(Topic ID: 167576)

Batman 66 - Official Club Thread

By TigerLaw

7 years ago


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  • 792 Pinsiders participating
  • Latest reply 6 days ago by Doctor6
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51 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 18,683 posts in this topic. You are on page 344 of 374.
#17151 2 years ago
Quoted from TonyScoots:

Looks great, who did you powered coating?

Matt at Back Alley Creations.

#17152 2 years ago

If you can't find one, you might consider using one of those embossed label makers in lieu of the sticker. Fits the aesthetic of BM66 imo.

pasted_image (resized).pngpasted_image (resized).png

#17153 2 years ago
Quoted from JStoltz:

If you can't find one, you might consider using one of those embossed label makers in lieu of the sticker. Fits the aesthetic of BM66 imo.
[quoted image]

Nice! For sure.

#17154 2 years ago

I've recently had a couple people ask me about the button surround I made. I found a few I still had left and added them to my shop:

https://pinside.com/pinball/market/shops/1029-chrome-candy/01719-flying-mammal-emblem

IMG_2209 (resized).jpegIMG_2209 (resized).jpeg
#17155 2 years ago
Quoted from twenty84:

I've recently had a couple people ask me about the button surround I made. I found a few I still had left and added them to my shop:
https://pinside.com/pinball/market/shops/1029-chrome-candy/01719-flying-mammal-emblem
[quoted image]

Amazing! Will order. Any chance I can convince you to make that awesome steel bat gadget selector plate again???

#17156 2 years ago
Quoted from twenty84:

I've recently had a couple people ask me about the button surround I made. I found a few I still had left and added them to my shop:
https://pinside.com/pinball/market/shops/1029-chrome-candy/01719-flying-mammal-emblem
[quoted image]

What I have! Awesome

#17157 2 years ago

new game code for Stern connect etc..

(flipper power adjustment)
https://sternpinball.com/?post_type=game_code&s=Batman+66+Super+LE

#17158 2 years ago
Quoted from rai:

new game code for Stern connect etc..
(flipper power adjustment)
https://sternpinball.com/?post_type=game_code&s=Batman+66+Super+LE

YES! IC here I come!

#17159 2 years ago

V1.06.0 - Jan. 18, 2022
======================

- Game changes
- Added adjustment for flipper power
- Pop bumper levels now start at 1 (instead of 0)
- Text corrected for Egghead modes
- SLE custom speech now defaulted to on
- Bootscreen logo added
- Stern Insider Connected
- Added Stern Insider Connected Ready -
- The game can have a connectivity kit installed and be connected to
STERN INSIDER CONNECTED.
- Once connected you can log in and start earning Achievements.
- To login in hold your QR code over the scanner. When you see you are
log in just push start. By default, the game will automatically start
the game for everyone that is logged in with one button press.
- Login behavior:
- When a user logs in during a game in progress and the player up slot
is occupied, assign the user in the first open slot from lowest
player to the highest player.
- When a user joins a game in progress, award achievements that were
earned up to that point.
- When user authorization failure, remove the user from the session.

- Before you press start, while the login screen is up, the current player
can use the flipper buttons to move which player position that will be.
- After the game, by default, players will have a few seconds to press
start and all stay logged in. The game will start all games with one
press of the start button.
- Added Achievements -
- There are 94 achievements you can now earn if you are logged in.
- Achievements will pop up after you have received them as soon as they
can. Also, they are seen at the start of end of ball bonus if you
received any that ball.
- You can see all the achievements and how they are earned in instant
info or on the web site insider.sternpinball.com
- If you are logged in your high score entry will default to your initials.
- You will still be able to change them.
- System
- Updated to Spike 2 OS V2.6.0
- Updated to System 3.03
- Updated to nodeboard firmware/protocol v0.83.0

Added adjustments for Login and Play Again display timers:
"INSIDER LOGIN TIMER" - Login screen timeout (Default 30 seconds)
"INSIDER PLAY AGAIN TIMER" - Play Again screen timeout (Default 20 seconds)

GAME RESTART behavior:
Holding the start button on ball 2 or greater will follow
the "START BUTTON BEHAVIOR" adjustment.
If ("GAME RESTART" == "YES") and ("START BUTTON BEHAVIOR" == "ALL LOGGED IN")
holding the start button on ball 2 or greater will restart the game for as many
players as is necessary to accommodate the users that are logged in.
If there are not enough credits to restart the game for the necessary number
of players, the the game will not be restarted.

