Quoted from Eskaybee:
Alright bat heads, I’m biting. What’s going on with BM66? When I played this game a little over a year ago I wrote it off. Not just cause there was no code, I know better...or at least I thought I did; but I wrote it off cause the shots were a complete clunk fest turd. I had no desire of wanting to ever play the game again - no matter if/when Lyman sprinkled his magic on it.
Fast forward to last night; I go play some pins on location; Mind you where I live, the best location Pinball is 2 hours away from my home - So I don’t get the luxury of playing modern games in good working condition on location very often. But luckily I was working on a project near this location (Ayce Gogi) so I broke away to get some games in, primarily to play Houdini and TNA. I got 5 games in on Houdini and about 10 on TNA. I then gave SW PREM a go followed by Dialed In (which are 2 games I’ve played and enjoyed in the past). It was time for me to leave, I was running late to get home to the wife and kids. But, I still had a few quarters in my pocket and BM66 was staring me down. I say, what the hell I’ll play a ball or 2 just to see how the code has progressed.
Holy shit Batman! This game just stole the show. I had fun on it; the main mech which was a complete turd last time I played it actually worked; it was locking balls, flinging balls with magnet, registering hits, and the tesserect spinner thing worked really good too! Wtf just happened. Even the shots started feeling good. It still felt a little clunky compared to all the other pins I played that day, but it wasn’t as clunky as I remembered; it was more like LOTR clunky (which is one of my favorite games). The music and call outs were fascinating, the rules seemed very Lyman’esk and good. I have nothing bad to say about BM66 except I wish I had more time to play on it. One game turned into 4 and it would have been more if I didn’t have to get home on what would now be a 2 1/2 hour drive home in LA traffic.
So yea, I definitely need to get more time on this game now. But a few questions and thoughts. I’ve always been a believer that code can make or break a game; and just like TWD, Lyman made that game one of the best. But I truly believed the layout and design of BM66 had no hope and was a waste of resources to put Lyman on. Did Lyman turn this turd of a game into something magical? Or did I just happen to catch this game when it was dialed in and working? Are there issues with this game as far as setup and dialing in mechanical features and ramps? How does this game compare to other recent release games like TWD, GOT, SW, AC/DC, MET, etc... one good pinsiders friend told me he still prefers his SW PRO to BM66 and that BM66 has long ball times. The one at Ayce was brutal and getting lots of outlane drains, but how are the ball times and how quick is the progression through the game of BM66? Is grindy like MET? Or breadth and quick like GOT?
Sorry for the long post. But I need to have the scoop on this pin.
And FWIW; if I had to rank my experience yesterday...
Most fun pin goes to:
3. Dialed In
5. SW PREM
Most want to own pin goes to:
4. Dialed In
5. SW PREM
I feel very similar. I first played BM66 at Pin A GO Go last May and totally wrote it off. Couldn’t believe how horrible it was. Loved the theme however.
Flash forward to November: I have A TNA on order. I went to my local dist. Warehouse for an open house. Played some Walking Dead, GoT Pre, then decided to play some Batman 66, why not? Couldn’t believe how much fun and better it was from last May when I had last played it. Could’nt stop thinking about the game through the holidays and ultimately decided to sell off my TNA spot to buys BM66 from my local distributor. Extemely glad I did.