OK, I guess I am not an idiot...not this time. Thanks for the reality check!
Mike
Quoted from 82Trooper:OK, I guess I am not an idiot...not this time. Thanks for the reality check!
Mike
I also have factory speakers and ended up moving the mod toward the monitor about an 1/8”. Your eye doesn’t really catch that it’s off with the blackground and lack of tweeter on the factory speaker.
Quoted from 82Trooper:So maybe I am an idiot....what did I do incorrectly here?
The other pictures I see posted the led ring is centered in the grill...mine is offset to the left (facing the machine). It is centered properly over the speaker hole...so I am not sure how to adjust this.....
Unfortunately we are at the mercy of where Stern placed the metal hole cutout for the speaker. There is no way to relocate the speaker closer to center unless a completely custom internal mounting plate, studs, support, etc were created which would make the kit a bit less affordable to accommodate the 3/16 error they supplied us. Yours looks great and you did a perfect job! When lit it will hardly show but it will be slightly off as you note.
Quoted from Zdoor:I also have factory speakers and ended up moving the mod toward the monitor about an 1/8”. Your eye doesn’t really catch that it’s off with the blackground and lack of tweeter on the factory speaker.
Thats a Great point and recommendation #Zdoor! I never thought about it but you could easily and simple apply the kit LED ring Slightly (1/8") off the center alignment towards the monitor and problem solved. I went with line up hole to hole to keep it simple to understand but I will add your suggestion to the next install document. It's not Nearly long enough!! lol Thank you Sincerely for the tip, we Love making this Perfect and Everyones help gets it there!
Quoted from Yelobird:There is no way to relocate the speaker closer to center unless a completely custom internal mounting plate, studs, support, etc were created which would make the kit a bit less affordable to accommodate the 3/16 error they supplied us.
Is this an option/additional mod you could create and offer?
Quoted from J85M:Is this an option/additional mod you could create and offer?
I would be willing to pay more for this too as it seems the mod could also be designed to lower the speakers, which would allow placement of the bat logos a bit lower (better balance) and the left one would not be so close to the badge.
Quoted from cooked71:I think we're just about due for a graph......
I like Vireland graphs
For the record, this is the only time I've made a pinball-related graph. But the lies, mis-directions, and delays were so egregious on this one, I felt a graph told the story best. Today is 152 days since the last Batman'66 alpha code (we're not even to BETA yet, one year on) update, and if what was said at Expo is right, they spent almost FIVE MONTHS moving the software forward 0.01.2, which is ridiculous.
Gomez_Drop_10-24-17 (resized).jpg
Quoted from PinMonk:For the record, this is the only time I've made a pinball-related graph. But the lies, mis-directions, and delays were so egregious on this one, I felt a graph told the story best. Today is 152 days since the last Batman'66 alpha code (we're not even to BETA yet, one year on) update, and if what was said at Expo is right, they spent almost FIVE MONTHS moving the software forward 0.01.2, which is ridiculous.
OK, can we start a pool on how long it takes for someone to point out the version numbers mean nothing........lol
Quoted from wcbu64:Yes, that's the fix. That happened after only a few games for me, but Stern replaced it under warranty. Still never found one of the screws though.
I found the screw in mine and have been going crazy not knowing where it came from! So, I have it! I also have an "e" clip if anyone is looking for one.
Quoted from Manimal:OK, can we start a pool on how long it takes for someone to point out the version numbers mean nothing........lol
Version numbers mean nothing.
I win.
Quoted from jfh:Hey, mk6pin - did you ever get the USB stick with code your distributor was going to send? If so, can you share some details to those of us not as fortunate?
I suspect you know the answer to that one already........gives me something to put in my outlook tomorrow!!!
Super quiet here. I guess everyone is holding their breath hoping for a code drop this week.
Lots of people complaining about length of code development time and insisting Lyman is being put on other projects. So from a historical perspective, I wanted to see what the time frame was from the initial code release to last release for the most recent Lyman coded Stern games.
