(Topic ID: 167576)

Batman 66 - Official Club Thread


By TigerLaw

2 years ago



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  • Latest reply 3 hours ago by Ben1981
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45 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 13017 posts in this topic. You are on page 235 of 261.
#11701 4 months ago
Quoted from DavidPinballWizz:

No thank you for the write up! I learned for mad hatter season 2 and mr freeze... I was shooting everything
Is the SJ value of a major value really unmultiplied by king tut? Ok, it doesn't calculate the multiplier of king tut on the collect/continue screen. But is the effective awarded superjackpot value not multiplied by the king tut multiplier?

I guess I didn't count points awarded so it's possible it does multiply it, I guess I'll run a test now.

Edit: I wasn't sure about Mad Hatter 2 at least, I thought you wanted to avaoid the pink "radioactive" shots. Turns out that's not the case.

#11702 4 months ago
Quoted from DavidPinballWizz:

Is the SJ value of a major value really unmultiplied by king tut? Ok, it doesn't calculate the multiplier of king tut on the collect/continue screen. But is the effective awarded superjackpot value not multiplied by the king tut multiplier?

Welp, never mind it is applied to SJPs, it's just not displayed in the cliffhanger screen. Now we know for sure.

13
#11703 4 months ago

I have just joined this club and have never played it or even seen one in the wild before buying it. But besides a theme which I love/grew up with, its what I've read about the code that made me willing to buy without playing. Don't this look like a beauty?

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#11704 4 months ago
Quoted from Jahkub:

Welp, never mind it is applied to SJPs, it's just not displayed in the cliffhanger screen. Now we know for sure.

Thank you for checking out... I'll guess this will folow in the next update... together with some other stuff

So for mad hatter 2, you shoot all shots?

#11705 4 months ago
Quoted from DavidPinballWizz:

Thank you for checking out... I'll guess this will folow in the next update... together with some other stuff
So for mad hatter 2, you shoot all shots?

It might be a mix of pink and blue, but it seemed like less shots by just going for pink shots. I did test the mode twice with the glass off but didn't go too deep as I was doing a quick test of all the minor villains.

#11706 4 months ago

Just unboxed mine and updating... I never had issues updating any game (sam, spike or spike 2), but this one is giving me grief. Hopfully third time is the charm.

In the meantime, the batmobible spinner has a wobble... Is there any adjustment for this or has anyone else had this? It's not a show stopper, but it shouldn't wobble like it does.

Rob

#11707 4 months ago

Thanks for the new rules write up! Very handy.

#11708 4 months ago
Quoted from Rob_G:

Just unboxed mine and updating... I never had issues updating any game (sam, spike or spike 2), but this one is giving me grief. Hopfully third time is the charm.
In the meantime, the batmobible spinner has a wobble... Is there any adjustment for this or has anyone else had this? It's not a show stopper, but it shouldn't wobble like it does.
Rob

Can you show us a quick vid of the wobble? As the spinner spins it is not 100% smooth like a top, instead it has a couple of sweet spots were it prefers to stop so that the ball can be shot thru it. Those spots are where the Batmobile is radial to the center of the big turntable.

#11709 4 months ago
Quoted from AUKraut:

Can you show us a quick vid of the wobble? As the spinner spins it is not 100% smooth like a top, instead it has a couple of sweet spots were it prefers to stop so that the ball can be shot thru it. Those spots are where the Batmobile is radial to the center of the big turntable.

I will do that. I know about the centering magnets, but this is where when the spinner spins, it's like the main shaft is either bent a little or not centered. I'm also going to check the turntable levelling with the playfield. I'm seeing pretty good airballs of most shots to the turntable targets.

Rob

#11710 4 months ago

The turntable is about 1mm too high as I suspected. It will need to be leveled with the playfield before I play further. There's just way too many airballs happening. No biggie, I'll get it sorted.

Rob

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#11711 4 months ago
Quoted from Rob_G:

The turntable is about 1mm too high as I suspected. It will need to be leveled with the playfield before I play further. There's just way too many airballs happening. No biggie, I'll get it sorted.
Rob
[quoted image]

Here is the post that shows how to adjust that:

https://pinside.com/pinball/forum/topic/batman-66-official-club-thread/page/33#post-3603697

#11712 4 months ago

Thanks While checking the turntable I noticed one locknut was missing. It was found in the cabinet with the washer. Did someone create a guide for removing the turntable? That diverter seems like it would be in the way, unless there's a trick to it....

Rob

#11713 4 months ago

Anyone know how much of the music in this game is from the TV show, how much was created for the pinball? Digging the soundtrack. This game has one of the best audio/video packages.

