Batman 66 - Official Club Thread


By TigerLaw

11 months ago


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There are 4082 posts in topic. You are on page 51 of 82.
#2501 3 months ago

It's something Lyman has been doing on his games, in TWD I'm pretty sure Lyman is the one getting munched on by zombies and the guy in the last man standing animations.

#2502 3 months ago
Quoted from RandomKG:

Sorry if this was covered already, but has anyone seen what very much appears to be Steve Ritchie in one of the many extra ball animations. I'm 99% sure it's him wearing a black tucked in t shirt with glasses.
I know I'm not hallucinating because my buddy didn't believe so then we went glass off to confirm... and sure enough.
Steve Ritchie is the new cow Easter egg lol

Yes, the tourist is absolutely Steve.

#2503 3 months ago

Was playing yesterday and all of a sudden my crane started to go left and right and did not seem to stop in time. It just went against the wireform on the left and the plastics on the right.

After test in servicemenu it seemd that the two optos on the right and the last opto on the left did not work.

Lifted playfield and had to unscrew a metal plate to get to the optos. Then tested optos and they all worked. I had to bend the metal plate that runs through the optos a little inwards and then the crane worked again.

Just wanted to share this if anyone gets the same problem.

#2504 3 months ago
Quoted from ronaldvg:

Was playing yesterday and all of a sudden my crane started to go left and right and did not seem to stop in time. It just went against the wireform on the left and the plastics on the right.
After test in servicemenu it seemd that the two optos on the right and the last opto on the left did not work.
Lifted playfield and had to unscrew a metal plate to get to the optos. Then tested optos and they all worked. I had to bend the metal plate that runs through the optos a little inwards and then the crane worked again.
Just wanted to share this if anyone gets the same problem.

thanks for the info

#2505 3 months ago

Well - I am also in. Going to trade my Aerosmith next week to get a Batman 66. Aerosmith is a solid machine, fun but also a bit boring since there are no "killer" shots.

BM66 is a 100% gut decision for me.

I love...
- the overall design
- the shot layout
- the sound(track)
- the animations/videos (highscore is very, very nice)
- the crane (which is not so well integrated yet)
- having Lyman on board for the code

But... actually I am a player who loves great code. I can't see that yet.
It took AC/DC (like MET and TWD) a long time to be a true player. Not sure if I have the patience.

Right now we are at 0.71 which gives some confidence that more is coming up. Any ideas if, when this will happen? BM66 is obviously a "niche product"... not to many have been sold (at least I guess). Gary Stern made statements in the past which make pretty clear he doesn't care about software that much, especially if it does not support (major) sales...

Well - as said I am in either way... but maybe somebody can help me getting rid of my concerns

#2506 3 months ago

From past Lyman coded games I've expected a year+ journey. This game has taken longer than I expected to get to a base level (1.0) but I trust in Lyman to get us to where we need to be. Also, considering this is the big Stern 30th Anniversary pin and first Super LE I just don't see them abandoning it and his work so far is showing us a nuanced game.

#2507 3 months ago

<Gary Stern made statements in the past which make pretty clear he doesn't care about software that much, especially if it does not support (major) sales...
Well - as said I am in either way... but maybe somebody can help me getting rid of my concerns

I actually had a chance to talk with GS about the game about a month ago. He volunteered (I didn't ask) that much more code is coming and that "Lyman is on it."

IDK if that addresses your concerns, but I thought it was noteworthy that he made a point that software wasn't going to be left forgotten. Really, the game is obviously not done and Lyman's history speaks for itself. So while the wait is frustrating, I'm confident we'll get to 1.0+.

#2508 3 months ago

Reasonable:
Expect code 1.0 before Expo 2017
Expect game to be done by Expo 2018

It will get done. It's not like Lyman is just playing TWD in the break room all day. Ok maybe he is... but eventually it will get done.

You can buy it now and wait for code or you can buy it later when a lot more demand is out there because the code is "done." It won't be much more expensive you'll just have more trouble finding one close to you.

