(Topic ID: 167576)

Batman 66 - Official Club Thread

By TigerLaw

7 years ago


Topic Heartbeat

Topic Stats

You

Linked Games

Topic Gallery

View topic image gallery

Screenshot_20240413_070009_Gmail (resized).jpg
Hall (resized).png
4 Versions (resized).png
20240324_150535 (resized).jpg
20240324_144941 (resized).jpg
IMG_0243 (resized).jpeg
IMG_7587 (resized).jpg
IMG_7588 (resized).jpg
IMG_7523 (resized).jpeg
IMG_7481 (resized).jpeg
IMG_7492 (resized).jpeg
IMG_7489 (resized).jpeg
IMG_7488 (resized).jpeg
IMG_7487 (resized).jpeg
IMG_7486 (resized).jpeg
IMG_7485 (resized).jpeg

Topic index (key posts)

51 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #366 Adding the Batsignal to LE Posted by docquest (7 years ago)

Post #402 Very detailed review Posted by MT45 (7 years ago)

Post #457 DocQuests Helicopter comparison. Posted by docquest (7 years ago)

Post #463 Docquest's vehicle comparison Posted by docquest (7 years ago)

Post #501 Version 0.65 Code released Posted by PiperPinball (7 years ago)

Post #564 Docquest's helicopter install. Posted by docquest (7 years ago)

Post #1159 Adjusting the Magnet Posted by PiperPinball (7 years ago)

Post #1234 Helicopter attachment. Posted by docquest (7 years ago)

Post #1314 Photos of Episode 111 Machine Posted by iceman44 (7 years ago)

Post #1322 Version 0.68 Code released Posted by ATLpb (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider Hawks.
Click here to go back to viewing the entire thread.

#6041 6 years ago

I'm digging this game even more now, however I'd love it if the upon answering the bat phone that the magnet would always grab and hold the ball for a couple of seconds
It seems to only hold the ball on soft strikes to the phone, otherwise the ball flails wildly leading to unfair drains
Do you guys think this is a code issue? I'd love to see this rectified

3 months later
#8868 6 years ago

Issue with crane hits on latest .88 code
One shot fails to register no matter how hard it’s hit, 3rd shot from the right
Not an issue on .87 code, anyone else?

11 months later
#12244 5 years ago

My crane has stopped registering hits, the crane works fine and no technical errors are being shown
Any ideas as to why this has happened?

#12246 5 years ago

Okay thanks for that, I’ll inspect it closely and see if that’s happened to mine also

8 months later
#14677 4 years ago

Do other BM66 owners find that the magnet rarely grabs the ball after answering the bat phone?
It’s as though the ball is rebounding too fast off the targets behind the magnet, not giving the magnet time to activate
I find if I do a soft backhanded shot off the targets, then the magnet activates in time
Is this common to all BM66 machines? If so, do you think they can adjust the magnet in the code so it is engaged as soon as the targets are hit?
I find this to be the one big issue on an otherwise superb game

#14680 4 years ago

Maybe we can email Stern and have Lyman and co fix this
I’ve started to shoot the ball from the right flipper at the E & T letters in Gadget
This works out great, as the ball angles nicely to the targets behind the magnet at a slower speed
This is an effective way to have the magnet grab the ball
Otherwise, a soft backhand from the left flipper is generally another good way for the ball to catch the magnet

#14683 4 years ago

Munsters magnet does work well indeed

#14690 4 years ago
Quoted from TronGuy:

I have the catwoman edition. 100% grab by the magnet. I also have some sticker mod laid down.

Interesting, I have a 2016 build and the magnet is only effective with a slow ball shot
I wonder with the later builds, if a stronger magnet is being used

#14697 4 years ago
Quoted from Thunderbird:

Newer builds with different magnet, works everytime better. I know, because I’ve purchased both machines and the magnates are completely different, with the new one catching the ball no matter how fast it hits the targets. My first machine the magnet indented, this machine the magnet is dent free and looks stainless steel, instead of some kind of softer material on the older one. It is the same magnet used on the Munsters. More powerful for sure.

