(Topic ID: 167576)

Batman 66 - Official Club Thread


By TigerLaw

2 years ago



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#12901 3 months ago
Quoted from iloveplywood:

Yeah, but when I resell I'll have the scoop on

Makes sense

#12902 3 months ago

what are people's thoughts on the tv wizard modes, which do they prefer, go to? I've come up with a pretty good strategy. I get my Bookworm/Freeze, then do Tut season 3. I don't worry about closing out majors, unless I'm on ball 2 doing first wizard mode to get extra ball. My first minor wizard is holy, I don't think the scoring is as great. Then I go for Tut all day, Mad Hatter if I miss one to pick up where I left off. I then do Batsui and Gas Attack last. I found Batsui scores the best, especially with high Tut multipliers, 3x playfield, and batturn going. And if I miss it all up I have fun with it, such a great game.

#12903 3 months ago
Quoted from DavidPinballWizz:

Advice to all about the penguin scoop.
My friend has a batman 66 on route since the beginning batman 66 was released.
He said, no cliffy is needed because the dark knight it's scoop that is on route too is still perfect.
Now 1,5 years have passed and his scoop on batman 66 is starting to loose artwork around the edges, especially in the front (1/4 inch).
So I can only advice you all to install a protector.

Wow, wouldn’t expect it to damage the front of the scoop since the ball doesn’t actually hit there - just rolls over that part. I think I put some Mylar up to the front edge of mine. I never installed an actual scoop cliffy- just used 2 of his drain edge protectors, one on each side. Still get the odd reject though. Only backhanding is guaranteed no rejects.

#12904 3 months ago
Quoted from cooked71:

Wow, wouldn’t expect it to damage the front of the scoop since the ball doesn’t actually hit there - just rolls over that part. I think I put some Mylar up to the front edge of mine. I never installed an actual scoop cliffy- just used 2 of his drain edge protectors, one on each side. Still get the old reject though. Only backhanding is guaranteed no rejects.

I'd be interested to see this. I like the idea of leaving the lip exposed as that helps drop the ball in there and you lose that lip with a Cliffy.

#12905 3 months ago
Quoted from treborlicec:

I'd be interested to see this. I like the idea of leaving the lip exposed as that helps drop the ball in there and you lose that lip with a Cliffy.

I’ll snap a photo later today.

#12906 3 months ago
Quoted from treborlicec:

I'd be interested to see this. I like the idea of leaving the lip exposed as that helps drop the ball in there and you lose that lip with a Cliffy.

The ball doesn't drop into that scoop, it is slammed down into it when it hits the angled metal behind the scoop.

#12907 3 months ago
Quoted from Breger1:

what are people's thoughts on the tv wizard modes, which do they prefer, go to? I've come up with a pretty good strategy. I get my Bookworm/Freeze, then do Tut season 3. I don't worry about closing out majors, unless I'm on ball 2 doing first wizard mode to get extra ball. My first minor wizard is holy, I don't think the scoring is as great. Then I go for Tut all day, Mad Hatter if I miss one to pick up where I left off. I then do Batsui and Gas Attack last. I found Batsui scores the best, especially with high Tut multipliers, 3x playfield, and batturn going. And if I miss it all up I have fun with it, such a great game.

I just got the game and have no idea what I'm doing.

Villain Escape is pretty easy to get to, but I'm lost when it comes to the minor villains. Do you have to just finish one from each season to start Batusi?

And what is the best strategy to drive up the score?

#12908 3 months ago
Quoted from WizardsCastle:

I just got the game and have no idea what I'm doing.
Villain Escape is pretty easy to get to, but I'm lost when it comes to the minor villains. Do you have to just finish one from each season to start Batusi?
And what is the best strategy to drive up the score?

If Villain Escape is pretty easy to get to.....let me guess, you are cashing out with the left flipper button on the major Villain??? Don't.....

You got to keep playing each villain thru all the submodes, that's where the major Villain points are at.

