(Topic ID: 167576)

Batman 66 - Official Club Thread

By TigerLaw

7 years ago


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There are 18,638 posts in this topic. You are on page 41 of 373.
#2001 6 years ago

A little help here fellas,

I bought my L.E. a few days ago, and I did the update, but I have a question please...In the "Villain Vision" screen I just see the green Batman logo all the time, the Bat-Phone and in the multiball the Ouch! Pow! Sock! And nothing else, should I be able to see villains too? Thanks.

#2002 6 years ago
Quoted from Rolls-Royce:

A little help here fellas,
I bought my L.E. a few days ago, and I did the update, but I have a question please...In the "Villain Vision" screen I just see the green Batman logo all the time, the Bat-Phone and in the multiball the Ouch! Pow! Sock! And nothing else, should I be able to see villains too? Thanks.

Villain Vision is quite villain-free at the moment. I assume it will have them talking to you over the TV eventually. But we're only 2/3 or the way to release-level code, so tons of stuff just isn't there.

#2003 6 years ago
Quoted from PinMonk:

Villain Vision is quite villain-free at the moment. I assume it will have them talking to you over the TV eventually. But we're only 2/3 or the way to release-level code, so tons of stuff just isn't there.

Excellent, thank you for your help and fast response Vireland!

Regards

#2004 6 years ago

code ?
code ??

#2005 6 years ago

I'm going to start selling these make your own code kits.

th (resized).jpgth (resized).jpg

#2006 6 years ago

Love me some metal upgrades!
Hinges are my fav.

Should see some code today too

IMG_0887 (resized).JPGIMG_0887 (resized).JPG

#2007 6 years ago
Quoted from Sethman:

Should see some code today too

I hope so too but I'm not holding my breath.

#2008 6 years ago

New code

V0.70.0 - March 22, 2017
========================

- Added a wizard mode for defeating all of the major villains.
- Started at the top eject (Bat Signal).
- 4 ball multiball, all villains lit.
- Shoot the left and right ramps to defeat Catwoman.
- Shoot the turntable to defeat the Joker. (Once the Joker has been
defeated, the turntable will move to the Batcave position and the
playfield multiplier will be available.)
- Bash the crane (complete all positions) and shoot the Penguin VUK
to defeat The Penguin.
- Shoot the left/right loops to defeat The Riddler.
- Defeat all villains to light the Top Eject for Super Jackpot.
- Shot scoring is based on villain mode play (number of batphone
hurry-up target hits + number of mode shots made).
- Super Jackpot scoring is based on the super jackpot values
collected during the villain modes (in order). A new value is
added each time a super jackpot is collected.
- Added lamp effects for turntable lock kick, top eject kick, and penguin
VUK kick.
- Batphone hurry-up is awarded at the top eject if the major villain wizard
mode is ready to start.
- Added display (removed red dots) for the multiplier award display effect.
- Added additional biff bam pow effects for multiball and villain wizard
mode.
- Main multiball, main multiball lock, and major villain wizard mode
shot/super jackpot awards were not killing the large effects when the
display effect would go away. This has been corrected.
- Added major villain high scores (+ attract mode display).
- Penguin crane set to HOME position if a valid position cannot be found.
- Added display for lock lit. Added sounds and speech.
- Added display for atomic pile hit (playfield multiplier).
- Added info for lock lit and atomic pile (playfield multiplier) lit.
- Added display for lighting the atomic pile.
- Added attract mode displays for BAT PHONE CHAMPION and BONUS CHAMPION.
- Fixed an issue where the music for the minor villain mode select
background was starting before the display effect.
- Added a setting for clearing the penguin VUK in case multiple balls get
stuck in the VUK and cannot be cleared by a single kick.
- Removed main multiball start from the list of effects that can be
aborted by pressing both flipper buttons.
- Playfield multiplier now paused during main multiball start and villain
wizard mode start.
- Replaced custom message display in attract mode.
- Cleaned up attract mode HSTD. Seperated out animations so they can be
flipped through individually such that the player doesn't have to wait
for HSTD 1/2 or even longer for HSTD 3/4.
- Fixed "Game Over" animation so the text can be translated.
- Fixed "Replay At" animation such that the translated text ins't rendered
outside of the black area.
- Added background to the find out more at sternpinball.com.
- Combos were not scoring values with the shot multiplier. This has been
corrected.
- Added a background lamp effect for catwoman ready.
- Added a background lamp effect for joker ready.
- Added basic instant info (newspaper / replace red dots).
- Timers now paused when the ball is in the top eject and the penguin VUK.
- SPIKE 2 O/S changed to 2.0.4 (better handling of split SPK files).