That’s interesting, well I’ll get onto AMD and get them to order a new magnet from Stern for me

#14700 4 years ago

Some interesting results from other owners here
Appears the majority have a low percentage of sustained magnet/ball hold success

So I’ve done some tests myself, I own a Munsters with the same magnet/ball hold function
This works 100% of the time, so I took the magnet core w/stainless protector (I checked the manuals of BM66 & Munsters, & both are identical “part number and description “) out of the Munsters and put in BM66
Also I took the magnet/connector assy, 22-650 out of the Munsters and put it in BM66
These parts are again identical and have the same sticker with matching numbers on each

So seeing that the magnet core assembly are interchangeable, I tried out BM66 with The Munsters magnet

No difference, BM66 only grabs the ball with a slow shot
So I’ve gone to absolute basics, checked my levels, magnet & turntable with the playfield
Also pitch (not too steep, just average)
Perhaps it needs to set up steeper?

Still performs the same, so it’s either code adjustment to strengthen magnet pull or it’s just the games design, for example:
The Munsters magnet is set back further up the playfield, perhaps this is the difference
as the ball loses some momentum once it reaches its destination

Those that say they get 100% ball hold onto the magnet on BM66, that’s awesome
I just don’t see how, if you strike the ball flush and hard off the right flipper
That shot is way too powerful for the magnets pull to stick

For the record, I’ve added some Mylar to the magnet, maybe improves the ball hold a little, still testing

1 year later
#16815 2 years ago

Okay, just wondering if there is a final wizard mode for defeating every single villain?
So the 4 major villains and the 14 or whatever it is minor villains in one game?
Also, as you progress through the game and defeat the minor villains from each season, are those same villains re-selectable or are they blocked out for the rest of the game?

#16817 2 years ago

Okay thx for that, the game is certainly full of modes and features
I find it curious though that there is no end game
Maybe another code update
I have one on order from upcoming December build after selling it a few years ago

1 year later
#18274 8 months ago

Any chance Stern does a vault edition of BM66?
Such a great game and would love a NIB

5 months later
#18588 3 months ago

Just got this Batman 66 premium pinball, it’s a 2016 build
Is it normal for all the clear inserts to be slightly off centre?

2E157914-93A2-4C0A-B4AB-670DC4DD4E4C (resized).jpeg2E157914-93A2-4C0A-B4AB-670DC4DD4E4C (resized).jpeg
Promoted items from Pinside Marketplace and Pinside Shops!
From: $ 5.00
Cabinet - Other
Filament Printing
 
$ 28.00
Playfield - Toys/Add-ons
ULEKstore
 
$ 25.00
Playfield - Protection
ScottyMods
 
From: $ 115.00
Cabinet - Shooter Rods
Super Skill Shot Shop
 
€ 99.00
Lighting - Under Cabinet
Watssapen shop
 
$ 130.00
Cabinet - Toppers
Docquest Pinball Mods
 
$ 99.99
Lighting - Other
Lighted Pinball Mods
 
18,000
$ 50.00
Cabinet - Armor And Blades
arcade-cabinets.com
 
$ 49.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 8.00
Cabinet - Other
NO GOUGE PINBALL™
 
$ 163.00
Playfield - Toys/Add-ons
The MOD Couple
 
$ 25.95
Cabinet - Shooter Rods
The MOD Couple
 
From: $ 15.00
Playfield - Other
YouBentMyWookie
 
$ 5.00
Playfield - Decals
UpKick Pinball
 
$ 34.99
Trade
Machine - For Trade
Fort Wayne, IN
$ 30.25
Cabinet - Armor And Blades
The MOD Couple
 
From: $ 30.00
Cabinet - Other
Rocket City Pinball
 
$ 11.95
Playfield - Toys/Add-ons
ULEKstore
 
From: $ 30.00
Cabinet - Toppers
+CY Universal
 
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
 
$ 29.99
Playfield - Decals
Cento Creations
 
11,495
Machine - For Sale
Linn Creek, MO
$ 30.50
Playfield - Toys/Add-ons
The MOD Couple
 
11,500
Machine - For Sale
Little River, SC
$ 160.00
Cabinet - Toppers
Sparky Pinball
 
$ 45.00
Cabinet - Decals
Inscribed Solutions
 

You're currently viewing posts by Pinsider Hawks.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/batman-66-official-club-thread?tu=Hawks and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.