As for Minor villains, there is a green chart posted in this thread's Topic Gallery that describes the minor villains strategies for each. The stupefying points on this game are playing select minor villains like Bookworm and Mr. Freeze in order to freeze multipliers, then increase them while playing minor villains like Shame over and over again. Much easier said than done.....

#12909 3 months ago
Batman 66 (resized).jpg
#12910 3 months ago
Quoted from Wotto:

[quoted image]

https://images.pinside.com/1/66/e4/166e4fcab50b21e00aa7ac0c4b79c73b69df5dc8.jpg
for full resolution

Quoted from WizardsCastle:

I just got the game and have no idea what I'm doing.
Villain Escape is pretty easy to get to, but I'm lost when it comes to the minor villains. Do you have to just finish one from each season to start Batusi?
And what is the best strategy to drive up the score?

Finish one from each season to start one of 3 minor villain multiballs (Batusi, Holy or gas attack).

Finishing Mr. Freeze opens up huge scoring opportunities as your playfield multipliers and bat turn mode never turn out.
Other than that take the time and watch some of Deadflips streams on the game. Jack explores every strategy there is, really awesome!

#12911 3 months ago
Quoted from MadPole:

I just got my BM66 on Friday. I ordered the full Cliffy set. All have been installed, with the exception of the Penguin Cliffy. It looks like it's going to be a be-yach to install.

Takes 15 minutes from start to finish.

The metal on top of the scoop doesn't need to be fully removed. Just loosen it up enough and the cliffy will slide right underneath.