#2009 6 years ago

HELL YES!!!

#2010 6 years ago

this new villain multiball will help with giving more to do in the game.

#2011 6 years ago

While I really wanted TV Villains, this adds a lot of depth, difficulty and risk/reward now. Wiz Super Jack is tied IN ORDER to the value of the Villain Super Jackpot for each villain capture and adds the next VSJ. Love it.

#2012 6 years ago

It's only 0.70 haha. A beast in the making. Like many predicted all along. My game is still in full service waiting for armor. Enjoy the new villain bashing guys.

#2013 6 years ago
Quoted from ATLpb:

It's only 0.70 haha. A beast in the making. Like many predicted all along.

We can only assume Lyman has a road map to 1.0, and this is his way of showing where he thinks he is, and I agree once completed it should be pretty amazing.

#2014 6 years ago

Looks like a nice upgrade. If I received my replacement turntable I could actually play the game.

#2015 6 years ago
Quoted from frolic:

New code
V0.70.0 - March 22, 2017
========================
- Added a wizard mode for defeating all of the major villains.
- Started at the top eject (Bat Signal).
- 4 ball multiball, all villains lit.
- Shoot the left and right ramps to defeat Catwoman.
- Shoot the turntable to defeat the Joker. (Once the Joker has been
defeated, the turntable will move to the Batcave position and the
playfield multiplier will be available.)
- Bash the crane (complete all positions) and shoot the Penguin VUK
to defeat The Penguin.
- Shoot the left/right loops to defeat The Riddler.
- Defeat all villains to light the Top Eject for Super Jackpot.
- Shot scoring is based on villain mode play (number of batphone
hurry-up target hits + number of mode shots made).
- Super Jackpot scoring is based on the super jackpot values
collected during the villain modes (in order). A new value is
added each time a super jackpot is collected.
- Added lamp effects for turntable lock kick, top eject kick, and penguin
VUK kick.
- Batphone hurry-up is awarded at the top eject if the major villain wizard
mode is ready to start.
- Added display (removed red dots) for the multiplier award display effect.
- Added additional biff bam pow effects for multiball and villain wizard
mode.
- Main multiball, main multiball lock, and major villain wizard mode
shot/super jackpot awards were not killing the large effects when the
display effect would go away. This has been corrected.
- Added major villain high scores (+ attract mode display).
- Penguin crane set to HOME position if a valid position cannot be found.
- Added display for lock lit. Added sounds and speech.
- Added display for atomic pile hit (playfield multiplier).
- Added info for lock lit and atomic pile (playfield multiplier) lit.
- Added display for lighting the atomic pile.
- Added attract mode displays for BAT PHONE CHAMPION and BONUS CHAMPION.
- Fixed an issue where the music for the minor villain mode select
background was starting before the display effect.
- Added a setting for clearing the penguin VUK in case multiple balls get
stuck in the VUK and cannot be cleared by a single kick.
- Removed main multiball start from the list of effects that can be
aborted by pressing both flipper buttons.
- Playfield multiplier now paused during main multiball start and villain
wizard mode start.
- Replaced custom message display in attract mode.
- Cleaned up attract mode HSTD. Seperated out animations so they can be
flipped through individually such that the player doesn't have to wait
for HSTD 1/2 or even longer for HSTD 3/4.
- Fixed "Game Over" animation so the text can be translated.
- Fixed "Replay At" animation such that the translated text ins't rendered
outside of the black area.
- Added background to the find out more at sternpinball.com.
- Combos were not scoring values with the shot multiplier. This has been
corrected.
- Added a background lamp effect for catwoman ready.
- Added a background lamp effect for joker ready.
- Added basic instant info (newspaper / replace red dots).
- Timers now paused when the ball is in the top eject and the penguin VUK.
- SPIKE 2 O/S changed to 2.0.4 (better handling of split SPK files).