Upon entering the Service Menu for the first time after a software update, a screen
will display the game and system version numbers. This screen will be displayed
for a minimum of 1 second, and is dismissed by the enter button. This replaces
the dots display previous shown at power on after an update.

LOGIN behavior:
* When a user logs in during a game in progress and the player up slot
is occupied, assign the user in the first open slot from lowest
player to the highest player.
* When a user joins a game in progress, award achievements that were
earned up to that point.
* When user authorization failure, remove the user from the session.

Added audits for connectivity games and scanner use
"CONNECTIVITY USERS SCANNED" - display the number successful user QR code scans
"CONNECTIVITY USERS JOINED" - display the number of users that joined a connected game.
"1 INSIDER GAMES" - display the number of games played with 1 logged-in users
"2 INSIDER GAMES" - display the number of games played with 2 logged-in users
"3 INSIDER GAMES" - display the number of games played with 3 logged-in users
"4 INSIDER GAMES" - display the number of games played with 4 logged-in users
"ACHIEVEMENTS GIVEN" - display the number of achievements awarded

Adjustment: "START BUTTON BEHAVIOR"
"SINGLE CREDIT" - One start button press will start a one player game.
"ALL LOGGED IN" - One start button press will start games for enough players
to accommodate all logged-in users (Default).

Added Standard Audit "Total Power Ons" which will display the number of
times the machine has been power cycled.

Turn on cabinet/expression lights, if installed, when in the Service Menu.

When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to
"GAME PLAY B.BOX BRIGHTNESS".
When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to
"ATTRACT MODE B.BOX BRIGHTNESS".

New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM."
This adjustment, which is only available and active when the game is in FREE PLAY mode, controls
the behavior of the Start Button Light.
Values are:
"ALWAYS OFF" - Start Button Light is always off when in attract mode.
"BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior.
"ALWAYS ON" - Start Button Light is always on when in attract mode.

Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after
the target game time is met.

Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.

Improve backbox and cabinet audio synchronization.

Update the HSTD reset counter when the Standard Adjustment is changed.

Added TARGET_GAME_TIME adjustment, accessable when the BALL_SAVE_TIME
adjustment is enabled.
TARGET_GAME_TIME enables a multi-use ball saver, whose duration is
dynamically calculated for each ball to help ensure the player has
a guaranteed amount of play time per game.
TARGET_GAME_TIME has a range of 1m 30s to 3m 00s and defaults to
NO_TARGET_TIME (disabled).
When disabled a traditional single-use BALL_SAVE_TIME ball saver will be
used for each ball in play.
When enabled the first ball of play will have a multi-use ball saver of
BALL_SAVE_TIME sec. The second ball will have a multi-use ball saver
which is 25% of (TARGET_GAME_TIME - player_game_time).
The third and beyond will have a multi-use ball saver which is 50% of
(TARGET_GAME_TIME - player_game_time).

Rename Util->Volume->Speaker Balance to Speaker Fade. This adjusts the volume
levels of the cabinet (front) and backbox (back) speakers. The term Balance
was misleading and implied adjusting the level of the left and right backbox speakers.

Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are:
"NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is "HIGH/LOW SHELF".
"NONE": No filtering will be performed on the audio output. Useful when using
the Line Out as input for an external device.
"HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output.
The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled.
The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled.
The Gain can be set to -12dB .. +12dB
On Spike 2 the Shelf Frequency and Gain can be set independently for the BackBox and Cabinet speakers.
"10 BAND EQ": A full 10 Band EQ is applied to the audio output.
Sliders are used to adjust the Gain of a specific range of frequencies.
The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz, 8KHz, 16KHz.
The Gain curve has a 60dB dynamic range across the -15 .. +15 Slider settings.
On Spike2 the Gain can be set independently for the BackBox and Cabinet speakers.