I looked at: Batman Dark Knight, Tron, ACDC, Metallica, and Walking Dead. Here's what I learned looking at the readme files from his previous games.
BDK: 647 days
Tron: 630 days
ACDC: 854 days
Metallica: 1146 days
Walking Dead: 435 days
Batman66: 314 and counting
Average duration is 742 days or about 2 years.
From a code quality perspective Lyman games are prety much universally acclaimed but he is not know for quick development time as shown by the numbers above.
His quickest game was Walking Dead at about 1 year and 2.5 months. Metallic was longest at about 3 years.Plus keep in mind that some of those games had feature complete code before the last release.
Some have been complaining about length of time since the last BM66 code drop (153 days so far). If we look at other games it can be even longer.
Longest stretch between code drops:
BDK: 402 days
Tron: 458 days
ACDC: 384 days
Met: 423 days
Walking Dead: 178
Batman: 153 days so far
Metallica was the worst as it had several long stretches between releases:
Vers 1.22 to 1.50 - 205 days
Vers 1.63 to 1.64 - 233 days
Vers 1.64 to 1.70 - 423 days
So based on this data, the length of time on the Batman66 code isn't out of line with development time on Lyman's previous games Plus factor in that the added video assests for a Spike2 game will make it a little more complicated than the older DMD games.
Lets hope Batman66 ends up being on the shorter end of the spectrum like Walking Dead.
Quoted from docquest:Super quiet here. I guess everyone is holding their breath hoping for a code drop this week.
Lots of people complaining about length of code development time and insisting Lyman is being put on other projects. So from a historical perspective, I wanted to see what the time frame was from the initial code release to last release for the most recent Lyman coded Stern games.
I looked at: Batman Dark Knight, Tron, ACDC, Metallica, and Walking Dead. Here's what I learned looking at the readme files from his previous games.
BDK: 647 days
Tron: 630 days
ACDC: 854 days
Metallica: 1146 days
Walking Dead: 435 days
Batman66: 314 and counting
Average duration is 742 days or about 2 years.
From a code quality perspective Lyman games are prety.much universally acclaimed.but he is not know for quick development time as shown by the numbers above.
His quickest game was Walking Dead at about 1 year and 2.5 months. Metallic was longest at about 3 years.Plus keep in mind that some of those games had feagure complete code becore the last release.
Some have been complaining about length of time since the last BM66 code drop (153 days so far). If we look at other games it can be even longer.
Longest stretch between code drops:
BDK: 402 days
Tron: 458 days
ACDC: 384 days
Met: 423 days
Walking Dead: 178
Batman: 153 days so far
Metallica was the worst as it had several long stretches between releases:
Vers 1.22 to 1.50 - 205 days
Vers 1.63 to 1.64 - 233 days
Vers 1.64 to 1.70 - 423 days
So based on this data, the length of time on the Batman66 code isn't out of line with development time on Lyman's previous games Plus factor in that the added video assests for a Spike2 game will make it a little more complicated than the older DMD games.
Lets hope Batman66 ends up being on the shorter end of the spectrum like Walking Dead.
That doesn't mean anything. You need to measure length of time from release until there was a basic 1.00 or greater "mostly complete version". I haven't done it, but if it was more than 3-4 months to at least 1.00, I'd be surprised. We're just shy of a YEAR and nowhere CLOSE to 1.00, still on alpha code. There is no precedent in modern pin history I'm aware of.
I'm new-ish to pinball, and the NIB machines I've purchased were code-complete (MMR, WOZ), so I honestly didn't realize that you could buy a new pinball machine and it required constant updates to continue adding features. As someone who loved pinball growing up, I didn't realize the huge amount of coding it took to get a machine working, either. I always thought it had to be pretty simple. So on that end, I take the blame. I could have done more research before buying a NIB machine that was just released.
The issue I have is the communication. 2 months ago Stern started a "Stern of the Union" that I've only seen the 1 time. It was supposed to be a monthly thing, but no Stern of the Union was released this month even though it was expected (and possibly promised?).
