(Topic ID: 6683)

Banana Flippers !

By lb45

12 years ago


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    #1 12 years ago

    Hi Pinsiders ,

    Pickedup a new machine with my friend Pinsider "Loos" yesterday : "Time warp"

    What a surprise on this machine : an unknown device : Banana Flippers !

    How do you feel ? ! Do you have machines installed with Banana - let it or not ?

    How about rubbers ?

    Waiting your advice and feeling !

    image-13.jpgimage-13.jpg

    #2 12 years ago

    I played that one. It was pretty neat. Took a little bit to get used to the flippers, but not as much as I expected.

    #3 12 years ago

    I would imagine they could throw the ball pretty quickly!

    #4 12 years ago

    How would you add rubbers to flippers like that? wouldn't the rubber stretch tight making the flipper pretty much straight?

    Personally I'd love to play it, so next time I'm in France...

    #5 12 years ago

    They suck, dumb idea IMO...

    I think they had them on Time Warp & Disco Fever.

    The rubber for a banana flipper is a molded sheath, not a rubber ring.

    Rubber is available here, and maybe elsewhere, I only looked quickly.

    http://www.actionpinball.com/rings.htm

    #6 12 years ago

    I can't see this at work, it's blocked.

    http://www.zaccaria-pinball.com/misc/banana.txt

    #7 12 years ago

    Curved Flippers

    Here's what I *remember*, and that means there will be certain
    approximations in this note about Curved Flippers--and that's what we
    called them. "Banana" was a term some outsiders applied, and it
    certainly fits. We're talking 23 years ago. Why...it seems just
    like yesterday......

    Some facts need to be sorted. First, Tony Kraemer, (NOT Barry) was
    the "Dad" of curved flippers, and they may actually have been
    conceived by Mike Stroll, the Prez. My brother Mark recalls that a
    mechanical engineer, Johnny Jung, may have actually drawn and spec'd
    the first set. I don't remember much because I was preoccupied with
    Stellar Wars and maybe Firepower.

    Mike certainly was eager to see them work. Disco Fever was actually
    the first playable game with curved flippers. Tony had them made in
    the model shop out of Nylon, a nearly frictionless material that went
    "click" whenever the ball hit them, or they struck a ball. Stroll
    played the Disco Fever with curved flippers more than anyone else. I
    don't remember Roger's reaction, but Roger can always find something
    to like in every game. He has his favorites, but he always looks for
    the most fun feature and plays it as though it might be the last time
    he ever gets to play pinball. He is usually able to overlook the bad
    things and enjoy the good things. I don't think Roger ended up
    liking curved flippers, but you'll have to ask him.

    The flippers were shaped like a Jai alai cesta, (that's the curved
    wicker basket that players wear, about 2 feet long and curved with a
    built-in glove on the end to put your hand into), the ball in the
    pinball machine did exactly what cestas do--- accelerate the ball at a
    fierce rate and shoot the ball out on a very straight course into the
    wall (or targets, on a pinball playfield). "Straight" means that the
    Jai alai ball (called a pelota) stays about the same height from the
    ground on its trajectory to the court (cancha) wall 176 feet away.
    Why? The pelota is slightly smaller than a baseball, very hard, and
    is caused to spin with great speed and momentum. Gyroscopic forces
    keep trajectory steady. The ball WHIPS out, and people have been
    very badly injured, even killed, by the 150 MPH(!!!) ball. But we're
    talking pinball here. The engineers made this silly looking thin
    rubber "glove" to fit over the hard plastic flipper. The gloves
    fell off often and "clogged the drain" rendering the game unplayable.
    I think we may have offered glove adhesive to operators, but I'm not
    sure.

    Since the curved flippers were fixed horizontally, the physics are
    applied at 90 degrees to Jai alai, which meant that the targets in
    the center 6-8" were battered, and it was very difficult to hit
    outside loop shots, or anything else along the outer perimeter of the
    playfield. They did nothing to enhance the game, in my opinion. In
    fact, most of us simply stated "SUX" to ourselves, and waited to see
    what happened next. Stroll was not easily convinced that they
    weren't fun. Tony was confused and some Disco Fevers were shipped
    with them.

    Then Tony (NOT Barry) designed Time Warp and a lot of them were
    shipped with curved flippers. Time Warp (and Disco Fever) made more
    money with straight flippers than with curved ones, that much I can
    ascertain through my stack of old Mother's reports compiled by Bill
    Herman. There are notes that state with/without curved flippers.

    I remember that we also made retrofit kits so that the operators could
    use normal flippers on their games with mini-posts, as Duncan states.
    I seem to remember that both Disco Fever and Time Warp were produced
    in our factory with and without curved flippers. There is definitely
    no "correct" version of either game. Both games were made, played and
    sold with and without curved flippers.