#11714 4 months ago
Quoted from Decimal:

Anyone know how much of the music in this game is from the TV show, how much was created for the pinball? Digging the soundtrack. This game has one of the best audio/video packages.

I'm pretty sure it was all created or re-created for the game. Even blue-ray remasters of the show seem to lack the same modern quality of the music used in game.

#11715 4 months ago
Quoted from Decimal:

Anyone know how much of the music in this game is from the TV show, how much was created for the pinball? Digging the soundtrack. This game has one of the best audio/video packages.

Jerry Thompson (Stern) is a fantastic sound guy!

Rob

#11716 4 months ago
Quoted from melumga:

Yes, I noticed this during a game last night.

on my last stream I got EB ok...

#11717 4 months ago

After leveling the turntable, the majority of the airballs are tamed now.

Rob

#11718 4 months ago

This game is incredible. More I play it, better it gets.

#11719 4 months ago

I'm going to assume this isn't correct? The right post doesn't have a post rubber. Is it the same as the left one, which appears to be plastic?

Rob

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#11720 4 months ago
Quoted from Rob_G:

I'm going to assume this isn't correct? The right post doesn't have a post rubber. Is it the same as the left one, which appears to be plastic?
Rob
[quoted image]

No, that’s missing the post sleeve.

#11721 4 months ago
Quoted from cooked71:

No, that’s missing the post sleeve.

Yeah and these post sleeves are not the standard black rubber ones either. I'm just going to slit a regular one, place it on there and wait for Stern to send me the right one before I take anything apart.

Rob

#11722 4 months ago

More turntable trouble with at least one lock switch not working correctly. As a result, third ball lock ends up in a ball search half the time.

I just noticed screws are coming loose on the assembly already. No lock washers and they were not threadlocked either. The whole assembly is suspect I think.

Rob
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#11723 4 months ago

Since nobody replied as to how to remove the turntable, I figured it out on my own:

You need to loosen the set screw on the ball lock diverter shaft so you can remove the diverter shaft linkage. The coil, bracket and diverter gate do not need to be touched.

When you remove the big turntable, a word of caution! It might be a good idea to remove the cam sensor opto. It sticks out like a sore thumb and if you set the assembly down the wrong way, you could easily damage this part. There's 2 screws holding the little bracket in place. It's mounted at the bottom near the motor.

Rob

#11724 4 months ago
Quoted from Rob_G:

Since nobody replied as to how to remove the turntable, I figured it out on my own:
You need to loosen the set screw on the ball lock diverter shaft so you can remove the diverter shaft linkage. The coil, bracket and diverter gate do not need to be touched.
When you remove the big turntable, a word of caution! It might be a good idea to remove the cam sensor opto. It sticks out like a sore thumb and if you set the assembly down the wrong way, you could easily damage this part. There's 2 screws holding the little bracket in place. It's mounted at the bottom near the motor.
Rob

Great feedback for others. Sorry never did this procedure so I wouldn't be much help. Hoping your back to crime fighting in no time.

#11725 4 months ago

I have a Hallmark Riddler if anyone wants to buy it. Send me a PM.

#11726 4 months ago

Rob-G,many of our pins (I have a LE) were delivered with turntables broken!! Mine was completely broken and I had to send to Stern for a whole new assembly, so hang in there !! You have a very well moded Pin there Rob!! Very nice!!

#11727 4 months ago

Hi Guys:

On BM66, is there a setting to adjust the music and callout volumes separately from each other?

Looked at the settings but couldn't find anything.

Thanks.

#11728 4 months ago

Thinking about loading the new code...Does 1.0 still have the launch lane coil adjustment? Heard that they may have left it out in this update.

#11729 4 months ago
Quoted from TomN:

Thinking about loading the new code...Does 1.0 still have the launch lane coil adjustment? Heard that they may have left it out in this update.

The adjustment is there. I used it. It’s near the end of the game features adjustments menu.

#11730 4 months ago
Quoted from hawkmoon:

Rob-G,many of our pins (I have a LE) were delivered with turntables broken!! Mine was completely broken and I had to send to Stern for a whole new assembly, so hang in there !! You have a very well moded Pin there Rob!! Very nice!!

Just curious, what was wrong with yours?

I absolutely love my BM66 in spite of the minor problems with the turntable. I can fix most of the issues, but it requires disassembling a lot of the unit which I didn't want to do on a brand new game. So I contacted my distributor and they said Stern will send out a replacement turntable. In the meantime I will tighten the loose screws, maybe put lock washers on, put it back in the game and disable the lock assembly. I have co-workers coming over tomorrow night for a christmas party so I want BM66 to be working. They are all eager to play it too!

I think this game is great and I'm glad I decided to get one while still in production. It's probably underrated...