It's a problem when we can sit here and speculate on our own what features might be added and how they might work. We shouldn't have to do that. Good communication would clear all of that up.
If Stern (and possible other pinball companies - not just picking on Stern here) just said "this is what we are working on now for this machine" and then gave a list of features, what to expect, and a window of when to expect it, that would be great. Even if they missed the window, just come back and say "we ran into unforeseen issues with bugs etc" I think people would be a lot more understanding. As it is, we're just...waiting.
Quoted from docquest:Super quiet here. I guess everyone is holding their breath hoping for a code drop this week.
Lots of people complaining about length of code development time and insisting Lyman is being put on other projects. So from a historical perspective, I wanted to see what the time frame was from the initial code release to last release for the most recent Lyman coded Stern games.
I looked at: Batman Dark Knight, Tron, ACDC, Metallica, and Walking Dead. Here's what I learned looking at the readme files from his previous games.
BDK: 647 days
Tron: 630 days
ACDC: 854 days
Metallica: 1146 days
Walking Dead: 435 days
Batman66: 314 and counting
Average duration is 742 days or about 2 years.
From a code quality perspective Lyman games are prety.much universally acclaimed.but he is not know for quick development time as shown by the numbers above.
His quickest game was Walking Dead at about 1 year and 2.5 months. Metallic was longest at about 3 years.Plus keep in mind that some of those games had feagure complete code becore the last release.
Some have been complaining about length of time since the last BM66 code drop (153 days so far). If we look at other games it can be even longer.
Longest stretch between code drops:
BDK: 402 days
Tron: 458 days
ACDC: 384 days
Met: 423 days
Walking Dead: 178
Batman: 153 days so far
Metallica was the worst as it had several long stretches between releases:
Vers 1.22 to 1.50 - 205 days
Vers 1.63 to 1.64 - 233 days
Vers 1.64 to 1.70 - 423 days
So based on this data, the length of time on the Batman66 code isn't out of line with development time on Lyman's previous games Plus factor in that the added video assests for a Spike2 game will make it a little more complicated than the older DMD games.
Lets hope Batman66 ends up being on the shorter end of the spectrum like Walking Dead.
Freaken awesome perspective and effort to manage everyones expectations! Bravo. Add the New OS system and countless exploding board emergencies and we can see it will just take time. Thanks Doc!
Quoted from PinMonk:That doesn't mean anything. You need to measure length of time from release until there was a basic 1.00 or greater "mostly complete version". I haven't done it, but if it was more than 3-4 months to at least 1.00, I'd be surprised. We're just shy of a YEAR and nowhere CLOSE to 1.00, still on alpha code. There is no precedent in modern pin history I'm aware of.
I think it gives more perspective on how long it takes Lyman to create a great game. I mentioned that some of the games had "feature complete" code prior to their final release. I'm not familiar enough with all his games to know which release for each game was just a polish release vs a feature complete release.
I agree that Stern released Batman sooner than it should have but that doesnt affect the time it takes to develop the code.
Some interesting data would be how long does Lyman work on code before the inital release comes out. I suspect that for Batman66 he was given a lot less time prior to first release than in his previous games.
Quoted from docquest:I think it gives more perspective on how long it takes Lyman to create a great game. I mentioned that some of the games had "feature complete" code prior to their final release. I'm not familiar enough with all his games to know which release for each game was just a polish release vs a feature complete release.
I agree that Stern released Batman sooner than it should have but that doesnt affect the time it takes to develop the code.
Some interesting data would be how long does Lyman work on code before the inital release comes out. I suspect that for Batman66 he was given a lot less time prior to first release than in his previous games.
