(Topic ID: 167576)

Batman 66 - Official Club Thread


By TigerLaw

2 years ago



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  • Latest reply 2 hours ago by NeilMcRae
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40 key posts have been marked in this topic, showing the first 20 (Show topic index)

There are 11293 posts in this topic. You are on page 11 of 226.
#501 1 year ago

HOLY NEW BATCODE!

big file 3.5gb

V0.65 - January 11, 2017
========================

- Added/implemented new Joker standup target switch.
- Added Penguin crane lamp to the background lamp effect for the
penguin mode.
- Changed the priority of the background lamp effect for the fire button
so certain effects (HSTD initials, etc.) will be displayed.
- Fixed Catwoman speech; changed the Joker explosion.
- Added video/effects for major villains.
- Fixed issues with the major villain modes (one player's work
affecting another's).
- Increased replay and high score defaults.
- Fixed a bug in the Penguin mode that was causing state to be carried
over from player to player.
- Added sounds and speech.
- Fixed initialization of major villain advance.
- Added settings so it is not so difficult to restart the major villain
modes after failing to answer the Batphone.
- Disabled some background lamp effects for the turntable when the
turntable is in a different position and the shots cannot be reached.
- Disabled the Batmobile spinner switches so they do not register unless
the Batmobile spinner is facing the player.
- Improved ball handling for the turntable lock.
- Smoothed player transition animations.
- Fixed a bug where the player 4 score is highlighted at start of a new
4 player game after completion of a prior 4 player game.
- Tweaked position of 2 player scores to avoid line of background color
showing through at bottom.
- Added frame label to one player layout.
- Fixed an issue where the text bubble for the Batphone hurry-up award
was staying on the screen forever (or at least until the next batphone
hurry-up award).
- Fixed some issues with holding the ball in the kickout for super
jackpot.
- Lowered the scoring for the Batmobile spinner.
- Added villains captured display effects.
- Lane change no longer allowed for skill shot.
- Added turntable lock post test.
- Added settings for number of shots needed to light the super jackpot
for the major villains.
- Added grace period lamps for the Joker mode. Fixed an issue where a
Joker primary shot was not resetting the shot move timer, so, depending
on when the move shot was made, the next move would happen too quickly.
- Put background display effects in for minor villains and multiball.
- Added support for additional score frame backgrounds.
- Added ability to set text color in text bubbles.
- Added custom text bubble colors for each villain mode.
- Added ability to set text color in text bubbles.
- Added villain vision effects for Batphone hurry-up.
- Added lamp effect for the Batcave targets.
- Updated and refined minor villain select.
- Added Batmobile spinner lamp effect.
- Fixed the gadget button lamp background to only blink when a gadget can
be applied.
- Added some speech to skill shot.
- Added light shows for major villains.
- Mystery lit when the bottom lanes are completed.
- Fixed issues with turntable awards during the major villain modes (some
were not scoring).
- The match effect was not quieting the music and sound. This has been
corrected.
- Start button press w/ no credits effects (sounds) now allowed after
power-up.
- Reworked Batphone hurry-up scoring.
- Reworked the infrastructure for the villain vision background display
effects.
- Cleaned up Batphone hurry-up so timers will be held.
- Reorganized the Batphone hurry-up start to take less time so it doesn't
tie up the display for such a long time at end of ball or when mystery
and/or minor villain select is trying to run.
- Removed extra gadget button dispatch that was causing double gadgets
to be applied.
- Fixed extra ball so that it lights correctly.
- Playfield multiplier from atomic pile has been changed to only be
awarded if the atomic pile is lit.
- Adjusted background lamp effect priorities so the background lamp
effect for the combos runs on top of the modes.
- Combo shot was not being awarded from the Penguin VUK. This has been
corrected.
- Updated score frame for playfield multiplier status.
- Added adjustment check for major villain mode super jackpot award using
the gadget button (default=NO).

V0.57 - December 15, 2016
=========================

- Initial version.

#502 1 year ago
Quoted from taz:

My LE topper arrived today. It's an easy install, but there's an astonishing number of wires to connect; seems like the topper harness could bring in signals from a large chunk of the pinball machine. I can't believe it takes all of those wires to run the few lights and SLE bat projector, so I'm hoping that there's a lot more interaction coming in the future than merely some attract lighting.

It is pretty amazing there are two boards and that many connections required for the topper. It is very cool, but I hope it's used for something cool during game play.

#503 1 year ago

Started a new thread for code discussion.

https://pinside.com/pinball/forum/topic/batman-66-code-discussion-v065

Note that Stern also uploaded corrected versions of the flyers showing the proper artwork.

#504 1 year ago
Quoted from jfh:

It is pretty amazing there are two boards and that many connections required for the topper. It is very cool, but I hope it's used for something cool during game play.