0 (resized).jpg0 (resized).jpg

#2016 6 years ago

Just played a few games. Was unable to start the wizard mode so I can't comment on that yet. Did not see or hear any new call outs or videos in the existing modes, but that was not stated in the readme. So we're still waiting for the big update where all the call outs come to life as well as a lot more video content.

The high score screens though have Villains now, and also a Bonus High Score, and they are easily scrolled through with the flippers, so that is cool.

So it seems the big change then is that wizard mode.

#2017 6 years ago
Quoted from frolic:

Just played a few games. Was unable to start the wizard mode so I can't comment on that yet. Did not see or hear any new call outs or videos in the existing modes, but that was not stated in the readme. So we're still waiting for the big update where all the call outs come to life as well as a lot more video content.
The high score screens though have Villains now, and also a Bonus High Score, and they are easily scrolled through with the flippers, so that is cool.
So it seems the big change then is that wizard mode.

Any chance of some screenshots or video frolic if those high score screens have graphics worth showing off of course.

Am I the only one that loves multiple high score tables/screens? TWD is one of my favs with all the different high scores to achieve just adds to things to aim for with a game at home.

#2018 6 years ago
Quoted from frolic:

We can only assume Lyman has a road map to 1.0, and this is his way of showing where he thinks he is, and I agree once completed it should be pretty amazing.

I agree but Jesus at this pace it's gonna take 7 years for code completion.

#2019 6 years ago

I played a few and I didn't hear any new callouts where callouts or sounds existed prior.

Double Playfield has a sound and visual now; an explosion thing. It's a nice heads-up that you made the shot.

I was one shot away from qualifying wizard mode, but didn't make it.

I did notice that one ball search thing has been fixed. Sometimes you'll hit the lock shot and the white post is up for some reason and the diverter closes pinning the ball between the post and diverter. Now, the FIRST thing that ball search tried was to lower that post and wait. Big bug fix.

I've run into a couple oddities, but it's tough to say if they're real bugs or not yet.

#2020 6 years ago
Quoted from thundergod76:

I agree but Jesus at this pace it's gonna take 7 years for code completion.

TWD took 13 months to progress 0.55 in code terms from release to its current state, which might need a little polish but its about as complete in regards to code as you can get. If BM66 ends up anywhere near as good as TWD or hopefully even better the wait will be worth it, obviously I am hopeful it reaches that state sooner.

V1.11 - October 28, 2014
V1.19 - November 25, 2014
V1.24 - May 22, 2015
V1.25 - May 29, 2015
V1.28 - July 2, 2015
V1.41 - Aug. 25, 2015
V1.53 - Nov. 23, 2015
V1.56 - Dec. 1, 2015

#2021 6 years ago

OMG!!!

I downloaded the code and my machine won't read the 2 USB sticks I own.

#2022 6 years ago

For reference MET took 3 years ( forgot it was that long LOL) to progress 0.60 in code progression

V1.1 - June 5, 2013
V1.11 - June 6, 2013
V1.13 - June 10, 2013
V1.16 - June 28, 2013
V1.2 - July 31, 2013
V1.22 - August 13, 2013
V1.5 - March 6, 2014
V1.51 - March 17, 2014
V1.6 - June 5, 2014
V1.63 - September 2, 2014
V1.64 - April 23, 2015
V1.7 - June 19, 2016

#2023 6 years ago
Quoted from J85M:

For reference MET took 3 years ( forgot it was that long LOL) to progress 0.60 in code progression
V1.1 - June 5, 2013
V1.11 - June 6, 2013
V1.13 - June 10, 2013
V1.16 - June 28, 2013
V1.2 - July 31, 2013
V1.22 - August 13, 2013
V1.5 - March 6, 2014
V1.51 - March 17, 2014
V1.6 - June 5, 2014
V1.63 - September 2, 2014
V1.64 - April 23, 2015
V1.7 - June 19, 2016

But post-release progression is a different animal than pre-release - it's always slower because there are other games to get out. Both of those games shipped with 1.0 or better code. Batman'66 shipped with essentially Alpha code and is working toward Beta, but it's happening at a post-release pace, when it should be a pre-release pace.