    Some Interesting Notes:

    Tony Kraemer was nicknamed "Colonel Nutzy" after his wristwatch had
    stopped working intermittently for the last time. He screamed some
    profanity and threw the watch as hard as he could at a plaster wall
    in engineering. The watch flew apart in a hundred pieces and we all
    laughed so hard, Tony included. He WAS nuts. He could create
    pinball designs faster than anyone else at Williams. Tony was a great
    guy who made the best of life through a tough childhood and a love
    for Steve Kordek who mentored him as a game designer and treated him
    like a son. I miss Tony and think of him often. He was hit by a car
    in front of Oinkers, a bar where we hung out in 92-93??.

    Free lunch and as many soft drinks/day as you could drink were
    available in the cafeteria for engineers and managers when I first
    arrived at Williams. Two very nice ladies cooked for us and the meals
    were very good very often. It was a smart move, because we would only
    stop working long enough to eat and play a few games of pinball.
    Before my time, there was an open bar in the cafeteria with alcohol
    and a barber shop right in the factory at 3401 N. California Ave. I
    wonder how much work got done when the bar existed?

    It was fun to eat with everyone in the same room, and Mike Stroll
    would work the room like a proud host at a dinner party or a standup
    comedian. It made us all feel wanted and powerful. Everyone who
    reads this knows that in that era, we WERE powerful. We kicked ass
    and took names because we were a TEAM held together by bonds bigger
    than our own projects. It was a heady time, and Mike Stroll was the
    charismatic leader that steered us carefully and respectfully.
    Several teams were making hit games simultaneously, and we ruled the
    pinball world until it died, under many leaders. The main group of
    contributors stayed and worked together (even from different
    departments) for many years.

    Mike Stroll may have pressed for curved flippers, but I doubt it; it
    was not like him to force a feature, especially if it was
    controversial. He gave us max freedom to do what we thought would
    get the most play. Mike could actually play pretty well and was
    deeply involved in the engineering aspect at Williams back in the
    day.

    I adopted a philosophy about flipper placement after first observing
    pinball play in the early 70's at Atari. Games that had odd flipper
    placements GENERALLY did not make as much money as games that had more
    normal arrangements. There are Great Exceptions, including Capt.
    Fantastic, but even there, the basic 2 lowest flippers are in a very
    normal position.

    "Standard" placement gives the player comfort in that recognizable and
    predictable play can be had on a given playfield, and flipper
    placement always has a huge impact on drain schedules and feeds to the
    flippers. Designers can never leave well enough alone, and when they
    don't, they end up with something like ST:TNG which I will always wish
    was not so brutal with side drains. Oh well.

    In reference to "Dad" above, all games have a Dad. The Game Dad is
    the guy with the vision of a given game, and is not always the
    designer. The Game Dad can be an artist, a programmer, a mechanical
    engineer, or a game designer. Games with no Dad (and they happened)
    were doomed to failure. Someone must always carry the torch for every
    game as it's developed. The Game Dad reference was probably first
    coined by George Gomez. It seems real chauvinist. But I only knew
    one Game Mom. Pinball Mary at Atari. Her game wasn't fun and it
    died. I think it was because there was no Game Dad!

    This is all the time I have at the moment. It's interesting to note
    that thoughts about Curved Flippers brought about the memories of so
    much more, just like it was yesterday.....

    Regards,

    Steve Ritchie

    #8 12 years ago

    Long story short, they are a novelty, and if I owned it, I'd convert them back to standard flippers

    #9 12 years ago

    short story long, anything from charles dickens.

    So it looks like the flippers aren't that great, but the story is excellent! I love reading about stuff like this.

    #10 12 years ago

    Ya me too, I've read it before, but it's worth a read again

    #11 12 years ago

    How is the gameplay with the curved flippers?

    #12 12 years ago

    Totally awsome thread. Loved the story. I knew about curved flippers through my research into pins and replacement parts. Now I know more about them.

    #13 12 years ago

    I own that machine, it was my favorite when I was a kid. I always liked the curved flippers which I think is why I played it. I could also score free games and that's important when you're broke. The most interesting thing for me was the ability to use the right flipper to launch the ball up the right channel to get the Bulls Eye scores. I guess some of you guys can do that with straight flippers. lb45 if you need any pictures of the pin, inside or out, let me know.

    #14 12 years ago

    Thks Kane, Thks All .

    I never played Bananas - will try.

    I will let the bananas installed to have a special feeling of this machine .

    Some news and some pictures of the machine installed after the week end . Pinball in the car at this moment ..

    #15 12 years ago

    The gameplay for Disco Fever and Time Warp is specifically designed for the banana flippers. The flippers aren't that great, but the games are worse with normal flippers. The novelty makes both of those games (plus the cool artwork on Time Warp).

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