11
#12912 3 months ago

V1.03.0 - Apr. 10, 2019
=======================

- Fixed a typo for the EGGHEAD 109 CHAMPION adjustment, it was displaying
EGGHEAD 47/48.
- Added more SLE speech.
- Fixed a typo for the BAT HIT TARGET (ATOMIC PILE) audit, it was
displaying BAT COMPUTER TARGET.
- Reworked the video clips for the minor villain select. These now
display unique still frames that correspond to each episode (and stage,
if progress has been saved) instead of a generic looping clip for each
villain that may or may not correspond to the episode being selected.
- Removed unusable video clips from the build.
- Implemented the "LOCKDOWN BUTTON BALL LAUNCH" adjustment; it was not
implemented.
- Re-ordered the score layouts so they are on top of everything else.
- Re-ordered the timers so they are underneath the static layer.
- Reworked text and integrated into display layers such that text can be
rendered on top of the video clips but underneath the score display
(the text will be clipped at the TV screen edges).
- Added new sounds.
- Fixed issues with penguin VUK not awarding penguin shots under certain
circumstances.
- Fixed "flaming end to player X" speech to happen only on the last ball
for the lowest scoring player with a bad score in a multi-player game.
- Synced some speech with video a bit better.
- Added some clips to bookworm 29/30 right target bank target award.
- Fixed an issue where the bookworm mode ep 29/30 was not killing the
queued effects before requesting an award effect.
- Fixed a problem with the penguin gadget that would cause the gadget
to not give a penguin shot.
- Reworked episode title text messages to use balanced quote characters.
- Reworked the Mr. Freeze mode to award the frozen shots first when the
gadget button is used (instead of adding a frozen shot, which makes the
mode more difficult to complete).
- Fixed issues with King Tut 27/28, 41/42, 87/88, 100, 117 and Mad Hatter
13/14, 69/70 not awarding shots from the turntable when the gadget button
was pressed.
- Corrected non-working game-specific non-volatile RAM settings that were
not being saved across power-ups.
- Fixed a problem with refresh timeouts for the control gate, the diverter,
and the lock post that would cause the devices to time out prematurely.
- Kill start effects before requesting award effects.
- Added lamp effects.
- Tweaked some switch debounce times (GADGET TARGETS).
- Fixed an issue with Shame 59/60 and Shame 115/116 where the mode was
not being marked started and thus could be replayed at any time without
having won any of the Mad Hatter modes.
- Added an audit for 6th coin slot.
- Cleaned up video clip speech. The speech is interrupted if a new video
clip runs and the new clip requests speech.
- Increased the volume of the villain escape music.
- Added SLE speech.
- Increased switch scores for egghead modes.
- Fixed an issue with the game start where any players added while the
"BATMAN" intro display effect was running would cause the music to cut
out.
- Adding a player no longer terminates all effects. Full screen effects
(extra ball lit, extra ball, mystery) are terminated; all others are
allowed to run.
- The bookworm mode was not crediting the gadget button press for the
first shot (turntable) during the mode. This has been corrected.
- Fix up video clip speech for bookworm; some speech was missing.
- Minor villain modes were not giving awards during the grace period.
This has been corrected.
- Added completed/total effects for minor villain small TVs.
- Added speech and text to penguin 3/4 super jackpot.
- Allow minor villain total/completed to run in small TVs before the TV
is removed at the end of the mode.
- Updated to system v2.26
- Updated to nodeboard firmware v0.38.0
- Updated TechAlert switch numbering to be consistent with the game manuals.
- Correct the delay between multiple Q24 knocker requests. Previously the
knocks would happen too rapidly and sound like a single loud knock. Now
there will be a 3/4 second delay between knocks. If the sound effect
knocker is also enabled, it will be syncronized with the Q24 knocker.
- Added Standard Adjustment #57 "PRICING FORMAT". Values are:
"STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY SYMBOL".
"MINIMAL" will replace consecutive identical coin/credit increments with "..".
"MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate
for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE,
or TAP.
USA 13 (as opposed to the currect active GAME PRICING) is used to demonstrate
the effects of the different options in the Service Menu as there is a
difference between STANDARD and MINIMAL formatting. (and there may not be in the current
active pricing).
STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00
- USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00
MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00
- USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00
