I just loaded .81. Upload went smoothly again, whew! It’s always a pucker time because I fear the dreaded node board failure. This version is nicely polished compared to .80. I asked about the callout volume earlier. As Vireland said, it’s much better. Many of West’s call outs are still rough, but I think that was just the state of his voice when he recorded them. I think Burt’s are better.
I was able to progress through 3 mode continue options on Catwoman. I didn’t pay attention to the graphics though. Joker is a lot better now and though it does still show that odd belt closeup in one place, there’s also a cool looking Joker toy doll after progressing past the belt which is pretty fast.
By the way what is the goal of multiball? Is it just points? I played it a couple of times and all lights seemed to stay the same (green ?) no matter what I shot. It did stack with a mode though, so I got a little ways through Joker with it....I think. It would be nice to win some gadget hardware in multiball.
Okay, so most of the main villain meat is in the game, outside of Riddler, and it’s much deeper now. I hope we still get some cool stuff added outside of the four main villains. A lot more gadget / batbelt stuff would be nice. There’s a little bit in the game but I want more added and more obvious rather than random. At present you have to hit the flashing gadget row to progress at one point, I think I saw that in Joker mode. It would be nice if we could see various gadgets collected and maybe select one to put in play periodically based upon what was used in the series at that moment. Perhaps that might be too time consuming though.
I’m also hopeful that Minor Villains implementation can also add a little more variety to the game. I like what’s there but I fear it could become chopping wood over time if we’re almost constantly in one of those four main villain modes. I think some whimsical things outside of the main villain modes would help.