Batman 66 - Official Club Thread


By TigerLaw

1 year ago


Stats

  • 9,731 posts
  • 363 Pinsiders participating
  • Latest reply 2 days ago by J85M
  • Topic is favorited by 118 Pinsiders

Find

Search this topic for posts matching certain words or written by a specific Pinsider. Or both!




Linked Games



Topic Gallery

There have been 2,104 images uploaded to this topic. (View topic image gallery).

image (resized).jpeg
20180421_082918 (resized).jpg
20180421_092519 (resized).jpg
598F797D-9F72-4AFE-9F82-7FDAE84E86D4 (resized).jpeg
censored on machine (resized).JPG
batcycle (resized).jpg
riddler (resized).jpg
IMG_1741 (resized).jpg
IMG_1742 (resized).jpg
IMG_9327 (resized).JPG
IMG_9198 (resized).JPG
IMG_9328 (resized).JPG
IMG_9331 (resized).JPG
inCollage_20180417_074812822 (resized).jpg
30233099_10217259697950688_1839034722_o (resized).jpg
IMAG0839 (resized).jpg


Topic index (key posts)

37 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 9731 posts in topic. You are on page 157 of 195.
#7801 3 months ago

Is anyone having a problem downloading the new code. It keeps getting interrupted and stopping at 1.4 gb

#7802 3 months ago

So it sounds like the code contains all old content in addition to new content. I’d have thought all the video files would be stored in a location they could just be added to, not requiring an overwrite each time. Does this mean each update will continue to explode in size? I’m going to need a larger thumb drive. 1.0 is going to be huge!

I’ve only updated code twice now, it has hung up and needed to restart the update both times. Is this a common issue?

#7803 3 months ago

After the update to 0.85, my backglass leds do not function anymore, not in service mode and not in normal. I checked the brightness percentages and the cabling. Cabling goes directly to the CPU board so cannot do much there. I did unplug and reconnect them. I also took all power of the machine for 10 minutes.
Anybody have this problem also ?

I know they worked before the update because I took of the glass with the machine on. I do not recall if they were on as I updated as I first turned off the machine, put in the USB and it went straight to the update.

edit: the update went fine by the way, no problems whatsoever. I think it did not update the nodeboards this time after I recycled the power

#7804 3 months ago
Quoted from thundergod76:

Thanks for the video extendo! Here's another that shows the channel changer slightly better. An awesome feature!
» YouTube video

It’s a bit of a sensory overload with all the video and mode options for me on this game! Can someone explain exactly how to activate he channel changing feature?

PS. The “Bat turn” mode is hilarious!

#7805 3 months ago

Bat turn is old!

Channel changing is simply pressing and holding the 'gadget' button and it'll change the channel for you.

My backbox hasn't changed at all in .85 Premium.

#7806 3 months ago
Quoted from ronaldvg:

After the update to 0.85, my backglass leds do not function anymore, not in service mode and not in normal. I checked the brightness percentages and the cabling. Cabling goes directly to the CPU board so cannot do much there. I did unplug and reconnect them. I also took all power of the machine for 10 minutes.

Premium, LE or SLE? Might be relevant...

#7807 3 months ago

Just made the update...so long to do (download, unzip, put on the usb, updating). Never mind the most important is the game is great and is greater now.
Just wanted to see quickly this new code as I was busy to change songs on my Met and updated it.
Not only I succeeded to change the songs ( well written on dmd screen), but I did my best score on B66 with new code!

05675710-C50E-45A2-BF71-33773C592C7D (resized).jpeg

#7808 3 months ago

@ronaldvg have you tried a factory reset?

#7809 3 months ago
Quoted from BrewinBombers:

Bat turn is old!

Lol. As soon as Bat turn starts I change the channel. Instant drain usually happens for me.