STD W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00
- USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 6/$2.00
MIN W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00
- USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 6/$2.00
- Updated Custom Pricing Editor - Uses button navigation to select and edit
fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and
EDIT to change their value. RESET has the options of setting the
custom price to the FACTORY default or CURRENT pricing as a starting
point for creating the custom price. RESET can also CLEAR the custom price
to create one from scratch. Use EXIT to save and install the custom
price. Added support to specify money format descriptions for: country
monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", "SWIPE", and "TAP".
- Updated Custom Coin Door Editor - RESET has the options of setting the
custom coin door to the FACTORY default or CURRENT settings as a starting
point for creating the custom coin door. RESET can also CLEAR the custom
coin door to create one from scratch. Added error message when attempting
to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or
all coin switches have zero PULSES set).
- Updated Pricing Table:
Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU, 2/$3.00 AU"
Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU"
Removed Italy 1 "1/EUR 0.50"
Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00"
Added New Zealand 3 "1/$2 NZ, 2/$3 NZ"
Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to "1/2 SwF, 2/4 SwF, 3/5 SwF"
Removed Switzerland 3 "1/2 SwF, 3/5 SwF"
Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP"
Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP"
Removed UK 6 "3/2.00 GBP"
Removed Portugal "1/EUR 0.50"
Removed Germany 1 "1/EUR 0.50"
Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00"
Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00"
Removed Euro 6 "2/EUR 0.50"
Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00"
Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00"
Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00"
Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00"
Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00"
Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00"
Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1, 4th 1, 5th 0, 6th 0"
Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1, 4th 1, 5th 0, 6th 0"
NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1, 4th 1, 5th 0, 6th 0" remains unchanged
Updated Austria default pricing to Euro 5
Updated Belgium default pricing to Euro 5
Updated Finland default pricing to Euro 5
Updated France default pricing to Euro 7
Updated Germany default pricing to Euro 2 and Euro Coin Door
Updated Greece default pricing to Euro 5
Updated Italy default pricing to Euro 5 and Euro Coin Door
Updated Netherlands default pricing to Euro 5
Updated Portugal default pricing to Euro 1 and Euro Coin Door
Updated Spain default pricing to Euro 5
Updated Switzerland default pricing to Switzerland 1
- Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings to/from a USB thumbdrive.
When restoring the settings to the SAME MACHINE, you can choose to restore:
"RESTORE ALL SETTINGS"
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ONLY HIGH SCORES"
"RESTORE ONLY AUDITS"
When using the saved settings with another machine of the SAME TITLE and MODEL (for example
settings file created on a DeadPool Pro and restoring to a different DeadPool Pro)
you can choose to restore:
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example
settings file created on a DeadPool Pro and restoring to a Munsters Pro)
you can only choose to restore:
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and
all Feature Adjustments.
"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
"REPLAY TYPE"
"REPLAY PERCENTAGE"
"REPLAY AWARD"
"REPLAY LEVELS"
"REPLAY BOOST"
"SPECIAL LIMIT"
"SPECIAL AWARD"
"SPECIAL PERCENTAGE"
"FREE GAME LIMIT"
"EXTRA BALL LIMIT"
"EXTRA BALL PERCENTAGE"
"GAME PRICING"
"MATCH AWARD"
"MATCH PERCENTAGE"
"BALLS PER GAME"
"TILT WARNINGS"
"TILT DEBOUNCE"
"CREDIT LIMIT"
"FREE PLAY"
"KNOCKER VOLUME"
"START GAME ON CREDIT"
"GAME RESTART"
"TIMED PLUNGER"
"FLIPPER BALL LAUNCH"
"COINDOOR BALL SAVER"
"COMPETITION MODE"
"CONSOLATION BALL"
"PLAYER COMPETITION"
"TEAM SCORES"
"ALLOW HIGH SCORES"
"HIGH SCORE AWARD"
"GRAND CHAMPION AWARDS"
"HIGH SCORE #1 AWARDS"
"HIGH SCORE #2 AWARDS"
"HIGH SCORE #3 AWARDS"
"HIGH SCORE #4 AWARDS"
"HSTD INITIALS"
"HSTD RESET COUNT"
"COIN INPUT DELAY"
"LOST BALL RECOVERY"
"COIN DOOR DISABLE TILT"
"TIME FORMAT"
"PRICING FORMAT"
"FAST BOOT"
"LANGUAGE"
"PLAYER LANGUAGE SELECT"
"PLAY ATTRACT TUTORIAL VIDEOS"
"ATTRACT MODE B.BOX BRIGHTNESS"
"GAME PLAY B.BOX BRIGHTNESS"
"SERVICE MENU B.BOX BRIGHTNESS"
- Games will now persist ALL SETTINGS after a software update. This functionality will be available
in the game release AFTER the release which uses system 2.24.

