(Topic ID: 63891)

Barracora Club... Members Only!


By mof

6 years ago



Topic Stats

  • 315 posts
  • 80 Pinsiders participating
  • Latest reply 36 days ago by FLASHBALL
  • Topic is favorited by 26 Pinsiders

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There are 315 posts in this topic. You are on page 7 of 7.
#301 74 days ago
Quoted from Cheddar:

Working on a swap for a friend. Going very smoothly. Looks great on the rotisserie after a fresh coat of wax[quoted image]

It's that a Mirco playfield?

#302 74 days ago
Quoted from woz:

It's that a Mirco playfield?

Yes

#303 74 days ago
Quoted from woz:

It's that a Mirco playfield?

Yes and it's gorgeous. So far the only thing that hasn't lined up well is the saucer plates. I think the new ones might be slightly longer.

Waiting for new braid to come in so I can redo the GI

#304 73 days ago

Still chasing a nice set of pop caps if anyone can help. I have repros on and they look bad.

#305 68 days ago

I have sound issues that have recently started. The sound is incorrect/jumbled whether the game is just turned on or starting a game. It seems like there was a thread about from a while back, but i wasn't able to find it. There's a couple youtube vids of the same issues and the comments don't really provide any answers. Any help would be appreciated!

This isn't my video/machine- but mine is doing the exact same thing

#306 64 days ago

Don't know if every one noticed, but CPR pushed this title from the Boutique to PreOrder zone. Now's your chance for silkscreen!

3 weeks later
#307 43 days ago

Has anyone here ever had an issue with their game switching players mid ball? I have been having a phantom issue with my game doing this but have not been able to track down when exactly it happens.

Thoughts?

#308 43 days ago

I would start with the trough switches. Then follow their wires back to connectors and pins.

#309 41 days ago
Quoted from SealClubber:

I would start with the trough switches. Then follow their wires back to connectors and pins.

Thanks for the tip. I have discovered this about the left trough switch: if it is triggered during a ball in play the drop targets will reset and the game switches to the next person without kicking out another ball. Sounds a lot like my issue.

During switch test, the only switches showing are the trough switches. Nothing else is acting outnof the ordinary. Even checked switches in the same row and column but they all seem to be working as they should.

I was told this issue still arises even with different boards swapped from different sys 7 machine. So for now im ruling out the header pins. Guess next I'll get out my meter and check the diodes on the trough switches...

#310 40 days ago

In switch test with no balls installed thump your fist onto the playfield and see if any register. They may just be very_ close and vibrations sets them off.

#311 40 days ago
Quoted from Jakusu:

Still chasing a nice set of pop caps if anyone can help. I have repros on and they look bad.

I did the transparent yellows with retro decals and it looks good I think

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#312 39 days ago
Quoted from SealClubber:

I would start with the trough switches. Then follow their wires back to connectors and pins.

The hunt continues, tonight I decided to play while video recording to catch the problem in action. I finally caught the issue. If I start a 2 ball multiball from the lower lock, when only one ball drains it thinks the players turn is over and counts down bonus and changes to the next player.

Then, when trying to replicate this issue. I found that sometimes when I lock a ball in the lower lock and it kicks out another ball... for some reason the locked ball wont release. But after I drain then the locked ball releases and continues the same players turn just like a locked ballsave.

Also, possibly related... I dont think the gate for the upper lock is working properly. I feel like its often down when its supposed to be up.

Video of my problem in action here:

What do you guys think? Thanks for any help and input. This one is a head scratcher.

#313 38 days ago

I don’t have a barracora,but that reminds me of normal multiplayer gameplAy on my solar fire. Sf will hold locked balls ( and pretend they are not there) for subsequent players. Then when it comes back to the correct player will re lite the lock. It will only eject the locked ball if it runs out of balls. Then it will remember it as a virtual lock.

#314 38 days ago

Replaced all the trough switch diodes with no change.

Can someone snap me a photo of the trough switch wiring? Im working off of an operators handbook from IPDB with no wiring schematics and see a couple odd details.

Second photo is a broken 22MFD cap on the right sling that I found.

Thanks!
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#315 36 days ago

Update: Tonight I cleaned up the shooter lane rollover switch. It wasnt that dirty but I cleaned it anyway. Switch test showed it is registering every time with a ball in the lane.

While I had the playfield up I was casually looking around and noticed that the brown/black wire had broken off of the BARR drop target bank release coil. Soldered it back onto the coil lug and started testing again.

No idea how, but the gate performance was flawless tonight. Gate was always up 5 seconds or so after the ball leaves the shooter lane. The locks worked flawlessly and so did the player to player scoring when draining balls.

Im going to do some more extensive testing and keep a close eye on the gate positioning. But for 1.5 solid hours tonight this issue seemed to be resolved.

Will update in a few weeks to see if the problem returns. At least now I know, if the gate is down (and I didnt just release the ball) then the game is gonna act wierd.

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There are 315 posts in this topic. You are on page 7 of 7.

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