#7810 3 months ago

Has anyone added additional lighting for the bat cave/magnet area? It’s really dark with no spotlights up there. I added one near the beginning of the left orbit and it lights the area really well but it blocks the view of the mystery and toddler insert (pic soon).

Any other ideas?

#7811 3 months ago
Quoted from Pinfactory2000:

Has anyone added additional lighting for the bat cave/magnet area? It’s really dark with no spotlights up there. I added one near the beginning of the left orbit and it lights the area really well but it blocks the view of the mystery and toddler insert (pic soon).
Any other ideas?

I added the Pin Stadium Lighting ang it’s a completely different game. The art and every feature just pop out now. I recommend strongly for this game.

#7812 3 months ago
Quoted from Yelobird:

I added the Pin Stadium Lighting ang it’s a completely different game. The art and every feature just pop out now. I recommend strongly for this game.

I can appreciate that but I’m looking for a $5 fix as opposed to spending hundreds.

#7813 3 months ago

Did anyone else notice a lot more magnet action from the Joker with this update? My game never had that much movement before.

#7814 3 months ago

Pinstadiums are really nice but I don't like the fact that you can see them from the side. And I don't like the reflection they make on BM66's metal ramps. Just my opinion though.

#7815 3 months ago
Quoted from thundergod76:

Pinstadiums are really nice but I don't like the fact that you can see them from the side. And I don't like the reflection they make on BM66's metal ramps. Just my opinion though.

I'm still in this camp....I just don't like the led rows on the side. The effect looks cool, but 100% of the pics I've seen the sides are just brighter (physics, of course), and can even see the led reflection on occasion.

Alot of people using them though, so may have to give one a shot...

#7816 3 months ago

Well..I had 2 left...decided to do the back of the cab for good measure.....

20180106_164337 (resized).jpg

#7817 3 months ago
Quoted from Yelobird:

I added the Pin Stadium Lighting ang it’s a completely different game. The art and every feature just pop out now. I recommend strongly for this game.

Can you post pictures of your game with the pinstadium lighting?

#7818 3 months ago
Quoted from thundergod76:

ronaldvg have you tried a factory reset?

Yes, I tried that also. It is an BM66 LE by the way.

#7819 3 months ago
Quoted from MK6PIN:

Well..I had 2 left...decided to do the back of the cab for good measure.....

Are they the Bally/William ones or the Data East/Stern ones?

#7820 3 months ago
Quoted from J85M:

Are they the Bally/William ones or the Data East/Stern ones?

The B/W ones Terry sells at Pinballife. I went w @vireland approach using 3/4" course thread screws and tightbond glue....man make sure to tape your drillbit to proper depth if using this length...even w bracket, your almost all the way through....everything nice and snug now ( my cab was never split, but decided to play it safe)...

#7821 3 months ago
Quoted from MK6PIN:

The B/W ones Terry sells at Pinballife. I went w vireland approach using 3/4" course thread screws and tightbond glue....man make sure to tape your drillbit to proper depth if using this length...even w bracket, your almost all the way through....everything nice and snug now ( my cab was never split, but decided to play it safe)...

Since those are legit wood screws, you should only have to go in about halfway if you're pre-drilling. Better safe than sorry.

I really like having these brackets on, but it's lame that we have to add them after the fact, especially given the cost of even the Pros these days and the fact that Stern is cheaping out on even the cabinet wood now.

#7822 3 months ago

Ok here’s the spot I added. It does a great job but it’s pretty intrusive.

5EA7A025-ABE0-4533-B045-336A74C3EE0A (resized).jpeg

Without:
D201F003-3543-4284-B627-837A0B2D355E (resized).jpeg

With:
E1F1C97C-4553-439C-9A3D-B42328D42951 (resized).jpeg

#7823 3 months ago
Quoted from vireland:

Since those are legit wood screws, you should only have to go in about halfway if you're pre-drilling. Better safe than sorry.
I really like having these brackets on, but it's lame that we have to add them after the fact, especially given the cost of even the Pros these days and the fact that Stern is cheaping out on even the cabinet wood now.