I doubt Stern would spend $$ on cable and connectors unless they had to, from the sounds of it and from the photo I saw of a topper being installed all the connections must mean there will hopefully be a lot of topper interactivity.

I hope the topper interacts a lot with the game as this will be my first ever topper.

#505 1 year ago
Quoted from J85M:

I hope the topper interacts a lot with the game

And I hope the topper is made available for the Premium.

#506 1 year ago

going to download tonight !

#507 1 year ago
Quoted from txstargazer3:

And I hope the topper is made available for the Premium.

Still don't think it's been confirmed what topper premium owners will get but a few people have said it's been rumoured there will be an exclusive premium topper

#508 1 year ago
Quoted from J85M:

it's been rumoured there will be an exclusive premium topper

Sweet!

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#509 1 year ago
Quoted from txstargazer3:

And I hope the topper is made available for the Premium.

There is a part number for the boards in the manual, a part number for the topper and a common code base. I presume if your distributor can order those parts you could add the topper.

#510 1 year ago
Quoted from J85M:

I hope the topper interacts a lot with the game as this will be my first ever topper.

I hope it will eventually do more, but even with what it does now it's the best topper I've seen.

#511 1 year ago
Quoted from jfh:

There is a part number for the boards in the manual, a part number for the topper and a common code base. I presume if your distributor can order those parts you could add the topper.

I am guessing the premium is missing the boards found in the LE and SLE?

#512 1 year ago
Quoted from jfh:

It is pretty amazing there are two boards and that many connections required for the topper. It is very cool, but I hope it's used for something cool during game play.

Is one board for main topper and the other for the large batsignal projector?

#513 1 year ago
Quoted from txstargazer3:

And I hope the topper is made available for the Premium.

Heads up txstargazer3 a couple of LE owners have said they may sell their toppers, I can't find the posts now but I remember reading the posts, might be worth making a wanted ad?

#514 1 year ago

Has anybody been able to successfully update their code on the Premium version? I'm getting the error message shown in this post: https://pinside.com/pinball/forum/topic/batman-66-code-discussion-v065#post-3540057

#515 1 year ago
Quoted from J85M:

I am guessing the premium is missing the boards found in the LE and SLE?

I have not looked inside one, just guessing the boards are not in a Premium based on some comments George made at Expo.

#516 1 year ago
Quoted from jfh:

I presume if your distributor can order those parts you could add the topper.

If it's software supported. I doubt the premium software will run it. And you likely can't put LE or SLE updates in a premium.

Things to check into.

LTG : )

#517 1 year ago
Quoted from LTG:

If it's software supported. I doubt the premium software will run it. And you likely can't put LE or SLE updates in a premium.
Things to check into.
LTG : )

Well stern said the batsignal ceiling projector on the topper would be available to buy separately so that shouldn't be a problem to add to LE or premium.

At expo Stern said the current topper was an LE/SLE exclusive and premium would have its own topper. But who knows if the've changed their mind.

I think the topper would sell well as a standalone mod from the stern store. I think its the best looking one they've done so far. If they keep it exclusive to SLE/LE I think they are leaving money on the table.

#518 1 year ago

Installed the topper on SLE. Notes say to turn Batsignal on in Diagnostic menu yet it is nowhere to be found. Sorry if anyone else has already posted this.

#519 1 year ago
Quoted from PinballCompany:

Installed the topper on SLE. Notes say to turn Batsignal on in Diagnostic menu yet it is nowhere to be found. Sorry if anyone else has already posted this.

Well, from an LE perspective, mine worked right after connecting it. I haven't seen anything the menu, nor in my topper instructions, though LEs don't have the bat signal. I did count the topper wires out of curiosity. The five plugs from the topper include about 39 wires that connect to the game.

10
#520 1 year ago

Today was a good BM66 day.

Topper arrives Check
Code update installed. Check
BM66 Hobby Lobby Tin. Check

Time to play some BM!66

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#521 1 year ago
Quoted from J85M:

Heads up txstargazer3 a couple of LE owners have said they may sell their toppers, I can't find the posts now but I remember reading the posts, might be worth making a wanted ad?

I forget the price of these toppers...$199 or $299??

#522 1 year ago

i havent seen pics of any "sub-villains" on the LED screen on my LE.....
Is that a difference in coding between SLE and LE???

#523 1 year ago
Quoted from ngg:

i havent seen pics of any "sub-villains" on the LED screen on my LE.....
Is that a difference in coding between SLE and LE???

Difference in coding yes, but same code. The software is aware of the game model, but the basic game play is identical between models.