#2509 3 months ago

Maybe Gary has changed his tune on code in general. When I have talked to him in the past, his comments were always along the line of "operators don't really care about code the way you guys do" (before "enthusiasts" became an official market segment for him).

However, BM66 may be in a chicken and egg situation - if the game isn't selling well (I have no idea how well the Premiums are selling), how do you know if it's because of code status? What evidence is there that says major game sales are tied to the robustness of the code?

BM66 may be in a special situation - certainly everyone on Pinside or anyone that went to Expo should have known the game was released early with alpha code. But that didn't matter to those interested in an LE or SLE. But if you don't care about one of the limited editions, why would you buy a game early/now if you are concerned that it may never be "finished"? No reason to take that risk since the game is likely to be in production for three years or so. I had the same thought process - I was very interested in the game, but if I couldn't get an LE, I was going to wait and see.

I do think sales will increase as the code matures, but I hope sales aren't crippled just because the game has an early ding for alpha code. If Lyman does what we all hope he will, BM66 will turn out to be a sleeper hit.

#2510 3 months ago

I do think BM66 is a special situation. A "boutique" release with limited sales goals at high end prices. They NEED us (BM66 buyers) to be happy for this to happen again.

If the "cost" to them is paying Lyman for the time he needs (year+) on this one title, then that is a reasonable expense to set up their next SLE offering.

#2511 3 months ago

One of the extra ball animations has a golden duck or goose on the dock? Is that potentially a hint at their next "boutique" title? Willy Wonka was on the "what should we make next" feedback cards at Expo '16 when the game was revealed.

#2512 3 months ago

The music on Batman 66 is fantastic. New music is added for every mode and it's really fun to hear the new music. When they get the callouts in there on top of it, the sound package on this game will be unrivaled.

#2513 3 months ago
Quoted from RandomKG:

One of the extra ball animations has a golden duck or goose on the dock? Is that potentially a hint at their next "boutique" title? Willy Wonka was on the "what should we make next" feedback cards at Expo '16 when the game was revealed.

I think the ducks are there because some days you just can't get rid of a bomb.

#2514 3 months ago

Thanks for your comments... yes it is special

- no Pros at all
- Super LE concept
- prestigious 30th anniversary project

I don't think, that Lyman is not able in terms of "expertise", but maybe he is already working on the next title....
Let's see - my bet is that 1.0 will be ready long before EXPO 17, but getting to the real 1.0 (like MET 1.70 or TWD 1.56 or AC/DC 1.68... all of them are great) will take much longer if it ever happens (see Kiss).

#2515 3 months ago

Dutch Pinball just announced Willy Wonka as their next game. Likely that was a license being shopped around recently.

#2516 3 months ago

Here's a new bug,while playing,was in that new Batturn video,and all of a sudden,the flippers went dead,and ball drained!It was a Left SD! Anybody else have this happen??? This is the new code 0.71.:(

#2517 3 months ago

Never seen that as a bug, but often on Sterns you can get dead flippers from a false positive on the trough switches, thinking the ball had drained. If it happens again try double checking the connections.

#2518 3 months ago
Quoted from hawkmoon:

Here's a new bug,while playing,was in that new Batturn video,and all of a sudden,the flippers went dead,and ball drained!It was a Left SD! Anybody else have this happen??? This is the new code 0.71.:(

I haven't had it w/ the Bitturn, but that did occur once at the start of a multiball, which really sucked.

-3
#2519 3 months ago
Quoted from frg:

Well - I am also in. Going to trade my Aerosmith next week to get a Batman 66. Aerosmith is a solid machine, fun but also a bit boring since there are no "killer" shots.

Keep your Aerosmith for another six months. BM'66 makes Aerosmith look like the most exciting, feature-packed pin ever made. There's just not much there at all currently. So enjoy your AS for six months, and then check out BM'66 when it has 2/3 or 3/4 the features of Aerosmith in 6 months.

I'm not kidding. If you think AS is boring, you will be shocked at how little is done in BM'66.