Agreed....I drilled just over 1/2" and let the screw do the rest. Man, the wood felt soft to me. I'm not a carpenter guy, but am grateful there is now some decent steel in there. At least they didn't put pegs on this one.....really hated those things....

#7824 3 months ago
Quoted from Pinfactory2000:

Ok here’s the spot I added. It does a great job but it’s pretty intrusive.

The game is kinda dark in the middle, period, for a Stern. You can see where I put mine...now plenty of light. I use spots on many of my Sterns (so do they). I cant see where you put the fixture itself, but the right height, coupled w the slings, looks pretty balanced....

20180106_202244 (resized).jpg

#7825 3 months ago
Quoted from Pinfactory2000:

Ok here’s the spot I added. It does a great job but it’s pretty intrusive.

Here's my post from a few months ago...I added spotlights to the sling tops a while ago. Recently I've been trying to find the brightest bulbs I can to help brighten up the playfield. I added Comets Op-Max. They seemed better than what I was using but I still wasn't 100% satisfied. On a whim I decided to take off the diffused lens and holy crap what a difference! The light reaches all the way to the back of the playfield. Not sure if the Comet 1 Watt is brighter but I'm more than happy with the results. With the lens off they are very low profile so you don't see them from a player's perspective. You can see in the video how far the light reaches. The crane, Villain Vision and even the back left building are being lit. It might look too bright by the spots but that's just over exposure from my phone. Just wanted to share my results for anyone dealing with the same issue.

» YouTube video

#7826 3 months ago
Quoted from thundergod76:

Here's my post from a few months ago...I added spotlights to the sling tops a while ago. Recently I've been trying to find the brightest bulbs I can to help brighten up the playfield. I added Comets Op-Max. They seemed better than what I was using but I still wasn't 100% satisfied. On a whim I decided to take off the diffused lens and holy crap what a difference! The light reaches all the way to the back of the playfield. Not sure if the Comet 1 Watt is brighter but I'm more than happy with the results. With the lens off they are very low profile so you don't see them from a player's perspective. You can see in the video how far the light reaches. The crane, Villain Vision and even the back left building are being lit. It might look too bright by the spots but that's just over exposure from my phone. Just wanted to share my results for anyone dealing with the same issue.
» YouTube video

Maybe it’s just the video but the bat cave area still looks super dark. That’s the only area that bothers me....

#7827 3 months ago
Quoted from MK6PIN:

The game is kinda dark in the middle, period, for a Stern. You can see where I put mine...now plenty of light. I use spots on many of my Sterns (so do they). I cant see where you put the fixture itself, but the right height, coupled w the slings, looks pretty balanced....

Wow, 5 spots??? Must be really well lit now.

You fully blocked a bunch of inserts so I’m not feeling so bad now!!

#7828 3 months ago
Quoted from Pinfactory2000:

Maybe it’s just the video but the bat cave area still looks super dark. That’s the only area that bothers me....

Tastes vary that's for sure. It's definitely brighter than without the spots. Any light concentrated in one area will make everything else around it seem darker. My goal was to try and brighten the entire playfield cuz this game is generally dark. It's an issue for sure but I don't stare at artwork when I'm playing. I do like where you and MK6PIN put your one spot. If I didn't have my Batcopter there I'd try it. Have you thought about a hex post with it like MK did? I have my sling spots sitting on top of the plastic and the reflectors are always moving around especially during multiballs. I'm hoping some short posts might help.

#7829 3 months ago
Quoted from pinjunky:

Can you post pictures of your game with the pinstadium lighting?

OK, here is the before and after for my Stadium light results. I personally see no glare and unless your laying face to glass its hard to see they are there. The biggest plus for me was (due to my room lighting) having this playfield lighting got rid of ALL glare on the playfield glass from monitor as well as overhead lighting. Fully controllable brightness via phone app. I Think I have them set to 60%(?) with 35% blue accent colors mixed. Worked for me but yes the price is a bear. Love the game so I wanted to make sure we enjoyed it.

