(Topic ID: 178326)

Batman 66 code discussion (v0.65)

By jfh

7 years ago


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#79 7 years ago

Had a hard reset on tilt yesterday.

Also noticed that if ball locks are lit during a mode, and you then complete the mode, the ball locks aren't lit after the mode.

#89 7 years ago
Quoted from cooked71:

Also noticed that if ball locks are lit during a mode, and you then complete the mode, the ball locks aren't lit after the mode.

Just realized this is a limitation of the turntable mech - the ball lock position is only possible when the bat cave/bat car is facing. Which in turn is only facing when a villain mode is active. So that's a bit weird. But that multiball could just be a "Villain Multiball".

I'm assuming/hoping there will be a few other Multiballs that don't use the physical ball lock mech.

#90 7 years ago
Quoted from extendo:

Me to mate, 4 player game then hard reset. Most probably just the code or I would to assume it is.

Hopefully - but I've heard of a few also with GB. Might be a Spike thing.

#103 7 years ago
Quoted from PinMonk:

Okay, you can definitely stack the villains in 0.65. I did a Catwoman/Joker/Penguin one scoop shot that jailed all three. I had Riddler going, but I hit the scoop accidentally before I finished him. Pretty sure I could have jailed all four with one shot if I had him finished before I accidentally hit the scoop.

I haven't been able to replicate this. Maybe it's only programmed to do it in a particular order at the moment.

I activate more than one villain, and then hit the phone, then complete whichever villain starts. Once I've completed the first villain, before hitting the scoop, how do I complete the 2nd? The shots are still active only for the first villain.

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