That's where you are shooting for the rotating bat mobile:
Building Value And Starting Bat Turn
This is a 40 second timed mode with a base shot value determined by switch hits to the spinning post batmobile feature prior to starting the mode. Each switch registered to the batmobile spinner adds 25,000 to the value, which starts at 500,000. Hitting the spinner 10 times will light bat turn mode at the atomic pile, this will be indicated by a blue insert at the turntable. Additional starts require +2 hits to the batmobile spinner with a maximum of 20 hits.
An additional 20 seconds can be awarded via mystery award
The Mr. Freeze minor villain award freezes this mode timer (and hurry up?).
This mode can stack with all other modes.
Switch hits to the pop bumpers and Penguin scoop temporarily pause the timer. (?)
Bat Turn Rules
After starting bat turn all major shots will light blue and a hurry up based on your built value will appear on the screen. Hitting any major shot will award the current hurry up value and un-light that shot. Hitting the batmobile relights all shots and resets the countdown value, with all successive spins adding more points. The minimum hurry up value is 250K.
When bat turn is running while the turntable is in the villain vision position, it has slightly different rules. In this case the hurry up value freezes, all shots are re-lit if they’re not already, and score 2X the bat turn value. Shots made will un-light and re-light the previous shot made.