At this point, I don't need a GREAT game, I'll take a just a mostly-complete GAME, then it can be perfected later. I only quickly went back almost 7 years, but here's the graph that says it all. Launch code version is listed at the bottom, and the graph is length of time for a Stern pin to have AT LEAST 1.00 code. 18 games represented in this timeframe and only TWO did not ship with 1.00 code. And that's a little misleading because one of those two (Star Wars) was and is in WAY better shape than Batman'66, even now. 314 days for Batman and we're still on Alpha code 0.75. We're deep into unprecedented territory. It's well past time to entertain any more excuses.
Quoted from docquest:Super quiet here. I guess everyone is holding their breath hoping for a code drop this week.
Lots of people complaining about length of code development time and insisting Lyman is being put on other projects. So from a historical perspective, I wanted to see what the time frame was from the initial code release to last release for the most recent Lyman coded Stern games.
I looked at: Batman Dark Knight, Tron, ACDC, Metallica, and Walking Dead. Here's what I learned looking at the readme files from his previous games.
BDK: 647 days
Tron: 630 days
ACDC: 854 days
Metallica: 1146 days
Walking Dead: 435 days
Batman66: 314 and counting
Average duration is 742 days or about 2 years.
From a code quality perspective Lyman games are prety much universally acclaimed but he is not know for quick development time as shown by the numbers above.
His quickest game was Walking Dead at about 1 year and 2.5 months. Metallic was longest at about 3 years.Plus keep in mind that some of those games had feature complete code before the last release.
Some have been complaining about length of time since the last BM66 code drop (153 days so far). If we look at other games it can be even longer.
Longest stretch between code drops:
BDK: 402 days
Tron: 458 days
ACDC: 384 days
Met: 423 days
Walking Dead: 178
Batman: 153 days so far
Metallica was the worst as it had several long stretches between releases:
Vers 1.22 to 1.50 - 205 days
Vers 1.63 to 1.64 - 233 days
Vers 1.64 to 1.70 - 423 days
So based on this data, the length of time on the Batman66 code isn't out of line with development time on Lyman's previous games Plus factor in that the added video assests for a Spike2 game will make it a little more complicated than the older DMD games.
Lets hope Batman66 ends up being on the shorter end of the spectrum like Walking Dead.
Thank you for taking the time out to do this ... very interesting to see.
Quoted from zucot:So, how bout that atomic pile?
Even I'm not to the point of calling BM'66 names yet.
Quoted from zucot:So, how bout that atomic pile?
Glad you asked! Actually, with the complexity of this assembly I wanted to make Certain it was Perfect or as close as I could make it in every way including appearance, function, installation, and even service! This week I redesigned the LED illumination setup since (as shown) the Stern setup was fixed meaning you could not remove, replace, or change the LED color. I redesigned this with a removable LED cap so the owner can replace if ever a problem, change the color to something more personal or exotic (except Purple!!), and also changed the assembly to a Plug in mod so not only is it plug and play, but you also don't have to dig into the Crazy lazy suzan of mechs and boards should you wish to service or remove the mod! (Now setup with Quad LED!) Makes installation WAY easier!! I found what I believe to be the Perfect color of Slate grey to replace the prototype baby blue I displayed in the first images. Looks Spot on to the original and No shiny Barbie Doll looking plastic texture! I think everyone will like the attention to detail. Along with professional laser printing the Atomic Core cylinder for better clarity. I should have the FINAL result and images displayed Tonight along with pricing and availability. We appreciate all the interest and Very hopeful everyone likes the end result!!!
The Mod Couple
Quoted from Yelobird:Glad you asked! Actually, with the complexity of this assembly I wanted to make Certain it was Perfect or as close as I could make it in every way including appearance, function, installation, and even service! This week I redesigned the LED illumination setup since (as shown) the Stern setup was fixed meaning you could not remove, replace, or change the LED color. I redesigned this with a removable LED cap so the owner can replace if ever a problem, change the color to something more personal or exotic (except Purple!!), and also changed the assembly to a Plug in mod so not only is it plug and play, but you also don't have to dig into the Crazy lazy suzan of mechs and boards should you wish to service or remove the mod! (Now setup with Quad LED!) Makes installation WAY easier!! I found what I believe to be the Perfect color of Slate grey to replace the prototype baby blue I displayed in the first images. Looks Spot on to the original and No shiny Barbie Doll looking plastic texture! I think everyone will like the attention to detail. Along with professional laser printing the Atomic Core cylinder for better clarity. I should have the FINAL result and images displayed Tonight along with pricing and availability. We appreciate all the interest and Very hopeful everyone likes the end result!!!