IMG_9504 (resized).jpg

IMG_9506 (resized).jpg

#7830 3 months ago

Dang, all the latest posts in this thread focus on mods and cabinet brackets which makes me think no one is playing the new code. The new code is obscene! I've been a big critic of the game in the past, but now it's so intense with the latest code that I can hardly keep up with what is going on. Today, I had Villain Escape going with Bat Turn and Two Egg.....I think. I love those egg pops. I used a gadget as I drained in Joker mode and it gave me the ball back. I'm still not sure what really happened, but Holy Ball Save Batman, if that's what really happened. While I had a different vision for the game, I can see now that it's going to be a balls to the walls game, which is good in it's own right. I can't wait to see how this game ends up. There's no way someone who plays the current code can bitch about it now......and we probably still have Tut, Bookworm, Batgirl, and Batsui still in the hopper. I hope.

#7831 3 months ago

Updated the new code today and it's Batawesome. The 2 extra villains and multiball addition really add plenty of variety.

20180107_154853 (resized).jpg

#7832 3 months ago

Forgive the newbie question. Was playing today (after upgrading to .85 code and playing all last night) and the game shut down in the middle of play and now won’t turn back on. When turning on the power switch the LEDs on the CPU board come on for a brief moment and then fade out after a few seconds. Nothing on the LCD screen, no lights on the playfield, no noise at all.

I’ve tested the main power fuse and it’s ok. Any assistance would be appreciated. Thanks!

#7833 3 months ago
Quoted from melumga:

Forgive the newbie question. Was playing today (after upgrading to .85 code and playing all last night) and the game shut down in the middle of play and now won’t turn back on. When turning on the power switch the LEDs on the CPU board come on for a brief moment and then fade out after a few seconds. Nothing on the LCD screen, no lights on the playfield, no noise at all.
I’ve tested the main power fuse and it’s ok. Any assistance would be appreciated. Thanks!

Grab a multimeter and check the power output from the power supply in the backbox with the power switch on.

#7834 3 months ago
Quoted from vireland:

Grab a multimeter and check the power output from the power supply in the backbox with the power switch on.

Ok, i’m guessing I need to test on this connector (pictured). Any idea on which sockets on the connector I need to hook the multimeter to? Like I said...newbie. Thanks.

7858BA8E-9220-4241-AB27-1357D4F40963 (resized).jpeg

#7835 3 months ago
Quoted from melumga:

Ok, i’m guessing I need to test on this connector (pictured). Any idea on which sockets on the connector I need to hook the multimeter to? Like I said...newbie. Thanks.

Page 28 has the power supply outputs, but it looks like its for the pro so you'll probably have little guessing

#7836 3 months ago
Quoted from Pinfactory2000:

Wow, 5 spots??? Must be really well lit now.
You fully blocked a bunch of inserts so I’m not feeling so bad now!!

I see all inserts perfectly when playing (?).none blocked....just showing an option for you...good luck

#7837 3 months ago
Quoted from taz:

Dang, all the latest posts in this thread focus on mods and cabinet brackets which makes me think no one is playing the new code. The new code is obscene! I've been a big critic of the game in the past, but now it's so intense with the latest code that I can hardly keep up with what is going on. Today, I had Villain Escape going with Bat Turn and Two Egg.....I think. I love those egg pops. I used a gadget as I drained in Joker mode and it gave me the ball back. I'm still not sure what really happened, but Holy Ball Save Batman, if that's what really happened. While I had a different vision for the game, I can see now that it's going to be a balls to the walls game, which is good in it's own right. I can't wait to see how this game ends up. There's no way someone who plays the current code can bitch about it now......and we probably still have Tut, Bookworm, Batgirl, and Batsui still in the hopper. I hope.