#2520 3 months ago
Quoted from vireland:

Keep your Aerosmith for another six months...
I'm not kidding. If you think AS is boring, you will be shocked at how little is done in BM'66.

Yes - thought of that. I have about a hundred games on Aerosmith... as said super solid game, but that's it. If I see one on a tournament or on location, I'll go for one or two games. But something is missing - "go to thing", some special... hard to describe.

It is the Song Bonus/Jackpot "thing" with triple playfield thing on AC/DC, it is the getting your End of Line Jackpot to 8 Mio and cash it repeatedly in "thing" on Tron, it's the maximize your CIU Mode "thing" and close it with 2x playfield or get your Blood Bath rolling with two add balls extending by adding another MB while playing 2x playfield with a huge mode running "thing" ... in other words Lyman's World - man, I rely on him

There were quite some games in my stable. Loved all of them, but at this time only the special things are interested for home use. BM66 looks like that (at least when the code catches up to the look and shot layout... ac/dc has such an uninspired layout and look what Lyman did with it)

#2521 3 months ago

I played BM66 at Flipper's in NC only once but I liked it. They captured the cheesiness of the original '66 series perfectly - I was 14 years old when the series debuted. It really felt like 1966 all over again. I can't speak for game play as I didn't know what I was doing but I'll just say I had a good time on it and will play it again next time I stop by Flipper's.

BTW - anyone going to the OBX must, must ,must stop by Flipper's in Grandy.

#2522 3 months ago
Quoted from frg:

BM66 looks like that (at least when the code catches up to the look and shot layout... ac/dc has such an uninspired layout and look what Lyman did with it)

Can tell you from how I enjoy it (even now, yes) this machine IS that, and will only get better. Hate threads abound for it right now...I drain the attacking ones and enjoy what I consider to be a true classic themed, Lyman PB.

You won't regret it...is what it is....

#2523 3 months ago

Finished my game... (custom purple bat symbol on lockdown bar). right in time to find out that I'm 80% going to be moved to LA to keep my career. So in order to stay safe and nimble... I had to sell it. Divorce and now career garbage taken me from 8 exceptional games down to a nice 5. Batman drew short straw based 100% only on $ amount to be gained back. Sad- because It'd basically become the only game I'd played since 0.71 came out. I'll be buying it back in the future when life stabilizes.

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#2524 3 months ago

Always sucks to sell a game when you really don't want to.

Good luck with your move and hope to see you back in the club in short order.

#2525 3 months ago

Not necessarily Batman-related, but how would one put their pinny into a single-player-only config? I want to disable multiplayer for a party so that kids can't keep pumping the 'start' button when it's on free play. Thanks.

#2526 3 months ago
Quoted from melumga:

Not necessarily Batman-related, but how would one put their pinny into a single-player-only config? I want to disable multiplayer for a party so that kids can't keep pumping the 'start' button when it's on free play. Thanks.

Not sure if you can on free play, but when I expect kids I make sure the ball auto launch is set so the game will at least clear itself in time.

#2527 3 months ago

Theme and integration thereof. TWD had a fantastic layout imo from day one but Lyman made it come to life and it became a great pin.

BM66 I think will be even better overall in terms of theme immersion and what Lyman is able to do with it using that LCD.

The layout is so different with the turn table and its potential use with Villain Vision, etc.

I also have an ASLE which is great but BM66 is gonna be special.

17
#2528 3 months ago

Just wanted to share some pics of my game. I'm a premium owner. Arrived last week. Quite a milestone for me for many reasons.

Really looking forward to the code evolution on this game. As others have said above, the sound package, layout, lcd graphics, artwork, toys are all top notch. Very exciting.

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#2529 3 months ago

Congratulations!! I'd definitely reinforce the cabinet just to be proactive.

#2530 3 months ago
Quoted from applejuice:

Just wanted to share some pics of my game. I'm a premium owner. Arrived last week. Quite a milestone for me for many reasons.
Really looking forward to the code evolution on this game. As others have said above, the sound package, layout, lcd graphics, artwork, toys are all top notch. Very exciting.