The Mod Couple
Nice!
Quoted from Yelobird:Glad you asked! Actually, with the complexity of this assembly I wanted to make Certain it was Perfect or as close as I could make it in every way including appearance, function, installation, and even service! This week I redesigned the LED illumination setup since (as shown) the Stern setup was fixed meaning you could not remove, replace, or change the LED color. I redesigned this with a removable LED cap so the owner can replace if ever a problem, change the color to something more personal or exotic (except Purple!!), and also changed the assembly to a Plug in mod so not only is it plug and play, but you also don't have to dig into the Crazy lazy suzan of mechs and boards should you wish to service or remove the mod! (Now setup with Quad LED!) Makes installation WAY easier!! I found what I believe to be the Perfect color of Slate grey to replace the prototype baby blue I displayed in the first images. Looks Spot on to the original and No shiny Barbie Doll looking plastic texture! I think everyone will like the attention to detail. Along with professional laser printing the Atomic Core cylinder for better clarity. I should have the FINAL result and images displayed Tonight along with pricing and availability. We appreciate all the interest and Very hopeful everyone likes the end result!!!
The Mod Couple
Looking really good!
Quoted from Zdoor:I’m hoping the new code includes a graph in the video...
I'd be down for a properly labeled bat-graph. Maybe keeping track of villain defeats.
Quoted from cooked71:Im just proud to be a member of a club that uses so many graphs.
I think it speaks to the level of boredom since there's no code to talk about. But thank god for Excel 2010. The newer Office 2013, 2016, and Office 365 versions all suck. They'll have to pry Office 2010 from my cold, dead hands.
Quoted from PinMonk:I'd be down for a properly labeled bat-graph. Maybe keeping track of villain defeats.
I think it speaks to the level of boredom since there's no code to talk about. But thank god for Excel 2010. The newer Office 2013, 2016, and Office 365 versions all suck. They'll have to pry Office 2010 from my cold, dead hands.
I'm constantly looking for things that were easy to find in 2010.
Hoping code drop tomorrow.
Quoted from hank527:I'm constantly looking for things that were easy to find in 2010.
Hoping code drop tomorrow.
Are we talking Office 2010 code or B66 code? Dishwasher code? I'm confused.
The only thing I would say about this time with Lyman is that due to the amount of $$$ charged and the 30th anniversary pin and the promises maybe it should have been a little more timely?
Stern really F Ed Lyman on this one
I loved TWD from day one and then 435 days later a beautiful masterpiece was finished.
It will happen again.
I love the new mods but at least give us a new bat turn to chew on for a while!
Quoted from iceman44:The only thing I would say about this time with Lyman is that due to the amount of $$$ charged and the 30th anniversary pin and the promises maybe it should have been a little more timely?
They got it out while Batman was still alive didn't they?
Quoted from o-din:They got it out while Batman was still alive didn't they?
This, for me, was one of the coolest ( and tragic) parts that will follow this game. I’d never met Adam West before, and getting my pic w him in front of the pin is especially priceless to me.
I know he signed a million things, but signing Bat cards at the factory during the show just makes it all the more special.
His untimely passing reminds me of enjoying the journey more than worrying about the end. This will be an important part of the BM66 story, imho.
This pin has been modded very effectively even before the bomb code is dropped, due in large part to the passion for this title. I’m in that group....