Playing the game almost exclusively now...so much to do, and Im seeing different vifeo clips everytime I play it.....My lighting mods have been on for months ( just snapped a pic), and took about an hour for peice of mind w the brackets...

#7838 3 months ago

Suggestion:
The villain escape can start with the 4 majors villains completed. In the video, we also see them with all minor villains escaping. I think this mini wizard mode must take in consideration the number of minor villains completed and so the jackpot value can vary in consequence.

#7839 3 months ago

Played the game yesterday for the first time extensively with the new code and I must say that it really is coming together very nicely. I loved all the new call-outs I heard. Amazing to hear the specific pinball calls by the real Batman and Robin. Amazing because it is funny that for me it really makes a difference if a generic voice actor or even a voice-a-like actor does them or the original actors.

I spent a lot of time thinking that this would be a turd whatever they did to it but I changed my mind completely and am happy that I have it back. As Catwoman says now in the clips, it is Purrrrrfect.

Now if only those backglass lights would work

#7840 3 months ago

I was playing Shame multiball where I drained one ball at the same time I hit the mystery scope and was awarded an add a ball. It put two balls back into the game so then I had a 3 ball multiball which was cool.

I do wish they would change the picture that comes up in the start of the catwoman mode which is a van in the back of an alleyway. Not sure of the meaning that picture but I was hoping for something with catwoman.

#7841 3 months ago

Just updated and tried out the new code. Game is really starting to come together.

IMG_20180107_090834256_BURST001 (resized).jpg

IMG_20180107_090818679 (resized).jpg

12
#7842 3 months ago

Had some great games on the .85 code yesterday.

The 2 additional minor villains really add variety, and its exciting to think that there are a bunch more yet to come.

The channel changing really comes in handy now, because I want to watch and listen to the new modes, so I have the ability to do that.

All the additional clips and call outs are really starting to make the game stand out.

I realized, Batman66 has:

-thousands of TV show clips
-Original call outs from Adam West
-Original call outs from Burt Ward
-Original call outs from the announcer sound alike, who will do pinball specific call outs in that voice "Super Jackpot is lit... or is it?"
-Licensed music, Batman theme

This game will absolutely go down as the best theme integration ever for a pinball. It isn't missing anything.

#7843 3 months ago
Quoted from frolic:

Had some great games on the .85 code yesterday.
The 2 additional minor villains really add variety, and its exciting to think that there are a bunch more yet to come.
The channel changing really comes in handy now, because I want to watch and listen to the new modes, so I have the ability to do that.
All the additional clips and call outs are really starting to make the game stand out.
I realized, Batman66 has:
-thousands of TV show clips
-Original call outs from Adam West
-Original call outs from Burt Ward
-Original call outs from the announcer sound alike, who will do pinball specific call outs in that voice "Super Jackpot is lit... or is it?"
-Licensed music, Batman theme
This game will absolutely go down as the best theme integration ever for a pinball. It isn't missing anything.

Theme integration is over the top on this one. Just goes to show what can happen when a company is all in on a license and the licenser is all in with the company. Shame it doesn't come together like this more often. Here's to hoping all of the Kapow licensed games can come close.

#7844 3 months ago
Quoted from marksf123:

I was playing Shame multiball where I drained one ball at the same time I hit the mystery scope and was awarded an add a ball.

Yes, mystery during multiball = add a ball.

Another great thing in the software: When you start a main villain, begin with the combo: penguin scoop -> left loop (orange arrows) then all these main villain shots will be 2x !!!

#7845 3 months ago

I’m trying pinstadium lighting too

Yelo what did you do to your Atomic pile in that pic!

#7846 3 months ago
Quoted from Pinfactory2000:

Has anyone added additional lighting for the bat cave/magnet area? It’s really dark with no spotlights up there

Quoted from Pinfactory2000:

I can appreciate that but I’m looking for a $5 fix as opposed to spending hundreds.

