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00
- USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00
STD W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00
- USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 6/$2.00
MIN W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00
- USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 6/$2.00
- Updated Custom Pricing Editor - Uses button navigation to select and edit
fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and
EDIT to change their value. RESET has the options of setting the
custom price to the FACTORY default or CURRENT pricing as a starting
point for creating the custom price. RESET can also CLEAR the custom price
to create one from scratch. Use EXIT to save and install the custom
price. Added support to specify money format descriptions for: country
monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", "SWIPE", and "TAP".
- Updated Custom Coin Door Editor - RESET has the options of setting the
custom coin door to the FACTORY default or CURRENT settings as a starting
point for creating the custom coin door. RESET can also CLEAR the custom
coin door to create one from scratch. Added error message when attempting
to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or
all coin switches have zero PULSES set).
- Updated Pricing Table:
Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU, 2/$3.00 AU"
Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU"
Removed Italy 1 "1/EUR 0.50"
Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00"
Added New Zealand 3 "1/$2 NZ, 2/$3 NZ"
Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to "1/2 SwF, 2/4 SwF, 3/5 SwF"
Removed Switzerland 3 "1/2 SwF, 3/5 SwF"
Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP"
Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP"
Removed UK 6 "3/2.00 GBP"
Removed Portugal "1/EUR 0.50"
Removed Germany 1 "1/EUR 0.50"
Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00"
Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00"
Removed Euro 6 "2/EUR 0.50"
Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00"
Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00"
Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00"
Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00"
Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00"
Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00"
Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1, 4th 1, 5th 0, 6th 0"
Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1, 4th 1, 5th 0, 6th 0"
NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1, 4th 1, 5th 0, 6th 0" remains unchanged
Updated Austria default pricing to Euro 5
Updated Belgium default pricing to Euro 5
Updated Finland default pricing to Euro 5
Updated France default pricing to Euro 7
Updated Germany default pricing to Euro 2 and Euro Coin Door
Updated Greece default pricing to Euro 5
Updated Italy default pricing to Euro 5 and Euro Coin Door
Updated Netherlands default pricing to Euro 5
Updated Portugal default pricing to Euro 1 and Euro Coin Door
Updated Spain default pricing to Euro 5
Updated Switzerland default pricing to Switzerland 1
- Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings to/from a USB thumbdrive.
When restoring the settings to the SAME MACHINE, you can choose to restore:
"RESTORE ALL SETTINGS"
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ONLY HIGH SCORES"
"RESTORE ONLY AUDITS"
When using the saved settings with another machine of the SAME TITLE and MODEL (for example
settings file created on a DeadPool Pro and restoring to a different DeadPool Pro)
you can choose to restore:
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example
settings file created on a DeadPool Pro and restoring to a Munsters Pro)
you can only choose to restore:
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and
all Feature Adjustments.
"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
"REPLAY TYPE"
"REPLAY PERCENTAGE"
"REPLAY AWARD"
"REPLAY LEVELS"
"REPLAY BOOST"
"SPECIAL LIMIT"
"SPECIAL AWARD"
"SPECIAL PERCENTAGE"
"FREE GAME LIMIT"
"EXTRA BALL LIMIT"
"EXTRA BALL PERCENTAGE"
"GAME PRICING"
"MATCH AWARD"
"MATCH PERCENTAGE"
"BALLS PER GAME"
"TILT WARNINGS"
"TILT DEBOUNCE"
"CREDIT LIMIT"
"FREE PLAY"
"KNOCKER VOLUME"
"START GAME ON CREDIT"
"GAME RESTART"
"TIMED PLUNGER"
"FLIPPER BALL LAUNCH"
"COINDOOR BALL SAVER"
"COMPETITION MODE"
"CONSOLATION BALL"
"PLAYER COMPETITION"
"TEAM SCORES"
"ALLOW HIGH SCORES"
"HIGH SCORE AWARD"
"GRAND CHAMPION AWARDS"
"HIGH SCORE #1 AWARDS"
"HIGH SCORE #2 AWARDS"
"HIGH SCORE #3 AWARDS"
"HIGH SCORE #4 AWARDS"
"HSTD INITIALS"
"HSTD RESET COUNT"
"COIN INPUT DELAY"
"LOST BALL RECOVERY"
"COIN DOOR DISABLE TILT"
"TIME FORMAT"
"PRICING FORMAT"
"FAST BOOT"
"LANGUAGE"
"PLAYER LANGUAGE SELECT"
"PLAY ATTRACT TUTORIAL VIDEOS"
"ATTRACT MODE B.BOX BRIGHTNESS"
"GAME PLAY B.BOX BRIGHTNESS"
"SERVICE MENU B.BOX BRIGHTNESS"
- Games will now persist ALL SETTINGS after a software update. This functionality will be available
in the game release AFTER the release which uses system 2.24.

2 months later
#13883 4 years ago
Quoted from TronGuy:

I think I got it.[quoted image]

Purrfect!