Rob

#11731 4 months ago
Quoted from Rob_G:

More turntable trouble with at least one lock switch not working correctly. As a result, third ball lock ends up in a ball search half the time.
I just noticed screws are coming loose on the assembly already. No lock washers and they were not threadlocked either. The whole assembly is suspect I think.
Rob
[quoted image]

I had this same problem but all switches worked individually. For some reason ball lock 1 worked until balls 2 and 3 went in. A new seitch fixed it. You actually don’t need to replace turntable for removing the switches. Hex head and removing the plastic and you are good.

#11732 4 months ago
Quoted from Decimal:

The adjustment is there. I used it. It’s near the end of the game features adjustments menu.

Cool. Thanks for the verification. Need to stop being lazy and get that new code loaded.

#11733 4 months ago
Quoted from Yoxxy:

I had this same problem but all switches worked individually. For some reason ball lock 1 worked until balls 2 and 3 went in. A new seitch fixed it. You actually don’t need to replace turntable for removing the switches. Hex head and removing the plastic and you are good.

Further investigation shows that the lock switch mounting bracket screw holes are stripped. I'll fix that and see how it goes.

Turntable disassembly isn't too difficult after all. There really should be a guide for this however. Anyhow I fixed a few loose screws, fixed the switch bracket and the few games I tested show it's now working ok. If it acts up again I will just replace switch 1.

The spinner wobble is actually the decal being a bit crooked making any wobble looking more pronounced. So I consider it a non issue.

I'll wait for my distributor to send me a couple (or one) replacement switch and the proper post sleeve. I assume it's the same fat black plastic that's on the left of the tv?

Oh, and there's a bit of inherent play in the whole assemnly so when the cam rotates the turntable, it does load it up a tiny amount which can change level slightly.

I asked the distributor to hold off on replacing this turntable. Yes, I was a bit frustrated at first, but I also don't want to have Stern replace something which maybe doesn't need to be.

Rob

#11734 4 months ago

https://streamable.com/scty2

https://streamable.com/q9wwq

My game is hexed. Replaced the lock 1 switch as it seemed that was causing the issue of not starting multiball. Error still exists. ball lock one works fine, ball lock two works fine. Both balls show in the switch screen. Once the third ball goes in only ball lock two and ball lock three light up. That is the reason it doesn’t seem to start multiball. I tried to bend lock switch one and broke it having to replace the switch. The second switch seems to have a lot of play in it, I was thinking it could be holding the ball or switch up. Maybe makes sense to replace it.

If all three balls are in my assumption is all three switches are triggered, can anyone confirm?

#11735 4 months ago
Quoted from Yoxxy:

https://streamable.com/scty2
https://streamable.com/q9wwq
My game is hexed. Replaced the lock 1 switch as it seemed that was causing the issue of not starting multiball. Error still exists. ball lock one works fine, ball lock two works fine. Both balls show in the switch screen. Once the third ball goes in only ball lock two and ball lock three light up. That is the reason it doesn’t seem to start multiball. I tried to bend lock switch one and broke it having to replace the switch. The second switch seems to have a lot of play in it, I was thinking it could be holding the ball or switch up. Maybe makes sense to replace it.
If all three balls are in my assumption is all three switches are triggered, can anyone confirm?

I just tested and all 3 switches are triggered. When I was testing before, switch 1 was not working either. That led me to find a mounting bracket hole was stripped. They are really short screws with a thick washer, so not a lot of wood to hold on to. It's working now so I'm going to leave it alone.

I just noticed that the crime analyzer target switch isn't working well so I have to do something about that.

Rob

#11736 4 months ago
Quoted from Rob_G:

I just tested and all 3 switches are triggered. When I was testing before, switch 1 was not working either. That led me to find a mounting bracket hole was stripped. They are really short screws with a thick washer, so not a lot of wood to hold on to. It's working now so I'm going to leave it alone.
I just noticed that the crime analyzer target switch isn't working well so I have to do something about that.
Rob

Thanks, I am thinking I may just bend the arm up with a vice grip so it is a bit higher. I took the entire atomic stack apart today and realized if I press down on ball one even marginally, it works even if three are in there. I think if I can get the arm bent up 1/8", 2mm or I'll be fine.

I noticed that locks two and three were bent from the factory. Also I agree with you on the bracket being stripped, I'll probably throw some toothpicks and glue up in there to get a bit more bite.

I will say this is the most fun game I have in my collection right now; however, also the one that is open the most.