#2024 6 years ago
Quoted from PinMonk:

But post-release progression is a different animal than pre-release - it's always slower because there are other games to get out. Both of those games shipped with 1.0 or better code. Batman'66 shipped with essentially Alpha code and is working toward Beta, but it's happening at a post-release pace, when it should be a pre-release pace.

i honestly don't think I ever played either TWD or MET on intial/release code, just how much more complete where they compared to say where BM is now with this update?

A lot of Sterns currently "complete" games are only sitting at around code revision 1.30, and that is only a number associated with the code has little relevance to the actual content, we have had big updates jump 0.02 in code and small updates jump 0.10 in the past I'm more concerned with the content over the revision number.

But I totally get what your saying I'm just guessing that Lyman is maybe looking at v1.0 (which is usually release code) as complete, we might see a huge update adding gadgets and villain vision interaction that could jump 0.05 or 0.10 in revision. Either way each update is making me feel more and more confident Lyman is once again not just going to deliver a good game but a great one.

#2025 6 years ago

I think TWD is a good case study. Check out how plain it was at release 1.05. It was super basic and not fun at 2014 EXPO.
Then something incredible happened as Lyman continued to build the game. See the progression. Give Batman a year and it will be amazing.

http://f0727d06e1d39b514478-a613b39d02a32124478c749a23d19af0.r44.cf5.rackcdn.com/TWD156_README.TXT

Quoted from J85M:

i honestly don't think I ever played either TWD or MET on intial/release code, just how much more complete where they compared to say where BM is now with this update?
A lot of Sterns currently "complete" games are only sitting at around code revision 1.30, and that is only a number associated with the code has little relevance to the actual content, we have had big updates jump 0.02 in code and small updates jump 0.10 in the past I'm more concerned with the content over the revision number.
But I totally get what your saying I'm just guessing that Lyman is maybe looking at v1.0 (which is usually release code) as complete, we might see a huge update adding gadgets and villain vision interaction that could jump 0.05 or 0.10 in revision. Either way each update is making me feel more and more confident Lyman is once again not just going to deliver a good game but a great one.

#2026 6 years ago
Quoted from J85M:

i honestly don't think I ever played either TWD or MET on intial/release code, just how much more complete where they compared to say where BM is now with this update?

TWD release software was boring, but I don't think anything on the playfield was *missing*. There are whole sections of Batman'66 referred to on the playfield that just aren't there or do nothing. Seasons aren't there. Batman insert not used (nor Batsignal insert). Gadgets do nothing unique. Villain Vision has no Villains. Villains essentially do nothing. Scoring still has placeholder DMD screens for some of the bonuses, etc. It's is WAY worse shape than TWD or any Stern I can think of in the last 10 years, but that's to be expected for Alpha code. It's just that Alpha code isn't supposed to be released to the public. This is at least 6-12 months ahead of when the public should have ever been able to buy it.

#2027 6 years ago

We get it dude. You think it was released too early. Moving on.

I think there might be more callouts when collecting a mystery award.

Haven't hit the new wizard mode yet, but my whole approach to the game is different now that mode scores impact the wizard multiball.

The presentation around locking balls is cooler.

#2028 6 years ago
Quoted from PinMonk:

This is at least 6-12 months ahead of when the public should have ever been able to buy it.

That's exactly the time frame BM66 release was moved up in order to meet Anniversary deadlines. Totally agree with you PinMonk about the whole situation and state of code, but the people above Lyman made that decision while he was coding and finishing up Spike 2, I am sure the early release not to mention it was no longer a VE but a redesign on Spike 2 (which probably wasn't even finished at that time) was a shock to him. Lyman probably couldn't even start coding BM66 early as he was still wrapping up Spike 2 - which would explain the non flipping attract only reveal.

I am just saying that with Lyman coding we know he will make this into an awesome game, he took MET and TWD from boring to brilliant, yeah Stern shouldn't have released it like they did but Lyman will once again save Sterns ass on this title again, its what he does

#2029 6 years ago
Quoted from zucot:

We get it dude. You think it was released too early.

That answer wasn't unsolicited. Someone asked for a comparison, I answered.

#2030 6 years ago
Quoted from J85M:

...but Lyman will once again save Sterns ass on this title again, its what he does

Good time to ask for a well-deserved raise. I have no idea what they're paying him, but whatever it is isn't enough.

#2031 6 years ago
Quoted from PinMonk:

I have no idea what they're paying him, but whatever it is isn't enough.