I can give you a $0 fix.

Turn your lights on. Install a dimmer switch if they’re too bright.

I can’t see this weird fascination with playing in the dark. Are you all cave dwellers?

rd

#7847 3 months ago

I can, I work, watch TV and everything possible without lights on. We even alternate days at work meetings where one day lights off one on after a vote.

#7848 3 months ago
Quoted from taz:

Dang, all the latest posts in this thread focus on mods and cabinet brackets which makes me think no one is playing the new code. The new code is obscene! I've been a big critic of the game in the past, but now it's so intense with the latest code that I can hardly keep up with what is going on. Today, I had Villain Escape going with Bat Turn and Two Egg.....I think. I love those egg pops. I used a gadget as I drained in Joker mode and it gave me the ball back. I'm still not sure what really happened, but Holy Ball Save Batman, if that's what really happened. While I had a different vision for the game, I can see now that it's going to be a balls to the walls game, which is good in it's own right. I can't wait to see how this game ends up. There's no way someone who plays the current code can bitch about it now......and we probably still have Tut, Bookworm, Batgirl, and Batsui still in the hopper. I hope.

What do you mean with « I used a gadget »?

Another question: what is the use of lockbar button? Only points?

#7849 3 months ago
Quoted from rotordave:

I can give you a $0 fix.
Turn your lights on. Install a dimmer switch if they’re too bright.
I can’t see this weird fascination with playing in the dark. Are you all cave dwellers?
rd

It's like going to a concert and the house lights stay on for the show. Some people might like that, but I prefer maximum light show.

#7850 3 months ago
Quoted from marksf123:

I was playing Shame multiball where I drained one ball at the same time I hit the mystery scope and was awarded an add a ball. It put two balls back into the game so then I had a 3 ball multiball which was cool.
I do wish they would change the picture that comes up in the start of the catwoman mode which is a van in the back of an alleyway. Not sure of the meaning that picture but I was hoping for something with catwoman.

What is shame MB?

Promoted items from the Pinside Marketplace
$ 163.00
Playfield - Toys/Add-ons
The MOD Couple
$ 28.00
Playfield - Toys/Add-ons
ULEKstore
From: $ 66.95
Cabinet - Shooter Rods
Super Skill Shot Shop
$ 9.95
Playfield - Toys/Add-ons
ULEKstore
From: $ 99.00
Lighting - Under Cabinet
Rock Custom Pinball
$ 15.50
Lighting - Led
Lermods
$ 7,999.00
Pinball Machine
Little Shop Of Games
$ 12.00
Playfield - Protection
Pin Mods
From: $ 12.00
Cabinet - Other
Docquest Pinball Mods
$ 48.00
Cabinet - Other
ModFather Pinball Mods
$ 24.75
Playfield - Toys/Add-ons
The MOD Couple
$ 50.00
Playfield - Toys/Add-ons
Docquest Pinball Mods
$ 27.25
Playfield - Toys/Add-ons
The MOD Couple
$ 144.00
Lighting - Backbox
The MOD Couple
$ 48.00
Cabinet - Other
ModFather Pinball Mods
$ 85.00
Cabinet - Toppers
Docquest Pinball Mods
$ 10.50
Playfield - Decals
The MOD Couple
$ 26.50
Playfield - Toys/Add-ons
The MOD Couple
$ 50.00
Playfield - Toys/Add-ons
Docquest Pinball Mods
$ 99.99
Lighting - Other
Lighted Pinball Mods
$ 5.00
Cabinet - Other
Chrome Candy
$ 24.25
Playfield - Toys/Add-ons
The MOD Couple
Wanted
Machine - Wanted
Munroe Falls, OH
Great pinball charity
Pinball Edu
There are 9731 posts in topic. You are on page 157 of 195.

Reply

Wanna join the discussion? Sign up for a Pinside account, or log in if you already have an account.


Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside