(Topic ID: 193988)

Batman 66 - lock problem, no multiball

By meeotch

6 years ago


Topic Heartbeat

Topic Stats

  • 13 posts
  • 10 Pinsiders participating
  • Latest reply 4 years ago by Jabar999
  • Topic is favorited by 1 Pinsider

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#8 4 years ago

It's odd that it's a known problem and a game that is getting code updates. There's no reason (afaik) that the third ball needs to sit in the lock mech to start multiball, just have it start on that third right orbit. For ball lock one and two, won't a weak right orbit shot credit the lock even if it doesn't land in the physical lock?

#11 4 years ago

It's an especially troublesome issue because the switches are hard to reach for switch test and even harder to adjust.

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