Excellent applejuice, welcome to the club and congratulations! For me, this Pinball in my place is besides happiness a huge privilege as well. I'm very happy for you, this game makes my Son, my Wife and me very very happy!

Enjoy and regards!

Paulo JC

#2531 3 months ago

Can anyone in USA please share some quotes you've gotten on NIB premium models?

#2532 3 months ago

Just wanted to share this shot of my premium with a 3D-printed Batsignal. It's being powered off the USB port on the mainboard in the backbox. Can someone confirm if this setup could cause any issues?

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#2533 3 months ago
Quoted from melumga:

Just wanted to share this shot of my premium with a 3D-printed Batsignal. It's being powered off the USB port on the mainboard in the backbox. Can someone confirm if this setup could cause any issues?

Needs to be focused (nitpicking that it's the wrong bat logo for the era, too - look at the cabinet sides and head).

#2534 3 months ago
Quoted from melumga:

Just wanted to share this shot of my premium with a 3D-printed Batsignal. It's being powered off the USB port on the mainboard in the backbox. Can someone confirm if this setup could cause any issues?

Looks cool! I'm tired of waiting for Stern to release some toppers/etc for BM66. At this point if a modder came up with something comparable I'd buy it.

#2535 3 months ago
Quoted from thundergod76:

Looks cool! I'm tired of waiting for Stern to release some toppers/etc for BM66. At this point if a modder came up with something comparable I'd buy it.

Although I haven't seen anything official from Stern, I did see a Batman 66 topper come up on the Marco Specialties website. It says it is out of stock, but it identifies a 502-7020-00 product number (rather than 502-7027-00 that was for the LE) and it state that it is compatible for the Premium. Price would be $599. Anyway, this might be an indication that Stern is going to release something soon and that it will be the same type of topper as that made for the SLE and LE rather than some lame alternative.

#2536 3 months ago
Quoted from wcbu64:

Although I haven't seen anything official from Stern, I did see a Batman 66 topper come up on the Marco Specialties website. It says it is out of stock, but it identifies a 502-7020-00 product number (rather than 502-7027-00 that was for the LE) and it state that it is compatible for the Premium. Price would be $599. Anyway, this might be an indication that Stern is going to release something soon and that it will be the same type of topper as that made for the SLE and LE rather than some lame alternative.

Awesome...thanks for the info! It looks like the same topper used on the SLE. If Stern is gonna sell these same toppers for the Pre it's gonna cause a shitstorm.

#2537 3 months ago
Quoted from thundergod76:

Awesome...thanks for the info! It looks like the same topper used on the SLE. If Stern is gonna sell these same toppers for the Pre it's gonna cause a shitstorm.

Well, it might cause a shitstorm if he doesn't. I think a lot of people want that topper and didn't have the opportunity to get an SLE or LE (or couldn't justify the cost of those machines just to get the topper if they weren't really interested in the other features).

#2538 3 months ago

It would make sense just to go ahead and sell the toppers they already have time and development in. Rather than create a new one from scratch just for PRE owners.

#2539 3 months ago

If we're lucky they'll also offer the SLE speaker grills :).

#2540 3 months ago
Quoted from frolic:

If we're lucky they'll also offer the SLE speaker grills :).

And weren't they also going to sell the SLE bat light for the topper?

#2541 3 months ago
Quoted from cooked71:

And weren't they also going to sell the SLE bat light for the topper?

They are going to sell the topper beacon from the SLE for the LE.

Saw the topper place marker on Marco's site.....highly doubt they will be offering the LE/SLE version as an option. They require extra boards not included on the premium, and don't have these " already built". I know this as my original had something wrong w the strobing led effect and had to get a replacement. Chaz stated " they only built enough for the LE/SLE games, and had to make mine" ( works fine now). Also specifically stated there would be a different topper available for the premiums, just wasn't sure when.

#2542 3 months ago
Quoted from thundergod76:

Awesome...thanks for the info! It looks like the same topper used on the SLE. If Stern is gonna sell these same toppers for the Pre it's gonna cause a shitstorm.