#524 1 year ago

Sub villains and their modes have probably just not been coded in yet, it sounds like they will be integral to gameplay and stack well with main villains should be great once they are all programmed in and working with main modes, looking forward to what George and Lyman mentioned during the deadflip stream.

#525 1 year ago
Quoted from ngg:

i havent seen pics of any "sub-villains" on the LED screen on my LE.....
Is that a difference in coding between SLE and LE???

Aside from some custom callouts for the SLE buyers, aren't the codes the same for all the machines?

#526 1 year ago

Gameplay is the same across all three editions.

#527 1 year ago
Quoted from ngg:

i havent seen pics of any "sub-villains" on the LED screen on my LE.....
Is that a difference in coding between SLE and LE???

They're only partially implemented so far. If you hit Riddler's saucer during an active mode you'll sometimes get a pop up screen where you can choose from among the sub villains. After you select one, nothing appears to happen. I did notice that in code .65, the sub villain's music kicks in and plays over your main villain's usual music after you super jackpot them and graphics of their capture show on the screen. So, it's still a work in progress, and something cool to look forward to.

13
#528 1 year ago

And so it begins....

rps20170113_124856 (resized).jpg

High claim item is an understatement

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#529 1 year ago

Cool! Got #79 coming next week.

#530 1 year ago
Quoted from docquest:

And so it begins....

High claim item is an understatement

Box looks pristine! That's always a good sign. Enjoy...

#531 1 year ago

Mine arrives tonight....well, it doesn't actually arrive. I have to go pick it up. They called to set up delivery for Monday, and there is NO WAY I am going to leave it on a dock for the weekend so close to my house.

#532 1 year ago
Quoted from docquest:

And so it begins....

High claim item is an understatement

Congrats let us know what gadget you got.

#533 1 year ago
Quoted from Manic:

I forget the price of these toppers...$199 or $299??

I don't believe that has been announced yet.

The toppers shipping are for LE's and SLE's already shipped.

LTG : )

#534 1 year ago
Quoted from Cserold:

Has anybody been able to successfully update their code on the Premium version? I'm getting the error message shown in this post: https://pinside.com/pinball/forum/topic/batman-66-code-discussion-v065#post-3540057

I uploaded the new code to my Premium last night with no errors. I downloaded from my MAC and moved the file to a 15 gig stick.

#535 1 year ago

any new code feedback from anyone?

#536 1 year ago

I'm in the club finally!

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#537 1 year ago
Quoted from frolic:

I'm in the club finally!

about time... what took ya

#538 1 year ago
Quoted from labnip:

about time... what took ya

yeah no shit!!

#539 1 year ago

IMG_2672 (resized).JPG

#540 1 year ago

The topper will fit

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#541 1 year ago

LE #69 in the house. Looks like I need to readjust the signed card.

IMG_4664 (resized).jpg

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#542 1 year ago
Quoted from frolic:

The topper will fit

I thought my fit was tight but yours is about as tight as you can get.

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#543 1 year ago

Red T-molding being swapped out for orange. Experimenting with speaker lighting, Stern has multiple layers going on in the speaker panel that need removing.

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26
#544 1 year ago

I really wanted a gadget version and I was happy to see I got one. I was even happier to see what one it was. I peeked in the box and couldnt believe my luck, its the freaking Batmobile!

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#545 1 year ago

I think the card I got was pretty cool too! Batman and Robin in action.

rps20170113_155720 (resized).jpg

#546 1 year ago
Quoted from docquest:

I really wanted a gadget version and I was happy to see I got one. I was even happier to see what one it was. I peeked in the box and couldnt believe my luck, its the freaking Batmobile!

Awesome man!!!! Congrats!!

#547 1 year ago
Quoted from frolic:

The topper will fit

Your bat signal is gonna be the size of a quarter. Haha

#548 1 year ago

Ready to fight crime!

IMG_2677 (resized).jpg

#549 1 year ago

We filmed a video as we learned what LE we had. Watch this video like watching a scratch off lottery video

#550 1 year ago
Quoted from thundergod76:

Awesome man!!!! Congrats!!

Fooled ya, my gadget pic was a little cropped. Here's the full size pic.

We already know that Bat Gadget LE #1 is the Batmobile and people are assuming Lyman or some other VIP is getting that one. But I guess this one is still pretty cool.

rps20170113_155424 (resized).jpg

This gadget "False Inflating Batmobile" is from the second part of the False Face episode "Holy Rat Race". At the end of the episode False Face has a few missles in his car and when the Batmobile comes around a corner he blows it up. It looks like Batman and Robin were killed in the blast. We then see another Batmobile arrive with Batman and Robin. Batman confronts False False and explains that the first Batmobile was a false inflatable batmobile. Batman also explains that he keeps the false inflatable Batmobile in the real Batmobile for just such a situation.

inflatable (resized).jpg

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