Never a truer word spoken in this thread, his value at Stern is priceless couldn't put a figure on his worth to the company but as you said whatever he is paid it is not enough, there are a lot of people like that at Stern who are worth their weight in gold.

#2032 6 years ago
Quoted from J85M:

Am I the only one that loves multiple high score tables/screens? TWD is one of my favs with all the different high scores to achieve just adds to things to aim for with a game at home.

Add me to the list. I wish Blackwater had a high score, I wish doc ock had a high score, I wish light cycle, Zeus, etc etc had high scores. You get the picture, the more modes that are tracked the better. It's 2017...I think high scores and such should say "play duration, date achieved" I think there's room for a little more info without losing the tradition and nostalgia, personally.

#2033 6 years ago
Quoted from Trekkie1978:

OMG!!!
I downloaded the code and my machine won't read the 2 USB sticks I own.

I've been there. Keep trying new sticks. I had to try four once on a spike.
(KISS...for like..the only update it received :/ )

#2034 6 years ago

Be prepared for a "Winter is Coming" inspired Strobe when you qualify Batsignal Wizard mode. Ouch

#2035 6 years ago
Quoted from BrewinBombers:

Be prepared for a "Winter is Coming" inspired Strobe when you qualify Batsignal Wizard mode. Ouch

Still yet to get my hands on a GOT is the strobe what I've heard so many refer to as GOT retina blowing lighting? Would love to see this in action with my own eyes

#2036 6 years ago
Quoted from J85M:

Still yet to get my hands on a GOT is the strobe what I've heard so many refer to as GOT retina blowing lighting? Would love to see this in action with my own eyes

I'll call it "Winter is Coming Lite". In a dark room, it was not so fun.

#2037 6 years ago
Quoted from BrewinBombers:

I'll call it "Winter is Coming Lite". In a dark room, it was not so fun.

I will give the tutorial on YouTube a watch and see if it shows it, got me curious now so I need to witness it, lucky I have some shades handy

#2038 6 years ago
Quoted from ATLpb:

I've been there. Keep trying new sticks. I had to try four once on a spike.
(KISS...for like..the only update it received :/ )

Also, make sure you load BOTH files after unzipping, not just the big one. Code won't load, otherwise.

Played a bit at lunch...there ARE some new callouts, and other stuff going on.....anxious to get home, and explore tonight...

#2039 6 years ago

I'm in the club I cannot get the machine to load the USB stick

#2040 6 years ago
Quoted from Mayboyz:

I'm in the club I cannot get the machine to load the USB stick

The file was zipped this time, make sure it is unzipped before you put it on usb (2 files).

#2041 6 years ago

I'm trying to do this on a mac

#2042 6 years ago

H E L P !!!!!!!!

#2043 6 years ago

Wait I thinking we are getting it

#2044 6 years ago

I'm on a mac as well. Did you double click the file to unzip it first? Try that, then copy to usb that is formatted fat32.

#2045 6 years ago

I bought a new USB stick tonight and it worked...I now have 3 USB sticks.

#2046 6 years ago

If you're having trouble loading the new code, double click on the folder to reveal two .spk files. Drag and drop them onto the thumb drive. One updates the BM66 code and the other updates Spike. That's probably why Lyman took so long on this update.

#2047 6 years ago

I'm getting there but it is taking a real long time to un zip the file.

#2048 6 years ago

Just had a 600 million game.

The main multiball has a lot more video clips and overlay effects, so the action is super charged.

There is a "winter is coming" type of flickering going on at times, but I don't know why it came up, but I found the usage in this game less hard on the eyes than on GOT so no complaints from me and good to see some GI effects.

I managed to get to the new wizard mode. There is new music used in it. Shots are all lit, the crane is in use as well. Lots of video clips. Since I was playing I couldn't see too much on the screen but there was stuff happening.

There is a crane flasher that seems to be used a lot more than it was before.

Still lots of placeholder video and still waiting on the call outs.

#2049 6 years ago

Anyone know the difference between a quick update and a full update? I've been doing full update with no issues. Just curious.

#2050 6 years ago
Quoted from thundergod76:

Anyone know the difference between a quick update and a full update? I've been doing full update with no issues. Just curious.

I've been doing a quick update with no issues. It isn't that quick though.

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