4 months later
#14719 4 years ago

New code:

V1.05.0 - Nov. 7, 2019
======================

- Joker #2 switch will no longer complain in the tech alert, as some games
were made without this switch.
- Fixed the size of the "HOW TO PLAY PINBALL" video clips in attract mode
so they fit properly inside the TV.
- Reversed the top lane lamps for skill shot so they now follow the flow
of the ball.
- Added compensation for game features when the shooter lane switch is
not working. Inhibit right loop and left loop switches from being scored
when the shooter lane switch is bad (the skill shot switch is used for
backup).
- Added SLE speech.
- Added support for the coin door interlock switch.
- Updated to system v2.35
- Updated to nodeboard firmware v0.52.0
- Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.
- Added Service Menu selection UTIL->ENDGAME. This selection is only available
when there is an active game. When selected the operator will be prompted
to confirm that they wish to end the current game. Once confirmed and upon
exiting the Service Menu, the game will be in attract mode.
- Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
During an active game, if the LEFT FLIPPER+START BUTTONs are held for
two seconds, the game will be ended.
- Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times
a game is ended via the Service Menu or FLIPPER+START BUTTONs.
- Added Standard Adjustment "CREDIT FORMAT". Values are:
"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION".
For a USA coindoor when inserting three quarters:
"REDUCED FRACTION" would display "1/4", "1/2", "3/4"
"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"
- Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI"
- Updated instructions for RESTORE SETTINGS.
- Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after
BACKBOX SPEAKER TYPE.
- Added UTIL->RESET->VOL which will reset all audio settings to their
default values.
- Append (MAX) to the credit message if the number of credits equals
the CREDIT LIMIT adjustment.

V1.04.0 - Jun. 25, 2019
=======================

- Fixed a problem with the start of the last stage of the bookworm mode
(the batbeam followed by either batman & robin or bookworm in the trash
can) where the wrong speech would play, usually "we escaped through the
manhole under your stove".

2 years later
#17740 1 year ago

New Game Code ! (Mainly Home Team feature)

V1.07.0 - Aug. 2, 2022
======================

- Game changes
- Added Home Team
The Home Team features allows Insider Connected players to log in and play without scanning their QR code.
When the game is registered to a home location and set to Free Play, Home Team may be enabled via
Standard Adjust #51 or within Guided Setup.
Up to 8 players can be added to the Home Team from the Stern Insider Connected Setup menu.
The Home Team can be shared across all games registered at the game's location by enabling the
Home Team Standard Adjustment on each game. Players need only be added once to the Home Team.
Players can be later removed from the Home Team, and guests may be temporarily added to the Home Team.
Find out more about Home Team at http://insider.sternpinball.com.
- Added Game Mode menu
- Added DJ Mixer
- Added SLE speech.
- Default AD_CREDIT_PRICING_WITH_FREE_PLAY to NO

- System changes
- Updated to System 3.19
- Updated to nodeboard firmware/protocol v1.0.0

- Correct the replay score boost when Standard Adjustment REPLAY TYPE is set to DYNAMIC.
All REPLAY LEVELS for all players are potentially immediately incremented instead of only replay level 1.

- Correct Standard Adjustment FREE PLAY LIMIT. Previously this adjustment would not be honored
in all circumstances. FREE PLAY LIMIT sets the maximum number of free games which a
player can win during a game. Once the FREE PLAY LIMIT is reached, a player will not receive
a free game from:
a REPLAY level (if REPLAY AWARD is set to CREDIT)
a SPECIAL (if SPECIAL AWARD is set to CREDIT)
Grand Champion/High Score (if HIGH SCORE AWARD is set to CREDIT
a match (if MATCH AWARD is set to CREDIT)
The default setting for FREE PLAY LIMIT is 5 games (per player per game played).
NOTE setting the FREE PLAY LIMIT to a value less than the number of REPLAY LEVELS
will decrease the number of REPLAY levels available.

- Fix redundant sound effect when scanning into Insider Connected in some
instances.

- Added Standard Audit "Total Power On Time". This is a lifetime audit of the
hours, minutes, seconds the machine has been powered on. This lifetime audit
will start accumulating with this update.

- Added the ability to unregister a machine via the Stern Insider Connected menu.
A machine must be unregister from an Insider Connected account prior to being
added to a new account. Hilighting and selecting "Yes, unregister this game."
will unregister the game from your account.

- Stern Insider Connect Setup Screens:
IP, network name, and WiFi signal strength displayed in top corners of display.

- Added Net->About->Events page
This page will display:
The current date and time
The date and time the game was recently powered on
The play count since powered on
The coin count since powered on
The paid credit count since powered on
The service credit count since powered on
The coin door open count since powered on
The tilt count since powered on
The date and time the game was previous powered on
The date and time the game was previous powered off
The lifetime power on count

- Update the factory default value of "ALLOW LEFT+START TO END GAME" to "FREE PLAY ONLY".

- Update Install Competition: set "ALLOW LEFT+START TO END GAME" to "NEVER".

- Added new Standard Adjustment "COIN ACCEPTOR" whose value can be "MECHANICAL" or "ELECTRONIC", and
default value is "MECHANICAL". This adjustment is only available when the Country is set to Italy
and Free Play is set to No.
The coin door for Italy with a MECHANICAL acceptor is configured:
left coin switch: EUR 0.50
center coin switch: EUR 0.10
right coin switch: EUR 0.50
4th coin switch: EUR 0.10
5th coin switch: EUR 0
6th coin switch: EUR 0
The coin door for Italy with a Electronic acceptor is configured:
left coin switch: EUR 0.50
center coin switch: EUR 1.00
right coin switch: EUR 2.00
4th coin switch: EUR 0.20
5th coin switch: EUR 0
6th coin switch: EUR 0

- Guided Setup
Added "Coin Acceptor" setting, only available when Country is set to Italy and "Free Play" is No.
Hide "Game Pricing" when "Free Play" is set to Yes.
Add translation strings for some top level selections.

- Fix game reboot issue at power on with coindoor interlock switch in the open position.

- Insider Connected attract mode screen updated to display the location name and green check mark with
Verified Location if the machine is registered to a pro account.

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