Allow the knocker sound effect to play completely when a replay is
awarded during the last ball bonus and ensure the normal game
volume is restored.

#17160 2 years ago

Nice to see flipper power adjustment added, but doesn’t seem to have much/any updates to game play.

#17161 2 years ago

I was really hoping for a DJ Mixer option. I use it often on my Deadpool, but I like the BM66 music even better. Oh well... maybe another small software release someday?

#17162 2 years ago
Quoted from EStroh:

I was really hoping for a DJ Mixer option. I use it often on my Deadpool, but I like the BM66 music even better. Oh well... maybe another small software release someday?

Have you actually confirmed it’s not there?

#17163 2 years ago
Quoted from twenty84:

I've recently had a couple people ask me about the button surround I made. I found a few I still had left and added them to my shop:
https://pinside.com/pinball/market/shops/1029-chrome-candy/01719-flying-mammal-emblem
[quoted image]

THE BEST mod for BM66, period.

#17164 2 years ago
Quoted from jfh:

Have you actually confirmed it’s not there?

I just checked post update. It’s not there.

#17165 2 years ago

I did a full/verify update (first time ever updating stern code for me) and I’m in what looks like a loop. Keeps cycling between the stern logo and this “resuming” screen. Safe to turn it off and try a quick/no verify instead?
EE8FBFBC-A1D2-42FE-A74E-4F36B157FAA0 (resized).jpegEE8FBFBC-A1D2-42FE-A74E-4F36B157FAA0 (resized).jpeg

Edit: turned it off, waited for LEDs to discharge, moved USB to the other port and turned it back on. Chose a full, no verify this time. Looks like it’s trying now.

image (resized).jpgimage (resized).jpg
#17166 2 years ago
Quoted from JStoltz:

I did a full/verify update (first time ever updating stern code for me) and I’m in what looks like a loop. Keeps cycling between the stern logo and this “resuming” screen. Safe to turn it off and try a quick/no verify instead?
[quoted image]
Edit: turned it off, waited for LEDs to discharge, moved USB to the other port and turned it back on. Chose a full, no verify this time. Looks like it’s trying now.[quoted image]

Mine did this exact same thing on the first full/verify! I did another full/verify and all was good.

#17167 2 years ago

Thought I would try asking this again. Just received mine in December.
Does anyone feel like the flippers are extra “bouncy”. Really hard for me to catch the ball compared to my other sterns. Ends up bouncing and wanting to roll off.
I raised the pitch to highest it would go. This helped with this and the ramp issues but would love to lower it back down a little with the new flipper power adjustment.
If I am just crazy, tell me haha. It just doesn’t seem to behave like my AIQ, IMDN etc

#17168 2 years ago

Where can we order IC kit?

#17169 2 years ago

Updated the lockdown button surround and gadget selector badge.
I already had the excellent chrome candy surround but I needed something to replace the bat gadget selector sticker.
It was looking a bit tired.
Got a good friend to make me one out of actylic but the red was a bit off compared to the chrome candy lockdown button.
Ocd kicked in...
Anyhow he made one out of the same acrylic and it turned out great.

IMG_20220119_114740_edit_3143721050561 (resized).jpgIMG_20220119_114740_edit_3143721050561 (resized).jpgIMG_20220119_114815_edit_3111695136503 (resized).jpgIMG_20220119_114815_edit_3111695136503 (resized).jpg
#17170 2 years ago

I want to try and link my BM66 to my Godzilla IC scanner (using a network selector switch) as I did with JP, EHOH and Led Zep. When I look under the playfield at the Node Boards, there are no open RJ45 ports to use for the scanner. Any idea where I can plug the scanner into?