#12913 3 months ago

HOLY CODE RELEASE BATMAN!!!!!

#12914 3 months ago

Looks like I have some rule sheet wiki updating to do.

#12915 3 months ago
Quoted from Peanuts:

- Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings to/from a USB thumbdrive.
When restoring the settings to the SAME MACHINE, you can choose to restore:
"RESTORE ALL SETTINGS"
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ONLY HIGH SCORES"
"RESTORE ONLY AUDITS"
When using the saved settings with another machine of the SAME TITLE and MODEL (for example
settings file created on a DeadPool Pro and restoring to a different DeadPool Pro)
you can choose to restore:
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example
settings file created on a DeadPool Pro and restoring to a Munsters Pro)
you can only choose to restore:
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and
all Feature Adjustments.
"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
"REPLAY TYPE"
"REPLAY PERCENTAGE"
"REPLAY AWARD"
"REPLAY LEVELS"
"REPLAY BOOST"
"SPECIAL LIMIT"
"SPECIAL AWARD"
"SPECIAL PERCENTAGE"
"FREE GAME LIMIT"
"EXTRA BALL LIMIT"
"EXTRA BALL PERCENTAGE"
"GAME PRICING"
"MATCH AWARD"
"MATCH PERCENTAGE"
"BALLS PER GAME"
"TILT WARNINGS"
"TILT DEBOUNCE"
"CREDIT LIMIT"
"FREE PLAY"
"KNOCKER VOLUME"
"START GAME ON CREDIT"
"GAME RESTART"
"TIMED PLUNGER"
"FLIPPER BALL LAUNCH"
"COINDOOR BALL SAVER"
"COMPETITION MODE"
"CONSOLATION BALL"
"PLAYER COMPETITION"
"TEAM SCORES"
"ALLOW HIGH SCORES"
"HIGH SCORE AWARD"
"GRAND CHAMPION AWARDS"
"HIGH SCORE #1 AWARDS"
"HIGH SCORE #2 AWARDS"
"HIGH SCORE #3 AWARDS"
"HIGH SCORE #4 AWARDS"
"HSTD INITIALS"
"HSTD RESET COUNT"
"COIN INPUT DELAY"
"LOST BALL RECOVERY"
"COIN DOOR DISABLE TILT"
"TIME FORMAT"
"PRICING FORMAT"
"FAST BOOT"
"LANGUAGE"
"PLAYER LANGUAGE SELECT"
"PLAY ATTRACT TUTORIAL VIDEOS"
"ATTRACT MODE B.BOX BRIGHTNESS"
"GAME PLAY B.BOX BRIGHTNESS"
"SERVICE MENU B.BOX BRIGHTNESS"
- Games will now persist ALL SETTINGS after a software update. This functionality will be available
in the game release AFTER the release which uses system 2.24.

Wow. About time Stern, but thank you none the less.

#12916 3 months ago

New code...

bitmoji-20180726085312 (resized).png
#12917 3 months ago

Looks like a nice “fit and finish” release.

Interested to here from the SLE owners what the new callouts are.

I hope there’s a future release so I can try out the “Save Settings” function ...

#12918 3 months ago

The saving settings thing is amazing. Amazing.

#12919 3 months ago

The slingshot flashers now work!!!!!! HOLY CHROMIUM SPHERE!!!!!

#12920 3 months ago
Quoted from Peanuts:

- Removed unusable video clips from the build.

If this really means “unused” then we may not see any additional modes.

#12921 3 months ago

Sorry if this question has been answered before. Is there a difference in the game play from the premium to the SLE? Are there some big differences between the 2? I see cosmetic differences between the 2 games, but i noticed in the new update document that there are different sounds. Im kinda confused what the differences are, other than the obvious cosmetics. Thanks

#12922 3 months ago

Does anyone know what the “team scores” refer to in the code update.

#12923 3 months ago
Quoted from bicyclenut:

Sorry if this question has been answered before. Is there a difference in the game play from the premium to the SLE? Are there some big differences between the 2? I see cosmetic differences between the 2 games, but i noticed in the new update document that there are different sounds. Im kinda confused what the differences are, other than the obvious cosmetics. Thanks

No gameplay differences, just that SLE owners have custom call outs that were recorded by Adam West.

#12924 3 months ago
Quoted from Jahkub:

No gameplay differences, just that SLE owners have custom call outs that were recorded by Adam West.

Ah!! that makes sense now. Thank you

#12925 3 months ago
Quoted from jfh:

If this really means “unused” then we may not see any additional modes.

I don't think it means that at all. Just cleanup is what it is...

Rob

#12926 3 months ago

The under-use of Villain Vision saddens me. I was really excited when it was announced. It's the main thing I look for when code drops.

#12927 3 months ago
Quoted from Peanuts:

- Reworked the Mr. Freeze mode to award the frozen shots first when the
gadget button is used (instead of adding a frozen shot, which makes the
mode more difficult to complete)

gadget assisted easier mr freeze, that's a big change imo as i start this mode every single game!

i'm curious about the new minor villain ending screens too, going to update tonight!

new code, awesooome

#12928 3 months ago
Quoted from Ben1981:

gadget assisted easier mr freeze, that's a big change imo as i start this mode every single game!
i'm curious about the new minor villain ending screens too, going to update tonight!
new code, awesooome

I think it's interesting that there was a mention on saving settings in future updates (last line of the code update notes) -- seems to imply there are going to be more.