#11737 4 months ago
Quoted from Yoxxy:

Thanks, I am thinking I may just bend the arm up with a vice grip so it is a bit higher. I took the entire atomic stack apart today and realized if I press down on ball one even marginally, it works even if three are in there. I think if I can get the arm bent up 1/8", 2mm or I'll be fine.
I noticed that locks two and three were bent from the factory. Also I agree with you on the bracket being stripped, I'll probably throw some toothpicks and glue up in there to get a bit more bite.
I will say this is the most fun game I have in my collection right now; however, also the one that is open the most.

The switch arms don't appear to sit very high so that can be a possible contributing factor. I have the crime target working better now without having to remove the turntable. Bat spinner and phone positions leveled well although the tv is still about .7mm low, but that's as good as it gets. Better low than high.

It is a very fun game and I'm still learning the rules. I don't want to read the rule sheet, but instead figure things out on my own.

And did anyone see Steve Ritchie in the extra ball animation? I'm pretty sure I saw that yesterday.

Rob

#11738 4 months ago
Quoted from Rob_G:

And did anyone see Steve Ritchie in the extra ball animation? I'm pretty sure I saw that yesterday.
Rob

Yep! Good Ole Steve has been in there since release.

#11739 4 months ago
Quoted from rogerdodger:

Hi Guys:
On BM66, is there a setting to adjust the music and callout volumes separately from each other?
Looked at the settings but couldn't find anything.
Thanks.

I was wondering the same thing as well. I couldn't find it either.

11
#11740 4 months ago

For those that missed the stream.

Batman ‘66 Pinball w/Lyman Sheets and crew. Code V. 1.0!

#11741 4 months ago

It was a great feed with Lyman taking notes the whole time which is a good indication of continued code updates. Maybe not the at the pace we have been used to but doesn't sound like he done by any means.

#11742 4 months ago

I still marvel at how Lyman can walk up and just crush a sequence of shots over and over with ease while having a casual conversation.

Thanks for the stream!

#11743 4 months ago
Quoted from Macca101010:

For those that missed the stream.
Batman ‘66 Pinball w/Lyman Sheets and crew. Code V. 1.0!

Nice one for posting that I totally missed this and easily one of my favourite BM66 streams watching and listening to Lyman as he plays = awesome!

#11744 4 months ago

Great stream!! Lyman for everything you've done for pinball and BM66...thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you!

#11745 4 months ago
Quoted from thundergod76:

Great stream!! Lyman for everything you've done for pinball and BM66...thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you!

Maybe add that comment here https://pinside.com/pinball/forum/topic/the-thank-you-lyman-amp-co-thread I know the thread has been seen and read, makes a change something positive being seen rather than all the negative pinside shit.

#11746 4 months ago
Quoted from Rob_G:

The switch arms don't appear to sit very high so that can be a possible contributing factor. I have the crime target working better now without having to remove the turntable. Bat spinner and phone positions leveled well although the tv is still about .7mm low, but that's as good as it gets. Better low than high.
It is a very fun game and I'm still learning the rules. I don't want to read the rule sheet, but instead figure things out on my own.
And did anyone see Steve Ritchie in the extra ball animation? I'm pretty sure I saw that yesterday.
Rob

Took the bracket out and bent the switch arms up at about a 15 degree angle from the mid point. Also put some toothpicks and glue in, there was no bit left in the mounting bracket. Fixed all of the ball locks. No longer any searching and I think the speed of the ball lock has sped up quite a bit. If someone is having slow ball locks, I would think it makes sense.

#11747 4 months ago
Quoted from Macca101010:

For those that missed the stream.
Batman ‘66 Pinball w/Lyman Sheets and crew. Code V. 1.0!

They mentioned the code was 1.01 near the beginning, the only difference I noticed was that bat turn displayed total points at the end of the mode.

Edit: I see now that Mr Freeze's second wave is different as well. Lyman also mentioned changing the 1st wave shots so that falling in the scoop isn't a penalty.

#11748 4 months ago
Quoted from jp335i:

It was a great feed with Lyman taking notes the whole time which is a good indication of continued code updates. Maybe not the at the pace we have been used to but doesn't sound like he done by any means.

The fact he’s a great player helps because he knows what’s fun to shoot and what isn’t, but his level of dedication and passion is unmatched.

Lyman is the reason I brought BM66 and he is the reason I will likely never sell it.

#11749 4 months ago

The machine and it's content is great...
But the easiness/short path to see each wizard mode, makes them less "wizard"..

(hopefully) to be continued ...

#11750 4 months ago
Quoted from DavidPinballWizz:

The machine and it's content is great...
But the easiness/short path to see each wizard mode, makes them less "wizard"..
(hopefully) to be continued ...

What’s easy for you David, is not easy for us all my man, you are a great player, I on the other hand am about a notch, maybe two above shit

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