As promised.....The "Batman 66 Atomic Pile Custom" is officially DONE! As previously mentioned, we took a few days to review the prototype from top to bottom, consider feedback, adjust specs, fitment, lighting, color appearance, end user installation, and we feel confident the time was well spent! The biggest change was the hunt for the Exact slate blue accent color to make the mod(el) a perfect match. I think we found it and it looks WAY better then the original test part! Many improvements especially in the wiring and installation documents which I noted earlier. I present now the Finished Atomic Pile!!!! We are collecting orders now in the order received from this point for the first batch of 12 units which will ship Monday AM! This kit is 100% plug and play to the Stern connection. Also, the original Stern Pile is Not effected or harmed so it can be replaced should you decide to reverse (WHY) your decision or sell the game. There really is a Lot of components, art, fabricating, hardware, & time that goes into each of these hand crafted Atomic mods so please understand we did what we could with the price. Complete kits are $163 + $7.25 shipping US. We Sincerely appreciate Everyones input and support!! We love this hobby and we are Batty for the Batman 66!! PM for interest and availability and Thank You!
The Mod Couple
Quoted from zucot:Where do I order? Who do I paypal? Im in.
Ditto...in!!! Where to order/ pay?
Quoted from cooked71:Are we talking Office 2010 code or B66 code? Dishwasher code? I'm confused.
Without Office 2010 there would be no Batman'66 graphs of shame and humiliation.
Quoted from zucot:Where do I order? Who do I paypal? Im in.
Simply send me a PM and I will confirm all orders and make sure there is no line jumping...
Quoted from Yelobird:As promised.....The "Batman 66 Atomic Pile Custom" is officially DONE! As previously mentioned, we took a few days to review the prototype from top to bottom, consider feedback, adjust specs, fitment, lighting, color appearance, end user installation, and we feel confident the time was well spent! The biggest change was the hunt for the Exact slate blue accent color to make the mod(el) a perfect match. I think we found it and it looks WAY better then the original test part! Many improvements especially in the wiring and installation documents which I noted earlier. I present now the Finished Atomic Pile!!!! We are collecting orders now in the order received from this point for the first batch of 12 units which will ship Monday AM! This kit is 100% plug and play to the Stern connection. Also, the original Stern Pile is Not effected or harmed so it can be replaced should you decide to reverse (WHY) your decision or sell the game. There really is a Lot of components, art, fabricating, hardware, & time that goes into each of these hand crafted Atomic mods so please understand we did what we could with the price. Complete kits are $163 + $7.25 shipping US. We Sincerely appreciate Everyones input and support!! We love this hobby and we are Batty for the Batman 66!! PM for interest and availability and Thank You!
The Mod Couple
A MILLION times better than the half-assed effort on the machine now. Where do I pay, and how long before I get it?!
Quoted from Yelobird:Simply send me a PM and I will confirm all orders and make sure there is no line jumping...
Already done ( pm sent)sweet!!!
I am Sincerely sorry I was not clear in my post. The first Dozen kits will be complete to Ship Monday morning via Priority USPS. The second run will be done Next week. Simply send me a PM for interest and I will provide Paypal info and Confirmation that you are in the first or second run. Don't want to delay anyones expectations. Thanks All for your interest!!
The Mod Couple
Quick question before you hit full production on these. Is there any way to get some more light near the top of the flasher? Maybe an extra hole or two to let some light near the top? Just a suggestion. Fantastic mod and can't wait to get this into my game. Thanks again for all your work!
Quoted from thundergod76:Quick question before you hit full production on these. Is there any way to get some more light near the top of the flasher? Maybe an extra hole or two to let some light near the top? Just a suggestion. Fantastic mod and can't wait to get this into my game. Thanks again for all your work!
Good question. I actually used a 4 LED setup to distribute more light and the light and color are removable should you wish to change it. I should have noted, in the pictures I am also running the Pin Stadium Lighting setup (Very much recommended) so the flash is somewhat muted since his lighting kit truly lights it like a stadium! The internal light column (The Atomic Reactor!) is completely hollow from base to Batman 66 decal on top. (yes you can remove that if you like.. I liked it!) Overall it gives the game and theme a Really cool look when the Reactor powers up! Love it!
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