#12929 3 months ago
Quoted from iloveplywood:

I think it's interesting that there was a mention on saving settings in future updates (last line of the code update notes) -- seems to imply there are going to be more.

There's at least one thing missing that I thought would be in this update and it isn't. That would be the minor villain insert colors being tweaked so ones like King Tut are not white and get confused with Catwoman white inserts if both modes are running at the same time.

Rob

#12930 3 months ago

Few big rule updates in this one... only increased egghead scoring and correcter gadget behaviour in some modes.

Looking forward to the next updates

#12931 3 months ago
Quoted from iloveplywood:

I think it's interesting that there was a mention on saving settings in future updates (last line of the code update notes) -- seems to imply there are going to be more.

Certainly hope there are more but the save/restore settings was an operating system/platform update (see Munsters) not unique to Batman so that doesn’t necessarily imply Batman will see a game code update.

#12932 3 months ago

What’s on your wishlist for a future update?

If Lyman isn’t finished- what else would you like to see?

The two big favorites seem to be a Bat Climb mode (like Bat Turn) and Villian Vision taunting. What else would make the game complete? I happen to think it’s pretty awesome as it is, but open to more. Bat Climb seems to be the only iconic piece missing though I would personally like to see the Green Hornet episode used somewhere.

#12933 3 months ago

Surely Minerva Mayhem ( last Ep in series ) must come in at some stage as an ultimate end to the gameplay just like the end of series. Even the word mayhem lends itself to a pinball mode perfectly.

Or the best known footage from the movie being the Shark Repellent, has to make it into this game.

I actually thought they would have removed the Bookworm into Freeze combination as its so well known now as a strategy.

#12934 3 months ago

It appears JFH and I were thinking same and posting at the same time

#12935 3 months ago
Quoted from Wotto:

Or the best known footage from the movie being the Shark Repellent, has to make it into this game.

The is an homage to movie ‘some days you just can’t get rid of a bomb’ in the Extra Ball animation, but we won’t see any actual movie-specific footage used since they don’t have rights for those assets (or apparently to show Madge Blake from the series)

Minerva Mayhem is an interesting idea, though it was a letdown as the last episode. (If only the Batcave set hadn’t been destroyed and NBC actually picked it up for Season 4 ...)

#12936 3 months ago

Arrrrr ok, I thought due to the EB animation that they had movie rights too. Thanks for clearing that up.

See what comes, I'm sure it will be awesome.

#12937 3 months ago

Installed 1.03 last night, and ran across a bug during the first Penguin mode that I could not recreate afterwards. Thought I would post it anyway to see if anyone else may run into it.

Playing Penguin, the first mode after qualifying Penguin where the crane moves from unlit spot to unlit spot. Had not hit the crane yet, so none were solid, only the one at the crane was flashing. Instead of alternating between all the spots it was only moving back and forth between the left most Penguin crane spot, stay they for the allotted time, then go to the right most Penguin crane spot, stay for the allotted time, then back to the left most Penguin crane spot, and continuing to alternate between these two spots only. Once I hit the crane it would then strategize going to other spots. I tried recreating this later with the glass off but was unable to, the crane behaved normal from that point on.

#12939 3 months ago
Quoted from melumga:

The under-use of Villain Vision saddens me. I was really excited when it was announced. It's the main thing I look for when code drops.

My top hope as well...Seems "villain vision" would have villians incorporated in it.

This would be a spectacular finishing add imho. Code as is has so much, I'll probable never see it all unless an extended evening of glass off activity...

#12940 3 months ago
Quoted from Wotto:

Or the best known footage from the movie being the Shark Repellent, has to make it into this game.