Thanks
Ed

#17171 2 years ago
Quoted from eharan:

I want to try and link my BM66 to my Godzilla IC scanner as I did with JP, EHOH and Led Zep. When I look under the playfield at the Node Boards, there are no open RJ45 ports tos use for the scanner. Any idea where I can plug the scanner into?
Thanks
Ed

On my game there is a splitter installed so that there is a port for the IC. Looks like an off the shelf RJ45 splitter. My game was a 2021 december run with factory installed IC.

#17172 2 years ago
Quoted from tjc02002:

On my game there is a splitter installed so that there is a port for the IC. Looks like an off the shelf RJ45 splitter. My game was a 2021 december run with factory installed IC.

Thanks! I will look for one on Amazon!

Appreciate the quick response!

#17173 2 years ago
Quoted from tjc02002:

On my game there is a splitter installed so that there is a port for the IC

Any chance you can send me a picture of the one Stern used? I was looking at some on Amazon and it says it does not support two connections at the same time so want to be sure I get the right one.

Thanks!
Ed

#17174 2 years ago
Quoted from eharan:

Any chance you can send me a picture of the one Stern used? I was looking at some on Amazon and it says it does not support two connections at the same time so want to be sure I get the right one.
Thanks!
Ed

I will later if I remember. It’s literally the shittiest looking splitter like on Amazon. It’s like off white and square ish.

#17175 2 years ago

Re: the lack of DJ Mixer in this update
Do we think this is a licensing delay or objection with the main theme? Thought I remembered most of the other music in the game being original Jerry Thompson pieces. Also, I would assume the framework of the code for DJ Mixer is being re-used across all titles. Seems like the kind of thing they could have had any of their programmers retrofit to BM66 while doing this IC/standard adjustments/standard audit update, even with Lyman gone.

Re: the lack of any game/scoring adjustments other than pop-bumper levels
I seem to recall there being a few possible bugs in scoring/rules that were called out on the TILT forums rulesheet. It's odd to me that only one change was fixed here (pop bumper levels). Surely Stern has at least a short list of bug reports that could have been implemented since 1.05, right?

That said, I'm a late owner and just average player-- so maybe all the known bugs actually have been resolved in previous updates?

#17176 2 years ago

The game code is pretty well fleshed out and i personally kinda doubt any more updates will ever happen. Im glad we got flipper power adjustment! One thing that only slightly bothers me is that the mini TV could at least display a couple of differing images during gameplay, but it pretty much just either: displays word "batman", displays the phone ringing video for a second before it spins, displays word "jackpot", displays words "ball save". Thats pretty much it other than during attract mode it scrolls through some cool images and during match sequence it displays the word "match sequence". I just wish it would at least display like an image of catwoman during catwoman mode or an image of joker when you hit it to spell joker or something. I actually kinda wonder if Pinball Browser could help with this, maybe just shortly triggering certain already existing images. Anyone have thoughts/knowledge on that?

#17177 2 years ago
Quoted from eharan:

Any chance you can send me a picture of the one Stern used? I was looking at some on Amazon and it says it does not support two connections at the same time so want to be sure I get the right one.
Thanks!
Ed

Here is a pic. Real basic splitter.

IMG_8773 (resized).JPGIMG_8773 (resized).JPG
#17178 2 years ago
Quoted from insight75:

Here is a pic. Real basic splitter.

Thanks...I found that I had an unused RJ45 outlet in the backbox. I plugged in there and have it working. Thanks!
Ed

#17179 2 years ago

Completed the new update, anyone know if can change something in settings to show just one bat with your score instead of four bats with “push start” or blank when playing one player…. Liked the other style better if can switch back

Thanks!

#17180 2 years ago
Quoted from minutestomidnigh:

Completed the new update, anyone know if can change something in settings to show just one bat with your score instead of four bats with “push start” or blank when playing one player…. Liked the other style better if can switch back
Thanks!

Nope. All the new code for all the games does this now.

#17181 2 years ago
Quoted from thekaiser82:

Nope. All the new code for all the games does this now.

Ah ok! All good, at least won’t be routing through service menu looking endlessly, thanks!