Completely agree....those of us that bit the bullet and bought one early were attacked endlessly for being so "stupid". Now , even though gameplay is identical ( the goal of every righteous pinsider), some will hope to build an exact replica with replacement parts at a fraction of the original price? Not gonna happen. If it does, I highly doubt they could ever sell another SLE or even LE version of a title ( I'm only one person, but can guarantee not a dime, ever, would go towards an LE again).

Yes, this one really touches a nerve with me. Maybe because I chose ( foolishly) to engage in a couple of the hate threads before draining. I apologize, but these limited editions are meant to be just that. This is an awesome machine package, and some paid dearly for it. Stern knows that.

#2543 3 months ago
Quoted from MK6PIN:

Yes, this one really touches a nerve with me. Maybe because I chose ( foolishly) to engage in a couple of the hate threads before draining. I apologize, but these limited editions are meant to be just that. This is an awesome machine package, and some paid dearly for it. Stern knows that.

Completely agree! But you can't stop us PRE buyers from dreaming about those SLE/LE toppers!

#2544 3 months ago

So here we go... Batman hit my stable

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Very happy with this nice machine - thanks to Ronald!

I bought two bat signals...
A small one for the top right corner and a larger one for ??? - don't know yet

BM66_09.jpg

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Since my gameroom is quite full and there is very little empty "wall" I have to be a bit creative, but I don't know yet. Not sure if it can be used as a diy upgrade to a SLE topper.

I really love the look AND most of all - the Batman 66 vibes which are delivered greatly by this machine.
Let's be confident Lyman will get the code done, because even though it is already fun to play... 0.71 is not 1.0 or even on a TWD | AC/DC | MET level.

Since a playfield and a shooter lane protector are already installed only a scoop protector is missing... any news if there is one available?

#2545 3 months ago
Quoted from frg:

So here we go... Batman hit my stable

Very happy with this nice machine - thanks to Ronald!
I bought two bat signals...
A small one for the top right corner and a larger one for ??? - don't know yet

Since my gameroom is quite full and there is very little empty "wall" I have to be a bit creative, but I don't know yet. Not sure if it can be used as a diy upgrade to a SLE topper.
I really love the look AND most of all - the Batman 66 vibes which are delivered greatly by this machine.
Let's be confident Lyman will get the code done, because even though it is already fun to play... 0.71 is not 1.0 or even on a TWD | AC/DC | MET level.
Since a playfield and a shooter lane protector are already installed only a scoop protector is missing... any news if there is one available?

Congrats!

I've just fitted the Cliffy BDK one and it fits perfectly. I did get the occasional reject when I first installed it, but seems to have settled down.

#2546 3 months ago

Once Cliff can redesign it the way he did with the KISS scoop, the shot will become easier to make.

#2547 3 months ago

Played it for the first time last night at our local barcade. First impression, I liked it!
Long ball times, the display was pretty well done. Had a lot of issues with airballs.

My buddy scored 400 billion plus... he had a nice game I think.

#2548 3 months ago

A couple of questions for the group.

First, does anyone have an interactive undercab LED and/or backbox kit, and if so what's their impression?

Second, what are the rules for the jail break wizard mode? I saw a 30 second counter on the screen but after that I was focused on the playfield and it was utter chaos.

Thanks!

#2549 3 months ago
Quoted from Rasavage:

A couple of questions for the group.
First, does anyone have an interactive undercab LED and/or backbox kit, and if so what's their impression?
Second, what are the rules for the jail break wizard mode? I saw a 30 second counter on the screen but after that I was focused on the playfield and it was utter chaos.
Thanks!

Jail Break starts with a 30 second 'frenzy' to build your jackpots. Then, a multiball starts where you can collect those jackpots by re-capturing the villains. If you successfully re-capture the villains, you can hit the saucer to start again.

#2550 3 months ago

Today's Stern FB walkthrough video showed them working on what appears to be Batsignal projectors.

One could assume they are working on some of the accessories to put up on the shop in the near future? I inquired about an update when some items would be available and didn't hear back.

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