Batman also used his shark repellent in the TV series during the "Surfs Up, Joker's Under" episode.

tumblr_nfq0g9Imag1s2wio8o1_500.giftumblr_nfq0g9Imag1s2wio8o2_500.giftumblr_nfq0g9Imag1s2wio8o3_500.giftumblr_nfq0g9Imag1s2wio8o4_500.gif
#12941 3 months ago
Quoted from jfh:

What’s on your wishlist for a future update?
If Lyman isn’t finished- what else would you like to see?
The two big favorites seem to be a Bat Climb mode (like Bat Turn) and Villian Vision taunting. What else would make the game complete? I happen to think it’s pretty awesome as it is, but open to more. Bat Climb seems to be the only iconic piece missing though I would personally like to see the Green Hornet episode used somewhere.

Villain vision and maybe another crane mode.

#12942 3 months ago

This is going beyond a old mans ability to comprehend!!! Whew what a game this is!!!

#12943 3 months ago

I plan on updating to 1.03 this evening.
AUKraut (above) experienced a potential bug during the Penguin mode.
Has anyone else had this occur or any other bugs noticed with the new update?
Thanks!

#12944 3 months ago

So I'm new to the newer machines with code updates. When updating does it erase all high score information?

#12945 3 months ago
Quoted from Breger1:

So I'm new to the newer machines with code updates. When updating does it erase all high score information?

yes

#12946 3 months ago
Quoted from Breger1:

So I'm new to the newer machines with code updates. When updating does it erase all high score information?

Yes it does, but with the latest updates Stern now allows you to save all the settings, which they didn't do up until this one.

As far as keeping the high score info, a lot of times code changes impacts scoring up or down, so comparing scores form different code releases can be an apples vs oranges type of thing.

#12947 3 months ago

Hey guys.
Have any of you tried running SLE code on a premium? I'm gonna play around with it.
I can't see that there has been a definitive answer about this topic on this thread.

Junky

Update... My premium did accept the SLE 1.03 update. The custom SLE speech option is still in the adjustments menu as it was before. Nothing has changed that I can see.
So if the hardware is the same and the code is the same then what is missing from the premium models that the SLE's have?

Guess I'll mess with pinball browser.

#12948 3 months ago

Mine arrives tomorrow and looks like I have to update code first thing lol.

#12949 3 months ago
Quoted from imagamejunky:

My premium did accept the SLE 1.03 update. The custom SLE speech option is still in the adjustments menu as it was before. Nothing has changed that I can see.
So if the hardware is the same and the code is the same then what is missing from the premium models that the SLE's have?

Although I have never done a byte by byte comparison I suspect the code for all three models is the same and that there is a ROM chip/value on SLEs that does not exist on other models used to determine whether the code is running on an SLE or not that sets a flag during boot used to determine if SLE specific code (as far as we know only the Batphone custom callout). The value in question is probably 0 or -1 if it’s not an SLE and an offset into the list of original first names of SLE owners. If I remember correctly, SLEs display an identifier on boot.

The 1.03 Readme seems to indicate there is now some additional SLE specific speech - perhaps an SLE owner can figure out what’s new.

As far as actual game play differences between an SLE and other models, nothing has been identified. It’s just custom speech.

#12950 3 months ago
Quoted from jfh:

Although I have never done a byte by byte comparison I suspect the code for all three models is the same and that there is a ROM chip/value on SLEs that does not exist on other models used to determine whether the code is running on an SLE or not that sets a flag during boot used to determine if SLE specific code (as far as we know only the Batphone custom callout). The value in question is probably 0 or -1 if it’s not an SLE and an offset into the list of original first names of SLE owners. If I remember correctly, SLEs display an identifier on boot.
The 1.03 Readme seems to indicate there is now some additional SLE specific speech - perhaps an SLE owner can figure out what’s new.
As far as actual game play differences between an SLE and other models, nothing has been identified. It’s just custom speech.

If I were to wager, I'd say that when Lyman puts -added SLE speech in the notes, I bet he means more and more owners are sending in the required info and as they do, he adds them to the code, so their particular call out is activated. I don't think there is any other SLE only speech.

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