#17182 2 years ago
Quoted from minutestomidnigh:

Ah ok! All good, at least won’t be routing through service menu looking endlessly, thanks!

Haha, no problem.

#17183 2 years ago

Minor thing but I wished they would have fixed how gadgets work with Mr. Freeze. I haven't loaded the new software yet but since it's not in the read me, I'm assuming it still works the same crappy way.

#17184 2 years ago

Has anyone noticed any changes related specifically to game play? (Not counting achievements)

#17185 2 years ago
Quoted from jfh:

Has anyone noticed any changes related specifically to game play? (Not counting achievements)

Just updating will let you know soon.

20220119_233837 (resized).jpg20220119_233837 (resized).jpg
#17186 2 years ago
Quoted from thekaiser82:

Nope. All the new code for all the games does this now.

I just wrote Stern Support with that exact question! I went through Adjustments, Game and Standard, and changed a few things that looked new to me, like Max Players 4. I don't remember seeing that before now, but I could be wrong. Nothing I changed made the other Bat Logo windows go away. I told them this was quite annoying when you mostly play in Single Mode, and your scoring window is now 75% smaller! I'll let you know what they say!

#17187 2 years ago
Quoted from thekaiser82:

Nope. All the new code for all the games does this now.

I hope this isn't true! It looks terrible, in my opinion! I would say the percentage of single players vs. multiple would be a lot higher, don't you think?! So I don't understand why you would change this and not give us the option to change it back?!

#17188 2 years ago
Quoted from Bamatami:

I hope this isn't true! It looks terrible, in my opinion! I would say the percentage of single players vs. multiple would be a lot higher, don't you think?! So I don't understand why you would change this and not give us the option to change it back?!

Can someone show pics or tell me where I can see this?

#17189 2 years ago
Quoted from Durbin:

Can someone show pics or tell me where I can see this?

EC7AFF01-678E-466A-A3AF-61D9DB027384 (resized).jpegEC7AFF01-678E-466A-A3AF-61D9DB027384 (resized).jpeg
#17190 2 years ago
Quoted from Bamatami:

I hope this isn't true! It looks terrible, in my opinion! I would say the percentage of single players vs. multiple would be a lot higher, don't you think?! So I don't understand why you would change this and not give us the option to change it back?!

I would think the percentage of single player versus multi player is much higher.

#17191 2 years ago

Wow that looks really stupid.

#17192 2 years ago

Just updated mine.....hate it

#17193 2 years ago

Here’s Mando. This is just the new format they are rolling with it seems.

942CFE5B-66E8-41E5-8723-EF0B4484D0CE (resized).jpeg942CFE5B-66E8-41E5-8723-EF0B4484D0CE (resized).jpeg
#17194 2 years ago

I have zero interest in this new IC platform. Won't even bother with this update. At the very least Stern should remove the repetitive "press start" from the other bats.

#17195 2 years ago
Quoted from JMCFAN:

Just updated mine.....hate it

That definitely looks like Bat-Guano.

Should be an easy firmware fix if (and its a big if), Stern decides its worthy of fixing.

#17196 2 years ago

Thanks @thekaiser82. Is it like that during play also? Like for solo play?

#17197 2 years ago

Wow. That does look stupid. Almost all of our games are one or two player games.

Unless there are significant game play changes or the achievements look really interesting I may not install this update.

#17198 2 years ago
Quoted from thundergod76:

I have zero interest in this new IC platform. Won't even bother with this update. At the very least Stern should remove the repetitive "press start" from the other bats.

Press start goes away once you are in ball 2 for other players. See on my Mando picture on ball 2 press start is gone.

#17199 2 years ago
Quoted from Durbin:

Thanks thekaiser82. Is it like that during play also? Like for solo play?

Yes it stays that way all game even if it is only a one player game. Would. Be nice if it auto scaled based on the number of players.

#17200 2 years ago
Quoted from thekaiser82:

Yes it stays that way all game even if it is only a one player game. Would. Be nice if it auto scaled based on the number of players.

But besides always showing all 4 players scores the LCD display is the same as previously?

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