(Topic ID: 178326)

Batman 66 code discussion (v0.65)

By jfh

7 years ago


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#1 7 years ago

Starting a new thread for discussion of current code for Batman 66.

Code is essentially the same between Premium/LE/SLE models. Initial games shipped with code at .61 or lower.

As of 1/12/17, the current code level is 0.65

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#2 7 years ago

**************************************************************************
* *
* STERN PINBALL, INC. *
* (C) COPYRIGHT 2016 - 2017 STERN PINBALL, INC. *
* *
**************************************************************************
* *
* BATMAN TV SERIES *
* *
**************************************************************************

HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377. You can also email [email protected] to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

V0.65 - January 11, 2017
========================

- Added/implemented new Joker standup target switch.
- Added Penguin crane lamp to the background lamp effect for the
penguin mode.
- Changed the priority of the background lamp effect for the fire button
so certain effects (HSTD initials, etc.) will be displayed.
- Fixed Catwoman speech; changed the Joker explosion.
- Added video/effects for major villains.
- Fixed issues with the major villain modes (one player's work
affecting another's).
- Increased replay and high score defaults.
- Fixed a bug in the Penguin mode that was causing state to be carried
over from player to player.
- Added sounds and speech.
- Fixed initialization of major villain advance.
- Added settings so it is not so difficult to restart the major villain
modes after failing to answer the Batphone.
- Disabled some background lamp effects for the turntable when the
turntable is in a different position and the shots cannot be reached.
- Disabled the Batmobile spinner switches so they do not register unless
the Batmobile spinner is facing the player.
- Improved ball handling for the turntable lock.
- Smoothed player transition animations.
- Fixed a bug where the player 4 score is highlighted at start of a new
4 player game after completion of a prior 4 player game.
- Tweaked position of 2 player scores to avoid line of background color
showing through at bottom.
- Added frame label to one player layout.
- Fixed an issue where the text bubble for the Batphone hurry-up award
was staying on the screen forever (or at least until the next batphone
hurry-up award).
- Fixed some issues with holding the ball in the kickout for super
jackpot.
- Lowered the scoring for the Batmobile spinner.
- Added villains captured display effects.
- Lane change no longer allowed for skill shot.
- Added turntable lock post test.
- Added settings for number of shots needed to light the super jackpot
for the major villains.
- Added grace period lamps for the Joker mode. Fixed an issue where a
Joker primary shot was not resetting the shot move timer, so, depending
on when the move shot was made, the next move would happen too quickly.
- Put background display effects in for minor villains and multiball.
- Added support for additional score frame backgrounds.
- Added ability to set text color in text bubbles.
- Added custom text bubble colors for each villain mode.
- Added ability to set text color in text bubbles.
- Added villain vision effects for Batphone hurry-up.
- Added lamp effect for the Batcave targets.
- Updated and refined minor villain select.
- Added Batmobile spinner lamp effect.
- Fixed the gadget button lamp background to only blink when a gadget can
be applied.
- Added some speech to skill shot.
- Added light shows for major villains.
- Mystery lit when the bottom lanes are completed.
- Fixed issues with turntable awards during the major villain modes (some
were not scoring).
- The match effect was not quieting the music and sound. This has been
corrected.
- Start button press w/ no credits effects (sounds) now allowed after
power-up.
- Reworked Batphone hurry-up scoring.
- Reworked the infrastructure for the villain vision background display
effects.
- Cleaned up Batphone hurry-up so timers will be held.
- Reorganized the Batphone hurry-up start to take less time so it doesn't
tie up the display for such a long time at end of ball or when mystery
and/or minor villain select is trying to run.
- Removed extra gadget button dispatch that was causing double gadgets
to be applied.
- Fixed extra ball so that it lights correctly.
- Playfield multiplier from atomic pile has been changed to only be
awarded if the atomic pile is lit.
- Adjusted background lamp effect priorities so the background lamp
effect for the combos runs on top of the modes.
- Combo shot was not being awarded from the Penguin VUK. This has been
corrected.
- Updated score frame for playfield multiplier status.
- Added adjustment check for major villain mode super jackpot award using
the gadget button (default=NO).

V0.57 - December 15, 2016
=========================

- Initial version.

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#8 7 years ago
Quoted from Cserold:

My code update failed. Do you have to update anything on the SD card that is located at the top of that board? The SD card references V0.60 but I don't see any files available for download to put on this card. Any ideas?

Copy the .spk file to the root directory of a USB flash drive (formatted FAT32), put the drive in the USB slot on the CPU board and turn the game on to start the upgrade process.

Edit: not aware of anything else that is required. What error message did you get?

#30 7 years ago

I won't be able to try an update tonight - has anyone successfully updated their machine yet?

#35 7 years ago
Quoted from o-din:

I"m going to back up the old code

How do you back up the code from the game?

#47 7 years ago
Quoted from BrewinBombers:

I must have missed the news on change to Premium art; anyone have a link handy? The Stern site still has bat girl too.

Here are the links to the corrected flyers that show the production backbox art. As far as I know, there was no announcement.

LE: http://sternpinball.com/upload/games/batman-66/le/BM%20LE%20Flyer_65.pdf
Prem: http://sternpinball.com/upload/games/batman-66/premium/BM%20Premium%20Flyer_65.pdf

#64 7 years ago

And the default High Scores are way up in v 0.65

Note that even if you set a new Grand Champion high score, it will not reset when you reset the high score table. i presume that's a bug.

It also looks like total plays gets reset with new code - I thought current games had lifetime audits that survived code updates?

#71 7 years ago
Quoted from Trekkie1978:

Cruiser Glide 8GB
What should I get?

I used a Cruzer Switch 16GB.

#74 7 years ago

Free Play audits are wrong. I have my game on Free Play, but audit says zero free plays.

#75 7 years ago

Hope we get more Joker video during his mode.

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